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* Convert JED, PLA and JEDBIN parsers to (mostly) use ioprocs instead of raw ↵ AJR2021-09-151-2/+4
| | | | memory interfaces
* Low-level #include overhaul AJR2021-01-021-1/+2
| | | | | | | - vecstream.h: Revert changes made in aa29519528cb3dbdbfac56819bea670ed8c56c5d. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h. - strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified. - osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments. - Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
* Revert "Alfaskop improvements" Vas Crabb2020-01-311-6/+3
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* alfaskop41xx.cpp, jedparse.h, mc6844.cpp : addressed PR feedback Joakim Larsson Edstrom2019-12-271-7/+6
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* pla.cpp, jedparse, jedutil: Added recognition and some support for ↵ Joakim Larsson Edstrom2019-12-181-1/+5
| | | | alternative PLA binary format DataIO
* Better support for screen orientation/geometry: Vas Crabb2018-07-261-3/+5
| | | | | | | | | | | | | | | | | | | | | * Eliminates the need for the horizontal/vertical/LCD/SVG layout files * Screens can now have orientation and physical aspect ratio specified * RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time * System orientation is applied on top of screen orientation Automatically generated single-screen views and orientation flags in XML output now work correctly for systems with multiple screens in different geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc. The "core rotation options" only interact with system orientation. Allowing multi-screen systems to work well with one monitor per emulated screen is a complex topic. System orientation also affects the GFX viewer while screen orientation doesn't. The orientation displayed in the system selection menu is from the system orientation. Let me know if I've broken any systems or use cases. Also, add save state support for std::array/C array nested to any depth.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-4/+4
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* macro removal INLINE -> static inline (nw) Miodrag Milanovic2015-12-121-2/+2
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* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-31/+2
| | | | to new license tagged form.
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-8/+8
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* First pass at modernizing struct definitions. Aaron Giles2012-09-151-2/+1
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* Cleanups and version bump.mame0134u3 Aaron Giles2009-10-121-13/+13
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* Assert copyright ownership of core library files, and relicense Aaron Giles2009-10-091-2/+30
| | | | under standard BSD license.
* Copyright cleanup: Aaron Giles2008-01-061-1/+1
| | | | | | - removed years from copyright notices - removed redundant (c) from copyright notices - updated "the MAME Team" to be "Nicola Salmoria and the MAME Team"
* Initial checkin of MAME 0.121.mame0121 Aaron Giles2007-12-171-0/+89