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path: root/src/emu/save.c
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-468/+0
* making logerror part of machine and device classes [Miodrag Milanovic] Miodrag Milanovic2015-11-011-3/+3
* Remove direct zlib dependency in code (nw) Miodrag Milanovic2015-09-131-4/+3
* change flags from GAME_ to MACHINE_ David Haywood2015-07-291-1/+1
* moved all to std::string (nw) Miodrag Milanovic2015-04-221-6/+6
* removed bool conversion and implicit empty check (nw) Miodrag Milanovic2015-04-191-2/+2
* There is no implicit conversion to char* in std::string (nw) Miodrag Milanovic2015-04-121-2/+2
* cstr() - > c_str() as preparation for move to std::string (nw) Miodrag Milanovic2015-04-111-3/+3
* save: Give the device when available to the state save subsystem [O. Galibert] Olivier Galibert2015-02-141-4/+8
* save: factor-out presave/postload dispatchers Luca Bruno2015-01-181-4/+24
* Moved core template container classes up from emutempl.h to coretmpl.h: Aaron Giles2014-03-111-7/+4
* Bulk convert files that already had standard BSD license in my name Aaron Giles2013-10-161-31/+2
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-13/+13
* added missing \n to even more fatalerror() calls (no whatsnew) Oliver Stöneberg2012-09-081-5/+5
* Move per emulator constants info into separate class [Miodrag Milanovic] Miodrag Milanovic2011-11-171-11/+4
* Converted presave/postload functions to delegates. In a lot of Aaron Giles2011-04-301-12/+11
* Rename state_manager -> save_manager since the term "state" is overloaded. Aaron Giles2011-04-201-0/+485