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arm3_copro
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MAME - Multiple Arcade Machine Emulator
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path:
root
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src
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emu
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rendutil.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Introduce u8/u16/u32/u64/s8/s16/s32/s64
Vas Crabb
2016-11-19
1
-2
/
+2
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-2
/
+2
*
some bool <-> int not needed conversions, also cleaned drivenum.* was using m...
Miodrag Milanovic
2016-10-21
1
-2
/
+2
*
Moved extension of vector lines to where it belongs (nw)
ImJezze
2016-05-22
1
-1
/
+1
*
Move jpeglib.h include where it belongs. No need to include this in
couriersud
2016-03-28
1
-1
/
+0
*
moved emu/ui/util render_load_jpeg to emu/rendutil
hap
2016-03-27
1
-0
/
+2
*
Initial import of MEWUI to MAME [Dankan1890]
Dankan1890
2016-02-04
1
-1
/
+1
*
macro removal INLINE -> static inline (nw)
Miodrag Milanovic
2015-12-12
1
-11
/
+11
*
License self-service.
Aaron Giles
2015-05-25
1
-1
/
+1
*
Added some for Nathan and some more for Nicola (nw)
Miodrag Milanovic
2015-05-11
1
-6
/
+2
*
Added dummy license headers for EMU section (nw)
Miodrag Milanovic
2015-05-07
1
-0
/
+2
*
Changed osd_font to struct osd_font and removed unnecessary osdepend.h
couriersud
2015-01-17
1
-1
/
+0
*
Cleanups and version bump
mame0148
Miodrag Milanovic
2013-01-11
1
-3
/
+3
*
Major bitmap-related changes throughout the system. There are
Aaron Giles
2012-01-12
1
-3
/
+2
*
Removed machine.generic.tmpbitmap, VIDEO_START(generic_bitmapped),
Aaron Giles
2012-01-02
1
-0
/
+1
*
mame_file is now emu_file and is a class. It is required
Aaron Giles
2011-02-12
1
-1
/
+1
*
Convert rendlay objects into C++, reduce the number of unused textures
Aaron Giles
2010-10-18
1
-1
/
+1
*
First round of an attempted cleanup of header files in the system.
Aaron Giles
2010-01-10
1
-1
/
+0
*
Crosshair update
Derrick Renaud
2009-03-28
1
-1
/
+1
*
Replaces mame_bitmap with bitmap_t
Zsolt Vasvari
2008-02-29
1
-2
/
+2
*
Copyright cleanup:
Aaron Giles
2008-01-06
1
-1
/
+1
*
Initial checkin of MAME 0.121.
mame0121
Aaron Giles
2007-12-17
1
-0
/
+204