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path: root/src/emu/render.cpp
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* Introduce u8/u16/u32/u64/s8/s16/s32/s64 Vas Crabb2016-11-191-47/+47
* Turn xmlfile API into something that looks like C++ Vas Crabb2016-11-171-48/+48
* Do not use FUNC in delegate where applicable (nw) Miodrag Milanovic2016-11-061-1/+1
* Reverting part of changes from previous commits as described in mail on list ... Miodrag Milanovic2016-10-231-8/+8
* there you go (nw) Miodrag Milanovic2016-10-221-2/+2
* more TRUE/FALSE cleanup (nw) Miodrag Milanovic2016-10-221-1/+1
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-47/+47
* use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c... Miodrag Milanovic2016-10-221-1/+1
* some bool <-> int not needed conversions, also cleaned drivenum.* was using m... Miodrag Milanovic2016-10-211-8/+8
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-9/+17
* Consistently apply -intscalex to the long dimension of the target Antonio Giner2016-08-271-2/+4
* Implement new option -autostretchxy, to automatically apply Antonio Giner2016-08-271-6/+15
* Implement new option -unevenstretchy (complementary to -unevenstretchx) Antonio Giner2016-08-271-4/+9
* Change warning flags for Clang build (nw) AJR2016-08-251-2/+2
* reverted semantic changes of 161a08d Jezze2016-08-141-20/+2
* - intscalex, intscaley and unevenstretchx now consider the system orientation... Jezze2016-08-131-18/+27
* fix after pass through the diff Vas Crabb2016-08-011-2/+2
* win compile fix due to previous changes (nw) Miodrag Milanovic2016-07-311-2/+2
* fix linux compile (nw) Miodrag Milanovic2016-07-311-2/+2
* std::min and std:max instead of MIN and MAX, also some more macros converted ... Miodrag Milanovic2016-07-311-12/+12
* This part was not meant to be commited (nw) Miodrag Milanovic2016-07-231-7/+2
* prevent crashing (nw) Miodrag Milanovic2016-07-231-2/+9
* Prevent NaN errors by initializing variable in ui::text_layout (nw) AJR2016-06-181-0/+5
* Fixed MT06222 ImJezze2016-05-281-11/+38
* plugins/layout: layout embedded script helper plugin [Carl] cracyc2016-04-271-0/+2
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-3/+3
* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-1/+1
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-2/+2
* Cleanup (nw) Miodrag Milanovic2016-04-201-5/+5
* Iterate over devices C++11 style AJR2016-04-181-7/+9
* Added reasonable texcoord handling without known examples (nw) ImJezze2016-04-171-10/+10
* Fixed texture coordinates for vector screen quad (nw) ImJezze2016-04-161-1/+32
* Removed hacks for vector screens from shaders (nw) ImJezze2016-04-131-11/+26
* Make overscan on integer scaled targets optional (add option -intoverscan). Antonio Giner2016-04-051-14/+17
* Conflict resolution (nw) AJR2016-03-311-9/+59
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| * Compressed internal layouts [David Haywood] Miodrag Milanovic2016-03-301-9/+59
* | Iterate over core classes C++11 style AJR2016-03-311-84/+82
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* Cleanups and version bump Miodrag Milanovic2016-03-301-2/+2
* Fix issue with ui aspect due to recent changes in -keepaspect Antonio Giner2016-03-251-1/+9
* Fix wrong aspect in snapshots due to rencent changes in -keepaspect Antonio Giner2016-03-221-1/+1
* Apply better factors on multiple-screen views Antonio Giner2016-03-211-22/+15
* Fix aspect on rotated games Antonio Giner2016-03-211-9/+13
* Move integer scaling implementation to render_target::compute_visible_area Antonio Giner2016-03-201-31/+85
* Revert changes in layout view prior to rework of integer scaling Antonio Giner2016-03-191-11/+3
* Merge remote-tracking branch 'refs/remotes/mamedev/master' Antonio Giner2016-03-181-10/+20
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| * Merge pull request #724 from ImJezze/master Scott Stone2016-03-171-10/+20
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| | * Cleanup (nw) ImJezze2016-03-131-27/+7
| | * Refactoring of render targes and vector texture coordinates ImJezze2016-03-121-11/+41
| | * Merge remote-tracking branch 'refs/remotes/mamedev/master' ImJezze2016-02-211-9/+6
* | | Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-4/+16
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