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MAME - Multiple Arcade Machine Emulator
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path:
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src
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emu
/
crsshair.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
First round of an attempted cleanup of header files in the system.
Aaron Giles
2010-01-10
1
-2
/
+3
*
Added some missing header declarations and static qualifiers. Added validity....
Phil Bennett
2010-01-06
1
-0
/
+1
*
Results of running the latest srcclean.
Aaron Giles
2009-12-28
1
-6
/
+6
*
Added new module tagmap which is a simple hashed string map.
Aaron Giles
2009-11-23
1
-1
/
+1
*
Cleanups and version bump.
mame0133u5
Aaron Giles
2009-09-07
1
-1
/
+1
*
Added PORT_CROSSHAIR_MAPPER() allowing you to specify an alternate, non-linea...
Aaron Giles
2009-09-07
1
-3
/
+6
*
Fixed remaining occurrences of crsshairpath
Fabio Priuli
2009-07-14
1
-3
/
+3
*
Bugfix for 03185: All games using Lightguns: [debug] Bitmap memory Leak [Oliv...
Scott Stone
2009-06-28
1
-1
/
+1
*
Fixed Analog Settings to return to default when IPT_UI_SELECT (enter) pressed.
Derrick Renaud
2009-04-10
1
-1
/
+1
*
Tweaked crosshair auto formula.
Derrick Renaud
2009-04-01
1
-2
/
+2
*
Crosshair update
Derrick Renaud
2009-03-28
1
-54
/
+261
*
Removed fillbitmap() macro in favor of direct calls to bitmap_fill().
Aaron Giles
2008-12-04
1
-1
/
+1
*
Plumbed machine parameters through the renderer. Removed need for
Aaron Giles
2008-09-29
1
-1
/
+1
*
Changed DEVICE_START functions to return an error code. Currently this
Aaron Giles
2008-09-09
1
-3
/
+3
*
Restructured input port internals and cleaned up inptport.c:
Aaron Giles
2008-05-15
1
-48
/
+19
*
Added a crosshair_set_screen() to allow drivers to control which screen(s) on
Nathan Woods
2008-03-17
1
-1
/
+13
*
Fix: 01530: Various Drivers: bitmap memory leaks
Zsolt Vasvari
2008-03-15
1
-29
/
+32
*
Renamed *_vbl_cb to *_vblank_callback.
Aaron Giles
2008-03-14
1
-1
/
+1
*
Restores the previous toggling behavior
Zsolt Vasvari
2008-03-11
1
-16
/
+40
*
Moves crosshair code from video.c into its own module
Zsolt Vasvari
2008-03-11
1
-0
/
+317