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MAME - Multiple Arcade Machine Emulator
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path:
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video
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voodoo_render.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
konami/viper.cpp: implement Epic PCTPR, housekeeping
angelosa
2023-12-07
1
-0
/
+4
*
voodoo_render.cpp: Use util::sext and rotate inline
AJR
2023-08-31
1
-4
/
+4
*
voodoo_render.cpp: Restore unnecessarily deleted comment
AJR
2022-09-25
1
-0
/
+4
*
eminline.h: Additions
AJR
2022-09-25
1
-10
/
+6
*
poly.h: Remove unused flags, expose object data array directly, add ability t...
Aaron Giles
2021-09-03
1
-14
/
+5
*
srcclean for 0.234 branch
Vas Crabb
2021-07-25
1
-186
/
+186
*
voodoo: Improve fidelity of synchronization points. Add synchronization back ...
Aaron Giles
2021-07-12
1
-1
/
+1
*
voodoo: Improve pixel pipeline throughput for LFB writes. Helps gtfore and re...
Aaron Giles
2021-07-11
1
-27
/
+23
*
voodoo: Fix LOD calculations. Improve LOD calculation accuracy. Remove stw_he...
Aaron Giles
2021-07-10
1
-169
/
+116
*
voodoo: Increase vretrace cycles to 2 so mace will boot again. Add missing ra...
Aaron Giles
2021-07-10
1
-0
/
+6
*
voodoo: fix compile error
hap
2021-07-09
1
-1
/
+1
*
video/voodoo.cpp: Major rewrite: (#8267)
Aaron Giles
2021-07-09
1
-0
/
+2953