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path: root/src/devices/machine/spg_renderer.cpp
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* spg_renderer: Disable blending over transparent pixels (#13828) Simon Eriksson2025-06-141-3/+4
* srcclean and manual cleanup Vas Crabb2025-01-261-3/+3
* Dumped 11 systems (two working). (#13235) mamehaze2025-01-181-15/+26
* emu/devcb.h: Eliminated the need to call resolve() on callbacks. (#11333) Vas Crabb2023-06-171-3/+1
* machine/spg_renderer.cpp: Fix blend level handling for tile layers (#8652) Simon Eriksson2021-10-051-1/+5
* machine/spg_renderer.cpp: Fixed incorrect handling of 2-bit blend level. (#79... MooglyGuy2021-04-071-1/+5
* Plug and Play improvements (#7461) David Haywood2020-11-151-8/+12
* Cleaned up bitmap API. Vas Crabb2020-09-271-1/+1
* srcclean and cleanup (nw) Vas Crabb2020-06-211-14/+14
* move schick out of pengo driver + misc promotions (#6842) David Haywood2020-06-191-2/+3
* Plug and Play work (new working machine) (#6800) David Haywood2020-06-061-40/+71
* gpl16250 / sunplus rendering - improvements for jak_pf (double height tilemap... David Haywood2020-06-051-12/+47
* spg renderer / gpl16250 - remove some palette bank hacks (nw) DavidHaywood2020-06-051-41/+22
* SunPlus refactoring checkpoint (nw) (#6793) David Haywood2020-06-041-126/+393
* prepare SunPlus rendering code for sharing between SPG2xx and GPL16250 (nw) (... David Haywood2020-06-021-0/+526