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MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
devices
/
machine
/
spg_renderer.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
spg_renderer: Disable blending over transparent pixels (#13828)
Simon Eriksson
2025-06-14
1
-3
/
+4
*
srcclean and manual cleanup
Vas Crabb
2025-01-26
1
-3
/
+3
*
Dumped 11 systems (two working). (#13235)
mamehaze
2025-01-18
1
-15
/
+26
*
emu/devcb.h: Eliminated the need to call resolve() on callbacks. (#11333)
Vas Crabb
2023-06-17
1
-3
/
+1
*
machine/spg_renderer.cpp: Fix blend level handling for tile layers (#8652)
Simon Eriksson
2021-10-05
1
-1
/
+5
*
machine/spg_renderer.cpp: Fixed incorrect handling of 2-bit blend level. (#79...
MooglyGuy
2021-04-07
1
-1
/
+5
*
Plug and Play improvements (#7461)
David Haywood
2020-11-15
1
-8
/
+12
*
Cleaned up bitmap API.
Vas Crabb
2020-09-27
1
-1
/
+1
*
srcclean and cleanup (nw)
Vas Crabb
2020-06-21
1
-14
/
+14
*
move schick out of pengo driver + misc promotions (#6842)
David Haywood
2020-06-19
1
-2
/
+3
*
Plug and Play work (new working machine) (#6800)
David Haywood
2020-06-06
1
-40
/
+71
*
gpl16250 / sunplus rendering - improvements for jak_pf (double height tilemap...
David Haywood
2020-06-05
1
-12
/
+47
*
spg renderer / gpl16250 - remove some palette bank hacks (nw)
DavidHaywood
2020-06-05
1
-41
/
+22
*
SunPlus refactoring checkpoint (nw) (#6793)
David Haywood
2020-06-04
1
-126
/
+393
*
prepare SunPlus rendering code for sharing between SPG2xx and GPL16250 (nw) (...
David Haywood
2020-06-02
1
-0
/
+526