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* Added ATTR_COLD to common lifecycle methods for many files in src/devices. ↵ holub2024-09-271-2/+2
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* diexec: remove vestigal execute_input_lines() hap2024-09-181-1/+0
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* srcclean in preparation for release Vas Crabb2023-04-231-1/+1
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* v810/v810.cpp: separate irqs into individual lines as a PoC (#11088) Angelo Salese2023-04-202-73/+99
| | | | | | | | | | | Allows pcfx to detect a CD as Audio (needs TOC/Mode Select (10) fixes for actual PC-FX detection, uses t10mmc.cpp under the hood). - v810/v810.cpp: fix device_reset behaviour; - v810/v810.cpp: fix MPYHW opcode, makes redalert/redalertj not to crash on attract/gameplay; - nintendo/vboy.cpp: fix screen type to LCD until we have an actual LED class; - nintendo/vboy.cpp: fix spaceinv gameplay shots display; - nintendo/vboy.cpp: fix bg page offsets for hyperfgt; - video/huc6272.cpp: hookup SCSI cmd readback;
* cpu/v810: Suppress I/O space properly when it has no configured map. Vas Crabb2023-04-181-4/+13
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* v810/v810.cpp: make opcode timings a bit more faithful to reality (#11079) Angelo Salese2023-04-082-139/+189
| | | | | * v810/v810.cpp: make opcode timings a bit more faithful to reality * v810/v810.cpp: housecleaning [skip ci]
* Update various source files to use swapendian_int16 AJR2022-10-291-1/+1
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* src/devices/cpu: Remove #include "debugger.h" where no longer necessary AJR2022-04-061-1/+0
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* Debugger feature improvements AJR2022-03-271-14/+14
| | | | | | | | - Add 'gbt' and 'gbf' debugger commands to step until a true or false conditional branch has been detected. - Update over 100 of the disassemblers in MAME to output a new STEP_COND flag for all conditional branches. Besides being used for execution of the new 'gbt' and 'gbf' commands, this flag also now helps the debugger 'out' command to properly handle conditional return instructions. - Remove STEP_OVER from many instructions that aren't actually subroutine calls (e.g. DJNZ on Z80). A 'gni' debugger command (go next instruction) has been added to accommodate some of the misuse. - Add instruction flag support to several more disassemblers that lacked them entirely (e.g. st62xx) - Don't pass over delay slots for debugging in ASAP core
* Debugger-related feature removals and cleanup AJR2021-08-151-1/+0
| | | | | | | | - Remove the hotspot read tracker. This was never robustly implemented, but changes to the memory system made it much less useful, and the "speedup opportunities" which it aimed to determine are not very important from a current emulation standpoint. - Remove the CURSP/GENSP state symbol and the generic sp() getter. Stacking semantics vary too much between CPU architectures for this to be of much use. (A "SP" symbol has been added to a few CPU cores whose stack pointers were otherwise not being registered.) - Remove the cached pointer to device_state_interface and the state() fast accessor from device_t. Most users of device_state_interface either already had a pointer to the specific CPU device type or needed to check first for the presence of the interface. - Change the PC memory write tracker to use pcbase(), which works even when the instruction callback is masked out, instead of peeking at the PC history index. - Remove some obsolete watchpoint-related definitions from machine.h.
* emumem: A little more speedup. cache and specific change syntax, and are ↵ Olivier Galibert2020-05-252-19/+19
| | | | | | | | | | | | | | | | not pointers anymore [O. Galibert] The last(?) two changes are: - Add a template parameter to everything (theoretically the address space width, in practice a level derived from it to keep as much compatibility between widths as possible) so that the shift size becomes a constant. - Change the syntax of declaring and initializing the caches and specifics so that they're embedded in the owner device. Solves lifetime issues and also removes one indirection (looking up the base dispatch pointer through the cache/specific pointer).
* Dead for me too (nw) Angelo Salese2020-02-031-1/+1
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* cleanup - removed "dead" email addresses (nw) Tomasz Slanina2020-02-033-3/+3
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* Make many device_execute_interface functions noexcept, including the ↵ AJR2019-11-091-3/+3
| | | | | | | | "information" overrides. This also covers several time-related functions in attotime, running_machine and emu_timer. (nw) m6805: Calculate min_cycles and max_cycles once at device_start time (Nw) attotime: Add as_khz and as_mhz (nw)
* Cleaned up Virtal Boy slot code. Vas Crabb2019-11-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | vboy.xml updates: * Set width and endianness for all ROM regions * Added width and endianness for SRAM, assuming all cartridges have 8k*32 SRAM for now * Removed mirroring - this is an implementation detail * Removed "slot" features - there's enough information to work this out anyway bus/vboy updates: * Made slot probe software part to determine cartridge type * Made cartridges responsible for installing themselves * Added support for arbitrary cartridge sizes, assuming simplistic decoding * Added support for 8-bit and 16-bit SRAM on LSBs * Added support for EXP space and INTCRO output * Fixed SRAM not being loaded bus/generic: added a helper for mapping non-power-of-two memory with simple decoding cpu/v810: send I/O accesses to program space if I/O space is unconfigured vboy.cpp: updated for changed slot and CPU code bus/wswan: added notes The Virtual Boy software list is still in pretty poor shape. It's assuming all carts with SRAM have 8k*32, there are a bunch of feature tags for ICs that don't actually give an IC type, making them useless, 3-D Tetris mentions a battery but doesn't have an SRAM data area, Virtual Fishing refers to a HY6254ALLJ-10 which isn't a real part (I assume it means HY6264ALLJ-10 which is an 8k*8 50µA standby SRAM).
* emumem: Rename direct_read_handler to memory_access_cache. Parametrize the ↵ Olivier Galibert2018-05-112-3/+3
| | | | template on more information (data width, endianness) to make it possible to turn it into an handler cache eventually, and not just a memory block cache. Make it capable of large and unaligned accesses. [O. Galibert]
* Reshuffle some stuff: Vas Crabb2018-03-281-2/+2
| | | | | | * Move around the debugger hooks to get a small but measurable performance increase * Remove emucore from external tools * Improve performance of DSP16 interpreter a little by generating six variants of execution loop
* don't pass so many naked pointers around (nw) Vas Crabb2018-03-252-3/+3
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* Blind faith fixed long names for almost all CPUs (nw) angelosa2018-03-151-1/+1
| | | | mb86235.cpp: renamed pcs_ptr into pcp, and added a file for future interpreter core (nw)
* emumem: API change [O. Galibert] Olivier Galibert2017-11-292-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * direct_read_data is now a template which takes the address bus shift as a parameter. * address_space::direct<shift>() is now a template method that takes the shift as a parameter and returns a pointer instead of a reference * the address to give to {read|write}_* on address_space or direct_read_data is now the address one wants to access Longer explanation: Up until now, the {read|write}_* methods required the caller to give the byte offset instead of the actual address. That's the same on byte-addressing CPUs, e.g. the ones everyone knows, but it's different on the word/long/quad addressing ones (tms, sharc, etc...) or the bit-addressing one (tms340x0). Changing that required templatizing the direct access interface on the bus addressing granularity, historically called address bus shift. Also, since everybody was taking the address of the reference returned by direct(), and structurally didn't have much choice in the matter, it got changed to return a pointer directly. Longest historical explanation: In a cpu core, the hottest memory access, by far, is the opcode fetching. It's also an access with very good locality (doesn't move much, tends to stay in the same rom/ram zone even when jumping around, tends not to hit handlers), which makes efficient caching worthwhile (as in, 30-50% faster core iirc on something like the 6502, but that was 20 years ago and a number of things changed since then). In fact, opcode fetching was, in the distant past, just an array lookup indexed by pc on an offset pointer, which was updated on branches. It didn't stay that way because more elaborate access is often needed (handlers, banking with instructions crossing a bank...) but it still ends up with a frontend of "if the address is still in the current range read from pointer+address otherwise do the slowpath", e.g. two usually correctly predicted branches plus the read most of the time. Then the >8 bits cpus arrived. That was ok, it just required to do the add to a u8 *, then convert to a u16/u32 * and do the read. At the asm level, it was all identical except for the final read, and read_byte/word/long being separate there was no test (and associated overhead) added in the path. Then the word-addressing CPUs arrived with, iirc, the tms cpus used in atari games. They require, to read from the pointer, to shift the address, either explicitely, or implicitely through indexing a u16 *. There were three possibilities: 1- create a new read_* method for each size and granularity. That amounts to a lot of copy/paste in the end, and functions with identical prototypes so the compiler can't detect you're using the wrong one. 2- put a variable shift in the read path. That was too expensive especially since the most critical cpus are byte-addressing (68000 at the time was the key). Having bit-adressing cpus which means the shift can either be right or left depending on the variable makes things even worse. 3- require the caller to do the shift himself when needed. The last solution was chosen, and starting that day the address was a byte offset and not the real address. Which is, actually, quite surprising when writing a new cpu core or, worse, when using the read/write methods from the driver code. But since then, C++ happened. And, in particular, templates with non-type parameters. Suddendly, solution 1 can be done without the copy/paste and with different types allowing to detect (at runtime, but systematically and at startup) if you got it wrong, while still generating optimal code. So it was time to switch to that solution and makes the address parameter sane again. Especially since it makes mucking in the rest of the memory subsystem code a lot more understandable.
* dvdisasm: Overhaul [O. Galibert] Olivier Galibert2017-11-264-16/+45
| | | | | | | | Disassemblers are now independant classes. Not only the code is cleaner, but unidasm has access to all the cpu cores again. The interface to the disassembly method has changed from byte buffers to objects that give a result to read methods. This also adds support for lfsr and/or paged PCs.
* make device_memory_interface slightly less of a special case, use a typedef ↵ Vas Crabb2017-07-102-3/+3
| | | | to avoid nested templates everywhere (nw)
* dimemory: Lift the cap on the number of address spaces per device [O. Galibert] Olivier Galibert2017-07-032-1/+9
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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-142-10/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-1/+1
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* License change per request of Tomasz Slanina (nw) Miodrag Milanovic2016-11-293-3/+3
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* Changed disassembler infrastructure to not use char buffers internally Nathan Woods2016-11-203-14/+4
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* Changed the v810 disassembler to use 'std::ostream &' internally Nathan Woods2016-11-031-96/+106
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-223-248/+248
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Make sure all cpu's export STATE_GENPCBASE and use safe_pcbase() for ↵ smf-2016-09-281-1/+1
| | | | everything in the debugger, which allows interruptible cpu's to work properly. [smf]
* Revert "Make sure all cpu's export STATE_GENPCBASE and use safe_pcbase() for ↵ Lord-Nightmare2016-09-271-1/+1
| | | | | | everything in the debugger, which allows interruptible cpu's to work properly. [smf]" This reverts commit 1a186c8a3a16a7ce99d7df2dd217a7552b696c92.
* Make sure all cpu's export STATE_GENPCBASE and use safe_pcbase() for ↵ smf-2016-09-271-1/+1
| | | | everything in the debugger, which allows interruptible cpu's to work properly. [smf]
* Replace strformat, strprintf and strcatprintf with type-safe steam_format ↵ Vas Crabb2016-02-281-1/+1
| | | | | | | | | and string_format Update MAME to use new function Instantiate ODR-used static constant members Make some of the UI code more localisable Remove use of retired functions in tools
* reverting: Miodrag Milanovic2016-01-202-2/+2
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-162-2/+2
| | | | fix start project for custom builds in Visual Studio (nw)
* Revert "remove const (nw)" Miodrag Milanovic2016-01-132-2/+2
| | | | This reverts commit e96fd34dd817f1113daf9e6b099a8f40cfd1ed6d.
* remove const (nw) Miodrag Milanovic2016-01-112-2/+2
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* Return std::string objects by value rather than pass by reference AJR2016-01-102-2/+2
| | | | | | - strprintf is unaltered, but strformat now takes one fewer argument - state_string_export still fills a buffer, but has been made const - get_default_card_software now takes no arguments but returns a string
* override part 2 (nw) Miodrag Milanovic2015-12-051-12/+12
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* clang-modernize part 3 Miodrag Milanovic2015-12-041-1/+1
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* nw, more PVS-Studio fixes therealmogminer@gmail.com2015-11-091-5/+2
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-082-0/+0
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* Move all devices into separate part of src tree (nw) Miodrag Milanovic2015-09-133-0/+1776