| Commit message (Collapse) | Author | Age | Files | Lines |
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tms57002: fix input sample overflow
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(#12822)
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Co-authored-by: David Haywood <hazemamewip@hotmail.com>
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Read callbacks now need a default return value supplied at construction.
Replaced isnull() with isunset() which tells you if the callback wasn't
configured rather than whether it isn't safe to call.
Enabled validation of device callbacks (it seems it was disabled at some
point, probably accidentally).
Device callbacks and object finders now implement the same interface for
resolution.
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function signatures. (#11283) [Ryan Holtz]
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* put_clamp - clamps the input value before writing
* put_int - takes an integer and coverts it to float
* put_int_clamp - converts and clamps an integer
* add_int - converts an int and adds to the current sample
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This reverts commit dc0ede3c90717ed25de0695c555b861f06344f18.
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* read/write_stream_views now have an internal index
* get/put/add/fill/copy now implicitly use and advance this index
* new method reset() can (re)set the internal index
* new method done() checks if index is past the end
* new method remaining() indicates how many samples remain
* get_indexed/put_indexed/etc available for random access
* updated all consumers to new interfaces
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Significant internal changes to sound streams:
Abstracted buffers of sound data into an internal stream_buffer class, with helper classes read_stream_view and write_stream_view which offer readable/writable "views" into the buffers
Internal sound calculations are all done using stream_buffer::sample_t, which is a 32-bit float; existing callbacks are supported through an adapter that converts to/from signed 32-bit integers
Improved behavior of dynamic stream sample rate changes to resample a short runway of data to preserve continuity across transitions
Created a new stream update callback which passes a std::vector of read_stream_views for inputs, and a std::vector of write_stream_views for outputs
Updated core mixer and speaker devices to the new stream update callback
Updated the following sound cores to the new stream update callback: ay8910, dac, k054539, msm5205, namco, netlist, okim6295, pokey, samples, sn76496, sp0250, tms5220, tms57002, upd7759, vgm_visualizer, volt_reg
Changed existing stream update callback to make inputs explicitly const and the output pointers const as well, since they are re-used across calls; fixed several engines that violated this rule
Sound_manager::stream_alloc can no longer automatically connect to a device's sound_stream_update callback; instead, the stream_alloc() on the sound_device_interface should be called; updated many violators of this rule
Streams can be created with SAMPLE_RATE_OUTPUT_ADAPTIVE, which dynamically tracks the sample rate of its first downstream output, or with SAMPLE_RATE_INPUT_ADAPTIVE, which tracks the sample rate of its first input
Changed resampling to be a separate sound_stream that is invoked as needed, opening the path for selectable resampling implementations
Added a flags parameter to the new stream allocation method that allows you to specify a that input streams should not be resampled
Exposed stream_input and stream_output classes directly, simplifying access to user gains and stream names
Added a simple dynamic compressor to sound_manager to provide nicer results when overdriven sound happens; compression does not affect speaker_report results
Improved verbose speaker_report to print a graph of peaks over time
More aggressive debugging enabled for now even in release builds (should be disabled prior to next release) via SOUND_DEBUG define in sound.h; report any assertions for fixing
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module is present as of Python 2.6) (nw)
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"information" overrides. This also covers several time-related functions in attotime, running_machine and emu_timer. (nw)
m6805: Calculate min_cycles and max_cycles once at device_start time (Nw)
attotime: Add as_khz and as_mhz (nw)
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Simplify handlers, Fix code styles, Use shorter type values, Fix notes
konamigq.cpp, konamigx.cpp : Reduce unnecessary handlers
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* tms57002, konamigx: fix regression
tms57002: Change flag instructions back to type "2b" [nw]
konamigx: Hook up channels 3,4 of TMS57002. The Lethal Enforces II
schematics are not complete so I couldn't figure out exactly how they
are connected to the sound chips and the DAC, but this sounds OK for
now.
* konamigx: document TMS57002 outputs
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* taito_zm.cpp : Updates
Add DSP, Reduce MCFGs, Add device_mixer_interface for sound gain, Add imperfect_features related to DSP, Add notes
* taito_zm.cpp : Fix TMS57002 clock
* Improve Taito Zoom ZSG-2 sound emulation
zsg2.cpp: implement emphasis filter, this is a noise reduction scheme
that amplifies higher frequncies to reduce quantization noise.
zsg2.cpp: Add sample interpolation and another adjustable lowpass
filter. This seems to be roughly what real hardware does...
zsg2.cpp: Improve panning registers and identify DSP output gain
registers.
* zsg2: minor changes [nw]
zsg2: Register 0b appears to be status flags [nw]
zsg2: Linear ramping probably makes more sense [nw]
* zsg2: slight adjustment of emphasis filter [nw]
* zsg2: slight adjustment of emphasis filter #2 [nw]
* zsg2: more sober ramping algorithm [nw]
* tms57002: add instructions 3c/3d, make them behave as NOP as they're undocumented and not understood
* tms57002: Add dready callback for superctr (nw)
* tms57002: Fixes to make Taito Zoom DSP working
tms57002: Add undocumented instruction saom / raom, they set saturation
mode for the ALU.
tms57002: Implement MACC pipeline.
tms57002: Add callbacks for EMPTY and PC0 pins.
tms57002: Add a few unimplemented instructions.
tms57002: Proper behavior of CMEM UPLOAD mode.
tms57002: Fix an issue where program is not properly loaded if PLOAD is
set after a program has already been written.
* Documentation fix, properly identified registers as ramping control, will implement that soon [nw]
* taito_zm: Working DSP emulation
Pretty much OST quality now. A pretty decent upgrade from how it was
previously, I'd say.
* typo [nw]
* just adding some quick notes about the WIP [nw]
* Fix build [nw]
* zsg2: Proper ramping implemenation, add register map, minor cleanups
* oops [nw]
* taito_zm.cpp / zsg2.cpp - more improvements
zsg2.cpp: Attempt to reduce clicks
zsg2.cpp: Made the emphasis filter much more simple. I think this
matches hardware, as a filter like this could be implemented with
very few gates in hardware. Also reset the filter state when
the sample position reaches the start address, this fixes raycris
song #9
taito_zm.cpp: Adjust volume balance, hopefully fixing psyvarrv.
I would need hardware recording for proper verification though
tms57002: forgot MACC pipelining for some instructions
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* taito_zm.cpp : Updates
Add DSP, Reduce MCFGs, Add device_mixer_interface for sound gain, Add imperfect_features related to DSP, Add notes
* taito_zm.cpp : Fix TMS57002 clock
* Improve Taito Zoom ZSG-2 sound emulation
zsg2.cpp: implement emphasis filter, this is a noise reduction scheme
that amplifies higher frequncies to reduce quantization noise.
zsg2.cpp: Add sample interpolation and another adjustable lowpass
filter. This seems to be roughly what real hardware does...
zsg2.cpp: Improve panning registers and identify DSP output gain
registers.
* zsg2: minor changes [nw]
zsg2: Register 0b appears to be status flags [nw]
zsg2: Linear ramping probably makes more sense [nw]
* zsg2: slight adjustment of emphasis filter [nw]
* zsg2: slight adjustment of emphasis filter #2 [nw]
* zsg2: more sober ramping algorithm [nw]
* tms57002: add instructions 3c/3d, make them behave as NOP as they're undocumented and not understood
* tms57002: Add dready callback for superctr (nw)
* tms57002: Fixes to make Taito Zoom DSP working
tms57002: Add undocumented instruction saom / raom, they set saturation
mode for the ALU.
tms57002: Implement MACC pipeline.
tms57002: Add callbacks for EMPTY and PC0 pins.
tms57002: Add a few unimplemented instructions.
tms57002: Proper behavior of CMEM UPLOAD mode.
tms57002: Fix an issue where program is not properly loaded if PLOAD is
set after a program has already been written.
* Documentation fix, properly identified registers as ramping control, will implement that soon [nw]
* taito_zm: Working DSP emulation
Pretty much OST quality now. A pretty decent upgrade from how it was
previously, I'd say.
* typo [nw]
* just adding some quick notes about the WIP [nw]
* Fix build [nw]
* zsg2: Proper ramping implemenation, add register map, minor cleanups
* oops [nw]
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* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
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mb86235.cpp: renamed pcs_ptr into pcp, and added a file for future interpreter core (nw)
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Also, a lot more freedom happened, that's going to be more visible
soon.
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* direct_read_data is now a template which takes the address bus shift
as a parameter.
* address_space::direct<shift>() is now a template method that takes
the shift as a parameter and returns a pointer instead of a
reference
* the address to give to {read|write}_* on address_space or
direct_read_data is now the address one wants to access
Longer explanation:
Up until now, the {read|write}_* methods required the caller to give
the byte offset instead of the actual address. That's the same on
byte-addressing CPUs, e.g. the ones everyone knows, but it's different
on the word/long/quad addressing ones (tms, sharc, etc...) or the
bit-addressing one (tms340x0). Changing that required templatizing
the direct access interface on the bus addressing granularity,
historically called address bus shift. Also, since everybody was
taking the address of the reference returned by direct(), and
structurally didn't have much choice in the matter, it got changed to
return a pointer directly.
Longest historical explanation:
In a cpu core, the hottest memory access, by far, is the opcode
fetching. It's also an access with very good locality (doesn't move
much, tends to stay in the same rom/ram zone even when jumping around,
tends not to hit handlers), which makes efficient caching worthwhile
(as in, 30-50% faster core iirc on something like the 6502, but that
was 20 years ago and a number of things changed since then). In fact,
opcode fetching was, in the distant past, just an array lookup indexed
by pc on an offset pointer, which was updated on branches. It didn't
stay that way because more elaborate access is often needed (handlers,
banking with instructions crossing a bank...) but it still ends up with
a frontend of "if the address is still in the current range read from
pointer+address otherwise do the slowpath", e.g. two usually correctly
predicted branches plus the read most of the time.
Then the >8 bits cpus arrived. That was ok, it just required to do
the add to a u8 *, then convert to a u16/u32 * and do the read. At
the asm level, it was all identical except for the final read, and
read_byte/word/long being separate there was no test (and associated
overhead) added in the path.
Then the word-addressing CPUs arrived with, iirc, the tms cpus used in
atari games. They require, to read from the pointer, to shift the
address, either explicitely, or implicitely through indexing a u16 *.
There were three possibilities:
1- create a new read_* method for each size and granularity. That
amounts to a lot of copy/paste in the end, and functions with
identical prototypes so the compiler can't detect you're using the
wrong one.
2- put a variable shift in the read path. That was too expensive
especially since the most critical cpus are byte-addressing (68000 at
the time was the key). Having bit-adressing cpus which means the
shift can either be right or left depending on the variable makes
things even worse.
3- require the caller to do the shift himself when needed.
The last solution was chosen, and starting that day the address was a
byte offset and not the real address. Which is, actually, quite
surprising when writing a new cpu core or, worse, when using the
read/write methods from the driver code.
But since then, C++ happened. And, in particular, templates with
non-type parameters. Suddendly, solution 1 can be done without the
copy/paste and with different types allowing to detect (at runtime,
but systematically and at startup) if you got it wrong, while still
generating optimal code. So it was time to switch to that solution
and makes the address parameter sane again. Especially since it makes
mucking in the rest of the memory subsystem code a lot more
understandable.
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Disassemblers are now independant classes. Not only the code is
cleaner, but unidasm has access to all the cpu cores again. The
interface to the disassembly method has changed from byte buffers to
objects that give a result to read methods. This also adds support
for lfsr and/or paged PCs.
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to avoid nested templates everywhere (nw)
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significant change, so please pay attention.
The core changes are:
* Short name, full name and source file are no longer members of device_t, they are part of the device type
* MACHINE_COFIG_START no longer needs a driver class
* MACHINE_CONFIG_DERIVED_CLASS is no longer necessary
* Specify the state class you want in the GAME/COMP/CONS line
* The compiler will work out the base class where the driver init member is declared
* There is one static device type object per driver rather than one per machine configuration
Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type.
* DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders.
* DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type.
Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types.
* These macros declare storage for the static data, and instantiate the device type and device finder templates.
The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate.
Things I've actually messed with substantially:
* More descriptive names for a lot of devices
* Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes
* Changed DECO BSMT2000 ready callback into a device delegate
* Untangled Microprose 3D noise from driver state
* Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices
* Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly
* Started to break out common parts of Samsung ARM SoC devices
* Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++
* Tried to make Z180 table allocation/setup a bit safer
* Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant
* Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size
* Imporved encapsulation of Z80DART channels
* Refactored the SPC7110 bit table generator loop to make it more readable
* Added wrappers for SNES PPU operations so members can be made protected
* Factored out some boilerplate for YM chips with PSG
* toaplan2 gfx
* stic/intv resolution
* Video System video
* Out Run/Y-board sprite alignment
* GIC video hookup
* Amstrad CPC ROM box members
* IQ151 ROM cart region
* MSX cart IRQ callback resolution time
* SMS passthrough control devices starting subslots
I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo).
And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros.
It feels like an uphill battle trying to get this stuff under control while more of it's added.
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* Make device_creator a variable template and get rid of the ampersands
* Remove screen.h and speaker.h from emu.h and add where necessary
* Centralise instantiations of screen and speaker finder templates
* Add/standardise #include guards in many hearers
* Remove many redundant #includes
* Order #includesr to help catch headers that can't be #included alone
(nw) This changes #include order to be prefix, unit header if applicable
then other stuff roughly in order from most dependent to least dependent
library. This helps catch headers that don't #include things that they
use.
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Changed the tms57002 disassembler to use 'std::ostream &' internally
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* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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everything in the debugger, which allows interruptible cpu's to work properly. [smf]
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everything in the debugger, which allows interruptible cpu's to work properly. [smf]"
This reverts commit 1a186c8a3a16a7ce99d7df2dd217a7552b696c92.
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everything in the debugger, which allows interruptible cpu's to work properly. [smf]
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subsystem [O. Galibert]
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build sources for cpu emulation (nw)
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SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa
* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
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fix start project for custom builds in Visual Studio (nw)
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