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* move sh2 / sh4 to a folder called superh David Haywood2017-10-0212-10147/+0
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* make device_memory_interface slightly less of a special case, use a typedef ↵ Vas Crabb2017-07-102-3/+3
| | | | to avoid nested templates everywhere (nw)
* dimemory: Lift the cap on the number of address spaces per device [O. Galibert] Olivier Galibert2017-07-032-1/+9
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* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-142-32/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-271-4/+4
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* srcclean (nw) Vas Crabb2017-02-191-1/+1
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* formatting (nw) MetalliC2017-01-261-103/+103
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* sh4: fix FMOV* opcodes, MetalliC2017-01-261-87/+96
| | | | half of FPU was not correct, but who cares ?)
* srcclean (nw) Vas Crabb2016-11-273-36/+36
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* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-1/+1
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* allow experimental SH4 MMU test code to be turned on / off on a per-driver ↵ David Haywood2016-11-243-71/+250
| | | | | | basis. what it uploads looks ok (basic remaps, 1meg page sizes etc.) but then the code doesn't seem to play nice.
* SH4MMU: allow table upload by LDTLB opcode. David Haywood2016-11-233-4/+77
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* begin SH4 MMU improvements (with a view to seeing what mk6 needs) David Haywood2016-11-233-39/+226
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* Changed disassembler infrastructure to not use char buffers internally Nathan Woods2016-11-203-19/+11
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* Introduce u8/u16/u32/u64/s8/s16/s32/s64 Vas Crabb2016-11-191-3/+3
| | | | | | | | | | | | * New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h" * Get rid of import of cstdint types to global namespace (C99 does this anyway) * Remove the cstdint types from everything in emu * Get rid of U64/S64 macros * Fix a bug in dps16 caused by incorrect use of macro * Fix debugcon not checking for "do " prefix case-insensitively * Fix a lot of messed up tabulation * More constexpr * Fix up many __names
* Changed the sh2 and sh4 disassemblers to use 'std::ostream &' internally AJR2016-11-161-337/+426
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* converted lot of TRUE/FALSE to real boolean and updated types (nw) Miodrag Milanovic2016-10-222-4/+4
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-229-993/+993
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* reinstate lines removed in error (nw) smf-2016-10-052-1/+12
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* more debug consistency. (nw) smf-2016-10-052-110/+44
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* Make sure all cpu's export STATE_GENPCBASE and use safe_pcbase() for ↵ smf-2016-09-281-1/+1
| | | | everything in the debugger, which allows interruptible cpu's to work properly. [smf]
* Revert "Make sure all cpu's export STATE_GENPCBASE and use safe_pcbase() for ↵ Lord-Nightmare2016-09-271-1/+1
| | | | | | everything in the debugger, which allows interruptible cpu's to work properly. [smf]" This reverts commit 1a186c8a3a16a7ce99d7df2dd217a7552b696c92.
* Make sure all cpu's export STATE_GENPCBASE and use safe_pcbase() for ↵ smf-2016-09-271-1/+1
| | | | everything in the debugger, which allows interruptible cpu's to work properly. [smf]
* Fix build on MSVC thanks to Rene, also fix debug_break crashes therealmogminer@gmail.com2016-06-081-2/+2
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* Major refactoring of debugger core [Ryan Holtz] therealmogminer@gmail.com2016-06-081-2/+2
| | | | | | | | * Eliminate globals/file statics * Remove lots of stuff from global scope * Use std::function for custom command registration * Eliminate some trampolines * Build fixes from Vas Crabb and balr0g
* cv1k.cpp: some work towards save state support. Should work but it would be ↵ Ivan Vangelista2016-04-011-51/+50
| | | | better not to save the bitmap, so for the time being it is disabled by default (nw)
* TIMER_CALLBACK to TIMER_CALLBACK_MEMBER (nw) Miodrag Milanovic2016-03-071-2/+0
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* Replace strformat, strprintf and strcatprintf with type-safe steam_format ↵ Vas Crabb2016-02-281-33/+33
| | | | | | | | | and string_format Update MAME to use new function Instantiate ODR-used static constant members Make some of the UI code more localisable Remove use of retired functions in tools
* reverting: Miodrag Milanovic2016-01-205-98/+98
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* Revert "rest of device parameters to std::string (nw)" Miodrag Milanovic2016-01-202-6/+6
| | | | This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
* rest of device parameters to std::string (nw) Miodrag Milanovic2016-01-162-6/+6
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* tags are now strings (nw) Miodrag Milanovic2016-01-165-98/+98
| | | | fix start project for custom builds in Visual Studio (nw)
* Revert "remove const (nw)" Miodrag Milanovic2016-01-132-2/+2
| | | | This reverts commit e96fd34dd817f1113daf9e6b099a8f40cfd1ed6d.
* remove const (nw) Miodrag Milanovic2016-01-112-2/+2
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* Return std::string objects by value rather than pass by reference AJR2016-01-102-2/+2
| | | | | | - strprintf is unaltered, but strformat now takes one fewer argument - state_string_export still fills a buffer, but has been made const - get_default_card_software now takes no arguments but returns a string
* macro removal INLINE -> static inline (nw) Miodrag Milanovic2015-12-121-1/+1
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* override part 2 (nw) Miodrag Milanovic2015-12-051-20/+20
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* clang-modernize part 3 Miodrag Milanovic2015-12-041-1/+1
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* - Fix PVS-Studio warning V564, "The &/| operator is applied to bool type value. therealmogminer@gmail.com2015-11-091-2/+2
| | | | You've probably forgotten to include parentheses." [MooglyGuy]
* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-086-0/+0
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* Move all devices into separate part of src tree (nw) Miodrag Milanovic2015-09-1312-0/+9665