| Commit message (Collapse) | Author | Age | Files | Lines |
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names there
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New working software list additions (nes.xml)
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250 in 1 [krzysiobal]
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This reverts commit 76152ba35ecbf68bdac14e3aae75ea23b4529092.
Real-time clock devices need to use device_rtc_interface, not ad-hoc
solutions.
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-nes.xml: Corrected Metroid release year.
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-Tidied up a few things, reduced bloat in a few more slots layouts.
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output in addition to rst output, save internal registers instead of user buffer, do not update internal date/time at startup if STOP flag is set, copy internal date/time into user readable registers at startup, set hour correctly at startup if in 12 hour mode, remove unused bcd validation code, fix leap year detection, fix alarm, mask all registers on read, changed wdi to a write line, derive timing from device clock, added missing state save, implement default region [smf]
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New working software list additions (nes.xml)
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1998 Super HiK 8 in 1 (JY-021B) [MLX]
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* bus/nes_ctrl: Updated mahjong controller base on hardware info.
- Fixed reversed Start and Select buttons.
- Added more labels to the multi-use buttons.
* emu/inpttype.ipp: Added player 3 and player 4 mahjong input types.
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BMC-810544-C-A1 and NTDEC 2746 are the same thing.
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* fds: Fixed IRQ regression + IRQ timer improvements. Fixes MT8041.
* fix typo
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Belmont]
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New working software list additions (nes.xml)
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10000000 in 1 (KB46) [Consolethinks, Nikolka]
14 in 1 (FL-14A) [Consolethinks, Nikolka]
158 in 1 (AB-5027) [Consolethinks, Nikolka]
40 in 1 (110-05) [Consolethinks, Nikolka]
9999 in 1 (108-03) [Consolethinks, Nikolka]
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* bus/nes_ctrl: Updated Partytap controller. Project Q now detects the controller and inputs work.
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* bus/nes_ctrl: Revised Bandai Hyper Shot to only use exp port calls.
- Also corrected Space Shadow mirroring. Now game properly blanks background every other frame.
- Use %p player specifier for B button.
- Use helper function for writing strobe bit
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* bus/nes_ctrl: Work on Famicom joypads + more separation of EXP port.
- Enforced proper strobe behavior on joypads. Added helper function to controller interface for common pattern.
- Added proper expansion port version of joypad.
- Streamlined pachinko controller by making it an expansion joypad subclass. Moreover, ball launch lever now works correctly!
- Added missing battery-backed WRAM to Pachio-kun 5, game runs now.
- Simplified arcade stick a bit, now also a subclass of the expansion joypad.
- Rewrote Hori Twin and 4 Players adapters. The latter's 4P mode protocol now works. In theory this supports six players simultaneously, though all known games using it have duplicate controls for P1 and P2.
machine/nes.cpp: Removed hack that shifted bit 0 reads to support controller port joypads on expansion port. There shouldn't be any expansion port devices left that write to bit 0.
* Fix missing battery-backed WRAM for Royal Blood and Vegas Connection, while we're at it.
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- Removed read_exp call from fcpad2. The FC expansion port is not tied to the relevant line at all.
- Replaced with read_bit2 in the control port interface for the same purpose.
- Separated JOYPAD inputs from MIC. The microphone shouldn't be mixed with button inputs' shift register.
machine/nes.cpp: Also removed read_exp calls on FC control ports. Other than the microphone on fcpad2 nothing used these (nor should they as the only line in common is $4017 bit 0, which in general is never used by the expansion port).
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Added pseudo format specifiers to controller port names: %p for player
and %% for literal percent symbol. This lets you get the localised
player identifier in overridden input names (see NES and Neo-Geo for
examples), and reduces the number of messages to translate.
For translators, the new messages are mostly previously existing
messages with wording adjusted for clarity (e.g. referring to "media"
rather than "ROMs" in several places, as things like disk and tape
images are included). It's also possible to localise the "???"
dipslayed for an input without a valid name, but that should never
actually appear in practice.
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* bus/nes: Added partial support for 8-bit Xmas cartridges.
New working software list additions (nes.xml)
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8-bit Xmas 2008 [kmg]
8-bit Xmas 2009 [kmg]
8-bit Xmas 2010 [kmg]
8-bit Xmas 2011 [kmg]
8-bit Xmas 2012 [kmg]
8-bit Xmas 2013 [kmg]
8-bit Xmas 2014 [kmg]
8-bit Xmas 2015 [kmg]
8-bit Xmas 2018 [kmg]
8-bit Xmas 2019 [kmg]
8-bit Xmas 2020 [kmg]
8-bit Xmas 2021 [kmg]
New NOT_WORKING software list additions (nes.xml)
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8-bit Xmas 2016 [kmg]
* Mark a few titles I missed as partially supported.
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- Added daisy chain expansion port to Famicom paddle for Arkanoid II's versus mode.
- Also expanded range of paddle value reads to ensure full range of motion within all games' play fields.
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to 384K. [R. Belmont]
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RAM. [R. Belmont]
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History]
- ACE Joy Connect
- Beebug Spectra Colour Scanner
- Computer Concepts GreyHawk Video Digitiser
- Computer Concepts ScanLight Junior MkIII
- Morley Electronics Analogue and User Interface
- Morley Electronics User/MIDI/Analogue Interface
- Watford Electronics 256 Grey-Scale Scanner
- Wild Vision MidiMax II
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New working software list additions (nes.xml)
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5 in 1 1993 Copyright [NewRisingSun]
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- Also corrected VRAM amount for mc_101, fixing graphics issues.
New working software list additions
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125 in 1 (JY-125) [MLX]
130 in 1 (JY-130) [MLX]
Mario Family 7 in 1 [MLX]
Super 13 in 1 [famiac, NewRisingSun]
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-----------------------------
Franklin Ace 2200 [R. Belmont]
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