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* -emu/dislot.cpp: Cleaned up interface. Vas Crabb2026-03-221-4/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added a helper for the common operation of replacing all options, setting default, and setting whether the slot is fixed (reduced boilerplate in slot devices a bit). * Fixed a bug where slot options copied the supplied name but also required the string to remain valid for their lifetime. * Use std::string_view for strings that should never be null. * Reduced some duplication. -dynax/ddenlovr.cpp: Allow a mahjong panel to be connected for all hanafuda games with slotted control panels. This is how the games were operated most of the time, and all mahjong controls are displayed in input tests. Also cleaned up some DIP switch settings. -emu/inpttype.h: Got rid of IPT_GAMBLE_SERVICE. -bus/bk/parallel.h: Fixed a bug where the supplied options and default weren't actually used. -emu/debug/debugcmd.cpp: Use C++ file stream for dumping address maps. -frontend/mame/clifront.cpp: Use osd_printf_info output for interactive verbs. -jaleco/ms32.cpp: Simplified mahjong panel column permutation. -capcom/cps1bl_5205.cpp, mattel/juicebox.cpp, sun/sun2.cpp, sun/sun3.cpp: Cleaned up logging. -emu/xtal.cpp: Reduced temporary objects and duplicated code.
* Cleanup: Vas Crabb2024-11-251-3/+3
| | | | | | | * toaplan/mjsister.cpp: Use memory share creator for VRAM, put banked ROM in its own region so the fixed ROM region can be sized correctly. * cpu/s2650: Use util::sext rather than goofy lookup table. * Fixed a lot more #include guards that didn't match header paths.
* Added ATTR_COLD to common lifecycle methods for many files in src/devices. ↵ holub2024-09-279-26/+26
| | | | (#12822)
* emu/devdelegate.h: Added resolve_safe and resolve_all_safe helpers. Vas Crabb2023-06-132-4/+4
| | | | | | | | | Uses decay rules, so if a delegate returns a reference and you want to supply a referene to an object you don't want copied as the default result, remember to use std::ref. Updated a few devices to use resolve_safe on device delegates to streamline code.
* - Removed device_timer, device_timer_id, et al in favor of direct callback ↵ MooglyGuy2022-06-044-49/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | members. (#9788) Primarily, this removes device_t::device_timer, device_t::timer_set, device_t::synchronize, device_t::timer_expired, and device_timer_id. Use of device_timer often resulted in unnecessary trampolining in addition to switch/case overhead on a driver/device level, and additional logic to manage delegated vs. ID-based timers on a core level. In the worst cases, devices were performing a switch/case with only one valid case. device_scheduler::timer_set is marked deprecated as the only remaining direct uses are via the Lua engine and a few drivers that need refactoring anyway. The remaining uses occur via device_scheduler::synchronize. As a middle ground between the extremely short timer_alloc() and the extremely long machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(widget_device::contoso_tick), this)), a helper function in device_t has been added which can be invoked with the following syntax: timer_alloc(FUNC(widget_device::contoso_tick), this) - Additional changes/cleanups performed along the way: - Converted to use logmacro: * src/devices/bus/ieee488/hp9895.cpp * src/devices/bus/ieee488/remote488.cpp * src/devices/bus/isa/hdc.cpp * src/devices/bus/isa/omti8621.cpp * src/devices/bus/isa/sc499.cpp * src/devices/bus/vip/vp550.cpp * src/devices/cpu/i86/i186.cpp * src/devices/cpu/lc8670/lc8670.cpp * src/devices/machine/68230pit.cpp * src/devices/machine/corvushd.cpp * src/devices/machine/ds1994.cpp * src/devices/machine/ticket.cpp * src/mame/audio/pinsnd88.cpp * src/mame/drivers/notetaker.cpp * src/mame/machine/asic65.cpp * src/mame/machine/rmnimbus.cpp * src/mame/machine/victor9k_fdc.cpp * src/mame/video/uv201.cpp - Made usage of m_member prefix consistent: * src/devices/bus/isa/hdc.cpp * src/devices/bus/isa/omti8621.cpp * src/devices/bus/vme/vme_fccpu20.cpp * src/devices/machine/ds1386.cpp * src/devices/machine/i7220.cpp - Spacing consistency pass: * src/devices/bus/isa/hdc.cpp * src/devices/bus/isa/omti8621.cpp * src/devices/bus/thomson/nanoresau.cpp * src/devices/bus/ti99/internal/992board.cpp * src/devices/bus/ti99/internal/genkbd.cpp * src/devices/bus/ti99/internal/joyport/handset.cpp * src/devices/bus/vme/vme_fccpu20.cpp * src/devices/cpu/i86/i186.cpp * src/devices/cpu/lc8670/lc8670.cpp * src/devices/machine/68230pit.cpp * src/devices/machine/cop452.cpp * src/devices/machine/corvushd.cpp * src/devices/machine/hp_dc100_tape.cpp * src/devices/machine/hp_taco.cpp * src/devices/machine/meters.cpp * src/devices/machine/microtch.cpp * src/devices/machine/phi.cpp * src/devices/video/ef9365.cpp * src/devices/video/v9938.cpp * src/mame/drivers/alphaskop41xx.cpp * src/mame/drivers/myb3k.cpp * src/mame/drivers/notetaker.cpp * src/mame/drivers/wpc_an.cpp * src/mame/machine/midikbd.cpp * src/mame/machine/rmnimbus.cpp * src/mame/machine/wpc_lamp.cpp * src/mame/machine/wpc_out.cpp - Removed string-based ioport lookups: * src/devices/bus/ti99/internal/joyport/handset.cpp * src/devices/bus/ti99/internal/joyport/mecmouse.cpp * src/devices/bus/vme/vme_hcpu30.cpp * src/mame/machine/k7659kb.cpp * src/mame/machine/ti85.cpp - Adjustments to grammar/wording in comments * src/devices/bus/sms_ctrl/lphaser.cpp * src/devices/bus/sms_ctrl/sports.cpp * src/devices/bus/snes/event.cpp * src/devices/bus/snes/sa1.cpp * src/devices/bus/thomson/nanoresau.cpp * src/devices/bus/z88/z88.cpp * src/devices/machine/ds1386.cpp * src/devices/machine/vic_pl192.cpp - Favored BIT() macro for single-bit checks * src/devices/bus/ti99/internal/992board.cpp * src/devices/bus/ti99/joyport/handset.cpp * src/mame/drivers/notetaker.cpp * src/mame/machine/wpc_lamp.cpp * src/mame/machine/wpc_out.cpp - Removed C89-style variable declarations when noticed * src/devices/bus/isa/hdc.cpp * src/devices/bus/sms_ctrl/lphaser.cpp * src/devices/bus/ti99/joyport/mecmouse.cpp * src/devices/machine/acorn_vidc.cpp * src/devices/sound/ymz280b.cpp * src/devices/video/vic4567.cpp - Removed FUNCNAME to avoid compiler-specific #define checks in devices * src/devices/bus/vme/vme_fccpu20.cpp * src/devices/bus/vme/vme_hcpu30.cpp * src/devices/machine/68230pit.cpp * src/devices/machine/mc14411.cpp * src/mame/drivers/myb3k.cpp - Removed unecessary member prefixes/suffixes * src/devices/video/ef9340_1.cpp * src/mame/drivers/fuukifg2.cpp * src/mame/drivers/fuukifg3.cpp * src/mame/drivers/intv.cpp * src/mame/drivers/simpsons.cpp * src/mame/drivers/socrates.cpp * src/mame/drivers/special_gambl.cpp * src/mame/drivers/sprint4.cpp * src/mame/drivers/ti990_10.cpp * src/mame/drivers/tubep.cpp * src/mame/drivers/vectrex.cpp * src/mame/drivers/wpc_an.cpp * src/mame/drivers/wpc_dot.cpp * src/mame/drivers/wpc_flip1.cpp * src/mame/drivers/wpc_flip2.cpp * src/mame/machine/z80ne.cpp * src/mame/video/rollerg.cpp - Switched to lower-case hex constants * src/devices/video/ef9365.cpp * src/mame/machine/rmnimbus.cpp - Re-ordered driver overrides and function members * src/mame/drivers/boxer.cpp * src/mame/drivers/eurocom2.cpp * src/mame/drivers/exidy.cpp * src/mame/drivers/gpworld.cpp * src/mame/drivers/h19.cpp * src/mame/drivers/ibmpcjr.cpp * src/mame/drivers/mekd5.cpp * src/mame/drivers/mgolf.cpp * src/mame/drivers/myb3k.cpp * src/mame/drivers/nightmare.cpp * src/mame/drivers/notetaker.cpp * src/mame/drivers/ptcsol.cpp * src/mame/drivers/pwrview.cpp * src/mame/drivers/rabbit.cpp * src/mame/drivers/sitcom.cpp * src/mame/drivers/socrates.cpp * src/mame/drivers/sprint4.cpp * src/mame/drivers/techno.cpp * src/mame/drivers/thayers.cpp * src/mame/drivers/ti990_10.cpp * src/mame/drivers/ti990_4.cpp * src/mame/drivers/tv912.cpp * src/mame/drivers/tv990.cpp * src/mame/drivers/uchroma68.cpp * src/mame/drivers/vk100.cpp * src/mame/drivers/votrhv.cpp * src/mame/drivers/wicat.cpp * src/mame/drivers/wpc_an.cpp * src/mame/includes/abc80.h * src/mame/includes/asterix.h * src/mame/includes/fuukifg2.h * src/mame/includes/fuukifg3.h * src/mame/includes/gunbustr.h * src/mame/includes/intv.h * src/mame/includes/namcona1.h * src/mame/includes/newbrain.h * src/mame/includes/poly.h * src/mame/includes/prof80.h * src/mame/includes/rollerg.h * src/mame/includes/s11.h * src/mame/includes/segahang.h * src/mame/includes/simpsons.h * src/mame/includes/spacefb.h * src/mame/includes/tandy2k.h * src/mame/includes/trucocl.h * src/mame/includes/tubebp.h * src/mame/includes/vidbrain.h * src/mame/includes/wolfpack.h * src/mame/includes/wpc_dot.h - Made capitalization consistent on class members * src/devices/machine/meters.cpp * src/mame/drivers/namcona1.cpp * src/mame/drivers/notetaker.cpp -src/devices/bus/isa/hdc.cpp: * Removed fixed-size std::vector in favor of std::unique_ptr -src/devices/bus/isa/s3virge.cpp: * Moved unusually large (for a header) functions into .cpp from header -src/devices/bus/vip/vp550.cpp * Switched to required_device_array to simplify code paths -src/devices/machine/arm_iomd.cpp * Added initializers to constructor * Favored std::size over fixed static sizes -src/devices/machine/ds1386.cpp * Moved register #defines into header enums -src/devices/machine/mc68901.cpp * Removed unnecessary parameters and emu_timer::enable calls -src/devices/machine/mccs1850.cpp * Removed inline overuse -src/devices/machine/meters.cpp * Removed unused members -src/devices/machine/mos6526.cpp * Removed inline overuse -src/devices/machine/nsc810.cpp * Converted to arrays rather than individually-numbered members -src/devices/machine/pxa255.cpp * Simplified DMA transfer code -src/devices/machine/saa1043.cpp * Removed extraneous members in favor of resolve_all_safe -src/devices/machine/vic_pl192.cpp * Shifted constructors, start-up, and maps to be at the top of the source file -src/devices/machine/z8536.cpp * Removed stray uses of device_timer_id -src/devices/sound/cdp1869.cpp * Removed inline overuse -src/devices/sound/mos7360.cpp * Converted to arrays rather than individually-numbered members -src/emu/device.cpp * Removed ID-based timer_alloc * Removed timer_set * Removed synchronize * Removed timer_expired * Added shorthand timer_alloc to avoid lengthy machine().scheduler().timer_alloc() calls -src/emu/schedule.cpp * Removed now-unused m_id and m_device members -src/mame/audio/alesis.cpp * Added initializers to constructor -src/mame/drivers/alto2.cpp * Removed custom-named driver init in favor of driver_init override * Removed octal constant in favor of more standard hex -src/mame/drivers/astinvad.cpp * Fixed 'kamizake' typo -src/mame/drivers/tm990189.cpp * Removed unnecessary machine reset override -src/mame/drivers/unichamp.cpp * Removed custom-named driver init in favor of driver_init override -src/mame/drivers/votrhv.cpp * Fixed ROM_LOAD macros and region() usage in memory maps -src/mame/machine/victor9k_fdc.cpp * Made bracing style consistent across the file -src/mame/video/gime.cpp * Removed unnecessary void specifiers in function prototypes
* Remove void *ptr parameter from emu_timer, timer_device and all related ↵ AJR2022-01-264-4/+4
| | | | callbacks
* bus/nes_ctrl: Added a SNES controller port adapter. (#9027) 0kmg2021-12-222-10/+10
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* Eliminate ARRAY_LENGTH template in favor of C++17's std::size AJR2021-02-141-1/+1
| | | | | | | | | | * osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h * sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration * gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset * emucore.h: Remove obsolete typedef
* Spring cleaning: Vas Crabb2019-11-012-8/+8
| | | | | | | | | | | | * Changed emu_fatalerror to use util::string_format semantics * Fixed some incorrectly marked up stuff in build scripts * Make internal layout compression type a scoped enum (only zlib is supported still, but at least the values aren't magic numbers now) * Fixed memory leaks in Xbox USB * There can only be one "perfect quantum" device - enforce that only the root machine can set it, as allowing subdevices to will cause weird issues with slot cards overiding it * Allow multiple devices to set maximum quantum and use the most restrictive one (it's maximum quantum, it would be minimum interleave) * Got rid of device_slot_card_interface as it wasn't providing value * Added a helper template to reduce certain kinds of boilerplate in slots/buses * Cleaned up some particularly bad slot code (plenty more of that to do), and made some slots more idiomatic
* Make devdelegate more like devcb for configuration. This is a Vas Crabb2019-10-262-9/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fundamental change to show device delegates are configured. Device delegates are now aware of the current device during configuration and will resolve string tags relative to it. This means that device delegates need a device to be supplied on construction so they can find the machine configuration object. There's a one-dimensional array helper to make it easier to construct arrays of device delegates with the same owner. (I didn't make an n-dimensional one because I didn't hit a use case, but it would be a simple addition.) There's no more bind_relative_to member - just call resolve() like you would for a devcb. There's also no need to cast nullptr when creating a late bind device delegate. The flip side is that for an overloaded or non-capturing lambda you'll need to cast to the desired type. There is one less conditional branch in the hot path for calls for delegates bound to a function pointer of member function pointer. This comes at the cost of one additional unconditional branch in the hot path for calls to delegates bound to functoids (lambdas, functions that don't take an object reference, other callable objects). This applies to all delegates, not just device delegates. Address spaces will now print an error message if a late bind error is encountered while installing a handler. This will give the range and address range, hopefully making it easier to guess which memory map is faulty. For the simple case of allowing a device_delegate member to be configured, use a member like this: template <typename... T> void set_foo(T &&...args) { m_foo_cb.set(std::forward<T>(args)...); } For a case where different delegates need to be used depending on the function signature, see src/emu/screen.h (the screen update function setters). Device delegates now take a target specification and function pointer. The target may be: * Target omitted, implying the current device being configured. This can only be used during configuration. It will work as long as the current device is not removed/replaced. * A tag string relative to the current device being configured. This can only be used during configuration. It will not be callable until .resolve() is called. It will work as long as the current device is not removed/replaced. * A device finder (required_device/optional_device). The delegate will late bind to the current target of the device finder. It will not be callable until .resolve() is called. It will work properly if the target device is replaced, as long as the device finder's base object isn't removed/replaced. * A reference to an object. It will be callable immediately. It will work as long as the target object is not removed/replaced. The target types and restrictions are pretty similar to what you already have on object finders and devcb, so it shouldn't cause any surprises. Note that dereferencing a device finder will changes the effect. To illustrate this: ... required_device<some_device> m_dev; ... m_dev(*this, "dev") ... // will late bind to "dev" relative to *this // will work if "dev" hasn't been created yet or is replaced later // won't work if *this is removed/replaced // won't be callable until resolve() is called cb1.set(m_dev, FUNC(some_device::w)); ... // will bind to current target of m_dev // will not work if m_dev is not resolved // will not work if "dev" is replaced later // will be callable immediately cb2.set(*m_dev, FUNC(some_device::w)); ... The order of the target and name has been reversed for functoids (lambdas and other callable objects). This allows the NAME macro to be used on lambdas and functoids. For example: foo.set_something(NAME([this] (u8 data) { m_something = data; })); I realise the diagnostic messages get ugly if you use NAME on a large lambda. You can still give a literal name, you just have to place it after the lambda rather than before. This is uglier, but it's intentional. I'm trying to drive developers away from a certain style. While it's nice that you can put half the driver code in the memory map, it detracts from readability. It's hard to visualise the memory range mappings if the memory map functions are punctuated by large lambdas. There's also slightly higher overhead for calling a delegate bound to a functoid. If the code is prettier for trivial lambdas but uglier for non-trivial lambdas in address maps, it will hopefully steer people away from putting non-trivial lambdas in memory maps. There were some devices that were converted from using plain delegates without adding bind_relative_to calls. I fixed some of them (e.g. LaserDisc) but I probably missed some. These will likely crash on unresolved delegate calls. There are some devices that reset delegates at configuration complete or start time, preventing them from being set up during configuration (e.g. src/devices/video/ppu2c0x.cpp and src/devices/machine/68307.cpp). This goes against the design principles of how device delegates should be used, but I didn't change them because I don't trust myself to find all the places they're used. I've definitely broken some stuff with this (I know about asterix), so report issues and bear with me until I get it all fixed.
* (nw) Clean up the mess on master Vas Crabb2019-03-263-30/+15
| | | | | | | | | | | | | This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at 598cd5227223c3b04ca31f0dbc1981256d9ea3ff. Before pushing, please check that what you're about to push is sane. Check your local commit log and ensure there isn't anything out-of-place before pushing to mainline. When things like this happen, it wastes everyone's time. I really don't need this in a week when real work™ is busting my balls and I'm behind where I want to be with preparing for MAME release.
* Revert "conflict resolution (nw)" andreasnaive2019-03-253-15/+30
| | | | | This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing changes made to 009cba4fb8102102168ef32870892438327f3705.
* devices\bus: some MCFG macros removal (nw) Ivan Vangelista2019-01-312-25/+10
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* midi: remove MCFG macros (nw) Ivan Vangelista2019-01-191-5/+5
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* -cpu/adsp2100, amis2000, apexc, arm, arm7, avr8, ccpu, esrip, hcd62121: ↵ mooglyguy2018-12-161-1/+10
| | | | | | | | | Removed MCFG macros. [Ryan Holtz] -audio/dcs, rax: Removed MACHINE_CONFIG macros. [Ryan Holtz] -drivers/aa310, apexc, aristmk5, cfx9850, cinemat, craft, ertictac, esripsys, gaelco3d, harddriv, hh_amis2k, nds, polgar, rambo, replicator, risc2500, sbc6510, uzebox: Removed MACHINE_CONFIG macros. [Ryan Holtz]
* -bcreader, busmouse, cdp1852, cdp1871, cdp1879, cr511b, cs4031, cs8221, ↵ Ryan Holtz2018-08-161-3/+4
| | | | cxd1095: Removed MCFG, nw
* More cleanup/streamlining of machine configuration and macros: Vas Crabb2018-05-151-1/+2
| | | | | | | | | | | | | * Get rid of implicit prefix for GFX decode names and prefix them all * Get rid of special macro for adding GFXDECODE in favour of constructor * Make empty GFX decode a static member of interface * Allow palette to be specified to GFXDECODE as a device finder * Removed diserial.h from emu.h as it's used relatively infrequently Also fix darkseal and vaportra propely. The palette device automatically attaches itself to a share with matching tag. The correct solution here is to rename one or the other out of the way, since it was never attached to a share before.
* Streamline machine configuration macros - everyone's a device edition. Vas Crabb2018-05-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Start replacing special device macros with additional constructors, starting with ISA, INTELLEC 4 and RS-232 buses. Allow an object finder to take on the target of another object finder. (For a combination of the previous two things in action, see either the INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out looping over a device finder array to instantiate devices in some places. Lots of things no longer need to pass tags around.) Start supplying default clocks for things that have a standard clock or have all clocks internal. Eliminate the separate DEV versions of the DEVCB_ macros. Previously, the plain versions were a shortcut for DEVICE_SELF as the target. You can now supply a string tag (relative to current device being configured), an object finder (takes on the base and relative tag), or a reference to a device/interface (only do this if you know the device won't be replaced out from under it, but that's a safe assumption for your subdevices). In almost all cases, you can get the effect you want by supplying *this as the target. Eliminate sound and CPU versions of macros. They serve no useful purpose, provide no extra checks, make error messages longer, add indirection, and mislead newbies into thinking there's a difference. Remove a lot of now-unnecessary ":" prefixes binding things relative to machine root. Clean up some miscellaneous rot. Examples of new functionality in use in (some more subtle than others): * src/mame/drivers/intellec4.cpp * src/mame/drivers/tranz330.cpp * src/mame/drivers/osboren1.cpp * src/mame/drivers/zorba.cpp * src/mame/devices/smioc.cpp * src/devices/bus/a2bus/pc_xporter.cpp * src/devices/bus/isa/isa.h * src/devices/bus/isa/isa.h * src/devices/bus/intellec4/intellec4.h
* Make MCFG_DEVICE_ADD and callable device types more flexible: Vas Crabb2018-05-043-15/+17
| | | | | | | | | | | | | | | | | | | | | * Allows defaulted clocks (see subtle example with vboy) * Allows additional constructors (see RS232 port in tranz330) * Allows use of device finder in place of tag in MCFG_DEVICE_ADD * Requires out-of-line destructor for devices using incomplete types * Requires XTAL or explicit u32 for clocks for devices with private types Devices must still define the standard constructor. When writing additional constructors, be aware that the constructor runs before device_add_mconfig in the context of the existing device, not the new device. See osborne1, zorba, tranz330, and vboy for examples of this in use. Compilation is a bit slower, but this is temporary while refactoring is in progress. Eliminated the need for MCFG_SOUND_ROUTE_EX. Removed macros from slot option configuration - they just obfuscated code and slowed it down with needless dynamic casts, but didn't actually simplify it.
* Sarayan made me do it. Vas Crabb2018-04-282-2/+2
| | | | | | | | | | Concrete device types now have a call operator that instantiates a device. This change means you *must* use DECLARE_DEVICE_TYPE to declare the public interface of your device, even if it's device_t. If you want to use private implementation classes, use DEFINE_DEVICE_TYPE_PRIVATE and instantiate the object finders.
* Standardise on IPT_CUSTOM for hooking up custom code in PORT_BIT, leaving ↵ smf-2018-04-031-1/+1
| | | | IPT_SPECIAL for the UI. [smf]
* destaticify initializations (nw) (#3289) wilbertpol2018-03-041-4/+4
| | | | | | * destaticify initializations (nw) * fix this->set_screen (nw)
* API Change: Machine configs are now a method of the owner class, and the ↵ Olivier Galibert2018-01-174-5/+5
| | | | | | | | | | prototype is simplified [O. Galibert] Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag.
* Revert "Revert "Merge branch 'master' of https://github.com/mamedev/mame"" Firehawke2017-12-131-1/+1
| | | | This reverts commit 54155441e9ba9941e85d80c4834a66376a11e791.
* Revert "Merge branch 'master' of https://github.com/mamedev/mame" Firehawke2017-12-131-1/+1
| | | | | This reverts commit f537428e5a40ba6dde8ca9bf0fe9ae6b1f189ac4, reversing changes made to 0d70d798107d4e4e8fb9f230410aeb1e888d65c5.
* get rid of legacy BITSWAP* (nw) Vas Crabb2017-12-131-1/+1
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* Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: Vas Crabb2017-07-111-4/+0
| | | | | | | | | | * Switched to delegate timers - Frees implementations from having to call timer method - Eliminates risk of ID conflicts with implementations/other interfaces * Moved save state registration to interface post start - Plays nicely with device_missing_dependencies exceptions - Frees implementation from having to call save state registration method - Improves save state support in devices that neglected to call method
* finally got rid of machine_mconfig_additions (nw) Ivan Vangelista2017-06-146-32/+16
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* Goodbye MACHINE_CONFIG_FRAGMENT, it was nice knowing you. Vas Crabb2017-05-223-3/+3
| | | | | | | | | (nw) This is a pretty minimal change. The point where the root device is added has been moved from the MACHINE_CONFIG_START macro to the constructor of the machine configuration class (made possible by giving drivers their own device types). This isn't the final change in this area. The root device is still being handled specially in that its configuration comes from the game driver structure. This needs to be harmonised with regular devices. But that's a job for another day.
* Move static data out of devices into the device types. This is a ↵ Vas Crabb2017-05-1418-118/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | significant change, so please pay attention. The core changes are: * Short name, full name and source file are no longer members of device_t, they are part of the device type * MACHINE_COFIG_START no longer needs a driver class * MACHINE_CONFIG_DERIVED_CLASS is no longer necessary * Specify the state class you want in the GAME/COMP/CONS line * The compiler will work out the base class where the driver init member is declared * There is one static device type object per driver rather than one per machine configuration Use DECLARE_DEVICE_TYPE or DECLARE_DEVICE_TYPE_NS to declare device type. * DECLARE_DEVICE_TYPE forward-declares teh device type and class, and declares extern object finders. * DECLARE_DEVICE_TYPE_NS is for devices classes in namespaces - it doesn't forward-declare the device type. Use DEFINE_DEVICE_TYPE or DEFINE_DEVICE_TYPE_NS to define device types. * These macros declare storage for the static data, and instantiate the device type and device finder templates. The rest of the changes are mostly just moving stuff out of headers that shouldn't be there, renaming stuff for consistency, and scoping stuff down where appropriate. Things I've actually messed with substantially: * More descriptive names for a lot of devices * Untangled the fantasy sound from the driver state, which necessitates breaking up sound/flip writes * Changed DECO BSMT2000 ready callback into a device delegate * Untangled Microprose 3D noise from driver state * Used object finders for CoCo multipak, KC85 D002, and Irem sound subdevices * Started to get TI-99 stuff out of the TI-990 directory and arrange bus devices properly * Started to break out common parts of Samsung ARM SoC devices * Turned some of FM, SID, SCSP DSP, EPIC12 and Voodoo cores into something resmbling C++ * Tried to make Z180 table allocation/setup a bit safer * Converted generic keyboard/terminal to not use WRITE8 - space/offset aren't relevant * Dynamically allocate generic terminal buffer so derived devices (e.g. teleprinter) can specify size * Imporved encapsulation of Z80DART channels * Refactored the SPC7110 bit table generator loop to make it more readable * Added wrappers for SNES PPU operations so members can be made protected * Factored out some boilerplate for YM chips with PSG * toaplan2 gfx * stic/intv resolution * Video System video * Out Run/Y-board sprite alignment * GIC video hookup * Amstrad CPC ROM box members * IQ151 ROM cart region * MSX cart IRQ callback resolution time * SMS passthrough control devices starting subslots I've smoke-tested several drivers, but I've probably missed something. Things I've missed will likely blow up spectacularly with failure to bind errors and the like. Let me know if there's more subtle breakage (could have happened in FM or Voodoo). And can everyone please, please try to keep stuff clean. In particular, please stop polluting the global namespace. Keep things out of headers that don't need to be there, and use things that can be scoped down rather than macros. It feels like an uphill battle trying to get this stuff under control while more of it's added.
* Self-registering devices prep: Vas Crabb2017-02-279-9/+9
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-1118-9/+9
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-2218-103/+103
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* fixed very old copy and paste mistake of mine. nw. etabeta782016-04-106-6/+6
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* reverting: Miodrag Milanovic2016-01-2018-18/+18
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* tags are now strings (nw) Miodrag Milanovic2016-01-1618-18/+18
| | | | fix start project for custom builds in Visual Studio (nw)
* override part 1 (nw) Miodrag Milanovic2015-12-059-57/+57
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* fix uninitialized class members for bus devices (nw) Miodrag Milanovic2015-11-149-9/+11
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-089-0/+0
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* It's better to snes to use IPT_START... Shideravan2015-11-041-1/+1
| | | ...Rather IPT_START1, for start button.
* Make SNES controls match other systems Jason Gauci2015-11-041-5/+5
| | | | | | | | | All of the systems (PSX/NES/Genesis/TG) assume this layout: ``` 4 1 3 2 ``` This makes SNES consistent with this geometry so people don't have to remap for SNES.
* Move all devices into separate part of src tree (nw) Miodrag Milanovic2015-09-1318-0/+2134