| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge with master | 2016-03-21 | 1 | -3/+0 | |
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| | * | Update shaders due to changes for DX9 (nw) | 2016-03-20 | 12 | -0/+0 | |
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| * | | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 60 | -0/+0 | |
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| * | | Add dynamic skipping of shader chain passes, nw | 2016-03-13 | 5 | -0/+0 | |
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| * | | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw | 2016-03-13 | 5 | -0/+0 | |
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| * | | More work on bgfx data-driven shaders, nw | 2016-03-13 | 5 | -0/+0 | |
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| * | Added README and LICENSE files (CC0) to folders containing meta-data or ↵ | 2016-03-05 | 1 | -0/+3 | |
| | | | | | documentation (nw) | ||||
| * | Fix up a few things in chain JSON loading, nw | 2016-02-27 | 40 | -0/+0 | |
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| * | First take on render API reorg, nw | 2016-02-21 | 37 | -0/+0 | |
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| * | Initial support for BGFX [Dario Manesku, Branimir Karadic, Miodrag Milanovic] | 2016-02-07 | 30 | -0/+0 | |
| Need optimization and cleanup, note that all shaders can be built only on windows due to usage of DirectX DLLs | |||||
