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* scrclean on lua scripts (nw) Miodrag Milanovic2016-03-295-57/+57
* fix include dirs (nw) Jeffrey Clark2016-03-291-0/+4
* Initial work to make MAME work on Android [Miodrag Milanovic] Miodrag Milanovic2016-03-272-4/+10
* Merge with master therealmogminer@gmail.com2016-03-216-13/+42
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| * Fix VS Build issue for WRL ComPtr Brad Hughes2016-03-191-0/+6
| * Fix SDL Windows build Vas Crabb2016-03-141-0/+4
| * Make osd_file a polymorphic class that's held with smart pointers Vas Crabb2016-03-143-9/+28
| * Clang 3.8.0 supports -municode (nw) Miodrag Milanovic2016-03-144-4/+4
* | Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-0/+1
* | Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-191-0/+1
* | Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-0/+1
* | Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-1/+2
* | Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-0/+2
* | More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-8/+13
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* Fixed osdmini building for android and pnacl (nw) Miodrag Milanovic2016-03-081-0/+1
* Fix Visual Studio build Brad Hughes2016-03-051-5/+1
* Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available, ... Brad Hughes2016-03-051-25/+5
* Fixing issue compiling on GCC 4.9 till 5.1 (nw) Miodrag Milanovic2016-03-051-0/+1
* Added missing xaudio2 header from WINE that is free to use (nw) Miodrag Milanovic2016-03-051-3/+5
* link ole32 on Windows. Needed for CoInitializeEx() Brad Hughes2016-03-021-0/+1
* Add DirectWrite font support module Brad Hughes2016-03-021-0/+1
* update for osdmini (nw) Miodrag Milanovic2016-03-011-2/+18
* Used std::thread and std::condition_variable (nw) Miodrag Milanovic2016-03-014-51/+6
* Dynamically load xinput Brad Hughes2016-03-011-1/+0
* Add XInput support for Windows OSD Brad Hughes2016-02-292-0/+2
* cleanup (nw) Miodrag Milanovic2016-02-291-1/+0
* Merge input modules work. Brad Hughes2016-02-283-3/+13
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| * Refactor OSD input into modules Brad Hughes2016-02-283-3/+13
* | compiles but crash on OSX with bundled one (nw) Miodrag Milanovic2016-02-282-17/+33
* | make possible to select if bundled SDL2 is used, made mingw and vs compile so... Miodrag Milanovic2016-02-272-29/+61
* | Made Visual Studio use by default bundled SDL2 (nw) Miodrag Milanovic2016-02-272-20/+7
* | Cleaned up sliders a bit in d3dhlsl, nw therealmogminer@gmail.com2016-02-271-0/+1
* | OS/2 can not support SDL2 which is needed for MAME to run (nw) Miodrag Milanovic2016-02-263-21/+3
* | Fix compile for Android(nw) Miodrag Milanovic2016-02-261-2/+2
* | Made OSD=sdl build compile out of box in Visual Studio (nw) Miodrag Milanovic2016-02-222-7/+36
* | More JSON reader plumbing, nw therealmogminer@gmail.com2016-02-211-0/+6
* | More reshuffling, nw therealmogminer@gmail.com2016-02-211-2/+3
* | First take on render API reorg, nw therealmogminer@gmail.com2016-02-213-3/+24
* | added rapidjson in include dirs (nw) Miodrag Milanovic2016-02-171-0/+1
* | removed old entries. nw dankan18902016-02-171-1/+0
* | Fix Emscripten build (nw) Justin Kerk2016-02-161-1/+3
* | placed back OPENGL check since GL is not same as GLES (nw) Miodrag Milanovic2016-02-163-22/+43
* | BGFX mandatory requirement (nw) Miodrag Milanovic2016-02-162-23/+12
* | opengl as requirement (nw) Miodrag Milanovic2016-02-163-52/+22
* | Remove SDL 1.2 support (nw) Miodrag Milanovic2016-02-163-94/+24
* | Enabled BGFX support for SteamLink Miodrag Milanovic2016-02-161-1/+0
* | fix windows bgfx library link in sdl builds (nw) Jeffrey Clark2016-02-151-0/+5
* | fix cross compile windows targetextension (nw) Jeffrey Clark2016-02-151-0/+5
* | check STRIP_SYMBOLS in strip function and add strip support for osx (nw) Jeffrey Clark2016-02-151-0/+4
* | add TOOLCHAIN make flag for explicit toolchain prefix cross compiling (nw) Jeffrey Clark2016-02-151-1/+1