| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | HLSL Color Transforms and 3D LUT (#4043) | 2018-10-07 | 1 | -0/+4 | |
| * | Revert "New phosphor persistence shaders for HLSL" | 2017-01-05 | 1 | -3/+1 | |
| * | Change cached texture format to floating point. | 2017-01-04 | 1 | -1/+1 | |
| * | Tweak phosphor parameter scaling, update presets. | 2016-12-30 | 1 | -2/+3 | |
| * | Update presets for new persistence shaders. | 2016-12-29 | 1 | -1/+2 | |
| * | Procedural texture for vectors in HLSL | 2016-06-05 | 1 | -2/+2 | |
| * | Normalized vector attenuation settings | 2016-05-22 | 1 | -2/+2 | |
| * | Refactored distortion pass | 2016-04-19 | 1 | -1/+3 | |
| * | Moved presets to subfolder (nw) | 2016-03-28 | 1 | -0/+66 |
