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* Fixed missing const (nw) ImJezze2016-01-261-0/+1
* Cleanup (nw) ImJezze2016-01-261-13/+14
* NTSC Refactoring and Options ImJezze2016-01-254-219/+134
* Fixed YIQ passes ImJezze2016-01-092-74/+115
* Refactored color converge ImJezze2016-01-091-40/+52
* Refactoring (nw) ImJezze2016-01-032-72/+76
* Refactoring ImJezze2015-12-315-65/+33
* Cleanup (nw) ImJezze2015-12-3116-217/+122
* Cleanup (nw) ImJezze2015-12-265-24/+28
* Extended Shadow Mask and Bloom functionality ImJezze2015-12-253-57/+102
* Fixed HLSL for LCD screen type ImJezze2015-12-241-3/+2
* Made defocus strength equal for x/y and independent from screen size ImJezze2015-12-201-50/+51
* Cleanup (nw) ImJezze2015-11-181-1/+1
* Cleanup ImJezze2015-11-181-1/+1
* Changed screen adjustment for HLSL ImJezze2015-11-172-6/+78
* Cleanup ImJezze2015-11-071-2/+3
* Cleanup ImJezze2015-10-261-1/+1
* Fixed Vector Intensity and Flicker ImJezze2015-10-251-9/+13
* Small Fixes ImJezze2015-10-202-16/+21
* Fixed Aspect Ratios ImJezze2015-10-191-10/+11
* Artwork Support ImJezze2015-10-184-3/+579
* Cleanup ImJezze2015-10-181-41/+35
* Bloom Overdrive ImJezze2015-10-101-1/+12
* Smooth Borders ImJezze2015-10-091-3/+3
* Small fixes ImJezze2015-10-042-23/+15
* Refactoring, Fixes and Cleanup ImJezze2015-09-267-269/+437
* Refactoring and Fixes ImJezze2015-08-026-57/+50
* Vector curvature correction ImJezze2015-07-191-23/+45
* Post Pass effects for Vector rendering ImJezze2015-07-121-2/+6
* Refactoring ImJezze2015-07-114-146/+20
* Fixed misaligned scanlines with odd resolutions ImJezze2015-05-301-1/+1
* Merge pull request #190 from ImJezze/master David Haywood2015-05-271-42/+43
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| * Quick fix ImJezze2015-05-241-0/+3
| * Fixed roundness of rouned corners ImJezze2015-05-241-29/+29
| * Changed vignetting simulation ImJezze2015-05-221-15/+13
* | update in agreement with ImJezze (nw) Miodrag Milanovic2015-05-245-5/+5
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* Fixed black border ImJezze2015-05-151-21/+19
* added licenses to hlsl files (nw) Miodrag Milanovic2015-05-1214-0/+28
* Fixed Curvature zoom ImJezze2015-05-101-8/+14
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-0/+1
* Fixed automatic Shadow Mask rotation ImJezze2015-05-091-22/+38
* HLSL shader improvements ImJezze2015-05-035-130/+500
* - Fixed bloom misalignment with HLSL. [MooglyGuy] Ryan Holtz2014-04-081-14/+35
* This revert (r26927), as requested by author, fixes the regression of missing... Scott Stone2014-01-242-249/+248
* - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] Ryan Holtz2014-01-042-248/+249
* Reduce smearing on hlsl prescale [MooglyGuy] Jonathan Gevaryahu2013-11-241-3/+3
* more HLSL cleanup, part e of pi (nw) Ryan Holtz2013-08-306-63/+51
* uniform consolidation, nw Ryan Holtz2013-08-297-57/+39
* minor shader cleanup, nw Ryan Holtz2013-08-288-72/+32
* -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] Ryan Holtz2013-08-253-100/+88