| Commit message (Expand) | Author | Age | Files | Lines |
* | - Fixed bloom misalignment with HLSL. [MooglyGuy] | Ryan Holtz | 2014-04-08 | 1 | -14/+35 |
* | This revert (r26927), as requested by author, fixes the regression of missing... | Scott Stone | 2014-01-24 | 2 | -249/+248 |
* | - Fix for pixel gaps between multi-screen games in HLSL mode. [MooglyGuy] | Ryan Holtz | 2014-01-04 | 2 | -248/+249 |
* | Reduce smearing on hlsl prescale [MooglyGuy] | Jonathan Gevaryahu | 2013-11-24 | 1 | -3/+3 |
* | more HLSL cleanup, part e of pi (nw) | Ryan Holtz | 2013-08-30 | 6 | -63/+51 |
* | uniform consolidation, nw | Ryan Holtz | 2013-08-29 | 7 | -57/+39 |
* | minor shader cleanup, nw | Ryan Holtz | 2013-08-28 | 8 | -72/+32 |
* | -Restructured NTSC encode/decode shaders for better readability. [MooglyGuy] | Ryan Holtz | 2013-08-25 | 3 | -100/+88 |
* | Fix raster_bloom_scale and vector_bloom_scale, nw | Ryan Holtz | 2013-05-22 | 1 | -11/+9 |
* | fix composite ntsc shaders, nw | Ryan Holtz | 2013-05-22 | 3 | -49/+31 |
* | MAME Testers bugs fixed: 5201, 5202 | Ryan Holtz | 2013-05-22 | 13 | -15/+33 |
* | fix incorrect bloom functionality in fullscreen mode, nw | Ryan Holtz | 2013-05-20 | 2 | -19/+21 |
* | fix vector bloom, nw | Ryan Holtz | 2013-05-19 | 3 | -46/+29 |
* | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept | Ryan Holtz | 2013-05-19 | 10 | -152/+146 |
* | (nw) Fixed sliders and phosphor offset | Ryan Holtz | 2013-02-28 | 1 | -1/+1 |
* | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] | Ryan Holtz | 2013-01-21 | 7 | -30/+382 |
* | - render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the | Ryan Holtz | 2012-12-31 | 1 | -0/+91 |
* | HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat | Ryan Holtz | 2011-08-28 | 2 | -5/+13 |
* | Fix hlsl phosphor decay [nimitz] | Jonathan Gevaryahu | 2011-07-29 | 1 | -4/+2 |
* | HLSL Cleanup, no whatsnew: | Ryan Holtz | 2011-06-11 | 4 | -91/+44 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] | Ryan Holtz | 2011-06-06 | 3 | -16/+24 |
* | Fix for performance regression and slider regression in HLSL, also re-enablin... | Ryan Holtz | 2011-06-03 | 2 | -6/+6 |
* | Split HLSL code into a separate file, d3dhlsl.c/.h. Also split drawd3d.c into... | Ryan Holtz | 2011-06-02 | 1 | -1/+1 |
* | NWN: Fixing the NTSC codec. Oops. | Ryan Holtz | 2011-05-31 | 2 | -12/+17 |
* | No whatsnew | Ryan Holtz | 2011-05-31 | 4 | -6/+7 |
* | Fixed scanlines, nwn. This took much longer to fix than it should have. :[ | Ryan Holtz | 2011-05-31 | 4 | -31/+32 |
* | Fixing some scanline-alignment issues. | Ryan Holtz | 2011-05-31 | 2 | -2/+9 |
* | Moved "color floor" functionality to occur after scanlines but before shadow ... | Ryan Holtz | 2011-05-30 | 2 | -3/+7 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere, SoltanGris42] | Ryan Holtz | 2011-05-30 | 5 | -143/+177 |
* | nwn, HLSL: Fixing an odd texture banding issue reported by John IV. Odd beca... | Ryan Holtz | 2011-05-28 | 1 | -3/+3 |
* | No whatnsew: Really, really, really fixed the remaining pixel alignment and U... | Ryan Holtz | 2011-05-28 | 4 | -19/+19 |
* | Fixing clamping on the bottom/right edge, nwn | Ryan Holtz | 2011-05-28 | 1 | -2/+2 |
* | MAMETesters bugs fixed: | Ryan Holtz | 2011-05-28 | 3 | -20/+21 |
* | HLSL updates, nwn: | Ryan Holtz | 2011-05-27 | 4 | -16/+28 |
* | Restored abs() around scanline sin() to increase scanline furrow sharpness an... | Ryan Holtz | 2011-05-27 | 1 | -1/+1 |
* | HLSL Updates: [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 2011-05-27 | 4 | -15/+16 |
* | Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... | Ryan Holtz | 2011-05-24 | 9 | -22/+2 |
* | HLSL bugfxes, nwn | Ryan Holtz | 2011-05-24 | 2 | -1/+15 |
* | Hopefully fixing the HLSL UV issue once and for all, nw | Ryan Holtz | 2011-05-23 | 2 | -7/+8 |
* | NTSC fixes, nw | Ryan Holtz | 2011-05-23 | 3 | -4/+4 |
* | NTSC fix, nwn | Ryan Holtz | 2011-05-23 | 1 | -11/+28 |
* | TortoiseSVN indicates these didn't get updated, this should finally nail down... | Ryan Holtz | 2011-05-22 | 5 | -28/+28 |
* | Fixing multiscreen games, nwn | Ryan Holtz | 2011-05-22 | 4 | -8/+23 |
* | HLSL: Added adjustable color carrier in YIQ processing mode. [Ryan Holtz, Bat... | Ryan Holtz | 2011-05-22 | 3 | -47/+52 |
* | Dot crawl tweak. nw | Ryan Holtz | 2011-05-21 | 2 | -18/+45 |
* | HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 2011-05-21 | 5 | -60/+59 |
* | Removing outdated performance-tuned HLSL shaders now that better performance ... | Ryan Holtz | 2011-05-20 | 2 | -372/+0 |
* | Fixing a duplicated-texel issue in the HLSL shaders, nw | Ryan Holtz | 2011-05-20 | 2 | -9/+5 |
* | Fix for -noyiq issues, nw | Ryan Holtz | 2011-05-20 | 1 | -8/+3 |
* | HLSL Updates [Ryan Holtz, Bat Country Entertainment] | Ryan Holtz | 2011-05-20 | 3 | -49/+40 |