| Commit message (Expand) | Author | Age | Files | Lines |
| * | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 1 | -21/+20 |
| * | Revert "New phosphor persistence shaders for HLSL" |  R. Belmont | 2017-01-05 | 1 | -41/+11 |
| * | Change cached texture format to floating point. |  Westley M. Martinez | 2017-01-04 | 1 | -8/+1 |
| * | Add LCD ghosting shader for Direct3D |  Westley M. Martinez | 2017-01-02 | 1 | -25/+21 |
| * | Tweak phosphor parameter scaling, update presets. |  Westley M. Martinez | 2016-12-30 | 1 | -1/+1 |
| * | Scale and phosphor persistence sliders. |  Westley M. Martinez | 2016-12-30 | 1 | -8/+11 |
| * | Add gamma correction for proper impulse response. |  Westley M. Martinez | 2016-12-30 | 1 | -1/+5 |
| * | Remove phosphor burn-in. |  Westley M. Martinez | 2016-12-30 | 1 | -0/+7 |
| * | Implement LCD persistence shader. |  Westley M. Martinez | 2016-12-29 | 1 | -5/+12 |
| * | Implement new phosphor shader. |  Westley M. Martinez | 2016-12-29 | 1 | -9/+29 |
| * | Fix phosphor shader to work properly for multi-screen games and |  Westley M. Martinez | 2016-12-12 | 1 | -5/+5 |
| * | Fix phosphor persistence shader behavior based on time. |  Westley M. Martinez | 2016-12-11 | 1 | -4/+8 |
| * | Cleanup (nw) |  ImJezze | 2015-12-31 | 1 | -8/+9 |
| * | Refactoring, Fixes and Cleanup |  ImJezze | 2015-09-26 | 1 | -6/+8 |
| * | Refactoring and Fixes |  ImJezze | 2015-08-02 | 1 | -8/+9 |
| * | added licenses to hlsl files (nw) |  Miodrag Milanovic | 2015-05-12 | 1 | -0/+2 |
| * | more HLSL cleanup, part e of pi (nw) |  Ryan Holtz | 2013-08-30 | 1 | -4/+2 |
| * | minor shader cleanup, nw |  Ryan Holtz | 2013-08-28 | 1 | -8/+5 |
| * | MAME Testers bugs fixed: 5201, 5202 |  Ryan Holtz | 2013-05-22 | 1 | -0/+1 |
| * | - "And he did give them CRT bloom, and it scorched their eyes so; and they wept |  Ryan Holtz | 2013-05-19 | 1 | -2/+2 |
| * | (nw) Fixed sliders and phosphor offset |  Ryan Holtz | 2013-02-28 | 1 | -1/+1 |
| * | d3dhlsl.c: Add preliminary vector post-processing. [MooglyGuy] |  Ryan Holtz | 2013-01-21 | 1 | -7/+1 |
| * | HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat |  Ryan Holtz | 2011-08-28 | 1 | -3/+11 |
| * | Fix hlsl phosphor decay [nimitz] |  Jonathan Gevaryahu | 2011-07-29 | 1 | -4/+2 |
| * | No whatsnew |  Ryan Holtz | 2011-05-31 | 1 | -2/+2 |
| * | Fixed scanlines, nwn. This took much longer to fix than it should have. :[ |  Ryan Holtz | 2011-05-31 | 1 | -2/+2 |
| * | Fixing some scanline-alignment issues. |  Ryan Holtz | 2011-05-31 | 1 | -1/+1 |
| * | No whatnsew: Really, really, really fixed the remaining pixel alignment and U... |  Ryan Holtz | 2011-05-28 | 1 | -1/+1 |
| * | HLSL updates, nwn: |  Ryan Holtz | 2011-05-27 | 1 | -6/+6 |
| * | HLSL Updates: [Ryan Holtz, Bat Country Entertainment] |  Ryan Holtz | 2011-05-27 | 1 | -6/+6 |
| * | Internal HLSL cleanup - removed aux texcoords, restored software vertex proce... |  Ryan Holtz | 2011-05-24 | 1 | -1/+0 |
| * | NTSC fixes, nw |  Ryan Holtz | 2011-05-23 | 1 | -2/+2 |
| * | TortoiseSVN indicates these didn't get updated, this should finally nail down... |  Ryan Holtz | 2011-05-22 | 1 | -2/+2 |
| * | HLSL Improvements: [Ryan Holtz, Bat Country Entertainment] |  Ryan Holtz | 2011-05-21 | 1 | -3/+1 |
| * | Initial shader import (nw) |  Ryan Holtz | 2011-05-16 | 1 | -0/+126 |