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* New sound infrastructure. Olivier Galibert11 days4-0/+770
* More recompiler fixes: Vas Crabb13 days1-0/+82
* Started moving UML instruction reference to main documentation, fixed more re... Vas Crabb14 days2-0/+1501
* idsoccer: improve adpcm emulation hap2024-11-171-2/+2
* devcpu: add retry_access and document Olivier Galibert2024-11-161-2/+64
* docs: Proofreading [Robert] Olivier Galibert2024-05-182-5/+5
* memory: Document taps, contention/interruptibility Olivier Galibert2024-05-143-7/+317
* -seta/ssv.cpp: Cleaned up key matrix code. Vas Crabb2024-05-091-1/+1
* -merit/mtouchxl.cpp: Added touch-enabled layout. Vas Crabb2024-05-091-2/+2
* emu/rendlay.cpp, ui/ui.cpp: Allow layout views to control pointer display. Vas Crabb2024-04-141-0/+5
* Initial touch input support: Vas Crabb2024-04-122-5/+101
* sega/sega_beena.cpp: Hooked up barcode cards. Vas Crabb2023-12-141-0/+4
* Miscellaneous simple changes: Vas Crabb2023-12-021-8/+11
* sega/sega_beena.cpp: Added basic book page display. Vas Crabb2023-11-041-0/+22
* docs: Fixed a number of grammatical errors and editing errors. (#11578) Tom Cariello2023-10-0111-43/+43
* docs: Moved Lua API reference to its own section - the page was far too long. Vas Crabb2023-07-064-4611/+33
* Allow loading PNG/JPEG/MS DIB bitmaps from Lua, and cleanup. Vas Crabb2023-04-131-0/+4
* -Improved some Lua APIs: Vas Crabb2023-04-072-10/+90
* API change for device_image_interface AJR2023-03-301-5/+6
* Retired the over-stretched "system type" flags. Vas Crabb2023-03-231-2/+2
* -luaengine.cpp: Expose UI controls toggle state. Vas Crabb2023-03-231-0/+2
* dimemory: Add the target address space to translate, wrap the constants Olivier Galibert2023-03-181-5/+8
* Lua engine: Better bindings for device_state_interface. Vas Crabb2023-03-121-0/+45
* Various updates, mostly around Lua: Vas Crabb2023-03-071-7/+28
* Input refactoring: Vas Crabb2023-02-181-0/+4
* Small batch of input refactoring: Vas Crabb2023-02-051-1/+3
* docs: Added an introduction to the input system for developers. Vas Crabb2023-02-032-0/+459
* C++ guidelins update and cleanup: Vas Crabb2022-12-221-4/+0
* docs: Added preliminary guide for would-be contributors. (#10717) [Ryan Holtz... Vas Crabb2022-12-222-70/+19
* Renamed n2a03 to rp2a03 throughout source tree. (#10343) 0kmg2022-09-201-3/+3
* Patched up some gaps in functionality and fixed some bugs. Vas Crabb2022-09-021-8/+288
* -nintendo/gb.cpp: Use taps to handle the boot ROM overlay. Vas Crabb2022-08-241-6/+8
* Lua scripting enhancements: Vas Crabb2022-08-231-14/+406
* ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915) Vas Crabb2022-06-111-6/+12
* docs: Fixed a copy/paste typo in the Technical Specifications. (#9452) 0kmg2022-03-221-1/+1
* Fixed some debugger memory view annoyances and cleaned up Lua bindings. Vas Crabb2022-03-161-0/+12
* New working machines hap2022-03-051-2/+2
* emu/devcb.h: Cleaned up a little using C++17 type traits helpers. Vas Crabb2022-02-281-3/+3
* Lua engine: Make setting analog I/O port field values user-friendly. (#9322) feos2022-02-281-3/+10
* rendlay: remove led8seg_gts1 hap2022-02-261-8/+0
* remove vestiges of artwork dotmatrix element hap2022-02-261-15/+0
* Revert "rendlay: add optional alpha attribute to digit elements" hap2022-02-261-19/+25
* docs: Fixed a couple errors in the Technical Specifications. (#9340) 0kmg2022-02-262-2/+2
* rendlay: add optional alpha attribute to digit elements hap2022-02-251-25/+19
* Addressed some Lua scripting pitfalls. (#9294) Vas Crabb2022-02-121-65/+72
* frontend: Exposed memory pass-through handlers (address space taps) to Lua. Vas Crabb2022-02-101-2/+108
* Clean up various loose ends: Vas Crabb2022-02-031-16/+252
* Fun with flags: Allows handlers to have user-defined flags set on Olivier Galibert2021-11-281-21/+43
* emu/render.cpp, emu/rendlay.cpp: Added scroll support for all elements. Vas Crabb2021-11-183-19/+178
* luareference.rst: Clarify contract of as_hz, as_khz and as_mhz AJR2021-11-031-3/+6