| Commit message (Expand) | Author | Age | Files | Lines |
* | Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] |  MooglyGuy | 2023-01-29 | 415 | -413/+496 |
* | Improve NTSC parameter descriptions and ranges in OSD (#10782) |  benrg | 2023-01-21 | 1 | -6/+6 |
* | Update BGFX, BX and BIMG (#10789) |  Miodrag Milanović | 2023-01-05 | 455 | -0/+0 |
* | Revert "Update BGFX, BX and BIMG (#10750)" (#10787) |  R. Belmont | 2023-01-04 | 455 | -0/+0 |
* | Update BGFX, BX and BIMG (#10750) |  Miodrag Milanović | 2023-01-04 | 455 | -0/+0 |
* | Revert "-bgfx: Adjusted per-pass blending handling - fixes MT07586 and MT0758... |  MooglyGuy | 2022-12-26 | 4 | -127/+10 |
* | -bgfx: Adjusted per-pass blending handling - fixes MT07586 and MT07587. (#107... |  MooglyGuy | 2022-12-26 | 4 | -10/+127 |
* | -machine/intelfsh.cpp: Added Macronix 29F008TC (1M*8, 4K*8 pages). |  Vas Crabb | 2022-09-06 | 2 | -50/+0 |
* | bgfx: Re-built shaders for crt-geom update. |  Vas Crabb | 2022-07-07 | 18 | -2/+2 |
* | bgfx: crt-geom and crt-geom-deluxe improvements: (#8653) |  cgwg | 2022-07-07 | 28 | -3/+27 |
* | -bgfx: Fixed YUV shader to have better brightness balance. [Ryan Holtz] (#9425) |  MooglyGuy | 2022-03-17 | 6 | -0/+0 |
* | -bgfx: Added default LUT PNG, fixes LUT-effect crash. Fixed external texture ... |  MooglyGuy | 2022-03-12 | 7 | -9/+4 |
* | bgfx: Updated mipmap support in Fighters chain. (#8692) |  sairuk | 2021-10-12 | 1 | -1/+35 |
* | -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... |  MooglyGuy | 2021-09-04 | 6 | -0/+0 |
* | -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... |  MooglyGuy | 2021-08-30 | 6 | -0/+0 |
* | -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... |  MooglyGuy | 2021-08-24 | 6 | -0/+0 |
* | srcclean: Added JSON cleaning support, and some cleanup. |  Vas Crabb | 2021-08-20 | 138 | -3975/+3975 |
* | BGFX fixes for various backends (#8469) [Ryan Holtz] |  MooglyGuy | 2021-08-20 | 14 | -0/+4 |
* | bgfx shaders recompile |  Miodrag Milanovic | 2021-08-13 | 1116 | -0/+0 |
* | bgfx: Disable lowpass filter by default by setting it to its maximum value, s... |  Aaron Giles | 2021-03-23 | 1 | -1/+1 |
* | bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. |  Vas Crabb | 2021-03-20 | 20 | -0/+0 |
* | bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) |  cgwg | 2021-03-20 | 31 | -13/+174 |
* | bgfx: Compiled new shaders for Direct3D, ESSL, Metal and SPIR-V. |  Vas Crabb | 2021-02-21 | 20 | -0/+0 |
* | bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) |  cgwg | 2021-02-21 | 13 | -298/+382 |
* | bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... |  Vas Crabb | 2021-01-23 | 20 | -0/+0 |
* | bgfx: Added lcd-grid shader. (#7691) |  cgwg | 2021-01-23 | 7 | -0/+212 |
* | -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] |  Ryan Holtz | 2020-12-23 | 862 | -0/+238 |
* | Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... |  cgwg | 2020-12-23 | 11 | -0/+0 |
* | -bgfx: Corrected hlsl.json to apply the intended screen tint. [Ryan Holtz] |  Ryan Holtz | 2020-06-20 | 1 | -0/+2 |
* | This wasn't supposed to go in (nw) |  arbee | 2020-02-18 | 1 | -3/+3 |
* | apple2: figured out C800 banking on the Applesurance card, it now works 100% ... |  arbee | 2020-02-18 | 1 | -4/+4 |
* | -bgfx: Fixed Github issue #5961. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 5 | -0/+0 |
* | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 62 | -21/+60 |
* | Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... |  Julian Sikorski | 2019-11-12 | 89 | -0/+0 |
* | -bgfx: Fixed opengl backend, nw |  MooglyGuy | 2019-10-21 | 67 | -0/+0 |
* | Add missing spirv shaders (nw) |  Olivier Galibert | 2019-10-14 | 3 | -0/+0 |
* | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] |  MooglyGuy | 2019-10-13 | 19 | -0/+201 |
* | WIP: sync bgfx, bx and bimg with latest upstream (#5723) |  Julian Sikorski | 2019-10-13 | 174 | -0/+0 |
* | (nw) Clean up the mess on master |  Vas Crabb | 2019-03-26 | 66 | -0/+0 |
* | Revert "conflict resolution (nw)" |  andreasnaive | 2019-03-25 | 66 | -0/+0 |
* | Transposed transformation matrix to fix bgfx colors (nw) |  Henrik Algestam | 2019-01-08 | 66 | -0/+0 |
* | (nw) misc cleanup: |  Vas Crabb | 2018-11-04 | 1 | -36/+36 |
* | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 30 | -62/+228 |
* | Port scanline modification to BGFX |  W. M. Martinez | 2018-09-14 | 18 | -19/+68 |
* | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... |  Miodrag Milanovic | 2017-12-01 | 840 | -0/+0 |
* | fix some typos (#2772) |  Martin Lindhe | 2017-11-03 | 6 | -6/+6 |
* | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] |  MooglyGuy | 2017-06-11 | 11 | -1/+2 |
* | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... |  MooglyGuy | 2017-06-10 | 39 | -46/+1 |
* | Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... |  MooglyGuy | 2017-05-18 | 9 | -0/+0 |
* | update shaders (nw) |  Miodrag Milanovic | 2017-03-29 | 84 | -0/+0 |