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* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixe... MooglyGuy2021-09-046-0/+0
* -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to direct... MooglyGuy2021-08-306-0/+0
* -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in c... MooglyGuy2021-08-246-0/+0
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-2012-0/+0
* bgfx shaders recompile Miodrag Milanovic2021-08-131116-0/+0
* bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders. Vas Crabb2021-03-2020-0/+0
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) cgwg2021-03-2024-0/+0
* bgfx: Compiled new shaders for Direct3D, ESSL, Metal and SPIR-V. Vas Crabb2021-02-2120-0/+0
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) cgwg2021-02-214-0/+0
* bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3... Vas Crabb2021-01-2320-0/+0
* bgfx: Added lcd-grid shader. (#7691) cgwg2021-01-234-0/+0
* -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] Ryan Holtz2020-12-23861-0/+0
* Modified crt-geom-deluxe to track the power-law fall-off for longer (up to 10... cgwg2020-12-2311-0/+0
* -bgfx: Fixed Github issue #5961. [Ryan Holtz] MooglyGuy2019-11-245-0/+0
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-2426-0/+0
* Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transp... Julian Sikorski2019-11-1289-0/+0
* -bgfx: Fixed opengl backend, nw MooglyGuy2019-10-2167-0/+0
* Add missing spirv shaders (nw) Olivier Galibert2019-10-143-0/+0
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-1315-0/+0
* WIP: sync bgfx, bx and bimg with latest upstream (#5723) Julian Sikorski2019-10-13174-0/+0
* (nw) Clean up the mess on master Vas Crabb2019-03-2666-0/+0
* Revert "conflict resolution (nw)" andreasnaive2019-03-2566-0/+0
* Transposed transformation matrix to fix bgfx colors (nw) Henrik Algestam2019-01-0866-0/+0
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-0725-0/+0
* Port scanline modification to BGFX W. M. Martinez2018-09-1415-0/+0
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all sh... Miodrag Milanovic2017-12-01840-0/+0
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-1110-0/+0
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-1035-0/+0
* Fixed HQx shaders with BGFX OpenGL backend. Fixes for more shaders seem to be... MooglyGuy2017-05-189-0/+0
* update shaders (nw) Miodrag Milanovic2017-03-2984-0/+0
* Rebuild shaders, only metal is affected (nw) Miodrag Milanovic2017-02-05153-0/+0
* Fix for glsl (nw) Miodrag Milanovic2016-10-29227-0/+0
* Updated BGFX and BX and recompiled shaders (nw) Branimir Karadžić2016-10-29395-0/+0
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-225-0/+0
* Fixed aspect ratio of rounded corners (nw) Jezze2016-09-295-0/+0
* Fixed several small issues in HLSL/BGFX Jezze2016-09-2810-0/+0
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-0310-0/+0
* - already fixed scanline issue also applied for swapped orientation (nw) Jezze2016-08-135-0/+0
* - updated shader binaries which have changed after the last BGFX update (nw) Jezze2016-08-13166-0/+0
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-0355-0/+0
* Small shader corrections (nw) ImJezze2016-06-2010-0/+0
* Fixed scanlines if the screen output is less than twice the size of the host ... ImJezze2016-06-065-0/+0
* Procedural texture for vectors in HLSL ImJezze2016-06-055-0/+0
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-2745-0/+0
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-25468-0/+0
* Added "selection" parameter to chain input sampler ImJezze2016-04-245-0/+0
* Small fixes (nw) ImJezze2016-04-225-0/+0
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-21427-0/+0
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-215-0/+0
* Refactored BGFX distortion pass (nw) ImJezze2016-04-195-0/+0