| Commit message (Expand) | Author | Age | Files | Lines |
| * | bgfx: Re-built shaders for crt-geom update. |  Vas Crabb | 2022-07-07 | 2 | -2/+2 |
| * | bgfx: crt-geom and crt-geom-deluxe improvements: (#8653) |  cgwg | 2022-07-07 | 2 | -3/+25 |
| * | bgfx: Updated mipmap support in Fighters chain. (#8692) |  sairuk | 2021-10-12 | 1 | -1/+35 |
| * | srcclean: Added JSON cleaning support, and some cleanup. |  Vas Crabb | 2021-08-20 | 40 | -983/+983 |
| * | bgfx: Disable lowpass filter by default by setting it to its maximum value, s... |  Aaron Giles | 2021-03-23 | 1 | -1/+1 |
| * | bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) |  cgwg | 2021-03-20 | 2 | -12/+135 |
| * | bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) |  cgwg | 2021-02-21 | 2 | -182/+232 |
| * | bgfx: Added lcd-grid shader. (#7691) |  cgwg | 2021-01-23 | 1 | -0/+148 |
| * | -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] |  Ryan Holtz | 2020-12-23 | 1 | -0/+238 |
| * | -bgfx: Corrected hlsl.json to apply the intended screen tint. [Ryan Holtz] |  Ryan Holtz | 2020-06-20 | 1 | -0/+2 |
| * | This wasn't supposed to go in (nw) |  arbee | 2020-02-18 | 1 | -3/+3 |
| * | apple2: figured out C800 banking on the Applesurance card, it now works 100% ... |  arbee | 2020-02-18 | 1 | -4/+4 |
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] |  MooglyGuy | 2019-11-24 | 34 | -0/+34 |
| * | HLSL Color Transforms and 3D LUT (#4043) |  Westley M. Martinez | 2018-10-07 | 2 | -60/+159 |
| * | Port scanline modification to BGFX |  W. M. Martinez | 2018-09-14 | 1 | -9/+23 |
| * | fix some typos (#2772) |  Martin Lindhe | 2017-11-03 | 1 | -1/+1 |
| * | -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] |  MooglyGuy | 2017-06-11 | 1 | -1/+2 |
| * | -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... |  MooglyGuy | 2017-06-10 | 4 | -46/+1 |
| * | Updates FSF address in a few files. (#2044) |  Luke Jones | 2017-02-06 | 3 | -6/+9 |
| * | Reduced defocus effect to one pass (HLSL/BGFX) |  Jezze | 2016-10-22 | 1 | -16/+2 |
| * | Fix GH#1364 [tabbycat12] |  therealmogminer@gmail.com | 2016-09-10 | 2 | -2/+2 |
| * | Added crt-geom and crt-geom-deluxe shaders for bgfx. |  Jeremy Green | 2016-07-03 | 2 | -0/+372 |
| * | Fixed target scale of HQ3x and HQ4x chains (nw) |  ImJezze | 2016-06-18 | 2 | -2/+2 |
| * | Fix crash when using pillarbox shaders, nw |  therealmogminer@gmail.com | 2016-05-27 | 4 | -4/+4 |
| * | Fix debug crash with bgfx screen chains |  therealmogminer@gmail.com | 2016-05-26 | 1 | -1/+1 |
| * | Equalized options of HLSL and BGFX HLSL chain |  ImJezze | 2016-05-05 | 1 | -12/+13 |
| * | More bgfx settings refinement, nw |  therealmogminer@gmail.com | 2016-04-29 | 1 | -10/+10 |
| * | Fix up bgfx NTSC shader, nw |  therealmogminer@gmail.com | 2016-04-29 | 1 | -12/+23 |
| * | bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] |  therealmogminer@gmail.com | 2016-04-25 | 31 | -20/+849 |
| * | Added "selection" parameter to chain input sampler |  ImJezze | 2016-04-24 | 1 | -5/+10 |
| * | Simplified min, max, default and step value handling for chain configuration |  ImJezze | 2016-04-22 | 5 | -59/+55 |
| * | Checkpoint 1, nw |  therealmogminer@gmail.com | 2016-04-21 | 21 | -21/+910 |
| * | Implemented handling for u_screen_scale and u_screen_offset (nw) |  ImJezze | 2016-04-21 | 1 | -0/+3 |
| * | Refactored BGFX distortion pass (nw) |  ImJezze | 2016-04-19 | 1 | -30/+39 |
| * | bgfx: Added SuperEagle shader. [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-19 | 1 | -0/+44 |
| * | -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... |  therealmogminer@gmail.com | 2016-04-18 | 3 | -0/+180 |
| * | Minor fixups to pillarboxing shaders |  therealmogminer@gmail.com | 2016-04-17 | 4 | -48/+48 |
| * | Add pillarboxing shaders and layout for bgfx, nw |  therealmogminer@gmail.com | 2016-04-16 | 4 | -0/+412 |
| * | bgfx: Add data-driven render target clearing [Ryan Holtz] |  therealmogminer@gmail.com | 2016-04-14 | 1 | -0/+15 |
| * | Reinstate scale param for bgfx texture, nw |  therealmogminer@gmail.com | 2016-03-30 | 1 | -6/+15 |
| * | Get bgfx post-processing working with laserdisc games, nw |  therealmogminer@gmail.com | 2016-03-29 | 2 | -24/+9 |
| * | Get NTSC working in both bgfx and d3d, nw |  therealmogminer@gmail.com | 2016-03-29 | 3 | -21/+37 |
| * | Final bgfx fixups for release |  therealmogminer@gmail.com | 2016-03-28 | 3 | -35/+35 |
| * | Adjust some minor things in bgfx, nw |  therealmogminer@gmail.com | 2016-03-27 | 1 | -24/+24 |
| * | Minor bgfx fixups, nw |  therealmogminer@gmail.com | 2016-03-26 | 1 | -3/+163 |
| * | Huge cleanup of render target handling, nw |  therealmogminer@gmail.com | 2016-03-25 | 3 | -26/+28 |
| * | Update text (nw) |  Miodrag Milanovic | 2016-03-24 | 1 | -1/+1 |
| * | Fix lots of issues with bgfx |  therealmogminer@gmail.com | 2016-03-21 | 3 | -24/+6 |
| * | Make JSON error checking a lot more verbose |  therealmogminer@gmail.com | 2016-03-19 | 3 | -8/+2 |
| * | Fix screen flipping on opengl targets in bgfx, nw |  therealmogminer@gmail.com | 2016-03-18 | 2 | -0/+58 |