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* BGFX and D3D9 renderer fixes for issues #11104, #11106, and #11107 (#11249) MooglyGuy2023-05-201-1/+0
* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-2936-38/+2
* Improve NTSC parameter descriptions and ranges in OSD (#10782) benrg2023-01-211-6/+6
* bgfx: Re-built shaders for crt-geom update. Vas Crabb2022-07-072-2/+2
* bgfx: crt-geom and crt-geom-deluxe improvements: (#8653) cgwg2022-07-072-3/+25
* bgfx: Updated mipmap support in Fighters chain. (#8692) sairuk2021-10-121-1/+35
* srcclean: Added JSON cleaning support, and some cleanup. Vas Crabb2021-08-2040-983/+983
* bgfx: Disable lowpass filter by default by setting it to its maximum value, s... Aaron Giles2021-03-231-1/+1
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7872) cgwg2021-03-202-12/+135
* bgfx: crt-geom and crt-geom-deluxe enhancements (#7766) cgwg2021-02-212-182/+232
* bgfx: Added lcd-grid shader. (#7691) cgwg2021-01-231-0/+148
* -bgfx: Shader recompile after cgwg's changes. [Ryan Holtz] Ryan Holtz2020-12-231-0/+238
* -bgfx: Corrected hlsl.json to apply the intended screen tint. [Ryan Holtz] Ryan Holtz2020-06-201-0/+2
* This wasn't supposed to go in (nw) arbee2020-02-181-3/+3
* apple2: figured out C800 banking on the Applesurance card, it now works 100% ... arbee2020-02-181-4/+4
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-2434-0/+34
* HLSL Color Transforms and 3D LUT (#4043) Westley M. Martinez2018-10-072-60/+159
* Port scanline modification to BGFX W. M. Martinez2018-09-141-9/+23
* fix some typos (#2772) Martin Lindhe2017-11-031-1/+1
* -bgfx: Fixed xBR-lv2-multipass shader. [Ryan Holtz] MooglyGuy2017-06-111-1/+2
* -bgfx: Fixed the following xBR shaders: xBR-lv2-fast, xBR-lv2-noblend, xBR-lv... MooglyGuy2017-06-104-46/+1
* Updates FSF address in a few files. (#2044) Luke Jones2017-02-063-6/+9
* Reduced defocus effect to one pass (HLSL/BGFX) Jezze2016-10-221-16/+2
* Fix GH#1364 [tabbycat12] therealmogminer@gmail.com2016-09-102-2/+2
* Added crt-geom and crt-geom-deluxe shaders for bgfx. Jeremy Green2016-07-032-0/+372
* Fixed target scale of HQ3x and HQ4x chains (nw) ImJezze2016-06-182-2/+2
* Fix crash when using pillarbox shaders, nw therealmogminer@gmail.com2016-05-274-4/+4
* Fix debug crash with bgfx screen chains therealmogminer@gmail.com2016-05-261-1/+1
* Equalized options of HLSL and BGFX HLSL chain ImJezze2016-05-051-12/+13
* More bgfx settings refinement, nw therealmogminer@gmail.com2016-04-291-10/+10
* Fix up bgfx NTSC shader, nw therealmogminer@gmail.com2016-04-291-12/+23
* bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] therealmogminer@gmail.com2016-04-2531-20/+849
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-5/+10
* Simplified min, max, default and step value handling for chain configuration ImJezze2016-04-225-59/+55
* Checkpoint 1, nw therealmogminer@gmail.com2016-04-2121-21/+910
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-0/+3
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-30/+39
* bgfx: Added SuperEagle shader. [Ryan Holtz] therealmogminer@gmail.com2016-04-191-0/+44
* -Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim... therealmogminer@gmail.com2016-04-183-0/+180
* Minor fixups to pillarboxing shaders therealmogminer@gmail.com2016-04-174-48/+48
* Add pillarboxing shaders and layout for bgfx, nw therealmogminer@gmail.com2016-04-164-0/+412
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-0/+15
* Reinstate scale param for bgfx texture, nw therealmogminer@gmail.com2016-03-301-6/+15
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-292-24/+9
* Get NTSC working in both bgfx and d3d, nw therealmogminer@gmail.com2016-03-293-21/+37
* Final bgfx fixups for release therealmogminer@gmail.com2016-03-283-35/+35
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-24/+24
* Minor bgfx fixups, nw therealmogminer@gmail.com2016-03-261-3/+163
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-253-26/+28
* Update text (nw) Miodrag Milanovic2016-03-241-1/+1