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* Added support fro the MultiPak slot switch as a dip switch. (#3188) tim lindner2018-02-151-3/+56
| | | | | | | | | | * Added support fro the MultiPak slot switch as a dip switch. * Removed a logerror and fixed the read handler * Address @cuavas comments * Address style
* model2.cpp: Attempt to relax poly_manager params, crashes less often now (nw) angelosa2018-02-141-2/+2
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* dec8 : Cleanup bankswitch initializes, driver_init_members, duplicates (#3203) cam9002018-02-143-172/+112
| | | | | | | | | | * dec8 : Cleanup bankswitch initializes, driver_init_members, duplicates Some accurate CPU Type from PCBs, Add notes Convert m_buffered_spriteram16 to unique_ptr * dec8.cpp : Remove defined memory map for If a new dec8.cpp game with a different mapped main CPU ROM is found
* model2.cpp: fixed texture rom loading for Virtua Fighter 2, model rom ↵ angelosa2018-02-141-44/+67
| | | | loading for Rail Chase 2 + other minor rearrangement fixes (nw)
* (nw) screw you macros and the horse you rode in on Vas Crabb2018-02-14821-4514/+7595
| | | | | | There's no voodoo involved in derived machine configurations and fragments any more. The macros were just obfuscating things at this point.
* ay31015: Make SI and SO line callbacks as well (nw) AJR2018-02-133-10/+10
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* ay31015: Replace "status changed" notifier with line callbacks (nw) AJR2018-02-134-35/+80
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* darkseal : Dark Seal / Gate of Doom has 64x64 pf1 and full 0x2000 are… (#3198) cam9002018-02-131-6/+5
| | | | | | * darkseal : Dark Seal / Gate of Doom has 64x64 pf1 and full 0x2000 area of pf1 ram is used, fix this * darkseal : Minor duplicate cleanup
* Merge pull request #3196 from shattered/_481de3f R. Belmont2018-02-132-4/+28
|\ | | | | i8275: fix thinko in previous commit; make Preset Counters command useful
| * i8275: fix thinko in previous commit; make Preset Counters command useful. Sergey Svishchev2018-02-122-4/+28
| | | | | | | | Fixes visuals in tim100, hp64k.
* | i960.cpp: support for burst mode stalling save and restore [Angelo Salese] ↵ Angelo Salese2018-02-133-9/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (#3199) * i960.cpp: experimental FIFO burst mechanism. Known status (difference from before): daytona: runs at better speed, crashes/hangs at expert course; dynabb / dynabb97: enters in-game, needs bat swing input; dynamcop: playable; fvipers: playable if you coin it up fast enough, crashes in attract otherwise; indy500: playable; lastbrnx: runs a bit further, needs a few extra geometry opcodes; motoraid: playable; vcop2: playable; vf2: playable; overrev/sgt24h/zerogun: 3d regressions (?); * model2.cpp: dynamite baseball bat swing inputs (nw) * cleanups and commentary (nw)
* | Merge pull request #3200 from shattered/_52dde1d R. Belmont2018-02-134-2/+263
|\ \ | | | | | | agat7: add serial/parallel interface card, hardcoded into Agat-Author configuration for now.
| * | agat7: add serial/parallel interface card, hardcoded into Agat-Author ↵ Sergey Svishchev2018-02-134-2/+263
| | | | | | | | | | | | configuration for now.
* | | New working machine added hap2018-02-132-0/+106
| | | | | | | | | | | | | | | ----------- Robocop 3 (Tiger handheld) [hap, Sean Riddle]
* | | less public (nw) smf-2018-02-132-20/+24
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* | xavix updates (#3194) David Haywood2018-02-132-213/+496
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * xavix updates new machines marked as NOT WORKING Play TV Boxing [Sean Riddle, Peter Wilhelmsen] Play TV Card Night [Sean Riddle, Peter Wilhelmsen] e-kara Starter [Sean Riddle, Peter Wilhelmsen] located test mode code for Monster Truck, noted and implemented use of multiplication chip and correct ranges for various sprite attribute regions as well as any attributes which need to retain their value for the checks to pass hopefully will have something onscreen soon :-) * there is some kind of video ram dma here (nw) * (nw) * this gets us through the monster truck test mode checks (nw) * better palette handling (nw) * show something in monster truck (nw) * new machines marked as NOT WORKING Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen] (note, bad dump for now, but looks like it uses SuperXavix instructions, but to a lesser degree than tennis) Also started adding some sprites and documenting monster truck inputs * identify tilebase and pal/ntsc flag (nw)
* | move some cpu internal memmaps from public to protected (nw) hap2018-02-134-12/+18
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* | sm510: cleanup memmap declarations (nw) hap2018-02-138-21/+35
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* | tms1000: cleanup memmap declarations (nw) hap2018-02-1312-35/+36
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* | equites.cpp: fixed c/p error. (nw) Ivan Vangelista2018-02-131-1/+1
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* | namcos12.cpp: added nvram with printer defaulted to off to technodr and ↵ Ivan Vangelista2018-02-131-1/+4
| | | | | | | | marked it as MACHINE_NODEVICE_PRINTER (nw)
* | Fixes (nw) Olivier Galibert2018-02-137-32/+75
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* | olyboss: floppy wip (nw) cracyc2018-02-122-4/+37
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* | mario: Workaround for MT #6870 AJR2018-02-121-4/+11
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* | new working machine - PE+ 4th of July Slots briantro2018-02-122-0/+16
| | | | | | | | | | | | New Working Machine --------------------------------------------------------------- Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
* | olyboss: floppy wip (nw) cracyc2018-02-121-3/+29
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* | Fixes (nw) Scott Stone2018-02-124-6/+12
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* | Popeye: Fixed background alignment in TPP2 sets. Converted machine config, ↵ smf-2018-02-123-165/+151
|/ | | | address maps, palette init, background write handler & background drawing to virtual methods. Only include protection device on hardware that has it. [smf]
* Fixes (nw) Olivier Galibert2018-02-122-5/+5
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* Fixes (nw) Olivier Galibert2018-02-121-8/+16
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* New working machine added hap2018-02-122-0/+102
| | | | | ----------- Strider (Tiger handheld) [hap, Sean Riddle]
* Fixes (nw) Olivier Galibert2018-02-122-2/+4
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* Fixes (nw) Olivier Galibert2018-02-121-1/+2
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* Fixes (nw) Olivier Galibert2018-02-124-4/+8
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* iteagle_fpga fix (nw) Olivier Galibert2018-02-121-1/+1
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* gt64xxx fix (nw) Olivier Galibert2018-02-121-0/+1
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* isa fixes (nw) Olivier Galibert2018-02-122-4/+4
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* namco c139 fix, wonder how that ever worked (nw) Olivier Galibert2018-02-121-5/+5
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* neogeo, aerofgt fixes (you can't have multiple handlers with different ↵ Olivier Galibert2018-02-122-3/+6
| | | | unitmasks on the same line anymore, sorry) (nw)
* A handful of fixes (nw) Olivier Galibert2018-02-1226-43/+31
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* reorder some memmap class declarations (nw) hap2018-02-129-46/+46
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* intellec4: more protected, make declaration and definition order match, fix ↵ Vas Crabb2018-02-131-188/+192
| | | | clock for slots (nw)
* model2.cpp: fix Dead or Alive protection reads (nw) angelosa2018-02-122-2/+2
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* model2.cpp: fix bufferram size, improve geo_parse() (nw) angelosa2018-02-122-33/+34
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* emumem: Fix extra-large device map (nw) Olivier Galibert2018-02-121-6/+9
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* midxunit.cpp: add crosshairs to revx - MT06866. (nw) Ivan Vangelista2018-02-121-6/+6
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* rabbit.cpp: corrected ROM labels for the recently added rabbitjt set ↵ Ivan Vangelista2018-02-121-5/+5
| | | | [ShouTime, The Dumping Union]
* fcrash.cpp: let wofabl have sprites. Suffers from heavy glitching, so left ↵ Ivan Vangelista2018-02-122-21/+25
| | | | as not working (nw)
* API change: Memory maps are now methods of the owner class [O. Galibert] Olivier Galibert2018-02-123800-10161/+18331
| | | | | Also, a lot more freedom happened, that's going to be more visible soon.
* vt100: Device type note (nw) AJR2018-02-121-1/+1
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