| Commit message (Collapse) | Author | Age | Files | Lines |
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* Added support fro the MultiPak slot switch as a dip switch.
* Removed a logerror and fixed the read handler
* Address @cuavas comments
* Address style
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* dec8 : Cleanup bankswitch initializes, driver_init_members, duplicates
Some accurate CPU Type from PCBs, Add notes
Convert m_buffered_spriteram16 to unique_ptr
* dec8.cpp : Remove defined memory map for If a new dec8.cpp game with a different mapped main CPU ROM is found
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loading for Rail Chase 2 + other minor rearrangement fixes (nw)
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There's no voodoo involved in derived machine configurations and
fragments any more. The macros were just obfuscating things at this
point.
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* darkseal : Dark Seal / Gate of Doom has 64x64 pf1 and full 0x2000 area of pf1 ram is used, fix this
* darkseal : Minor duplicate cleanup
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i8275: fix thinko in previous commit; make Preset Counters command useful
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Fixes visuals in tim100, hp64k.
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(#3199)
* i960.cpp: experimental FIFO burst mechanism.
Known status (difference from before):
daytona: runs at better speed, crashes/hangs at expert course;
dynabb / dynabb97: enters in-game, needs bat swing input;
dynamcop: playable;
fvipers: playable if you coin it up fast enough, crashes in attract otherwise;
indy500: playable;
lastbrnx: runs a bit further, needs a few extra geometry opcodes;
motoraid: playable;
vcop2: playable;
vf2: playable;
overrev/sgt24h/zerogun: 3d regressions (?);
* model2.cpp: dynamite baseball bat swing inputs (nw)
* cleanups and commentary (nw)
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agat7: add serial/parallel interface card, hardcoded into Agat-Author configuration for now.
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configuration for now.
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Robocop 3 (Tiger handheld) [hap, Sean Riddle]
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* xavix updates
new machines marked as NOT WORKING
Play TV Boxing [Sean Riddle, Peter Wilhelmsen]
Play TV Card Night [Sean Riddle, Peter Wilhelmsen]
e-kara Starter [Sean Riddle, Peter Wilhelmsen]
located test mode code for Monster Truck, noted and implemented use of multiplication chip and correct ranges for various sprite attribute regions as well as any attributes which need to retain their value for the checks to pass
hopefully will have something onscreen soon :-)
* there is some kind of video ram dma here (nw)
* (nw)
* this gets us through the monster truck test mode checks (nw)
* better palette handling (nw)
* show something in monster truck (nw)
* new machines marked as NOT WORKING
Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
(note, bad dump for now, but looks like it uses SuperXavix instructions, but to a lesser degree than tennis)
Also started adding some sprites and documenting monster truck inputs
* identify tilebase and pal/ntsc flag (nw)
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marked it as MACHINE_NODEVICE_PRINTER (nw)
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New Working Machine
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Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
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address maps, palette init, background write handler & background drawing to virtual methods. Only include protection device on hardware that has it. [smf]
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-----------
Strider (Tiger handheld) [hap, Sean Riddle]
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unitmasks on the same line anymore, sorry) (nw)
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clock for slots (nw)
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[ShouTime, The Dumping Union]
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as not working (nw)
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Also, a lot more freedom happened, that's going to be more visible
soon.
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