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* Remove libuv library (nw) Miodrag Milanovic2016-10-07335-88426/+0
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* Added ASIO networking library (nw) Miodrag Milanovic2016-10-07995-0/+311736
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* apple2gs,xml: Fixed image sizes for recently added entries (nw) Scott Stone2016-10-071-10/+10
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* apple2gs.xml: Minor fix - NW briantro2016-10-061-1/+1
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* apple2gs.xml: Start of cleaning up images - NW briantro2016-10-061-21/+23
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* apple2.xml: Fix bad cut-n-paste briantro2016-10-061-1/+13
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* more apple2.xml images briantro2016-10-061-17/+17
| | | | | | | Replaced several images in favor of clean cracks New image: Gamemaker [TRex]
* Merge branch 'master' of https://github.com/mamedev/mame briantro2016-10-061-9/+29
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| * octopus: add on-board serial comms controller mahlemiut2016-10-071-9/+29
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* | Merge branch 'master' of https://github.com/mamedev/mame briantro2016-10-0610-39/+83
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| * Intel documentation is conflicting, which prompted osdev to claim that 128k ↵ smf-2016-10-065-12/+12
| | | | | | | | dma was impossible. Masking the lowest bit of the page instead of the upper bit of the address makes more sense and it does also fix the issue with SB16 diagnose.exe playing silence. [smf]
| * m_audio_ended_normally is set within the stream_update(), so update the ↵ smf-2016-10-061-0/+1
| | | | | | | | stream before returning it. (nw)
| * update stream before setting the new gain. (nw) smf-2016-10-061-0/+1
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| * Added mahjong panel to mjsenpu. angelosa2016-10-062-17/+46
| | | | | | | | This kind of arrangement is standard, imho it could be shorthanded or device-ized, pending further investigation.
| * added "headphones" to atapi cd-rom drives [smf] smf-2016-10-061-0/+13
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| * Applied IBM AT 16-bit DMA wrap round fix to other implementations. (nw) smf-2016-10-064-20/+20
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| * Drop the upper bit of the address when shifting left, as described ↵ smf-2016-10-061-2/+2
| | | | | | | | http://wiki.osdev.org/ISA_DMA#16_bit_issues. This fixes 16 bit audio in sb16 diagnose.exe [smf-]
* | Merge branch 'master' of https://github.com/mamedev/mame briantro2016-10-0561-1395/+2373
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| * reinstate lines removed in error (nw) smf-2016-10-052-1/+12
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| * cninja.cpp: flag cninjabl2 as supporting save, too (nw) Ivan Vangelista2016-10-051-1/+1
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| * Merge pull request #1483 from mamehaze/031016 Ivan Vangelista2016-10-053-0/+506
| |\ | | | | | | new NOT WORKING Mahjong Senpu [system11. David Haywood]
| | * delete old comment (nw) David Haywood2016-10-051-3/+0
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| | * the test mode on this game is busted even on the PCB (nw) David Haywood2016-10-051-0/+29
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| | * found oki bank (nw) David Haywood2016-10-051-12/+12
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| | * checked a box too early (nw) David Haywood2016-10-051-0/+7
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| | * various improvements. David Haywood2016-10-051-83/+160
| | | | | | | | | | | | | | | | | | if anybody wants to help with the inputs, would be appreciated. test mode seems quite broken, I'm wondering if it's CPU core bugs.
| | * figured out 2 of the dipswitches. David Haywood2016-10-051-7/+7
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| | * (nw) David Haywood2016-10-051-8/+44
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| | * some work on the inputs / sound (nw) David Haywood2016-10-051-6/+145
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| | * a 16-bit 556 split access palette (8+8) on a 32-bit bus... ok... David Haywood2016-10-051-4/+45
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| | * new NOT WORKING David Haywood2016-10-053-0/+180
| | | | | | | | | | | | | | | | | | Mahjong Senpu [system11. David Haywood] displays the game image, upside down, no palette for now, no inputs for now, no sound for now, going to continue work on it.
| * | Merge pull request #1484 from ajrhacker/cninjabl2_sprites Ivan Vangelista2016-10-052-1/+9
| |\ \ | | | | | | | | cninjabl2: Add sprites
| | * | cninjabl2: Change title; promote to WORKING with known problems AJR2016-10-051-1/+1
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| | * | cninjabl2: Add sprites AJR2016-10-052-0/+8
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| * | istrebiteli: cleanup, notes, hw-like collision trigger (nw) MetalliC2016-10-051-31/+39
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| * | more debug consistency. (nw) smf-2016-10-059-176/+76
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| * | cninja.cpp: some work on cninjabl2. It now shows the tilemap layers and ↵ Ivan Vangelista2016-10-053-1/+24
| | | | | | | | | | | | plays SFX. Still missing sprites, some tilemaps have wrong offsets and misses oki banking. Also not really convinced the PCB had all the sound chips (nw)
| * | fidel*: small update, added separare layout for playmatic (nw) hap2016-10-056-343/+723
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| * | Various input related bug-fixes to Wild Pilot: [Angelo Salese] angelosa2016-10-053-23/+67
| | | | | | | | | | | | | | | | | | * Lightgun is actually an ad-stick; * Added player 2 inputs; * Fixed bogus start button starting a play even without a coin inserted;
| * | cischeat.cpp: irq notes, bumped framerate to 60 Hz to all minus ↵ angelosa2016-10-052-7/+12
| | | | | | | | | | | | captflag/scudhamm (nw)
| * | Merge pull request #1460 from mamedev/machine_flags Vas Crabb2016-10-056-33/+44
| |\ \ | | | | | | | | Proposal for new system flags for 0.179 dev-cycle:
| | * \ Merging machine_flags and master angelosa2016-09-28148-175/+853
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| | * | | Examples of flags: angelosa2016-09-263-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | cadash -> MACHINE_NODEVICE_LAN pclubj -> MACHINE_NODEVICE_CAMERA | MACHINE_NODEVICE_PRINTER magzun -> MACHINE_NODEVICE_MICROPHONE
| | * | | Proposal for new system flags for 0.179 dev-cycle: angelosa2016-09-263-19/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * MACHINE_NODEVICE_MICROPHONE For unemulated microphone; * MACHINE_NODEVICE_CAMERA For unemulated camera; * MACHINE_NODEVICE_PRINTER For unemulated printer * MACHINE_NODEVICE_LAN For unemulated linking multi-cabinet capabilities; * MACHINE_NODEVICE_WAN For unemulated networking capabilities; Restructured MACHINE_FLAGS into FATAL / WARNING / BTANB main categories, in order to make them easier to expose. List of ToDo: * MACHINE_IS_SKELETON / MACHINE_IS_SKELETON_MECHANICAL needs to be sorted or nuked, your call; * Verify outputted text for the new flags. * Define if BTANB type flags should have yellow warning or not. * Add examples (will do in next commit).
| * | | | Merge pull request #1469 from npwoods/new_strconv_overloads Vas Crabb2016-10-0522-103/+269
| |\ \ \ \ | | | | | | | | | | | | Adding new string conversion overloads
| | * | | | Bulk renaming of Windows string conversion functions Nathan Woods2016-10-0322-117/+131
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | utf8_from_[a|w|t]string ==> osd::text::from_[a|w|t]string [a|w|t]string_from_utf8 ==> osd::text::to_[a|w|t]string
| | * | | | Collapsing string_source class hierarchy Nathan Woods2016-10-031-34/+17
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| | * | | | Eliminated virtual function use in strconv.cpp Nathan Woods2016-10-031-17/+14
| | | | | | | | | | | | | | | | | | | | | | | | Take note that in practice, this does not actually change the compiled code because the optimizer should be smart enough to remove the need for vtable lookups as a part of optimization (this is definitely true for MinGW). If you really prefer, I can collapse the class hierarchy into a single templated class that just has overloaded constructors - this also doesn't actually change the compiled code, but I can make the change if you wish.
| | * | | | Fixing const-ness on prototypes Nathan Woods2016-10-031-2/+2
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| | * | | | Refactored to eliminate duplicate logic, sidestepped concerns about writing ↵ Nathan Woods2016-10-021-34/+78
| | | | | | | | | | | | | | | | | | | | | | | | NUL into NUL terminator byte in std::[w]string