Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | just some whitespace cleanup, no functional change | 2015-06-21 | 2 | -816/+797 | ||
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* | Analog drums and filtering for Kid Niki et al. [Andrew Gardner, | 2015-06-21 | 14 | -99/+809 | ||
| | | | | | | | | Couriersud] In addition: - Generalized the device family concept. - Truthtable device can now define their own device family model. | |||||
* | Fixed reset for proxy devices. In addition, documented how to achieve a | 2015-06-21 | 8 | -26/+48 | ||
| | | | reliable voltage stop criteria in gmres solver. (nw) | |||||
* | Fix a clash (for_each) with c++ standard libraries. (nw) | 2015-06-21 | 2 | -3/+2 | ||
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* | vooddefs.h - Small correction in genTexture. | 2015-06-21 | 3 | -55/+97 | ||
| | | | | | voodoo.c - Separate direct fb write to help performance. vrc4373.c - Clean up dma routine. | |||||
* | small cleanup | 2015-06-21 | 1 | -57/+42 | ||
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* | for separate drivers use simple naming logic (nw) | 2015-06-21 | 1 | -2/+6 | ||
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* | arm7 also use drc code (nw) | 2015-06-21 | 1 | -1/+1 | ||
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* | vastar.c: added save state support (nw) | 2015-06-21 | 3 | -71/+63 | ||
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* | few more fixes (nw) | 2015-06-21 | 1 | -4/+7 | ||
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* | Fix and optimization (nw) | 2015-06-21 | 1 | -1/+4 | ||
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* | Made FM cores compile only in group, that way it always work (nw) | 2015-06-21 | 3 | -81/+33 | ||
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* | xt_hdc: improved Write Sector Buffer command | 2015-06-21 | 2 | -41/+12 | ||
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* | Missing bits needed for Emscripten compile (nw) | 2015-06-20 | 1 | -0/+9 | ||
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* | fixed order of libs making apricot build fine (nw) | 2015-06-20 | 1 | -1/+1 | ||
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* | suna8: fix samples played from second rom in sparkman. Remove spurious ↵ | 2015-06-20 | 3 | -25/+25 | ||
| | | | | samples played on reset by most games. | |||||
* | some metadata fixes (nw) | 2015-06-20 | 2 | -1/+4 | ||
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* | gaplus.c: added save state support (nw) | 2015-06-20 | 4 | -86/+86 | ||
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* | Fix more driver building, going deeper in checks (nw) | 2015-06-20 | 5 | -12/+9 | ||
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* | Fix compiling just specific fm cores (nw) | 2015-06-20 | 3 | -9/+62 | ||
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* | rename these sets: | 2015-06-20 | 2 | -11/+11 | ||
| | | | | | vigilano -> vigilanto vigilanbl -> vigilantbl | |||||
* | Made possible creation of custom builds with given list of drivers included. | 2015-06-20 | 5 | -50/+109 | ||
| | | | | | | Note that game list is parsed so if macros are used they will not be found. example: make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c | |||||
* | analyze all files for deps instead just main | 2015-06-20 | 1 | -1/+1 | ||
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* | generating proper output (nw) | 2015-06-20 | 1 | -7/+180 | ||
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* | allow comma separated list of input files (nw) | 2015-06-20 | 1 | -1/+2 | ||
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* | title correction | 2015-06-20 | 2 | -12/+12 | ||
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* | nw | 2015-06-20 | 1 | -1/+1 | ||
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* | extract components used (nw) | 2015-06-20 | 1 | -1/+31 | ||
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* | update metadata in lua files (nw) | 2015-06-20 | 5 | -619/+619 | ||
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* | Start work on creating tiny builds per driver file included (nw) | 2015-06-20 | 1 | -0/+80 | ||
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* | amstrad: add support for the Dobbertin HD20 hard disk. | 2015-06-20 | 5 | -0/+184 | ||
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* | hdc: add preliminary ST11M type controller, improve PIO support a bit | 2015-06-20 | 2 | -40/+142 | ||
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* | update license for Multiface II | 2015-06-20 | 2 | -2/+2 | ||
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* | keep SSE2 like it was | 2015-06-19 | 1 | -2/+1 | ||
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* | How to get rid of an I64FMT. Shall I make a function for this (and decimal ↵ | 2015-06-19 | 1 | -2/+2 | ||
| | | | | version) to rid MAME of I64FMT? I'll discuss the reasons on list. (nw) | |||||
* | Don't use 64 bit print for things that make so sense as 64 bit. (nw) | 2015-06-19 | 5 | -7/+7 | ||
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* | unneeded (nw) | 2015-06-19 | 1 | -5/+0 | ||
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* | This lets sdlMAME/sdlMESS compile on Fedora GCC 5.1.1 with LTO enabled with ↵ | 2015-06-19 | 1 | -1/+3 | ||
| | | | | | | | | | | | | | | | | line: make -jX SSE2=1 LTO=1 (pick X wisely as Xx4 link threads will run to speed up lto) Super Mario 64 runs at 88% on old I7-920 in a VM (from 55%). Windows Mingw-64 5.1.1 LTO is not possible for now :( Why do we need to say 'SSE2=1' since MAME now requires a CPU with that for a minimum? (nw) | |||||
* | Move solver code into own folder. (nw) | 2015-06-19 | 20 | -33/+34 | ||
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* | Completely integrated the GMRES solver into netlist solver templates and | 2015-06-19 | 6 | -1003/+519 | ||
| | | | | | | | recoded it from scratch. GMRES now runs at 122% (kidniki), that's a real improement from 60% before. AT the same time, the code should be easier to read and closer to the GMRES algorithm. Ultimately, kidniki will not use this solver but instead use some frontiers to keep it playable. But going forward, for larger matrices this solver is an opton. [Couriersud] | |||||
* | Some more moves to the netlist namespace. (nw) | 2015-06-19 | 36 | -818/+852 | ||
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* | suna8: Fix player 2 color in sparkman | 2015-06-18 | 1 | -1/+1 | ||
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* | new New Cherry '96 Special Edition clones | 2015-06-18 | 2 | -33/+146 | ||
| | | | | | | | New Clones Added -------------------------------------------------- New Cherry '96 Special Edition (v3.61, C1 PCB) [Bad A Billy, Smitdogg, The Dumping Union] New Cherry '96 Special Edition (v3.53, D PCB) [Bad A Billy, Smitdogg, The Dumping Union] New Cherry '96 Special Edition (v3.40, D PCB) [Bad A Billy, Smitdogg, The Dumping Union] | |||||
* | New clones added | 2015-06-18 | 2 | -38/+146 | ||
| | | | | | ---------------- Tahjong Yakitori (ver. 2-1) [AeroCityMajor, The Dumping Union] | |||||
* | chihiro.c: brute missing keys for Sega Network Taisen Mahjong MJ 2 and MJ 3 ↵ | 2015-06-18 | 1 | -10/+10 | ||
| | | | | [f205v, MetalliC] | |||||
* | Merge pull request #213 from felipesanches/uzebox | 2015-06-18 | 3 | -23/+34 | ||
|\ | | | | | uzebox: adding sound emulation [Felipe Sanches] | |||||
| * | uzebox: using speaker_sound device instead of DAC device for emulating the ↵ | 2015-06-17 | 1 | -7/+7 | ||
| | | | | | | | | uzebox audio | |||||
| * | uzebox: adding sound emulation (It works but with terrible performance. ↵ | 2015-06-16 | 3 | -19/+30 | ||
| | | | | | | | | | | | | Uzebox's DrMario song is recognizable even though the sound is choppy, full of noise). When running with -wavwrite the resulting file plays nicely on a music player. The sound is much better, but still contains a high frequency noisy sort of hiss. | |||||
* | | cv1k games docs (nw) | 2015-06-18 | 1 | -0/+2 | ||
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* | | worked around the compilation problem on OSX until we decide | 2015-06-18 | 1 | -0/+1 | ||
| | | | | | | | | | | what to do about corealloc.h redefinitions. thanks to judge for pointing out the less impact fix. nw. |