| Commit message (Collapse) | Author | Age | Files | Lines |
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Up-to-date with revision 24c8d575e588d557d28f4011becb753421346860. Resolves issues building with Visual Studio.
Enabled PortAudio when building with Visual Studio and clang-cl.
docs: Removed note about duplicate GUID symbols in PortAudio when built with MSVC.
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0e9b386a1053261340bc8bb32335484ef77b258b [R. Belmont, PortAudio team]
* Tested and works on Windows, macOS, and Linux.
* Fixes compatibility with macOS Ventura and bugfixes WASAPI and WDM-KS on Windows.
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This effectively reverts b380514764cf857469bae61c11143a19f79a74c5 and
c24473ddff715ecec2e258a6eb38960cf8c8e98e, restoring the state at
598cd5227223c3b04ca31f0dbc1981256d9ea3ff.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
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This reverts commit c24473ddff715ecec2e258a6eb38960cf8c8e98e, reversing
changes made to 009cba4fb8102102168ef32870892438327f3705.
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- conditionally uninitialised variables in PortAudio;
- floats passed to attotime;
- unsigned->signed enums (this one is technically still wrong)
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msvc 2015 (nw)
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