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Diffstat (limited to 'trunk/src/mame/drivers/silkroad.c')
-rw-r--r--trunk/src/mame/drivers/silkroad.c389
1 files changed, 389 insertions, 0 deletions
diff --git a/trunk/src/mame/drivers/silkroad.c b/trunk/src/mame/drivers/silkroad.c
new file mode 100644
index 00000000000..9264f74005f
--- /dev/null
+++ b/trunk/src/mame/drivers/silkroad.c
@@ -0,0 +1,389 @@
+/* The Legend of Silk Road - Unico 1999 */
+
+/* Preliminary Driver by David Haywood */
+/* Inputs, DIPs by Stephh & R. Belmont */
+/* and preliminary sound hookup by R. Belmont + fixes by Pierpaolo Prazzoli */
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "sound/2151intf.h"
+#include "sound/okim6295.h"
+#include "includes/silkroad.h"
+
+/*
+
+68020 interrupts
+lev 1 : 0x64 : 0000 01d6 - just rte
+lev 2 : 0x68 : 0000 01d6 - just rte
+lev 3 : 0x6c : 0000 01d6 - just rte
+lev 4 : 0x70 : 0000 012c - vblank
+lev 5 : 0x74 : 0000 01d6 - just rte
+lev 6 : 0x78 : 0000 01d6 - just rte
+lev 7 : 0x7c : 0000 01d6 - just rte
+
+*/
+
+/*
+
+The Legend of Silk Road
+Unico, 1999
+
+PCB No.: SR2001A
+CPU : MC68EC020FG16 (68020, 100 pin PQFP)
+SND : YM2151, YM3012, OKI M6295 (x2) (Note: No sound CPU)
+OSC : 32.000MHz, 3.579545MHz
+RAM : 62256 (x8), 6116 (x2), KM681000BLG-7L (x4, SOP32, Surface-mounted)
+Other : 2x Actel A40MX04 (84 pin PLCC, same video chips as Multi Champ...ESD16.c)
+ 15x PALs
+
+DIPs : 8 position (x2)
+
+Typed from sheet supplied with PCB (* = Default)
+
+DIP SWA
+ 1 2 3 4 5 6 7 8
+--------------------------------------------------------------------------------------
+Lives 1 OFF
+ 2* ON
+
+Special OFF OFF
+Effect ON* ON
+
+Position 3-5 Not used OFF OFF OFF
+
+Difficulty 1 OFF OFF ON
+ 2 ON OFF ON
+ 3 OFF ON ON
+ 4* ON ON ON
+ 5 OFF OFF OFF
+ 6 ON OFF OFF
+ 7 OFF ON OFF
+ 8 ON ON OFF
+--------------------------------------------------------------------------------------
+
+
+DIP SWB
+ 1 2 3 4 5 6 7 8
+--------------------------------------------------------------------------------------
+Position 1 Not Used OFF
+
+Freeplay No* OFF
+ Yes ON
+
+Position 3 Not Used OFF
+
+Demo Sound No OFF
+ Yes* ON
+
+Chute Type Single* OFF
+ Multi ON
+
+Coin/Credit 1 Coin 1 Credit* OFF OFF OFF
+ 1 Coin 2 Credit ON OFF OFF
+ 1 Coin 3 Credit OFF ON OFF
+ 1 Coin 4 Credit ON ON OFF
+ 2 Coin 1 Credit OFF OFF ON
+ 3 Coin 1 Credit ON OFF ON
+ 4 Coin 1 Credit OFF ON ON
+ 5 Coin 1 Credit ON ON ON
+--------------------------------------------------------------------------------------
+
+ROMs:
+ROM00.BIN 32 pin 4M Mask, read as 27C4001 OKI Samples
+ROM01.BIN MX27C2000 Sound Program
+
+ROM02.BIN 42 pin 8M Mask, read as uPD27C8000 \
+ROM03.BIN 42 pin 8M Mask, read as uPD27C8000 / Main Program
+
+ROM04.BIN MX29F1610, SOP44 Surface Mounted Mask ROM \
+ROM05.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM06.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM07.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM08.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM09.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM10.BIN MX29F1610, SOP44 Surface Mounted Mask ROM | GFX
+ROM11.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM12.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM13.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM14.BIN MX29F1610, SOP44 Surface Mounted Mask ROM |
+ROM15.BIN MX29F1610, SOP44 Surface Mounted Mask ROM /
+
+*/
+
+/* Stephh's notes :
+
+ - Bit 7 of "system inputs" seems to freeze the inputs (and skip parts of code)
+ when it is active :
+ * at start, all inputs are read
+ * when pressed for the 1st time, the inputs are NOT read and some code is skipped
+ * when pressed for the 2nd time, the inputs are read and NO code is skipped
+ Here are the routines where this bit is involved :
+ * "initialization" at 0x000320
+ * test at 0x00014e
+ - Bit 7 of "misc inputs" freezes the game (code at 0x001570). VBLANK ?
+
+ - 0xc00025 is read and written (code at 0x001724) but its effect is unknown
+ - 0xc00031 is read and written (code at 0x001a58) but its effect is unknown
+
+*/
+
+static WRITE32_HANDLER( paletteram32_xRRRRRGGGGGBBBBB_dword_w )
+{
+ COMBINE_DATA(&space->machine().generic.paletteram.u32[offset]);
+ palette_set_color_rgb(space->machine(),offset,pal5bit(space->machine().generic.paletteram.u32[offset] >> (10+16)),pal5bit(space->machine().generic.paletteram.u32[offset] >> (5+16)),pal5bit(space->machine().generic.paletteram.u32[offset] >> (0+16)));
+}
+
+static WRITE32_DEVICE_HANDLER(silk_6295_bank_w)
+{
+ if (ACCESSING_BITS_24_31)
+ {
+ int bank = (data & 0x3000000) >> 24;
+ if(bank < 3)
+ device->machine().device<okim6295_device>("oki1")->set_bank_base(0x40000 * (bank));
+ }
+}
+
+static WRITE32_HANDLER(silk_coin_counter_w)
+{
+ if (ACCESSING_BITS_16_23)
+ {
+ coin_counter_w(space->machine(), 0, data & 0x10000);
+ coin_counter_w(space->machine(), 1, data & 0x80000);
+ }
+}
+
+static ADDRESS_MAP_START( cpu_map, AS_PROGRAM, 32 )
+ AM_RANGE(0x000000, 0x1fffff) AM_ROM
+ AM_RANGE(0x40c000, 0x40cfff) AM_RAM AM_BASE_MEMBER(silkroad_state,m_sprram) // sprites
+ AM_RANGE(0x600000, 0x603fff) AM_RAM_WRITE(paletteram32_xRRRRRGGGGGBBBBB_dword_w) AM_BASE_GENERIC(paletteram) // palette
+ AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(silkroad_fgram_w) AM_BASE_MEMBER(silkroad_state,m_vidram) // lower Layer
+ AM_RANGE(0x804000, 0x807fff) AM_RAM_WRITE(silkroad_fgram2_w) AM_BASE_MEMBER(silkroad_state,m_vidram2) // mid layer
+ AM_RANGE(0x808000, 0x80bfff) AM_RAM_WRITE(silkroad_fgram3_w) AM_BASE_MEMBER(silkroad_state,m_vidram3) // higher layer
+ AM_RANGE(0xc00000, 0xc00003) AM_READ_PORT("INPUTS")
+ AM_RANGE(0xc00004, 0xc00007) AM_READ_PORT("DSW")
+ AM_RANGE(0xc00024, 0xc00027) AM_DEVREADWRITE8_MODERN("oki1", okim6295_device, read, write, 0x00ff0000)
+ AM_RANGE(0xc00028, 0xc0002f) AM_DEVREADWRITE8("ymsnd", ym2151_r, ym2151_w, 0x00ff0000)
+ AM_RANGE(0xc00030, 0xc00033) AM_DEVREADWRITE8_MODERN("oki2", okim6295_device, read, write, 0x00ff0000)
+ AM_RANGE(0xc00034, 0xc00037) AM_DEVWRITE("oki1", silk_6295_bank_w)
+ AM_RANGE(0xc00038, 0xc0003b) AM_WRITE(silk_coin_counter_w)
+ AM_RANGE(0xc0010c, 0xc00123) AM_WRITEONLY AM_BASE_MEMBER(silkroad_state,m_regs)
+ AM_RANGE(0xfe0000, 0xffffff) AM_RAM
+ADDRESS_MAP_END
+
+
+static INPUT_PORTS_START( silkroad )
+ PORT_START("INPUTS")
+ PORT_BIT( 0x00000001, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x00000002, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x00000004, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x00000008, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x00000010, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_SERVICE_NO_TOGGLE( 0x00000020, IP_ACTIVE_LOW )
+ PORT_BIT( 0x00000040, IP_ACTIVE_LOW, IPT_SERVICE2 ) /* Not mentioned in the "test mode" */
+ PORT_BIT( 0x00000080, IP_ACTIVE_LOW, IPT_SPECIAL ) /* See notes - Stephh*/
+ PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // this input makes the 020 lock up...- RB
+ PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x00001000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+
+ PORT_START("DSW")
+ PORT_DIPNAME( 0x00010000, 0x00000000, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x00010000, "1" )
+ PORT_DIPSETTING( 0x00000000, "2" )
+ PORT_DIPNAME( 0x00020000, 0x00000000, "Special Effect" )
+ PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00040000, 0x00040000, "Unused DIP A-2" )
+ PORT_DIPSETTING( 0x00040000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00080000, 0x00080000, "Unused DIP A-3" )
+ PORT_DIPSETTING( 0x00080000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00100000, 0x00100000, "Unused DIP A-4" )
+ PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x00e00000, 0x00000000, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x00600000, DEF_STR( Easiest ) ) // "1"
+ PORT_DIPSETTING( 0x00400000, DEF_STR( Easier ) ) // "2"
+ PORT_DIPSETTING( 0x00200000, DEF_STR( Easy ) ) // "3"
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Normal ) ) // "4"
+ PORT_DIPSETTING( 0x00e00000, DEF_STR( Medium ) ) // "5"
+ PORT_DIPSETTING( 0x00c00000, DEF_STR( Hard ) ) // "6"
+ PORT_DIPSETTING( 0x00a00000, DEF_STR( Harder ) ) // "7"
+ PORT_DIPSETTING( 0x00800000, DEF_STR( Hardest ) ) // "8"
+ PORT_DIPNAME( 0x01000000, 0x01000000, "Unused DIP B-0" )
+ PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04000000, 0x04000000, "Unused DIP B-2" )
+ PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08000000, 0x00000000, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10000000, 0x10000000, "Chute Type" ) // "Coin Box"
+ PORT_DIPSETTING( 0x10000000, DEF_STR( Single ) ) // "1"
+ PORT_DIPSETTING( 0x00000000, "Multi" ) // "2"
+ PORT_DIPNAME( 0xe0000000, 0xe0000000, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR(5C_1C))
+ PORT_DIPSETTING( 0x20000000, DEF_STR(4C_1C))
+ PORT_DIPSETTING( 0x40000000, DEF_STR(3C_1C))
+ PORT_DIPSETTING( 0x60000000, DEF_STR(2C_1C))
+ PORT_DIPSETTING( 0xe0000000, DEF_STR(1C_1C))
+ PORT_DIPSETTING( 0xc0000000, DEF_STR(1C_2C))
+ PORT_DIPSETTING( 0xa0000000, DEF_STR(1C_3C))
+ PORT_DIPSETTING( 0x80000000, DEF_STR(1C_4C))
+
+// PORT_START("MISC") /* Misc inputs */
+// PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* VBLANK ? */
+// PORT_BIT( 0xff7f, IP_ACTIVE_LOW, IPT_UNUSED ) /* unknown / unused */
+INPUT_PORTS_END
+
+
+/* BACKGROUNDS */
+static const gfx_layout tiles16x16x6_layout =
+{
+ 16,16,
+ RGN_FRAC(1,3),
+ 6,
+ { 0x0000000*8+8,0x0000000*8+0, 0x0800000*8+8, 0x0800000*8+0, 0x1000000*8+8,0x1000000*8+0 },
+ { 0, 1, 2, 3, 4, 5, 6, 7, 16, 17, 18, 19, 20, 21, 22, 23 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
+ 16*32
+};
+
+static GFXDECODE_START( silkroad )
+ GFXDECODE_ENTRY( "gfx1", 0, tiles16x16x6_layout, 0x0000, 256 )
+GFXDECODE_END
+
+static MACHINE_CONFIG_START( silkroad, silkroad_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68EC020, 16000000)
+ MCFG_CPU_PROGRAM_MAP(cpu_map)
+ MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MCFG_SCREEN_SIZE(64*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(6*8+2, 64*8-1-(10*8)-2, 2*8, 32*8-1-(2*8))
+ MCFG_SCREEN_UPDATE(silkroad)
+
+ MCFG_GFXDECODE(silkroad)
+ MCFG_PALETTE_LENGTH(0x2000)
+
+ MCFG_VIDEO_START(silkroad)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_SOUND_ADD("ymsnd", YM2151, 3579545)
+ MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
+
+ MCFG_OKIM6295_ADD("oki1", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.45)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.45)
+
+ MCFG_OKIM6295_ADD("oki2", 2112000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.45)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.45)
+MACHINE_CONFIG_END
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+static DRIVER_INIT( silkroad )
+{
+
+ /* why? rom04.bin looks like a bad dump, but it seems not since it was
+ verified as correct... problem with the original which the gfx
+ hardware didn't care about? */
+
+ UINT8 *src = machine.region("gfx1")->base()+0x1000000;
+ int len = 0x0200000;
+ UINT8 *buffer;
+
+ int tileoffset = 0x1300*64; // verify
+
+ src += tileoffset; len -=tileoffset;
+
+ buffer = auto_alloc_array(machine, UINT8, len);
+ {
+ int i;
+ for (i = 0;i < len; i++)
+ buffer[i] = src[i-1];
+ memcpy(src,buffer,len);
+ auto_free(machine, buffer);
+ }
+}
+
+ROM_START( silkroad )
+ ROM_REGION( 0x200000, "maincpu", 0 )
+ ROM_LOAD32_WORD_SWAP( "rom02.bin", 0x000000, 0x100000, CRC(4e5200fc) SHA1(4d4cab03a6ec4ad825001e1e92193940646141e5) )
+ ROM_LOAD32_WORD_SWAP( "rom03.bin", 0x000002, 0x100000, CRC(73ccc78c) SHA1(2ac17aa8d7dac8636d29a4e4228a556334b51f1a) )
+
+ ROM_REGION( 0x1800000, "gfx1", ROMREGION_INVERT )
+ /* Sprites */
+ ROM_LOAD( "rom12.bin", 0x0000000, 0x0200000, CRC(96393d04) SHA1(f512bb8603510d39e649f4ec1c5e2d0e4bf3a2cc) ) // 0
+ ROM_LOAD( "rom08.bin", 0x0800000, 0x0200000, CRC(23f1d462) SHA1(6ca8052b16ccc1fe59716e03f66bd33af5145b37) ) // 0
+ ROM_LOAD( "rom04.bin", 0x1000000, 0x0200000, BAD_DUMP CRC(2cf6ed30) SHA1(e96585cd109debc45960090d73b15db87e91ce0f) ) // 0, check DRIVER_INIT, definitely needs re-checking
+
+ ROM_LOAD( "rom13.bin", 0x0200000, 0x0200000, CRC(4ca1698e) SHA1(4fffc2f2a5fb434c42463ce904fd811866c53f81) ) // 1
+ ROM_LOAD( "rom09.bin", 0x0a00000, 0x0200000, CRC(ef0b5bf4) SHA1(acd3bc5070de84608c5da0d091094382853cb048) ) // 1
+ ROM_LOAD( "rom05.bin", 0x1200000, 0x0200000, CRC(512d6e25) SHA1(fc0a56663d77bbdfbd4242e14a55563073634582) ) // 1
+ ROM_LOAD( "rom14.bin", 0x0400000, 0x0200000, CRC(d00b19c4) SHA1(d5b955dca5d0d251166a7f35a0bbbda6a91ecbd0) ) // 2
+ ROM_LOAD( "rom10.bin", 0x0c00000, 0x0200000, CRC(7d324280) SHA1(cdf6d9342292f693cc5ec1b72816f2788963fcec) ) // 2
+ ROM_LOAD( "rom06.bin", 0x1400000, 0x0200000, CRC(3ac26060) SHA1(98ad8efbbf8020daf7469db3e0fda02af6c4c767) ) // 2
+ /* Backgrounds */
+ ROM_LOAD( "rom07.bin", 0x0600000, 0x0200000, CRC(9fc6ff9d) SHA1(51c3ca9709a01e0ad6bc76c0d674ed03f9822598) ) // 3
+ ROM_LOAD( "rom11.bin", 0x0e00000, 0x0200000, CRC(11abaf1c) SHA1(19e86f3ebfec518a96c0520f36cfc1b525e7e55c) ) // 3
+ ROM_LOAD( "rom15.bin", 0x1600000, 0x0200000, CRC(26a3b168) SHA1(a4b7955cc4d4fbec7c975a9456f2219ef33f1166) ) // 3
+
+ ROM_REGION( 0x080000, "user1", 0 )
+ ROM_LOAD( "rom00.bin", 0x000000, 0x080000, CRC(b10ba7ab) SHA1(a6a3ae71b803af9c31d7e97dc86cfcc123ee9a40) )
+
+ /* $00000-$20000 stays the same in all sound banks, */
+ /* the second half of the bank is what gets switched */
+ ROM_REGION( 0xc0000, "oki1", 0 ) /* Samples */
+ ROM_COPY( "user1", 0x000000, 0x000000, 0x020000)
+ ROM_COPY( "user1", 0x020000, 0x020000, 0x020000)
+ ROM_COPY( "user1", 0x000000, 0x040000, 0x020000)
+ ROM_COPY( "user1", 0x040000, 0x060000, 0x020000)
+ ROM_COPY( "user1", 0x000000, 0x080000, 0x020000)
+ ROM_COPY( "user1", 0x060000, 0x0a0000, 0x020000)
+
+ ROM_REGION( 0x080000, "oki2", 0 )
+ ROM_LOAD( "rom01.bin", 0x000000, 0x040000, CRC(db8cb455) SHA1(6723b4018208d554bd1bf1e0640b72d2f4f47302) )
+ROM_END
+
+
+GAME( 1999, silkroad, 0, silkroad, silkroad, silkroad, ROT0, "Unico", "The Legend of Silkroad", 0 )