summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/windows/winopts.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/osd/windows/winopts.h')
-rw-r--r--src/osd/windows/winopts.h232
1 files changed, 232 insertions, 0 deletions
diff --git a/src/osd/windows/winopts.h b/src/osd/windows/winopts.h
new file mode 100644
index 00000000000..44936f2d192
--- /dev/null
+++ b/src/osd/windows/winopts.h
@@ -0,0 +1,232 @@
+// license:BSD-3-Clause
+// copyright-holders:Aaron Giles
+//============================================================
+//
+// winopts.h - Win32 options
+//
+//============================================================
+#ifndef MAME_OSD_WINDOWS_WINOPTS_H
+#define MAME_OSD_WINDOWS_WINOPTS_H
+
+#pragma once
+
+#include "modules/lib/osdobj_common.h"
+
+
+//============================================================
+// Option identifiers
+//============================================================
+
+// performance options
+#define WINOPTION_PRIORITY "priority"
+#define WINOPTION_PROFILE "profile"
+
+// video options
+#define WINOPTION_ATTACH_WINDOW "attach_window"
+
+// core post-processing options
+#define WINOPTION_HLSLPATH "hlslpath"
+#define WINOPTION_HLSL_ENABLE "hlsl_enable"
+#define WINOPTION_HLSL_OVERSAMPLING "hlsl_oversampling"
+#define WINOPTION_HLSL_WRITE "hlsl_write"
+#define WINOPTION_HLSL_SNAP_WIDTH "hlsl_snap_width"
+#define WINOPTION_HLSL_SNAP_HEIGHT "hlsl_snap_height"
+#define WINOPTION_SHADOW_MASK_TILE_MODE "shadow_mask_tile_mode"
+#define WINOPTION_SHADOW_MASK_ALPHA "shadow_mask_alpha"
+#define WINOPTION_SHADOW_MASK_TEXTURE "shadow_mask_texture"
+#define WINOPTION_SHADOW_MASK_COUNT_X "shadow_mask_x_count"
+#define WINOPTION_SHADOW_MASK_COUNT_Y "shadow_mask_y_count"
+#define WINOPTION_SHADOW_MASK_USIZE "shadow_mask_usize"
+#define WINOPTION_SHADOW_MASK_VSIZE "shadow_mask_vsize"
+#define WINOPTION_SHADOW_MASK_UOFFSET "shadow_mask_uoffset"
+#define WINOPTION_SHADOW_MASK_VOFFSET "shadow_mask_voffset"
+#define WINOPTION_REFLECTION "reflection"
+#define WINOPTION_DISTORTION "distortion"
+#define WINOPTION_CUBIC_DISTORTION "cubic_distortion"
+#define WINOPTION_DISTORT_CORNER "distort_corner"
+#define WINOPTION_ROUND_CORNER "round_corner"
+#define WINOPTION_SMOOTH_BORDER "smooth_border"
+#define WINOPTION_VIGNETTING "vignetting"
+#define WINOPTION_SCANLINE_AMOUNT "scanline_alpha"
+#define WINOPTION_SCANLINE_SCALE "scanline_size"
+#define WINOPTION_SCANLINE_HEIGHT "scanline_height"
+#define WINOPTION_SCANLINE_VARIATION "scanline_variation"
+#define WINOPTION_SCANLINE_BRIGHT_SCALE "scanline_bright_scale"
+#define WINOPTION_SCANLINE_BRIGHT_OFFSET "scanline_bright_offset"
+#define WINOPTION_SCANLINE_JITTER "scanline_jitter"
+#define WINOPTION_HUM_BAR_ALPHA "hum_bar_alpha"
+#define WINOPTION_DEFOCUS "defocus"
+#define WINOPTION_CONVERGE_X "converge_x"
+#define WINOPTION_CONVERGE_Y "converge_y"
+#define WINOPTION_RADIAL_CONVERGE_X "radial_converge_x"
+#define WINOPTION_RADIAL_CONVERGE_Y "radial_converge_y"
+#define WINOPTION_RED_RATIO "red_ratio"
+#define WINOPTION_GRN_RATIO "grn_ratio"
+#define WINOPTION_BLU_RATIO "blu_ratio"
+#define WINOPTION_OFFSET "offset"
+#define WINOPTION_SCALE "scale"
+#define WINOPTION_POWER "power"
+#define WINOPTION_FLOOR "floor"
+#define WINOPTION_PHOSPHOR "phosphor_life"
+#define WINOPTION_SATURATION "saturation"
+#define WINOPTION_CHROMA_MODE "chroma_mode"
+#define WINOPTION_CHROMA_CONVERSION_GAIN "chroma_conversion_gain"
+#define WINOPTION_CHROMA_A "chroma_a"
+#define WINOPTION_CHROMA_B "chroma_b"
+#define WINOPTION_CHROMA_C "chroma_c"
+#define WINOPTION_CHROMA_Y_GAIN "chroma_y_gain"
+#define WINOPTION_YIQ_ENABLE "yiq_enable"
+#define WINOPTION_YIQ_JITTER "yiq_jitter"
+#define WINOPTION_YIQ_CCVALUE "yiq_cc"
+#define WINOPTION_YIQ_AVALUE "yiq_a"
+#define WINOPTION_YIQ_BVALUE "yiq_b"
+#define WINOPTION_YIQ_OVALUE "yiq_o"
+#define WINOPTION_YIQ_PVALUE "yiq_p"
+#define WINOPTION_YIQ_NVALUE "yiq_n"
+#define WINOPTION_YIQ_YVALUE "yiq_y"
+#define WINOPTION_YIQ_IVALUE "yiq_i"
+#define WINOPTION_YIQ_QVALUE "yiq_q"
+#define WINOPTION_YIQ_SCAN_TIME "yiq_scan_time"
+#define WINOPTION_YIQ_PHASE_COUNT "yiq_phase_count"
+#define WINOPTION_VECTOR_BEAM_SMOOTH "vector_beam_smooth"
+#define WINOPTION_VECTOR_LENGTH_SCALE "vector_length_scale"
+#define WINOPTION_VECTOR_LENGTH_RATIO "vector_length_ratio"
+#define WINOPTION_BLOOM_BLEND_MODE "bloom_blend_mode"
+#define WINOPTION_BLOOM_SCALE "bloom_scale"
+#define WINOPTION_BLOOM_OVERDRIVE "bloom_overdrive"
+#define WINOPTION_BLOOM_LEVEL0_WEIGHT "bloom_lvl0_weight"
+#define WINOPTION_BLOOM_LEVEL1_WEIGHT "bloom_lvl1_weight"
+#define WINOPTION_BLOOM_LEVEL2_WEIGHT "bloom_lvl2_weight"
+#define WINOPTION_BLOOM_LEVEL3_WEIGHT "bloom_lvl3_weight"
+#define WINOPTION_BLOOM_LEVEL4_WEIGHT "bloom_lvl4_weight"
+#define WINOPTION_BLOOM_LEVEL5_WEIGHT "bloom_lvl5_weight"
+#define WINOPTION_BLOOM_LEVEL6_WEIGHT "bloom_lvl6_weight"
+#define WINOPTION_BLOOM_LEVEL7_WEIGHT "bloom_lvl7_weight"
+#define WINOPTION_BLOOM_LEVEL8_WEIGHT "bloom_lvl8_weight"
+#define WINOPTION_LUT_TEXTURE "lut_texture"
+#define WINOPTION_LUT_ENABLE "lut_enable"
+#define WINOPTION_UI_LUT_TEXTURE "ui_lut_texture"
+#define WINOPTION_UI_LUT_ENABLE "ui_lut_enable"
+
+// full screen options
+#define WINOPTION_TRIPLEBUFFER "triplebuffer"
+#define WINOPTION_FULLSCREENBRIGHTNESS "full_screen_brightness"
+#define WINOPTION_FULLSCREENCONTRAST "full_screen_contrast"
+#define WINOPTION_FULLSCREENGAMMA "full_screen_gamma"
+
+// input options
+#define WINOPTION_DUAL_LIGHTGUN "dual_lightgun"
+
+
+//============================================================
+// TYPE DEFINITIONS
+//============================================================
+
+class windows_options : public osd_options
+{
+public:
+ // construction/destruction
+ windows_options();
+
+ // performance options
+ int priority() const { return int_value(WINOPTION_PRIORITY); }
+ int profile() const { return int_value(WINOPTION_PROFILE); }
+
+ // video options
+ const char *attach_window() const { return value(WINOPTION_ATTACH_WINDOW); }
+
+ // core post-processing options
+ const char *screen_post_fx_dir() const { return value(WINOPTION_HLSLPATH); }
+ bool d3d_hlsl_enable() const { return bool_value(WINOPTION_HLSL_ENABLE); }
+ bool d3d_hlsl_oversampling() const { return bool_value(WINOPTION_HLSL_OVERSAMPLING); }
+ const char *d3d_hlsl_write() const { return value(WINOPTION_HLSL_WRITE); }
+ int d3d_snap_width() const { return int_value(WINOPTION_HLSL_SNAP_WIDTH); }
+ int d3d_snap_height() const { return int_value(WINOPTION_HLSL_SNAP_HEIGHT); }
+ int screen_shadow_mask_tile_mode() const { return int_value(WINOPTION_SHADOW_MASK_TILE_MODE); }
+ float screen_shadow_mask_alpha() const { return float_value(WINOPTION_SHADOW_MASK_ALPHA); }
+ const char *screen_shadow_mask_texture() const { return value(WINOPTION_SHADOW_MASK_TEXTURE); }
+ int screen_shadow_mask_count_x() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_X); }
+ int screen_shadow_mask_count_y() const { return int_value(WINOPTION_SHADOW_MASK_COUNT_Y); }
+ float screen_shadow_mask_u_size() const { return float_value(WINOPTION_SHADOW_MASK_USIZE); }
+ float screen_shadow_mask_v_size() const { return float_value(WINOPTION_SHADOW_MASK_VSIZE); }
+ float screen_shadow_mask_u_offset() const { return float_value(WINOPTION_SHADOW_MASK_UOFFSET); }
+ float screen_shadow_mask_v_offset() const { return float_value(WINOPTION_SHADOW_MASK_VOFFSET); }
+ float screen_scanline_amount() const { return float_value(WINOPTION_SCANLINE_AMOUNT); }
+ float screen_scanline_scale() const { return float_value(WINOPTION_SCANLINE_SCALE); }
+ float screen_scanline_height() const { return float_value(WINOPTION_SCANLINE_HEIGHT); }
+ float screen_scanline_variation() const { return float_value(WINOPTION_SCANLINE_VARIATION); }
+ float screen_scanline_bright_scale() const { return float_value(WINOPTION_SCANLINE_BRIGHT_SCALE); }
+ float screen_scanline_bright_offset() const { return float_value(WINOPTION_SCANLINE_BRIGHT_OFFSET); }
+ float screen_scanline_jitter() const { return float_value(WINOPTION_SCANLINE_JITTER); }
+ float screen_hum_bar_alpha() const { return float_value(WINOPTION_HUM_BAR_ALPHA); }
+ float screen_reflection() const { return float_value(WINOPTION_REFLECTION); }
+ float screen_distortion() const { return float_value(WINOPTION_DISTORTION); }
+ float screen_cubic_distortion() const { return float_value(WINOPTION_CUBIC_DISTORTION); }
+ float screen_distort_corner() const { return float_value(WINOPTION_DISTORT_CORNER); }
+ float screen_round_corner() const { return float_value(WINOPTION_ROUND_CORNER); }
+ float screen_smooth_border() const { return float_value(WINOPTION_SMOOTH_BORDER); }
+ float screen_vignetting() const { return float_value(WINOPTION_VIGNETTING); }
+ const char *screen_defocus() const { return value(WINOPTION_DEFOCUS); }
+ const char *screen_converge_x() const { return value(WINOPTION_CONVERGE_X); }
+ const char *screen_converge_y() const { return value(WINOPTION_CONVERGE_Y); }
+ const char *screen_radial_converge_x() const { return value(WINOPTION_RADIAL_CONVERGE_X); }
+ const char *screen_radial_converge_y() const { return value(WINOPTION_RADIAL_CONVERGE_Y); }
+ const char *screen_red_ratio() const { return value(WINOPTION_RED_RATIO); }
+ const char *screen_grn_ratio() const { return value(WINOPTION_GRN_RATIO); }
+ const char *screen_blu_ratio() const { return value(WINOPTION_BLU_RATIO); }
+ bool screen_yiq_enable() const { return bool_value(WINOPTION_YIQ_ENABLE); }
+ float screen_yiq_jitter() const { return float_value(WINOPTION_YIQ_JITTER); }
+ float screen_yiq_cc() const { return float_value(WINOPTION_YIQ_CCVALUE); }
+ float screen_yiq_a() const { return float_value(WINOPTION_YIQ_AVALUE); }
+ float screen_yiq_b() const { return float_value(WINOPTION_YIQ_BVALUE); }
+ float screen_yiq_o() const { return float_value(WINOPTION_YIQ_OVALUE); }
+ float screen_yiq_p() const { return float_value(WINOPTION_YIQ_PVALUE); }
+ float screen_yiq_n() const { return float_value(WINOPTION_YIQ_NVALUE); }
+ float screen_yiq_y() const { return float_value(WINOPTION_YIQ_YVALUE); }
+ float screen_yiq_i() const { return float_value(WINOPTION_YIQ_IVALUE); }
+ float screen_yiq_q() const { return float_value(WINOPTION_YIQ_QVALUE); }
+ float screen_yiq_scan_time() const { return float_value(WINOPTION_YIQ_SCAN_TIME); }
+ int screen_yiq_phase_count() const { return int_value(WINOPTION_YIQ_PHASE_COUNT); }
+ float screen_vector_beam_smooth() const { return float_value(WINOPTION_VECTOR_BEAM_SMOOTH); }
+ float screen_vector_length_scale() const { return float_value(WINOPTION_VECTOR_LENGTH_SCALE); }
+ float screen_vector_length_ratio() const { return float_value(WINOPTION_VECTOR_LENGTH_RATIO); }
+ int screen_bloom_blend_mode() const { return int_value(WINOPTION_BLOOM_BLEND_MODE); }
+ float screen_bloom_scale() const { return float_value(WINOPTION_BLOOM_SCALE); }
+ const char *screen_bloom_overdrive() const { return value(WINOPTION_BLOOM_OVERDRIVE); }
+ float screen_bloom_lvl0_weight() const { return float_value(WINOPTION_BLOOM_LEVEL0_WEIGHT); }
+ float screen_bloom_lvl1_weight() const { return float_value(WINOPTION_BLOOM_LEVEL1_WEIGHT); }
+ float screen_bloom_lvl2_weight() const { return float_value(WINOPTION_BLOOM_LEVEL2_WEIGHT); }
+ float screen_bloom_lvl3_weight() const { return float_value(WINOPTION_BLOOM_LEVEL3_WEIGHT); }
+ float screen_bloom_lvl4_weight() const { return float_value(WINOPTION_BLOOM_LEVEL4_WEIGHT); }
+ float screen_bloom_lvl5_weight() const { return float_value(WINOPTION_BLOOM_LEVEL5_WEIGHT); }
+ float screen_bloom_lvl6_weight() const { return float_value(WINOPTION_BLOOM_LEVEL6_WEIGHT); }
+ float screen_bloom_lvl7_weight() const { return float_value(WINOPTION_BLOOM_LEVEL7_WEIGHT); }
+ float screen_bloom_lvl8_weight() const { return float_value(WINOPTION_BLOOM_LEVEL8_WEIGHT); }
+ const char *screen_offset() const { return value(WINOPTION_OFFSET); }
+ const char *screen_scale() const { return value(WINOPTION_SCALE); }
+ const char *screen_power() const { return value(WINOPTION_POWER); }
+ const char *screen_floor() const { return value(WINOPTION_FLOOR); }
+ const char *screen_phosphor() const { return value(WINOPTION_PHOSPHOR); }
+ float screen_saturation() const { return float_value(WINOPTION_SATURATION); }
+ int screen_chroma_mode() const { return int_value(WINOPTION_CHROMA_MODE); }
+ const char *screen_chroma_a() const { return value(WINOPTION_CHROMA_A); }
+ const char *screen_chroma_b() const { return value(WINOPTION_CHROMA_B); }
+ const char *screen_chroma_c() const { return value(WINOPTION_CHROMA_C); }
+ const char *screen_chroma_conversion_gain() const { return value(WINOPTION_CHROMA_CONVERSION_GAIN); }
+ const char *screen_chroma_y_gain() const { return value(WINOPTION_CHROMA_Y_GAIN); }
+ const char *screen_lut_texture() const { return value(WINOPTION_LUT_TEXTURE); }
+ bool screen_lut_enable() const { return bool_value(WINOPTION_LUT_ENABLE); }
+ const char *ui_lut_texture() const { return value(WINOPTION_UI_LUT_TEXTURE); }
+ bool ui_lut_enable() const { return bool_value(WINOPTION_UI_LUT_ENABLE); }
+
+ // full screen options
+ bool triple_buffer() const { return bool_value(WINOPTION_TRIPLEBUFFER); }
+ float full_screen_brightness() const { return float_value(WINOPTION_FULLSCREENBRIGHTNESS); }
+ float full_screen_contrast() const { return float_value(WINOPTION_FULLSCREENCONTRAST); }
+ float full_screen_gamma() const { return float_value(WINOPTION_FULLSCREENGAMMA); }
+
+ // input options
+ bool dual_lightgun() const { return bool_value(WINOPTION_DUAL_LIGHTGUN); }
+};
+
+#endif // MAME_OSD_WINDOWS_WINOPTS_H