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Diffstat (limited to 'src/mess/drivers/hh_hmcs40.c')
-rw-r--r--src/mess/drivers/hh_hmcs40.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mess/drivers/hh_hmcs40.c b/src/mess/drivers/hh_hmcs40.c
index 182324e86ec..765c453ce13 100644
--- a/src/mess/drivers/hh_hmcs40.c
+++ b/src/mess/drivers/hh_hmcs40.c
@@ -1718,7 +1718,7 @@ MACHINE_CONFIG_END
* PCB label Kaken Corp. PT-460
* Hitachi QFP HD38820A88 MCU(main), HD38820A89(audio)
* cyan/red VFD display
-
+
This is a memory game, the difference is instead of pictures, the player
needs to match sound effects. It has an extra MCU for sound. The case is
shaped like a glossy black pyramid. Star Trek fans will recognize it as
@@ -1758,13 +1758,13 @@ WRITE16_MEMBER(pairmtch_state::grid_w)
{
// D7: sound reset (to audiocpu reset line)
m_audiocpu->set_input_line(INPUT_LINE_RESET, (data & 0x80) ? ASSERT_LINE : CLEAR_LINE);
-
+
// D9: sound start (to audiocpu INT0)
m_audiocpu->set_input_line(0, (data & 0x200) ? ASSERT_LINE : CLEAR_LINE);
-
+
// D10,D15: input mux
m_inp_mux = (data >> 10 & 1) | (data >> 14 & 2);
-
+
// D0-D5: vfd matrix grid
m_grid = data & 0x3f;
display_matrix(12, 6, m_plate, m_grid);
@@ -1795,7 +1795,7 @@ WRITE16_MEMBER(pairmtch_state::speaker_w)
{
// D0: speaker out
m_speaker->level_w(data & 1);
-
+
// D1: sound ack (to maincpu INT0)
m_maincpu->set_input_line(0, (data & 2) ? ASSERT_LINE : CLEAR_LINE);
}