diff options
Diffstat (limited to 'src/mess/drivers/hh_hmcs40.c')
| -rw-r--r-- | src/mess/drivers/hh_hmcs40.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mess/drivers/hh_hmcs40.c b/src/mess/drivers/hh_hmcs40.c index 182324e86ec..765c453ce13 100644 --- a/src/mess/drivers/hh_hmcs40.c +++ b/src/mess/drivers/hh_hmcs40.c @@ -1718,7 +1718,7 @@ MACHINE_CONFIG_END * PCB label Kaken Corp. PT-460 * Hitachi QFP HD38820A88 MCU(main), HD38820A89(audio) * cyan/red VFD display - + This is a memory game, the difference is instead of pictures, the player needs to match sound effects. It has an extra MCU for sound. The case is shaped like a glossy black pyramid. Star Trek fans will recognize it as @@ -1758,13 +1758,13 @@ WRITE16_MEMBER(pairmtch_state::grid_w) { // D7: sound reset (to audiocpu reset line) m_audiocpu->set_input_line(INPUT_LINE_RESET, (data & 0x80) ? ASSERT_LINE : CLEAR_LINE); - + // D9: sound start (to audiocpu INT0) m_audiocpu->set_input_line(0, (data & 0x200) ? ASSERT_LINE : CLEAR_LINE); - + // D10,D15: input mux m_inp_mux = (data >> 10 & 1) | (data >> 14 & 2); - + // D0-D5: vfd matrix grid m_grid = data & 0x3f; display_matrix(12, 6, m_plate, m_grid); @@ -1795,7 +1795,7 @@ WRITE16_MEMBER(pairmtch_state::speaker_w) { // D0: speaker out m_speaker->level_w(data & 1); - + // D1: sound ack (to maincpu INT0) m_maincpu->set_input_line(0, (data & 2) ? ASSERT_LINE : CLEAR_LINE); } |
