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Diffstat (limited to 'src/mame/namco/skykid.cpp')
-rw-r--r--src/mame/namco/skykid.cpp916
1 files changed, 916 insertions, 0 deletions
diff --git a/src/mame/namco/skykid.cpp b/src/mame/namco/skykid.cpp
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+++ b/src/mame/namco/skykid.cpp
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+// license:BSD-3-Clause
+// copyright-holders:Manuel Abadia
+/***************************************************************************
+
+Dragon Buster (c) 1984 Namco
+Sky Kid (c) 1985 Namco
+
+Driver by Manuel Abadia <emumanu+mame@gmail.com>
+
+Notes:
+-----
+- Sky Kid sets:
+ There are 2 basic versions, one with CUS63 and ROM prefix "SK2" and
+ the other which uses CUS60 and has the ROM prefix "SK1"
+
+***************************************************************************/
+
+#include "emu.h"
+
+#include "cpu/m6800/m6801.h"
+#include "cpu/m6809/m6809.h"
+#include "machine/watchdog.h"
+#include "sound/namco.h"
+
+#include "emupal.h"
+#include "screen.h"
+#include "speaker.h"
+#include "tilemap.h"
+
+
+namespace {
+
+class skykid_state : public driver_device
+{
+public:
+ skykid_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag)
+ , m_videoram(*this, "videoram")
+ , m_textram(*this, "textram")
+ , m_spriteram(*this, "spriteram")
+ , m_rombank(*this, "rombank")
+ , m_maincpu(*this, "maincpu")
+ , m_mcu(*this, "mcu")
+ , m_cus30(*this, "namco")
+ , m_gfxdecode(*this, "gfxdecode")
+ , m_palette(*this, "palette")
+ , m_dsw(*this, { "DSWA", "DSWB" })
+ , m_pl(*this, "P%u", 1U)
+ , m_button2(*this, "BUTTON2")
+ , m_system(*this, "SYSTEM")
+ , m_leds(*this, "led%u", 0U)
+ { }
+
+ void skykid(machine_config &config);
+
+ void init_skykid();
+
+protected:
+ virtual void machine_start() override ATTR_COLD;
+ virtual void video_start() override ATTR_COLD;
+
+private:
+ required_shared_ptr<uint8_t> m_videoram;
+ required_shared_ptr<uint8_t> m_textram;
+ required_shared_ptr<uint8_t> m_spriteram;
+ required_memory_bank m_rombank;
+
+ required_device<cpu_device> m_maincpu;
+ required_device<hd63701v0_cpu_device> m_mcu;
+ required_device<namco_cus30_device> m_cus30;
+ required_device<gfxdecode_device> m_gfxdecode;
+ required_device<palette_device> m_palette;
+
+ required_ioport_array<2> m_dsw;
+ required_ioport_array<2> m_pl;
+ required_ioport m_button2;
+ required_ioport m_system;
+
+ output_finder<2> m_leds;
+
+ tilemap_t *m_bg_tilemap = nullptr;
+ tilemap_t *m_tx_tilemap = nullptr;
+ uint8_t m_priority = 0;
+ uint16_t m_scroll_x = 0;
+ uint16_t m_scroll_y = 0;
+ uint8_t m_main_irq_mask = 0;
+ uint8_t m_mcu_irq_mask = 0;
+ uint8_t m_inputport_selected = 0;
+
+ void inputport_select_w(uint8_t data);
+ uint8_t inputport_r();
+ void led_w(uint8_t data);
+ void subreset_w(offs_t offset, uint8_t data);
+ void bankswitch_w(offs_t offset, uint8_t data);
+ void irq_1_ctrl_w(offs_t offset, uint8_t data);
+ void irq_2_ctrl_w(offs_t offset, uint8_t data);
+ void videoram_w(offs_t offset, uint8_t data);
+ void textram_w(offs_t offset, uint8_t data);
+ void scroll_x_w(offs_t offset, uint8_t data);
+ void scroll_y_w(offs_t offset, uint8_t data);
+ void flipscreen_priority_w(offs_t offset, uint8_t data);
+ TILEMAP_MAPPER_MEMBER(tx_tilemap_scan);
+ TILE_GET_INFO_MEMBER(tx_get_tile_info);
+ TILE_GET_INFO_MEMBER(bg_get_tile_info);
+ void palette(palette_device &palette) const;
+ uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ void vblank_irq(int state);
+ void draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect);
+ void mcu_map(address_map &map) ATTR_COLD;
+ void main_map(address_map &map) ATTR_COLD;
+};
+
+
+
+/***************************************************************************
+
+ Convert the color PROMs.
+
+ The palette PROMs are connected to the RGB output this way:
+
+ bit 3 -- 220 ohm resistor -- RED/GREEN/BLUE
+ -- 470 ohm resistor -- RED/GREEN/BLUE
+ -- 1 kohm resistor -- RED/GREEN/BLUE
+ bit 0 -- 2.2kohm resistor -- RED/GREEN/BLUE
+
+***************************************************************************/
+
+void skykid_state::palette(palette_device &palette) const
+{
+ const uint8_t *color_prom = memregion("proms")->base();
+
+ // create a lookup table for the palette
+ for (int i = 0; i < 0x100; i++)
+ {
+ int const r = pal4bit(color_prom[i + 0x000]);
+ int const g = pal4bit(color_prom[i + 0x100]);
+ int const b = pal4bit(color_prom[i + 0x200]);
+
+ palette.set_indirect_color(i, rgb_t(r, g, b));
+ }
+
+ // color_prom now points to the beginning of the lookup table
+ color_prom += 0x300;
+
+ // text palette
+ for (int i = 0; i < 0x100; i++)
+ palette.set_pen_indirect(i, i);
+
+ // tiles/sprites
+ for (int i = 0x100; i < 0x500; i++)
+ {
+ uint8_t const ctabentry = color_prom[i - 0x100];
+ palette.set_pen_indirect(i, ctabentry);
+ }
+}
+
+
+
+/***************************************************************************
+
+ Callbacks for the TileMap code
+
+***************************************************************************/
+
+// convert from 32x32 to 36x28
+TILEMAP_MAPPER_MEMBER(skykid_state::tx_tilemap_scan)
+{
+ row += 2;
+ col -= 2;
+ if (col & 0x20)
+ return row + ((col & 0x1f) << 5);
+ else
+ return col + (row << 5);
+}
+
+TILE_GET_INFO_MEMBER(skykid_state::tx_get_tile_info)
+{
+ int code = m_textram[tile_index];
+ int attr = m_textram[tile_index + 0x400];
+ tileinfo.category = code >> 4 & 0xf;
+
+ /* the hardware has two character sets, one normal and one flipped. When
+ screen is flipped, character flip is done by selecting the 2nd character set.
+ We reproduce this here, but since the tilemap system automatically flips
+ characters when screen is flipped, we have to flip them back. */
+ tileinfo.set(0,
+ code | (flip_screen() ? 0x100 : 0),
+ attr & 0x3f,
+ flip_screen() ? (TILE_FLIPY | TILE_FLIPX) : 0);
+}
+
+
+TILE_GET_INFO_MEMBER(skykid_state::bg_get_tile_info)
+{
+ int code = m_videoram[tile_index];
+ int attr = m_videoram[tile_index + 0x800];
+
+ tileinfo.set(1,
+ code + ((attr & 0x01) << 8),
+ ((attr & 0x7e) >> 1) | ((attr & 0x01) << 6),
+ 0);
+}
+
+
+
+/***************************************************************************
+
+ Start the video hardware emulation.
+
+***************************************************************************/
+
+void skykid_state::video_start()
+{
+ m_tx_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(skykid_state::tx_get_tile_info)), tilemap_mapper_delegate(*this, FUNC(skykid_state::tx_tilemap_scan)), 8,8, 36,28);
+ m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(skykid_state::bg_get_tile_info)), TILEMAP_SCAN_ROWS, 8,8, 64,32);
+
+ m_tx_tilemap->set_transparent_pen(0);
+
+ save_item(NAME(m_priority));
+ save_item(NAME(m_scroll_x));
+ save_item(NAME(m_scroll_y));
+}
+
+
+
+/***************************************************************************
+
+ Memory handlers
+
+***************************************************************************/
+
+void skykid_state::videoram_w(offs_t offset, uint8_t data)
+{
+ m_videoram[offset] = data;
+ m_bg_tilemap->mark_tile_dirty(offset & 0x7ff);
+}
+
+void skykid_state::textram_w(offs_t offset, uint8_t data)
+{
+ m_textram[offset] = data;
+ m_tx_tilemap->mark_tile_dirty(offset & 0x3ff);
+}
+
+void skykid_state::scroll_x_w(offs_t offset, uint8_t data)
+{
+ m_scroll_x = offset;
+}
+
+void skykid_state::scroll_y_w(offs_t offset, uint8_t data)
+{
+ m_scroll_y = offset;
+}
+
+void skykid_state::flipscreen_priority_w(offs_t offset, uint8_t data)
+{
+ m_priority = data;
+ flip_screen_set(offset & 1);
+}
+
+
+
+/***************************************************************************
+
+ Display Refresh
+
+***************************************************************************/
+
+// the sprite generator IC is the same as Mappy
+void skykid_state::draw_sprites(bitmap_ind16 &bitmap,const rectangle &cliprect)
+{
+ uint8_t *spriteram = m_spriteram + 0x780;
+ uint8_t *spriteram_2 = spriteram + 0x0800;
+ uint8_t *spriteram_3 = spriteram_2 + 0x0800;
+
+ for (int offs = 0; offs < 0x80; offs += 2)
+ {
+ static const int gfx_offs[2][2] =
+ {
+ { 0, 1 },
+ { 2, 3 }
+ };
+ int sprite = spriteram[offs] + ((spriteram_3[offs] & 0x80) << 1);
+ int color = (spriteram[offs + 1] & 0x3f);
+ int sx = (spriteram_2[offs + 1]) + 0x100 * (spriteram_3[offs + 1] & 1) - 71;
+ int sy = 256 - spriteram_2[offs] - 7;
+ int flipx = (spriteram_3[offs] & 0x01);
+ int flipy = (spriteram_3[offs] & 0x02) >> 1;
+ int sizex = (spriteram_3[offs] & 0x04) >> 2;
+ int sizey = (spriteram_3[offs] & 0x08) >> 3;
+
+ sprite &= ~sizex;
+ sprite &= ~(sizey << 1);
+
+ if (flip_screen())
+ {
+ flipx ^= 1;
+ flipy ^= 1;
+ }
+
+ sy -= 16 * sizey;
+ sy = (sy & 0xff) - 32; // fix wraparound
+
+ for (int y = 0; y <= sizey; y++)
+ {
+ for (int x = 0; x <= sizex; x++)
+ {
+ m_gfxdecode->gfx(2)->transmask(bitmap, cliprect,
+ sprite + gfx_offs[y ^ (sizey * flipy)][x ^ (sizex * flipx)],
+ color,
+ flipx, flipy,
+ sx + 16 * x, sy + 16 * y,
+ m_palette->transpen_mask(*m_gfxdecode->gfx(2), color, 0xff));
+ }
+ }
+ }
+}
+
+
+uint32_t skykid_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ if (flip_screen())
+ {
+ m_bg_tilemap->set_scrollx(0, 189 - (m_scroll_x ^ 1));
+ m_bg_tilemap->set_scrolly(0, 7 - m_scroll_y);
+ }
+ else
+ {
+ m_bg_tilemap->set_scrollx(0, m_scroll_x + 35);
+ m_bg_tilemap->set_scrolly(0, m_scroll_y + 25);
+ }
+
+ m_bg_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
+
+ if (m_priority & 0x04)
+ {
+ // textlayer priority enabled?
+ int pri = m_priority >> 4;
+
+ // draw low priority tiles
+ m_tx_tilemap->draw(screen, bitmap, cliprect, pri, 0);
+
+ draw_sprites(bitmap, cliprect);
+
+ // draw the other tiles
+ for (int cat = 0; cat < 0x10; cat++)
+ if (cat != pri) m_tx_tilemap->draw(screen, bitmap, cliprect, cat, 0);
+ }
+ else
+ {
+ draw_sprites(bitmap, cliprect);
+ m_tx_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_ALL_CATEGORIES, 0);
+ }
+
+ return 0;
+}
+
+
+void skykid_state::inputport_select_w(uint8_t data)
+{
+ if ((data & 0xe0) == 0x60)
+ m_inputport_selected = data & 0x07;
+ else if ((data & 0xe0) == 0xc0)
+ {
+ machine().bookkeeping().coin_lockout_global_w(~data & 1);
+ machine().bookkeeping().coin_counter_w(0, data & 2);
+ machine().bookkeeping().coin_counter_w(1, data & 4);
+ }
+}
+
+uint8_t skykid_state::inputport_r()
+{
+ switch (m_inputport_selected)
+ {
+ case 0x00: // DSW B (bits 0-4)
+ return (m_dsw[1]->read() & 0xf8) >> 3;
+ case 0x01: // DSW B (bits 5-7), DSW A (bits 0-1)
+ return ((m_dsw[1]->read() & 0x07) << 2) | ((m_dsw[0]->read() & 0xc0) >> 6);
+ case 0x02: // DSW A (bits 2-6)
+ return (m_dsw[0]->read() & 0x3e) >> 1;
+ case 0x03: // DSW A (bit 7), DSW C (bits 0-3)
+ return ((m_dsw[0]->read() & 0x01) << 4) | (m_button2->read() & 0x0f);
+ case 0x04: // coins, start
+ return m_system->read();
+ case 0x05: // 2P controls
+ return m_pl[1]->read();
+ case 0x06: // 1P controls
+ return m_pl[0]->read();
+ default:
+ return 0xff;
+ }
+}
+
+void skykid_state::led_w(uint8_t data)
+{
+ m_leds[0] = BIT(data, 3);
+ m_leds[1] = BIT(data, 4);
+}
+
+void skykid_state::subreset_w(offs_t offset, uint8_t data)
+{
+ int bit = !BIT(offset, 11);
+ m_mcu->set_input_line(INPUT_LINE_RESET, bit ? CLEAR_LINE : ASSERT_LINE);
+}
+
+void skykid_state::bankswitch_w(offs_t offset, uint8_t data)
+{
+ m_rombank->set_entry(!BIT(offset, 11));
+}
+
+void skykid_state::irq_1_ctrl_w(offs_t offset, uint8_t data)
+{
+ int bit = !BIT(offset, 11);
+ m_main_irq_mask = bit;
+ if (!bit)
+ m_maincpu->set_input_line(0, CLEAR_LINE);
+}
+
+void skykid_state::irq_2_ctrl_w(offs_t offset, uint8_t data)
+{
+ int bit = !BIT(offset, 13);
+ m_mcu_irq_mask = bit;
+ if (!bit)
+ m_mcu->set_input_line(0, CLEAR_LINE);
+}
+
+void skykid_state::machine_start()
+{
+ m_leds.resolve();
+
+ // configure the banks
+ m_rombank->configure_entries(0, 2, memregion("maincpu")->base() + 0x10000, 0x2000);
+
+ save_item(NAME(m_inputport_selected));
+}
+
+
+
+void skykid_state::main_map(address_map &map)
+{
+ map(0x0000, 0x1fff).bankr(m_rombank);
+ map(0x2000, 0x2fff).ram().w(FUNC(skykid_state::videoram_w)).share(m_videoram); // background
+ map(0x4000, 0x47ff).ram().w(FUNC(skykid_state::textram_w)).share(m_textram);
+ map(0x4800, 0x5fff).ram().share(m_spriteram);
+ map(0x6000, 0x60ff).w(FUNC(skykid_state::scroll_y_w));
+ map(0x6200, 0x63ff).w(FUNC(skykid_state::scroll_x_w));
+ map(0x6800, 0x6bff).rw(m_cus30, FUNC(namco_cus30_device::namcos1_cus30_r), FUNC(namco_cus30_device::namcos1_cus30_w)); // PSG device, shared RAM
+ map(0x7000, 0x7fff).w(FUNC(skykid_state::irq_1_ctrl_w));
+ map(0x7800, 0x7fff).r("watchdog", FUNC(watchdog_timer_device::reset_r));
+ map(0x8000, 0xffff).rom();
+ map(0x8000, 0x8fff).w(FUNC(skykid_state::subreset_w));
+ map(0x9000, 0x9fff).w(FUNC(skykid_state::bankswitch_w));
+ map(0xa000, 0xa001).w(FUNC(skykid_state::flipscreen_priority_w));
+}
+
+void skykid_state::mcu_map(address_map &map)
+{
+ map(0x1000, 0x13ff).rw(m_cus30, FUNC(namco_cus30_device::namcos1_cus30_r), FUNC(namco_cus30_device::namcos1_cus30_w)); // PSG device, shared RAM
+ map(0x2000, 0x3fff).w("watchdog", FUNC(watchdog_timer_device::reset_w)); // ?
+ map(0x4000, 0x7fff).w(FUNC(skykid_state::irq_2_ctrl_w));
+ map(0x8000, 0x9fff).rom().region("mcusub", 0);
+ map(0xc000, 0xc7ff).ram();
+}
+
+
+
+static INPUT_PORTS_START( skykid )
+ PORT_START("DSWA")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Round Skip" ) PORT_DIPLOCATION("SWA:5")
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+ PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
+ PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
+
+ PORT_START("DSWB")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, "Allow Buy In" ) PORT_DIPLOCATION("SWB:7")
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
+ PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" )
+ PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:4,3")
+ PORT_DIPSETTING( 0x00, "20k every 80k" )
+ PORT_DIPSETTING( 0x10, "20k and 80k" )
+ PORT_DIPSETTING( 0x20, "30k every 90k" )
+ PORT_DIPSETTING( 0x30, "30k and 90k" )
+ PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:2,1")
+ PORT_DIPSETTING( 0x80, "1" )
+ PORT_DIPSETTING( 0x40, "2" )
+ PORT_DIPSETTING( 0xc0, "3" )
+ PORT_DIPSETTING( 0x00, "5" )
+
+ PORT_START("BUTTON2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( skykids )
+ PORT_INCLUDE( skykid )
+
+ PORT_MODIFY("DSWA")
+ PORT_DIPNAME( 0x08, 0x08, "Round Select" ) PORT_DIPLOCATION("SWA:5")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( On ) )
+
+ PORT_MODIFY("DSWB")
+ PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:4,3")
+ PORT_DIPSETTING( 0x00, "30k every 80k" )
+ PORT_DIPSETTING( 0x10, "30k and 80k" )
+ PORT_DIPSETTING( 0x20, "40k every 90k" )
+ PORT_DIPSETTING( 0x30, "40k and 90k" )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( drgnbstr )
+ PORT_START("DSWA")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, "Round Skip" ) PORT_DIPLOCATION("SWA:5")
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( On ) )
+ PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
+ PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
+
+ PORT_START("DSWB")
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8") // When vitality is under 32
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x02, 0x02, "Bonus Level" ) PORT_DIPLOCATION("SWB:7") // Clear Round
+ PORT_DIPSETTING( 0x00, "Partial" )
+ PORT_DIPSETTING( 0x02, "Full" )
+ PORT_DIPNAME( 0x0c, 0x0c, "Bonus Vitality" ) PORT_DIPLOCATION("SWB:6,5") // Clear Mountain, Tower, etc...
+ PORT_DIPSETTING( 0x04, "32/64" )
+ PORT_DIPSETTING( 0x08, "48/64" )
+ PORT_DIPSETTING( 0x00, "64" )
+ PORT_DIPSETTING( 0x0c, DEF_STR( None ) )
+ PORT_DIPNAME( 0x30, 0x30, "Starting Vitality" ) PORT_DIPLOCATION("SWB:4,3")
+ PORT_DIPSETTING( 0x20, "64" )
+ PORT_DIPSETTING( 0x10, "96" )
+ PORT_DIPSETTING( 0x30, "128" )
+ PORT_DIPSETTING( 0x00, "160" )
+ PORT_DIPNAME( 0x40, 0x40, "Level of Monster" ) PORT_DIPLOCATION("SWB:2")
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
+ PORT_DIPNAME( 0x80, 0x80, "Spurt Time" ) PORT_DIPLOCATION("SWB:1")
+ PORT_DIPSETTING( 0x80, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
+
+ PORT_START("BUTTON2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout text_layout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { 0, 4 },
+ { 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 16*8
+};
+
+static const gfx_layout tile_layout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 2,
+ { 0, 4 },
+ { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
+ { 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
+ 16*8
+};
+
+static const gfx_layout sprite_layout =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 3,
+ { RGN_FRAC(1,2)+4, 0, 4 },
+ { 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
+ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
+ 64*8
+};
+
+static GFXDECODE_START( gfx_skykid )
+ GFXDECODE_ENTRY( "chars", 0, text_layout, 0, 64 )
+ GFXDECODE_ENTRY( "tiles", 0, tile_layout, 64*4, 128 )
+ GFXDECODE_ENTRY( "sprites", 0, sprite_layout, 64*4+128*4, 64 )
+GFXDECODE_END
+
+
+void skykid_state::vblank_irq(int state)
+{
+ if (state && m_main_irq_mask)
+ m_maincpu->set_input_line(0, ASSERT_LINE);
+
+ if (state && m_mcu_irq_mask)
+ m_mcu->set_input_line(0, ASSERT_LINE);
+}
+
+
+void skykid_state::skykid(machine_config &config)
+{
+ // basic machine hardware
+ MC6809E(config, m_maincpu, XTAL(49'152'000) / 32);
+ m_maincpu->set_addrmap(AS_PROGRAM, &skykid_state::main_map);
+
+ HD63701V0(config, m_mcu, XTAL(49'152'000) / 8); // or compatible 6808 with extra instructions
+ m_mcu->set_addrmap(AS_PROGRAM, &skykid_state::mcu_map);
+ m_mcu->in_p1_cb().set(FUNC(skykid_state::inputport_r));
+ m_mcu->out_p1_cb().set(FUNC(skykid_state::inputport_select_w));
+ m_mcu->in_p2_cb().set_constant(0xff); // leds won't work otherwise
+ m_mcu->out_p2_cb().set(FUNC(skykid_state::led_w));
+
+ config.set_maximum_quantum(attotime::from_hz(6000)); // we need heavy sync
+
+ WATCHDOG_TIMER(config, "watchdog");
+
+ // video hardware
+ screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
+ screen.set_refresh_hz(60.606060);
+ screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
+ screen.set_size(36*8, 28*8);
+ screen.set_visarea(0*8, 36*8-1, 0*8, 28*8-1);
+ screen.set_screen_update(FUNC(skykid_state::screen_update));
+ screen.set_palette(m_palette);
+ screen.screen_vblank().set(FUNC(skykid_state::vblank_irq));
+
+ GFXDECODE(config, m_gfxdecode, m_palette, gfx_skykid);
+ PALETTE(config, m_palette, FUNC(skykid_state::palette), 64*4 + 128*4 + 64*8, 256);
+
+ // sound hardware
+ SPEAKER(config, "mono").front_center();
+
+ NAMCO_CUS30(config, m_cus30, 49152000 / 2048);
+ m_cus30->set_voices(8);
+ m_cus30->add_route(ALL_OUTPUTS, "mono", 1.0);
+}
+
+
+ROM_START( skykid ) // a PCB was found with ROM 4 and 6 labeled sk1, but hashes match the sk2 listed here and in other sets, while they differ from the sk1 ROMs in set skykidd?
+ ROM_REGION( 0x14000, "maincpu", 0 ) // 6809 code
+ ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) )
+ ROM_LOAD( "sk1-1c.6b", 0x0c000, 0x4000, CRC(7abe6c6c) SHA1(7d2631cc6149fa3e02b1355cb899de5474ff5d0a) )
+ ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) // banked ROM
+
+ ROM_REGION( 0x1000, "mcu", 0 )
+ ROM_LOAD( "cus63-63a1.mcu", 0x0000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) // MCU internal code
+
+ ROM_REGION( 0x2000, "mcusub", 0 )
+ ROM_LOAD( "sk2_4.3c", 0x0000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) // subprogram for the MCU
+
+ ROM_REGION( 0x02000, "chars", 0 )
+ ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) )
+
+ ROM_REGION( 0x02000, "tiles", 0 )
+ ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
+
+ ROM_REGION( 0x10000, "sprites", 0 )
+ ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) )
+ ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
+ // 0x8000-0xbfff will be unpacked from 0x4000-0x5fff
+ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) // red component
+ ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) // green component
+ ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) // blue component
+ ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) // tiles lookup table
+ ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) // sprites lookup table
+ROM_END
+
+ROM_START( skykido )
+ ROM_REGION( 0x14000, "maincpu", 0 ) // 6809 code
+ ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) )
+ ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) )
+ ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) // banked ROM
+
+ ROM_REGION( 0x1000, "mcu", 0 )
+ ROM_LOAD( "cus63-63a1.mcu", 0x0000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) // MCU internal code
+
+ ROM_REGION( 0x2000, "mcusub", 0 )
+ ROM_LOAD( "sk2_4.3c", 0x0000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) // subprogram for the MCU
+
+ ROM_REGION( 0x02000, "chars", 0 )
+ ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) )
+
+ ROM_REGION( 0x02000, "tiles", 0 )
+ ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
+
+ ROM_REGION( 0x10000, "sprites", 0 )
+ ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) )
+ ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
+ // 0x8000-0xbfff will be unpacked from 0x4000-0x5fff
+ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) // red component
+ ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) // green component
+ ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) // blue component
+ ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) // tiles lookup table
+ ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) // sprites lookup table
+ROM_END
+
+ROM_START( skykidd )
+ ROM_REGION( 0x14000, "maincpu", 0 ) // 6809 code
+ ROM_LOAD( "sk1_2.6c", 0x08000, 0x4000, CRC(8370671a) SHA1(7038f952ebfc4482440b73ee4027fa908561d122) )
+ ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) )
+ ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) // banked ROM
+
+ ROM_REGION( 0x1000, "mcu", 0 )
+ ROM_LOAD( "cus60-60a1.mcu", 0x0000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) // MCU internal code
+
+ ROM_REGION( 0x2000, "mcusub", 0 )
+ ROM_LOAD( "sk1_4.3c", 0x0000, 0x2000, CRC(887137cc) SHA1(dd0f66afb78833c4da73539b692854346f448c0d) ) // subprogram for the MCU
+
+ ROM_REGION( 0x02000, "chars", 0 )
+ ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) )
+
+ ROM_REGION( 0x02000, "tiles", 0 )
+ ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
+
+ ROM_REGION( 0x10000, "sprites", 0 )
+ ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) )
+ ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
+ // 0x8000-0xbfff will be unpacked from 0x4000-0x5fff
+ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) // red component
+ ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) // green component
+ ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) // blue component
+ ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) // tiles lookup table
+ ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) // sprites lookup table
+ROM_END
+
+ROM_START( skykids )
+ ROM_REGION( 0x14000, "maincpu", 0 ) // 6809 code
+ ROM_LOAD( "sk2a.6c", 0x08000, 0x4000, CRC(68492672) SHA1(3dbe5ec930de5c526d3ef65513993c10f2153a36) )
+ ROM_LOAD( "sk1a.6b", 0x0c000, 0x4000, CRC(e16abe25) SHA1(78e0d30b15fb62c4399d847784ddc61f6819feba) )
+ ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) // banked ROM
+
+ ROM_REGION( 0x1000, "mcu", 0 )
+ ROM_LOAD( "cus63-63a1.mcu", 0x0000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) // MCU internal code
+
+ ROM_REGION( 0x2000, "mcusub", 0 )
+ ROM_LOAD( "sk2_4.3c", 0x0000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) // subprogram for the MCU
+
+ ROM_REGION( 0x02000, "chars", 0 )
+ ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) )
+
+ ROM_REGION( 0x02000, "tiles", 0 )
+ ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
+
+ ROM_REGION( 0x10000, "sprites", 0 )
+ ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) )
+ ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
+ // 0x8000-0xbfff will be unpacked from 0x4000-0x5fff
+ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) // red component
+ ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) // green component
+ ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) // blue component
+ ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) // tiles lookup table
+ ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) // sprites lookup table
+ROM_END
+
+ROM_START( drgnbstr )
+ ROM_REGION( 0x14000, "maincpu", 0 ) // 6809 code
+ ROM_LOAD( "db1_2b.6c", 0x08000, 0x04000, CRC(0f11cd17) SHA1(691d853f4f08898ecf4bccfb70a568de309329f1) )
+ ROM_LOAD( "db1_1.6b", 0x0c000, 0x04000, CRC(1c7c1821) SHA1(8b6111afc42e2996bdc2fc276be0c40556cd431e) )
+ ROM_LOAD( "db1_3.6d", 0x10000, 0x04000, CRC(6da169ae) SHA1(235211c26562fef0660e3fde1e87f2e52626d119) ) // banked ROM
+
+ ROM_REGION( 0x1000, "mcu", 0 )
+ ROM_LOAD( "cus60-60a1.mcu", 0x0000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) // MCU internal code
+
+ ROM_REGION( 0x2000, "mcusub", 0 )
+ ROM_LOAD( "db1_4.3c", 0x0000, 0x2000, CRC(8a0b1fc1) SHA1(c2861d0da63e2d17f2d1ad46dccf753ecd902ce3) ) // subprogram for the MCU
+
+ ROM_REGION( 0x02000, "chars", 0 )
+ ROM_LOAD( "db1_6.6l", 0x0000, 0x2000, CRC(c080b66c) SHA1(05dcd45274d0bd12ef8ae7fd10c8719e679b3e7b) )
+
+ ROM_REGION( 0x02000, "tiles", 0 )
+ ROM_LOAD( "db1_5.7e", 0x0000, 0x2000, CRC(28129aed) SHA1(d7f52e871d97179ec88c142a1c70eb6ad09e534a) )
+
+ ROM_REGION( 0x10000, "sprites", 0 )
+ ROM_LOAD( "db1_8.10n", 0x0000, 0x4000, CRC(11942c61) SHA1(0f065cb82cf83967e90b3c7326b36956f4fa9a52) )
+ ROM_LOAD( "db1_7.10m", 0x4000, 0x4000, CRC(cc130fe2) SHA1(4f5d4f21152b3b4e523a6d17dd5ff5cef52447f2) )
+ // 0x8000-0xbfff will be unpacked from 0x4000-0x5fff
+ ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
+
+ ROM_REGION( 0x0700, "proms", 0 )
+ ROM_LOAD( "db1-1.2n", 0x0000, 0x0100, CRC(3f8cce97) SHA1(027b3fb0f322a9d68b434b207a40b31799a8a8d6) ) // red component
+ ROM_LOAD( "db1-2.2p", 0x0100, 0x0100, CRC(afe32436) SHA1(e405787f7f2aa992edd63078e3944334d8acddb1) ) // green component
+ ROM_LOAD( "db1-3.2r", 0x0200, 0x0100, CRC(c95ff576) SHA1(861a7340d29e6a6a0d5ead93abd3f73cc3df0cc7) ) // blue component
+ ROM_LOAD( "db1-4.5n", 0x0300, 0x0200, CRC(b2180c21) SHA1(a5d14c31d54f04494ea99c3d94bd1b5e072b612e) ) // tiles lookup table
+ ROM_LOAD( "db1-5.6n", 0x0500, 0x0200, CRC(5e2b3f74) SHA1(ef58661fa12a52bc358e81179254d37de7551b38) ) // sprites lookup table
+ROM_END
+
+
+
+void skykid_state::init_skykid()
+{
+ // unpack the third sprite ROM
+ uint8_t *rom = memregion("sprites")->base() + 0x4000;
+ for (int i = 0; i < 0x2000; i++)
+ {
+ rom[i + 0x4000] = rom[i]; // sprite set #1, plane 3
+ rom[i + 0x6000] = rom[i] >> 4; // sprite set #2, plane 3
+
+ rom[i] = rom[i + 0x2000]; // sprite set #3, planes 1&2 (plane 3 is empty)
+ }
+}
+
+} // anonymous namespace
+
+
+GAME( 1984, drgnbstr, 0, skykid, drgnbstr, skykid_state, init_skykid, ROT0, "Namco", "Dragon Buster", MACHINE_SUPPORTS_SAVE )
+GAME( 1985, skykid, 0, skykid, skykid, skykid_state, init_skykid, ROT180, "Namco", "Sky Kid (new version)", MACHINE_SUPPORTS_SAVE ) // Uses CUS63 aka 63a1
+GAME( 1985, skykido, skykid, skykid, skykid, skykid_state, init_skykid, ROT180, "Namco", "Sky Kid (old version)", MACHINE_SUPPORTS_SAVE ) // Uses CUS63 aka 63a1
+GAME( 1985, skykidd, skykid, skykid, skykid, skykid_state, init_skykid, ROT180, "Namco", "Sky Kid (CUS60 version)", MACHINE_SUPPORTS_SAVE ) // Uses CUS60 aka 60a1
+
+// no license text is displayed but the PCB was licensed by Namco for production by Sipem (formerly Sidam) with Namco supplying the Custom chips (MCU etc.)
+// the level select is handled in a much more user-friendly way in this set and the dip for it is inverted (although this is displayed incorrectly in the test mode)
+GAME( 1985, skykids, skykid, skykid, skykids, skykid_state, init_skykid, ROT180, "Namco (Sipem license)", "Sky Kid (Sipem)", MACHINE_SUPPORTS_SAVE ) // Uses CUS63 aka 63a1