diff options
Diffstat (limited to 'src/mame/machine/bfm_sc45_helper.cpp')
-rw-r--r-- | src/mame/machine/bfm_sc45_helper.cpp | 940 |
1 files changed, 0 insertions, 940 deletions
diff --git a/src/mame/machine/bfm_sc45_helper.cpp b/src/mame/machine/bfm_sc45_helper.cpp deleted file mode 100644 index a815759bc63..00000000000 --- a/src/mame/machine/bfm_sc45_helper.cpp +++ /dev/null @@ -1,940 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:David Haywood -/* helper functions for BFM SC4/5 set identification and layout file creation - - these are not strictly required by the emulation - - */ - -#include "emu.h" - -//#define sc45helperlog printf -#define sc45helperlog machine.logerror - -// addrxor used for endianness stuff, mode used for when we have a missing pair half -int find_project_string(running_machine &machine, int addrxor, int mode) -{ - // search for the title - const int strlength = 14; - char title_string[] = "PROJECT NUMBER"; - uint8_t *src = machine.root_device().memregion( "maincpu" )->base(); - int size = machine.root_device().memregion( "maincpu" )->bytes(); - - int search_start = 0; - int search_step = 1; - - if (mode==1) - { - search_start = 0; - search_step = 2; - } - - if (mode==2) - { - search_start = 1; - search_step = 2; - } - - for (int i=0;i<size-strlength;i++) - { - // sc45helperlog("%02x", src[i]); - - int j; - int found = 1; - for (j=search_start;j<strlength;j+=search_step) - { - uint8_t rom = src[(i+j)^addrxor]; - uint8_t chr = title_string[j]; - - if (rom != chr) - { - found = 0; - break; - } - } - - if (found!=0) - { - int end=0; - int count = 0; - int blankcount = 0; - sc45helperlog("ID String @ %08x\n", i); - - if (mode==2) - { - count = -1; - } - - while (!end) - { - uint8_t rom; - int addr; - if (mode==0) - { - addr = (i+count)^addrxor; - rom = src[addr]; - } - else if (mode == 1) - { - addr = (i+count)^addrxor; - - if (addr&1) - rom = src[addr]; - else - rom = '_'; - } - else - { - addr = (i+count)^addrxor; - - if (addr&1) - rom = '_'; - else - rom = src[addr]; - } - - - //if (rom==0xff) - // end = 1; - //else - { - if ((rom>=0x20) && (rom<0x7f)) - { - sc45helperlog("%c", rom); - blankcount = 0; - } - else - { - blankcount++; - if (blankcount<10) sc45helperlog(" "); - } - } - - count++; - - if (count>=0x100) - end = 1; - } - sc45helperlog("\n"); - - return 1; - } - } - - return 0; -} - -// find where the button definitions are in the ROM to make creating input ports easier for games using common test mode code -// not ALL games have a comprehensive list, but enough do to make this a worthwile debugging aid. - -struct sc4inputinfo -{ - std::string name; - bool used; -}; - -sc4inputinfo sc4inputs[32][16]; - -bool compare_input_code(running_machine &machine, int addr) -{ - uint16_t *src = (uint16_t*)machine.root_device().memregion( "maincpu" )->base(); - uint16_t* rom = &src[addr]; - - - if ((rom[0] != 0x48e7) || (rom[1] != 0x3020) || (rom[2] != 0x322f) || (rom[3] != 0x0010) || (rom[4] != 0x227c)) - return false; - - if ((rom[7] != 0x4242) || (rom[8] != 0x2449) || (rom[9] != 0x3639)) - return false; - - return true; -} - -int find_input_strings(running_machine &machine) -{ - for (int i = 0; i < 32; i++) - { - for (int j = 0; j < 16; j++) - { - sc4inputs[i][j].name = string_format("IN%d-%d", i, j); - sc4inputs[i][j].used = false; - } - } - - - int foundat = -1; - uint32_t startblock = 0; - uint32_t endblock = 0; - - uint16_t *rom = (uint16_t*)machine.root_device().memregion( "maincpu" )->base(); - uint8_t *rom8 = machine.root_device().memregion( "maincpu" )->base(); - - for (int i=0;i<(0x100000-0x40)/2;i++) - { - bool found = compare_input_code(machine, i); - - if (found==true) - { - startblock = (rom[i + 5] << 16) | rom[i + 6]; - endblock = (rom[i + 10] << 16) | rom[i + 11]; - sc45helperlog("------------ INPUTS -----------------\n"); - sc45helperlog("input strings found at %08x (start of ponter block %08x end of pointer block %08x\n", i*2, startblock, endblock); - foundat = i; - - if (endblock > startblock) - { - for (int j = startblock / 2; j < endblock / 2; j+=4) - { - uint16_t portpos = rom[j + 0]; - int port = (portpos & 0x1f); - int pos = (portpos >> 5); - - uint16_t unk2 = rom[j + 1]; - uint32_t stringaddr = (rom[j + 2] << 16) | rom[j + 3]; - - sc45helperlog("(port %02x position %02x) unk %04x addr %08x ", port,pos, unk2, stringaddr); - std::string tempstring; - - for (int k = stringaddr; k < stringaddr + 6; k++) - { - uint8_t chr = rom8[k^1]; - - if ((chr == 0xff) || (chr == 0x00)) - { - k = stringaddr + 6; - } - else - { - tempstring.push_back(chr); - } - - } - - strtrimspace(tempstring); - strmakelower(tempstring); - - - //if (pos <= 5) - { - assert(pos >= 0 && pos < ARRAY_LENGTH(sc4inputs[port])); - if (sc4inputs[port][pos].used == false) - { - sc4inputs[port][pos].used = true; - sc4inputs[port][pos].name = tempstring; - } - else - { - printf("position already used?\n"); - - sc4inputs[port][pos].name.append(" OR "); - sc4inputs[port][pos].name.append(tempstring); - } - } - //else - //{ - // printf("invalid port position?\n"); - //} - - - - sc45helperlog("%s", tempstring.c_str()); - - sc45helperlog("\n"); - - } - } - - } - } - - sc45helperlog("------------ INPUT STRUCTURE -----------------\n"); - - // i'm not sure exactly how many ports are valid for inputs, or if different - // hardware can also be connected to them, buttons typically map in - // ports 1,2, then jump to 8,9, and sometimes 10 (sc4dndys) - // some games appear to have mistakes in their tables (sc4dndclc claims the - // %age key maps over the dips?) - // dips are on the motherboard and the 16 switches appear mapped at 16,17,18,19 split 5-5-5-1 (I'm assuming this can't move) - // the green service mode button in port 20 is also on the motherboard (I'm assuming this can't move) - // - // sometimes an upper bit (0x100) is set for hopper related ports? - - int ignoreports[32][16] = - { - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { 1, 2, 3, 4, 5, 6, -1, -1, -7, -1, -1, -1, -1, -1, -1, -1, }, // port 1 - { 7, 8, 9, 10, 11, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 2 - { -1, -1, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // many of the dutch games map inputs here instead of the stake key(!!) - { -1, -9, -1, -10,-8, -1, -1, -1, -6, -1, -1, -1, -1, -1, -1, -1, }, // port 4 - { -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { 31, 32, 33, 34, 35, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 7 (sc4cfqpse?) - { 13, 14, 15, 16, 17, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 8 - { 19, 20, 21, 22, 23, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 9 - { 25, 26, 27, 28, 29, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 10 - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -3, -3, -3, -3, -3, -1, -1, -1, -5, -1, -1, -1, -1, -1, -1, -1, }, // port 16 - { -3, -3, -3, -3, -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 17 - { -3, -3, -3, -3, -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 18 - { -3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 19 - { -3, -2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, // port 20 - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, - { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, } - }; - - int buttons_used = 1; - - printf("INPUT_PORTS_START( %s ) // this structure is generated\n", machine.system().name); - printf(" PORT_INCLUDE( sc4_base )\n"); - - for (int i = 0; i < 32; i++) - { - int thisportused = 0; - - for (int j = 0; j < 16; j++) - { - if (sc4inputs[i][j].used == true) - { - if (thisportused == 0) - { - printf(" PORT_MODIFY(\"IN-%d\")\n", i); - thisportused = 1; - } - - if (ignoreports[i][j] > 0) - { - printf(" PORT_BIT( 0x%04x, IP_ACTIVE_HIGH, SC45_BUTTON_MATRIX_%d_%d ) PORT_NAME(\"%s\")\n", 1 << j, i,j/*ignoreports[i][j]*/, sc4inputs[i][j].name.c_str()); - buttons_used++; - } - else if (ignoreports[i][j] == -3) - { - printf(" // 0x%04x - \"%s\" // standard input (motherboard)\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -2) - { - printf(" // 0x%04x - \"%s\" // standard input (expected here)\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -1) - { - printf(" // 0x%04x - \"%s\" // unexpected here\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -4) - { - printf(" // 0x%04x - \"%s\" // known extended input, mapping not understood\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -5) - { - printf(" // 0x%04x - \"%s\" // known extended input, usually 'top up'\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -6) - { - printf(" // 0x%04x - \"%s\" // known extended input, usually 'hopper low'\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -7) - { - printf(" // 0x%04x - \"%s\" // known extended input, usually 'hopper fit'\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -8) - { - printf(" // 0x%04x - \"%s\" // known extended(?) input, sometimes 'top up'\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -9) - { - printf(" // 0x%04x - \"%s\" // known extended(?) input, sometimes 'hop hi'\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - else if (ignoreports[i][j] == -10) - { - printf(" // 0x%04x - \"%s\" // known extended(?) input, sometimes 'hop top'\n", 1 << j, sc4inputs[i][j].name.c_str()); - } - buttons_used++; - } - } - } - - printf("INPUT_PORTS_END\n"); - - return foundat; -} - -struct lampinfo -{ - std::string lampname; - std::string lampname_alt; - bool used; - int x, y; - int width, height; - bool draw_label; - std::string lamptypename; - int clickport; - int clickmask; -}; - -lampinfo lamps[16][16]; - -void set_clickable_temp(running_machine &machine, const std::string &teststring, int clickport, int clickmask) -{ - for (auto & lamp : lamps) - { - for (int x = 0; x < 16; x++) - { - if (!strcmp(teststring.c_str(), lamp[x].lampname_alt.c_str())) - { - lamp[x].clickport = clickport; - lamp[x].clickmask = clickmask; - - lamp[x].lamptypename = "buttonlamp"; - } - - } - } -} - -int find_lamp_strings(running_machine &machine) -{ - int startblock = -1; - int endblock = -1; - - - if (!strcmp(machine.system().name, "sc4dnd")) - { - // these are for sc4dnd ONLY, need to work out how the code calculates them - startblock = 0x1cac0; - endblock = 0x1cf9a; - } - else if (!strcmp(machine.system().name, "sc4dndtp")) - { - startblock = 0x2175c; - endblock = 0x21cb4; - } - else if (!strcmp(machine.system().name, "sc4dnddw")) - { - startblock = 0x18a8e; - endblock = 0x18fc2; - } - - if (startblock == -1) - return 0; - - - - for (int y = 0; y < 16; y++) - { - for (int x = 0; x < 16; x++) - { - char tmp[32]; - - sprintf(tmp, "(%02d:%02d)", y, x); - - lamps[y][x].lampname = std::string(tmp); - lamps[y][x].used = false; - lamps[y][x].y = (y * 28); - lamps[y][x].x = 380 + (x * 24); - lamps[y][x].draw_label = true; - lamps[y][x].width = 23; - lamps[y][x].height = 16; - lamps[y][x].lamptypename = "unusedlamp"; - lamps[y][x].clickport = -1; - lamps[y][x].clickmask = 0; - - } - } - - - - - - - - - uint16_t *rom = (uint16_t*)machine.root_device().memregion( "maincpu" )->base(); - uint8_t *rom8 = machine.root_device().memregion( "maincpu" )->base(); - -// sc45helperlog("------------ LAMPS -----------------\n"); - - if (endblock > startblock) - { - for (int j = startblock / 2; j < endblock / 2; j+=3) - { - uint16_t portpos = rom[j + 0]; - int row = portpos & 0xf; - int col = (portpos >> 4 ) & 0xf; - - uint32_t stringaddr = (rom[j + 1] << 16) | rom[j + 2]; - - //sc45helperlog("(row %02d, col %02d, unused %02x) addr %08x ", row,col, (portpos&0xff00)>>8, stringaddr); - - std::string tempstring; - - for (int k = stringaddr; k < stringaddr + 10; k++) - { - uint8_t chr = rom8[k^1]; - - if ((chr == 0xff) || (chr == 0x00)) - { - k = stringaddr + 10; - } - else - { - tempstring.push_back(chr); - } - - } - - if (lamps[row][col].used == false) - { - lamps[row][col].used = true; - lamps[row][col].lampname = tempstring; - lamps[row][col].lamptypename = "matrixlamp"; - - strtrimspace(lamps[row][col].lampname); - strmakelower(lamps[row][col].lampname); - } - else - { - fatalerror("duplicate lamp?\n"); - } - - //sc45helperlog("%s", tempstring.c_str()); - - //sc45helperlog("\n"); - - } - } - - // layout elements for each of the text labels - int d = 0; - for (auto & lamp : lamps) - { - //sc45helperlog("---ROW %02d---\n", y); - for (int x = 0; x < 16; x++) - { - sc45helperlog("<element name=\"lamplabelel%d\"><text string=\"%s\"><color red=\"1.0\" green=\"1.0\" blue=\"1.0\" /></text></element>\n", d, lamp[x].lampname.c_str()); - d++; - } - } - - sc45helperlog("\n\n"); - // print out some input text labels for specific rows - d = 0; - for (int y = 0; y < 7; y++) - { - int actualrows[] = { 1, 2, 7, 8, 9, 10, 20 }; - int realy = actualrows[y]; - - for (int x = 0; x < 6; x++) - { - sc45helperlog("<element name=\"inputlabel%d-%d\"><text string=\"%s\"><color red=\"1.0\" green=\"1.0\" blue=\"1.0\" /></text></element>\n", realy,x,sc4inputs[realy][x].name.c_str()); - - } - } - sc45helperlog("\n"); - - - - - // some stuff needed by the matrix layout - sc45helperlog("<element name=\"matrixlamp\">\n"); - sc45helperlog("<rect state =\"0\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.7\" green=\"0.7\" blue=\"0.7\" /></rect>\n"); - sc45helperlog("<rect state =\"1\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.0\" green=\"0.0\" blue=\"1.0\" /></rect>\n"); - sc45helperlog("<rect state =\"2\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.0\" green=\"1.0\" blue=\"0.0\" /></rect>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("<element name=\"unusedlamp\">\n"); - sc45helperlog("<rect state =\"0\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.2\" green=\"0.2\" blue=\"0.2\" /></rect>\n"); - sc45helperlog("<rect state =\"1\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.0\" green=\"0.0\" blue=\"0.5\" /></rect>\n"); - sc45helperlog("<rect state =\"2\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.0\" green=\"0.5\" blue=\"0.0\" /></rect>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("<element name=\"reellamp\">\n"); - sc45helperlog("<rect state =\"0\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.1\" green=\"0.1\" blue=\"0.1\" /></rect>\n"); - sc45helperlog("<rect state =\"1\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.6\" green=\"0.6\" blue=\"0.6\" /></rect>\n"); - sc45helperlog("<rect state =\"2\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.6\" green=\"0.6\" blue=\"0.6\" /></rect>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("<element name=\"buttonlamp\">\n"); - sc45helperlog("<rect state =\"0\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.6\" green=\"0.7\" blue=\"0.6\" /></rect>\n"); - sc45helperlog("<rect state =\"1\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.0\" green=\"1.0\" blue=\"0.0\" /></rect>\n"); - sc45helperlog("<rect state =\"2\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.0\" green=\"0.0\" blue=\"1.0\" /></rect>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("<element name=\"button\">\n"); - sc45helperlog("<rect state =\"0\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.2\" green=\"0.8\" blue=\"0.2\" /></rect>\n"); - sc45helperlog("<rect state =\"1\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.2\" green=\"0.9\" blue=\"0.2\" /></rect>\n"); - sc45helperlog("<rect state =\"2\"><bounds x=\"0\" y=\"0\" width=\"7\" height=\"7\" /><color red=\"0.2\" green=\"1.0\" blue=\"0.2\" /></rect>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("<element name=\"vfd0\">\n"); - sc45helperlog("<led14segsc><color red=\"0\" green=\"0.6\" blue=\"1.0\" /></led14segsc>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("<element name=\"digit\" defstate=\"10\">\n"); - sc45helperlog("<led7seg><color red=\"1.0\" green=\"0.3\" blue=\"0.0\" /></led7seg>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("<element name=\"Steppers\" defstate=\"0\">\n"); - sc45helperlog("<simplecounter maxstate=\"999\" digits=\"3\"><color red=\"1.0\" green=\"1.0\" blue=\"1.0\" /><bounds x=\"0\" y=\"0\" width=\"1\" height=\"1\" /></simplecounter>\n"); - sc45helperlog("</element>\n"); - sc45helperlog("\n\n"); - - - sc45helperlog("<view name=\"AWP Simulated Video (No Artwork)\">\n"); - - // copy the button strings so we can modify some for easier comparisons - d = 0; - for (auto & lamp : lamps) - { - for (int x = 0; x < 16; x++) - { - lamp[x].lampname_alt = lamp[x].lampname; - - if (!strcmp(lamp[x].lampname_alt.c_str(), "hold2/hi")) lamp[x].lampname_alt = "hold2"; - if (!strcmp(lamp[x].lampname_alt.c_str(), "hold3/lo")) lamp[x].lampname_alt = "hold3"; - if (!strcmp(lamp[x].lampname_alt.c_str(), "chg stake")) lamp[x].lampname_alt = "chnge stk"; - if (!strcmp(lamp[x].lampname_alt.c_str(), "canc/coll")) lamp[x].lampname_alt = "cancel"; - if (!strcmp(lamp[x].lampname_alt.c_str(), "start")) lamp[x].lampname_alt = "strt exch"; - - } - } - - - // try to find some specific named elements and move them around - d = 0; - - for (int reel = 0; reel < 8; reel++) - { - char tempname[32]; - sprintf(tempname, "reel%d ", reel+1); - - - for (int pos = 0; pos < 3; pos++) - { - char tempname2[64]; - - if (pos == 0) snprintf(tempname2, ARRAY_LENGTH(tempname2), "%stop", tempname); - if (pos == 1) snprintf(tempname2, ARRAY_LENGTH(tempname2), "%smid", tempname); - if (pos == 2) snprintf(tempname2, ARRAY_LENGTH(tempname2), "%sbot", tempname); - - - for (auto & lamp : lamps) - { - for (int x = 0; x < 16; x++) - { - if (!strcmp(tempname2, lamp[x].lampname_alt.c_str())) - { - //sc45helperlog("%s found\n", tempname2); - lamp[x].draw_label = false; - - lamp[x].x = 0 + (50 * reel); - lamp[x].y = 300 + (17 * pos); - lamp[x].width = 50; - lamp[x].height = 17; - lamp[x].lamptypename = "reellamp"; - - - } - else - { - //printf("%s:%s:\n", tempname2, lamps[y][x].lampname_alt.c_str()); - } - - } - } - } - } - - // todo, find these by cross-referencing button names and lamp names instead - { - set_clickable_temp(machine, "cancel", 1, 0x01); - set_clickable_temp(machine, "hold1", 1, 0x02); - set_clickable_temp(machine, "hold2", 1, 0x04); - set_clickable_temp(machine, "hold3", 1, 0x08); - set_clickable_temp(machine, "hold4", 1, 0x10); - - set_clickable_temp(machine, "chnge stk", 2, 0x01); - set_clickable_temp(machine, "collect", 2, 0x02); - set_clickable_temp(machine, "transfer", 2, 0x04); - - set_clickable_temp(machine, "strt exch", 2, 0x10); - - set_clickable_temp(machine, "nodeal", 8, 0x01); - set_clickable_temp(machine, "deal", 8, 0x02); - set_clickable_temp(machine, "cash bust", 8, 0x04); - - // no 'refill' lamp? - - - } - - - // dump out basic matrix stuff in layout format - d = 0; - for (auto & lamp : lamps) - { - //sc45helperlog("---ROW %02d---\n", y); - for (int x = 0; x < 16; x++) - { - if (lamp[x].clickport== -1) sc45helperlog("<bezel name=\"lamp%d\" element=\"%s\" state=\"0\"><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\"/></bezel>\n", d, lamp[x].lamptypename.c_str(), lamp[x].x, lamp[x].y, lamp[x].width, lamp[x].height); - else sc45helperlog("<bezel name=\"lamp%d\" element=\"%s\" state=\"0\" inputtag=\"IN-%d\" inputmask=\"0x%02x\"><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" /></bezel>\n", d, lamp[x].lamptypename.c_str(), lamp[x].clickport, lamp[x].clickmask, lamp[x].x, lamp[x].y, lamp[x].width, lamp[x].height); - - if (lamp[x].draw_label == false) sc45helperlog("<!-- Label not drawn\n"); - sc45helperlog("<bezel name=\"lamplabel%d\" element=\"lamplabelel%d\"><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"10\" /></bezel>\n", d,d, lamp[x].x, lamp[x].y-10, lamp[x].width); - if (lamp[x].draw_label == false) sc45helperlog("-->\n"); - - d++; - } - } - - // print out a simple matrix of some of the most common inputs, - d = 0; - for (int y = 0; y < 7; y++) - { - int actualrows[] = { 1, 2, 7, 8, 9, 10, 20 }; - int realy = actualrows[y]; - - for (int x = 0; x < 6; x++) - { - sc45helperlog("<bezel name=\"input%d-%d\" element=\"button\" state=\"0\" inputtag=\"IN-%d\" inputmask=\"0x%02x\"><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"%d\" /></bezel>\n", realy,x, realy, 1<<x, 180+x*20, 0+y*20, 19, 10); - - sc45helperlog("<bezel name=\"inputlab%d-%d\" element=\"inputlabel%d-%d\"><bounds x=\"%d\" y=\"%d\" width=\"%d\" height=\"10\" /></bezel>\n", realy,x,realy,x, 180+x*20, 0+(y*20)-10, 19); - - d++; - } - } - - sc45helperlog("\n"); - - // other layout debug stuff - d = 0; - int extrax = 0; - for (int x = 0; x < 32; x++) - { - if (x % 5 == 0) extrax += 4; - - for (int y = 0; y < 8; y++) - { - sc45helperlog("<bezel name=\"matrix%d\" element=\"matrixlamp\" state=\"0\"><bounds x=\"%d\" y=\"%d\" width=\"3\" height=\"3\" /></bezel>\n", d, (x*4)+extrax, 40+y*4); - d++; - } - } - - sc45helperlog("\n"); - - d = 0; - for (int x = 0; x < 16; x++) - { - for (int y = 0; y < 2; y++) - { - sc45helperlog("<bezel name=\"digit%d\" element=\"digit\" state=\"0\"><bounds x=\"%d\" y=\"%d\" width=\"9\" height=\"19\"/></bezel>\n", d, (15*10)- (x * 10), 80+(y * 20)); - d++; - } - } - - sc45helperlog("\n"); - - d = 0; - for (int x = 0; x < 16; x++) - { - int y = 10; - - sc45helperlog("<bezel name=\"vfd%d\" element=\"vfd0\" state=\"0\"><bounds x=\"%d\" y=\"%d\" width=\"9\" height=\"17\"/></bezel>\n", d, 0 + (x * 10), y); - d++; - } - - { - // write reel stuff to layouts - // sc4dnd specific.. - int num_normal_reels = 4; - int num_special_reels = 2; - int current_reel = 0; - - for (int i = 0; i < num_normal_reels + num_special_reels; i++) - { - int x = i * 50; - int y = 300; - sc45helperlog("<bezel name=\"reel%d\" element=\"Steppers\" state=\"0\"><bounds x=\"%d\" y=\"%d\" width=\"10\" height=\"5\" /></bezel>\n", current_reel+1, x+40, y+50); - sc45helperlog("<bezel name=\"sreel%d\" element=\"SteppersReel%d\" state=\"0\"><bounds x=\"%d\" y=\"%d\" width=\"50\" height=\"50\" /></bezel>\n", current_reel+1, current_reel+1, x, y); - - current_reel++; - - } - - - } - - - - sc45helperlog("</view>\n"); - sc45helperlog("</mamelayout>\n"); - - - return 0; -} - - -int find_reel_strings(running_machine &machine) -{ - int startblock = -1; - int endblock = -1; - - std::vector<int> reelsizes; - - // these are for sc4dnd ONLY, need to work out how the code calculates them - - // this list is 4 * 16 symbols for the regular reels, 12 symbols for the number spin, and 2 groups of 16 depending on jackpot/stake keys used for the prize reel - // code that points at these is likely to be complex because it's conditional on the game code / mode.. - if (!strcmp(machine.system().name, "sc4dnd")) - { - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(12); - reelsizes.push_back(16); - reelsizes.push_back(16); - - startblock = 0x8d74c; - } - else if (!strcmp(machine.system().name, "sc4dndtp")) - { - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(12); - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(16); - - startblock = 0x9d252; - } - else if (!strcmp(machine.system().name, "sc4dnddw")) - { - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(16); - reelsizes.push_back(12); - reelsizes.push_back(20); - reelsizes.push_back(20); - reelsizes.push_back(20); - - startblock = 0x9b8c8; - } - - - int total_reel_symbols = 0; - - for (auto & reelsize : reelsizes) - { - total_reel_symbols += reelsize; - } - - endblock = startblock + 4 * (total_reel_symbols); - - - - if (startblock == -1) - return 0; - - - - - - uint16_t *rom = (uint16_t*)machine.root_device().memregion( "maincpu" )->base(); - uint8_t *rom8 = machine.root_device().memregion( "maincpu" )->base(); - - - - sc45helperlog("------------ LAYOUT -----------------\n"); - - sc45helperlog("<?xml version=\"1.0\"?>\n"); - sc45helperlog("<mamelayout version=\"2\">\n"); - - if (endblock > startblock) - { - int which_reel = 0; - int current_symbols = 0; - - - - for (int j = startblock / 2; j < endblock / 2; j+=2) - { - if (current_symbols == 0) - { - int shifted = ((0x10000 / 16) * 11 ) + 692; - // sc45helperlog("REEL %d\n", which_reel+1); - sc45helperlog("<element name=\"SteppersReel%d\" defstate=\"0\">\n", which_reel+1); - sc45helperlog("<reel stateoffset=\"%d\" symbollist=\"", shifted); - } - - uint32_t stringaddr = (rom[j + 0] << 16) | rom[j + 1]; - stringaddr &= 0xfffff; - - if (stringaddr >= (0x10000 - 16)) - continue; - - //sc45helperlog("addr %08x ", stringaddr); - - std::string tempstring; - - for (int k = stringaddr; k < stringaddr + 10; k++) - { - uint8_t chr = rom8[k^1]; - - if ((chr == 0xff) || (chr == 0x00)) - { - k = stringaddr + 10; - } - else - { - tempstring.push_back(chr); - } - - } - - strtrimspace(tempstring); - strmakelower(tempstring); - - if (tempstring[0] == '!') - { - strdelchr(tempstring,'!'); - tempstring.append("PND"); - } - - sc45helperlog("%s", tempstring.c_str()); - - - - //sc45helperlog("\n"); - - current_symbols++; - if (current_symbols == reelsizes[which_reel]) - { - sc45helperlog("\"><color red=\"1.0\" green=\"1.0\" blue=\"1.0\" /><bounds x=\"0\" y=\"0\" width=\"1\" height=\"1\" /></reel>\n"); - sc45helperlog("</element>\n"); - - current_symbols = 0; - which_reel++; - } - else - { - sc45helperlog(","); - } - - - } - } - - return 0; -} - - -void bfm_sc45_layout_helper(running_machine &machine) -{ - find_input_strings(machine); - find_reel_strings(machine); - find_lamp_strings(machine); -} |