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Diffstat (limited to 'src/mame/konami/konendev.cpp')
-rw-r--r-- | src/mame/konami/konendev.cpp | 941 |
1 files changed, 941 insertions, 0 deletions
diff --git a/src/mame/konami/konendev.cpp b/src/mame/konami/konendev.cpp new file mode 100644 index 00000000000..494fa82c882 --- /dev/null +++ b/src/mame/konami/konendev.cpp @@ -0,0 +1,941 @@ +// license:BSD-3-Clause +// copyright-holders:David Haywood +/* + Konami Endeavour hardware (gambling games) + + Hardware: + + 1. Backplane PCB (GGAT2 PWB(A1) 10000094517) + - VGA connector + - RJ45 connector + + 2. MCU2 PCB (GGAT2 PWB(B2) 0000093536) + - U3, U18, U30, U97: Micron MT48LC4M16A2 SDRAM (other boards may have Hynix HY57V641620) + - U6: Sound amplifier with heatsink + - U12: Yamaha YMZ280B-F + - U21, U22: NEC uPD000AGW-70LL SRAM (some boards may have Hynix SRAM) + - U26: Texas Instruments LS245 + - U34: Epson RTC62423 + - U66, U75: EPROM sockets + - U67: IBM PowerPC 403GCX + - U92, U104: Elpida 5165165FLTT6 + - U98: 93C56 SRAM + - U109: Konami 0000057714 with heatsink (same as Firebeat GCU) + - U113: Fujitsu 40C950V + - U152: D169K41 XTAL (16.9 MHz?) + - U159: Xilinx XC9572XL, marked 101663 + - U9, U23: CR2032 batteries + - C378, C379: 0.47F 5.5V supercaps + + 3. IFU2 PCB (GGAT2 PWB(D2) 0000094516) + - U37, U93, U149, U187, U191: HIN239CB + - U53: Cypress CY7C131-55JC 1Kx8 DPRAM + - U75: Hitachi H8/3007 HD6413007F20 + - U94, U168: National Semiconductor NS442AF + - U130: Xilinx XC9536, marked 98475 + - U159, Xilinx XC9572, marked 98477 + - U166: Cypress CY62128BLL-70SC 128x8 SRAM + - U184: Xilinx XC9572, marked 98476 + - U190: EPROM socket + - 14 x LEDs + - 3-pin jumper between backplane connectors: 1-2 JXU(DEFAULT); 2-3 ATU1 + - U147: B19.660 KDS5A XTAL (19.66 MHz?) + + 4. FMU2 PCB (GGAT2 PWB(C) 0000094515) + - 12 x Fujitsu 29F016A-90PFTN surface-mounted flash memory chips (not always populated e.g. rapfire5 only has 6 chips) + + The games use flash memory for resources. Several games are fully dumped but most of the Russian versions don't have the flash data dumped and can't boot. + + Games with progressive jackpots (such as Wild Fire) require a second display. + The second display is a 15"(?) LCD which is noticeably smaller than the main display, which is a PC-style CRT (early models) or LCD (ES500 models or retrofitted). + If a jackpot mode is enabled without the additional display, this will produce an "LCD display disconnected" error. + + Current issues: + Door Open - Main + Coin Validator Fault + Coin In Error - Diverter Fault + Hopper Disconnected + Hard Meters Disconnected + Logic Door Port + IFU2 Failure (enchlamp only) + LCD Display Disconnected (when enchlamp is set to Wild Fire jackpot mode) +*/ + +#include "emu.h" + +#include "k057714.h" + +#include "cpu/h8/h83006.h" +#include "cpu/powerpc/ppc.h" +#include "machine/eepromser.h" +#include "machine/intelfsh.h" +#include "machine/mb8421.h" +#include "machine/msm6242.h" +#include "machine/nvram.h" +#include "sound/ymz280b.h" + +#include "emupal.h" +#include "screen.h" +#include "speaker.h" + + +namespace { + +class konendev_state : public driver_device +{ +public: + konendev_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) + , m_maincpu(*this, "maincpu") + , m_ifu(*this, "ifu") + , m_gcu(*this, "gcu") + , m_eeprom(*this, "eeprom") + , m_dsw(*this, "DSW") + { } + + void konendev(machine_config &config) ATTR_COLD; + +private: + // devices + required_device<cpu_device> m_maincpu; + required_device<h83007_device> m_ifu; + required_device<k057714_device> m_gcu; + required_device<eeprom_serial_93cxx_device> m_eeprom; + required_ioport m_dsw; + + uint32_t mcu2_r(offs_t offset, uint32_t mem_mask = ~0); + uint32_t ifu2_r(offs_t offset, uint32_t mem_mask = ~0); + void eeprom_w(offs_t offset, uint32_t data, uint32_t mem_mask = ~0); + + uint16_t ifu_unk_r(); + + void gcu_interrupt(int state); + + uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + + void main_map(address_map &map) ATTR_COLD; + void ifu_map(address_map &map) ATTR_COLD; + void ymz280b_map(address_map &map) ATTR_COLD; +}; + +uint32_t konendev_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + return m_gcu->draw(screen, bitmap, cliprect); +} + +uint32_t konendev_state::mcu2_r(offs_t offset, uint32_t mem_mask) +{ + uint32_t r = 0; + + if (ACCESSING_BITS_24_31) + { + r |= 0x11000000; // MCU2 version + } + if (ACCESSING_BITS_16_23) + { + r |= (m_eeprom->do_read() ? 0x2 : 0) << 16; + } + if (ACCESSING_BITS_8_15) + { + r &= ~0x4000; // MCU2 presence + r &= ~0x2000; // IFU2 presence + r &= ~0x1000; // FMU2 presence + } + if (ACCESSING_BITS_0_7) + { + r |= m_dsw->read() & 0xff; + r |= 0x04; // battery 1 status + r |= 0x10; // battery 2 status + } + + return r; +} + +uint32_t konendev_state::ifu2_r(offs_t offset, uint32_t mem_mask) +{ + uint32_t r = 0; + + if (ACCESSING_BITS_0_7) + { + r |= 0x11; // IFU2 version + } + + return r; +} + +void konendev_state::eeprom_w(offs_t offset, uint32_t data, uint32_t mem_mask) +{ + if (ACCESSING_BITS_0_7) + { + m_eeprom->di_write((data & 0x04) ? 1 : 0); + m_eeprom->clk_write((data & 0x02) ? ASSERT_LINE : CLEAR_LINE); + m_eeprom->cs_write((data & 0x01) ? ASSERT_LINE : CLEAR_LINE); + } +} + +void konendev_state::main_map(address_map &map) +{ + map(0x00000000, 0x00ffffff).ram(); + map(0x78000000, 0x78000003).r(FUNC(konendev_state::mcu2_r)); + map(0x78080000, 0x7808000f).rw("rtc", FUNC(rtc62423_device::read), FUNC(rtc62423_device::write)); + map(0x780c0000, 0x780c0001).rw("ymz", FUNC(ymz280b_device::read), FUNC(ymz280b_device::write)); + map(0x78100000, 0x78100003).w(FUNC(konendev_state::eeprom_w)); + map(0x78800000, 0x78800003).r(FUNC(konendev_state::ifu2_r)); + map(0x78800004, 0x78800007).portr("IN1"); // doors, switches + map(0x78a00000, 0x78a00003).portr("IN2"); // hard meter access, hopper + map(0x78a00004, 0x78a00007).portr("IN3"); // main door optic + map(0x78c00000, 0x78c003ff).rw("dpram", FUNC(cy7c131_device::right_r), FUNC(cy7c131_device::right_w)); + map(0x78e00000, 0x78e00003).portr("IN0"); // buttons + map(0x79000000, 0x79000003).w(m_gcu, FUNC(k057714_device::fifo_w)); + map(0x79800000, 0x798000ff).rw(m_gcu, FUNC(k057714_device::read), FUNC(k057714_device::write)); + map(0x7a000000, 0x7a01ffff).ram().share("nvram0"); + map(0x7a100000, 0x7a11ffff).ram().share("nvram1"); + map(0x7e800000, 0x7effffff).rw("prgflash1", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0x000000ff); + map(0x7e800000, 0x7effffff).rw("prgflash2", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0x0000ff00); + map(0x7e800000, 0x7effffff).rw("prgflash3", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0x00ff0000); + map(0x7e800000, 0x7effffff).rw("prgflash4", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0xff000000); + map(0x7f000000, 0x7f7fffff).rw("prgflash5", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0x000000ff); + map(0x7f000000, 0x7f7fffff).rw("prgflash6", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0x0000ff00); + map(0x7f000000, 0x7f7fffff).rw("prgflash7", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0x00ff0000); + map(0x7f000000, 0x7f7fffff).rw("prgflash8", FUNC(fujitsu_29f016a_device::read), FUNC(fujitsu_29f016a_device::write)).umask32(0xff000000); + map(0x7ff00000, 0x7fffffff).rom().region("program", 0); +} + +uint16_t konendev_state::ifu_unk_r() +{ + return 0xc3c3; // H8 program crashes immediately if it doesn't see +} + +void konendev_state::ifu_map(address_map &map) +{ + map(0x000000, 0x07ffff).rom().region("ifu", 0); + map(0x200000, 0x20ffff).ram(); + map(0x210000, 0x217fff).ram(); + map(0x800000, 0x8003ff).rw("dpram", FUNC(cy7c131_device::left_r), FUNC(cy7c131_device::left_w)); + map(0xa40000, 0xa40001).nopw(); + map(0xfee010, 0xfee011).r(FUNC(konendev_state::ifu_unk_r)); +}; + +void konendev_state::ymz280b_map(address_map &map) +{ + map(0x000000, 0x1fffff).r("sndflash1.u8", FUNC(fujitsu_29f016a_device::read)); + map(0x200000, 0x3fffff).r("sndflash2.u7", FUNC(fujitsu_29f016a_device::read)); + map(0x400000, 0x5fffff).r("sndflash3.u6", FUNC(fujitsu_29f016a_device::read)); + map(0x600000, 0x7fffff).r("sndflash4.u5", FUNC(fujitsu_29f016a_device::read)); +} + +/******************************************************************************* + +Button layouts + +[COLLECT] [RESERVE] [HELP] + +The Collect/Reserve/Help buttons are located above the monitor rather than on the control panel. +On Australian machines outside NSW/ACT, the Help button may have an "i" logo instead. + +[BET 1 ] [ BET 2 ] [ BET 3 ] [ BET 5 ] [ BET 10 ] [ BET 20 ] +[1 LINE] [5 LINES] [10 LINES] [20 LINES] [25 LINES] [30 LINES] [GAMBLE] [TAKE WIN] + +Bet/line combinations differ per game/setup options. Some games have red/black double up, others may have a dice game. +The standard Bet/line buttons are square and are the same size as Aristocrat MK5/MVP and IGT Spectrum/GU4. +Some buttons have a hexagonal design however, matching the games with a unique hexagonal reel pattern layout (Egyptagon, Ashanti Queen and Go West are examples). +The Collect/Reserve/Help and Gamble/Take Win buttons are rectangular and smaller. + +Bet button combinations: +3 Credits: 1, 2, 3, N/A,N/A,N/A +4 Credits: 1, 2, 3, 4, N/A,N/A +5 Credits: 1, 2, 3, 4, 5, N/A +6 Credits: 1, 2, 3, 4, 5, 6 +8 Credits: 1, 2, 3, 4, 5, 8 +10 Credits: 1, 2, 3, 4, 5, 10 +15 Credits: 1, 2, 3, 5, 10, 15 +20 Credits: 1, 2, 3, 5, 10, 20 +25 Credits: 1, 2, 3, 5, 10, 25 +30 Credits (A): 1, 2, 3, 5, 10, 30 +30 Credits (B): 1, 2, 5, 10, 20, 30 +40 Credits (A): 1, 2, 3, 5, 10, 40 (10, 20 and 25 lines only) +40 Credits (B): 1, 2, 5, 10, 20, 40 (10, 20 and 25 lines only) +50 Credits (A): 1, 2, 3, 5, 10, 50 (10 and 20 lines only) +50 Credits (B): 1, 2, 5, 10, 20, 50 (10 and 20 lines only) +100 Credits (A): 1, 2, 3, 5, 10, 100 (10 lines only) +100 Credits (B): 1, 5, 10, 20, 50, 100 (10 lines only) + +Line button combinations: +10 Lines: 1, 2, 3, 5, 7, 10 +20 Lines: 1, 3, 5, 10, 15, 20 +25 Lines: 1, 5, 10, 15, 20, 25 +30 Lines: 1, 5, 10, 20, 25, 30 + +Dice-based gamble layout, if the machine supports it: +Bet buttons: 1, 2, 3, 4, 5 and 6 respectively (6:1 odds) +Play 1 Line: 1/3/5 (2:1 odds), red +Play 5 Lines: 1/2 (3:1 odds) +Play 10 Lines: 3/4 (3:1 odds) +Play 20 Lines: 5/6 (3:1 odds) +Play 25 Lines: No dice markings on the fifth line button since all dice combinations are used +Play 30 Lines: 2/4/6 (2:1 odds), black + +*******************************************************************************/ + +static INPUT_PORTS_START( konendev ) + PORT_START("IN0") + PORT_BIT( 0x000000ff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_CODE(KEYCODE_3) PORT_NAME("Help") + PORT_BIT( 0x0000fe00, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x00010000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Q) PORT_NAME("Bet 1 Credit") + PORT_BIT( 0x00020000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 2 Credits") + PORT_BIT( 0x00040000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 3 Credits") + PORT_BIT( 0x00080000, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 5 Credits") + PORT_BIT( 0x00100000, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10 Credits") + PORT_BIT( 0x00200000, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 20 Credits") + PORT_BIT( 0x00400000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CODE(KEYCODE_1) PORT_NAME("Collect") + PORT_BIT( 0x00800000, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_CODE(KEYCODE_2) PORT_NAME("Reserve") + PORT_BIT( 0x01000000, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_CODE(KEYCODE_A) PORT_NAME("Play 1 Line / Red") + PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_CODE(KEYCODE_S) PORT_NAME("Play 5 Lines") + PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_CODE(KEYCODE_D) PORT_NAME("Play 10 Lines") + PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_CODE(KEYCODE_F) PORT_NAME("Play 20 Lines") + PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_CODE(KEYCODE_G) PORT_NAME("Play 25 Lines") + PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_BUTTON12 ) PORT_CODE(KEYCODE_H) PORT_NAME("Play 30 Lines / Black") + PORT_BIT( 0x40000000, IP_ACTIVE_LOW, IPT_BUTTON13 ) PORT_CODE(KEYCODE_J) PORT_NAME("Gamble") + PORT_BIT( 0x80000000, IP_ACTIVE_LOW, IPT_BUTTON14 ) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win") + + PORT_START("IN1") + PORT_BIT( 0x0001ffff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x00020000, 0x00020000, "BNA Power" ) + PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_BIT( 0x000c0000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x00100000, 0x00100000, "BNA Stacker Exist" ) + PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_DIPNAME( 0x00200000, 0x00200000, "BNA Transport Exist" ) + PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_DIPNAME( 0x00400000, 0x00000000, "BNA Door" ) + PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_BIT( 0x03800000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x04000000, 0x00000000, "Cashbox Door" ) + PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_BIT( 0x08000000, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR ) PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_NAME("Main Door") + PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_CODE(KEYCODE_F1) PORT_NAME("Reset Key") + PORT_BIT( 0x20000000, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) PORT_CODE(KEYCODE_F2) PORT_TOGGLE PORT_NAME("Audit Key") + PORT_BIT( 0xc0000000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN2") + PORT_BIT( 0x0000000f, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x00000010, 0x00000000, "Hard Meter Access" ) + PORT_DIPSETTING( 0x00000010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_BIT( 0x00fffe0, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x01000000, 0x00000000, "Hopper ?" ) // hopper runaway/hopper jammed + PORT_DIPSETTING( 0x01000000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_BIT( 0x02000000, IP_ACTIVE_LOW, IPT_UNUSED ) // unused? + PORT_DIPNAME( 0x04000000, 0x00000000, "Hopper Exist" ) + PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00000000, DEF_STR( On ) ) + PORT_BIT( 0xf8000000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("IN3") + PORT_BIT( 0x00ffffff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x01000000, IP_ACTIVE_HIGH, IPT_GAMBLE_DOOR ) PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_NAME("Main Door Optic") + PORT_BIT( 0xfe000000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DSW") + PORT_DIPNAME( 0x40, 0x00, "Logic Door" ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "RAM Clear" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + +void konendev_state::gcu_interrupt(int state) +{ + m_maincpu->set_input_line(INPUT_LINE_IRQ1, state); + m_maincpu->set_input_line(INPUT_LINE_IRQ3, state); +} + +void konendev_state::konendev(machine_config &config) +{ + // basic machine hardware + PPC403GCX(config, m_maincpu, 32'000'000); // Clock unknown + m_maincpu->set_addrmap(AS_PROGRAM, &konendev_state::main_map); + + H83007(config, m_ifu, 8'000'000); // Clock unknown + m_ifu->set_addrmap(AS_PROGRAM, &konendev_state::ifu_map); + + FUJITSU_29F016A(config, "prgflash1"); + FUJITSU_29F016A(config, "prgflash2"); + FUJITSU_29F016A(config, "prgflash3"); + FUJITSU_29F016A(config, "prgflash4"); + FUJITSU_29F016A(config, "prgflash5"); + FUJITSU_29F016A(config, "prgflash6"); + FUJITSU_29F016A(config, "prgflash7"); + FUJITSU_29F016A(config, "prgflash8"); + FUJITSU_29F016A(config, "sndflash1.u8"); + FUJITSU_29F016A(config, "sndflash2.u7"); + FUJITSU_29F016A(config, "sndflash3.u6"); + FUJITSU_29F016A(config, "sndflash4.u5"); + + CY7C131(config, "dpram"); + + // video hardware + PALETTE(config, "palette", palette_device::RGB_555); + + screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); + screen.set_raw(25.175_MHz_XTAL, 800, 0, 640, 525, 0, 480); // Based on Firebeat settings + screen.set_screen_update(FUNC(konendev_state::screen_update)); + screen.set_palette("palette"); + screen.screen_vblank().set(m_gcu, FUNC(k057714_device::vblank_w)); + + K057714(config, m_gcu, 0).set_screen("screen"); + m_gcu->irq_callback().set(FUNC(konendev_state::gcu_interrupt)); + + RTC62423(config, "rtc", XTAL(32'768)); + + NVRAM(config, "nvram0", nvram_device::DEFAULT_ALL_0); + NVRAM(config, "nvram1", nvram_device::DEFAULT_ALL_0); + + EEPROM_93C56_16BIT(config, "eeprom"); + + // sound hardware + SPEAKER(config, "speaker", 2).front(); + + ymz280b_device &ymz(YMZ280B(config, "ymz", 16'934'400)); // Clock unknown + ymz.set_addrmap(0, &konendev_state::ymz280b_map); + ymz.add_route(0, "speaker", 1.0, 0); + ymz.add_route(1, "speaker", 1.0, 1); +} + + +#define ENDEAVOUR_BIOS \ + ROM_REGION( 0x200000, "ifu", 0 ) \ + ROM_LOAD( "2v02s502_ifu.u190", 0x000000, 0x080000, CRC(36122a98) SHA1(3d2c40c9d504358d890364e26c9562e40314d8a4) ) + +#define ENDEAVOUR_UNDUMPED_FLASH \ + ROM_REGION( 0x200000, "prgflash1", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "prgflash2", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "prgflash3", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "prgflash4", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "prgflash5", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "prgflash6", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "prgflash7", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "prgflash8", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "sndflash1.u8", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "sndflash2.u7", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "sndflash3.u6", ROMREGION_ERASE00 ) \ + ROM_REGION( 0x200000, "sndflash4.u5", ROMREGION_ERASE00 ) + +ROM_START( konendev ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", ROMREGION_ERASE00 ) + ENDEAVOUR_UNDUMPED_FLASH + ROM_REGION16_BE( 0x100, "eeprom", ROMREGION_ERASE00 ) +ROM_END + +// Complete sets + +// Amazon Spirit (NSW) +ROM_START( amazonsp ) + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "ams2nb25_01h.u75", 0x00000, 0x080000, CRC(7de70685) SHA1(c04b691fb290bab02e7aaf244da15db50f02319a) ) + ROM_LOAD32_WORD_SWAP( "ams2nb25_02l.u66", 0x00002, 0x080000, CRC(029d4328) SHA1(873bae41ec92b35008b919d12d7c05a4a508245a) ) + + ROM_REGION( 0x200000, "ifu", 0 ) + ROM_LOAD( "ifu2.u190", 0x00000, 0x080000, CRC(a4bd533b) SHA1(ed6b0bbaa524a20c7848edcd5aab4a7bd203f63e) ) + + ROM_REGION( 0x200000, "prgflash1", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash2", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash3", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash4", ROMREGION_ERASE00 ) + // not populated + + // AMS21111.FMU Chk-GR: 4C3E, SD: D799 AMAZON_S 6 x 2M Konami + ROM_REGION( 0x200000, "prgflash5", ROMREGION_ERASE00 ) + ROM_LOAD( "amazon_s.c4.u4", 0x000000, 0x200000, CRC(8e1142ab) SHA1(67e4ff742006d4566d55fade451f1cf3b744cecd) ) + + ROM_REGION( 0x200000, "prgflash6", ROMREGION_ERASE00 ) + ROM_LOAD( "amazon_s.c3.u3", 0x000000, 0x200000, CRC(0841873e) SHA1(b8e23a17499897eaafabac4239da171f72cb6b89) ) + + ROM_REGION( 0x200000, "prgflash7", ROMREGION_ERASE00 ) + ROM_LOAD( "amazon_s.c2.u2", 0x000000, 0x200000, CRC(f6b8a1e7) SHA1(d0ce554bd438b49a1d4cb81cef82db14f1c1904d) ) + + ROM_REGION( 0x200000, "prgflash8", ROMREGION_ERASE00 ) + ROM_LOAD( "amazon_s.c1.u1", 0x000000, 0x200000, CRC(5d61cbf2) SHA1(9077705aa733a61e93ef6d6c5bdafb04066f25af) ) + + ROM_REGION( 0x200000, "sndflash1.u8", ROMREGION_ERASE00 ) + ROM_LOAD( "amazon_s.a4.u8", 0x000000, 0x200000, CRC(b94d87bf) SHA1(d870db0e81f3289c48e70d500b2a2f9fa1d33cc9) ) + + ROM_REGION( 0x200000, "sndflash2.u7", ROMREGION_ERASE00 ) + ROM_LOAD( "amazon_s.a3.u7", 0x000000, 0x200000, CRC(0a00bb2b) SHA1(a068f61d7fbbb4d20dcf468945dd3f5b77d9ec0c) ) + + ROM_REGION( 0x200000, "sndflash3.u6", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "sndflash4.u5", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION16_BE( 0x100, "eeprom", 0 ) + ROM_LOAD( "93c56.u98", 0x00, 0x100, CRC(b2521a6a) SHA1(f44711545bee7e9c772a3dc23b79f0ea8059ec50) ) // empty EEPROM with Konami header +ROM_END + +// Black Rose Rapid Fire Grand Prix (Queensland) +ROM_START( blkrose ) + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "blr8qb16_01h.u75", 0x00000, 0x080000, CRC(693bbc64) SHA1(2988ef414b0a4aa11b20709a497265d8c74343b3) ) + ROM_LOAD32_WORD_SWAP( "blr8qb16_02l.u66", 0x00002, 0x080000, CRC(3999a94e) SHA1(72d4dd2aa15dcff266b0bf7c5dfb54c34b17cb4e) ) + + ROM_REGION( 0x200000, "ifu", 0 ) + ROM_LOAD( "2q14prog_ifu.u190", 0x00000, 0x080000, CRC(00e4eb51) SHA1(38c7c28da6d980f9c7447ad31416ccb321c20e25) ) + + ROM_REGION( 0x200000, "prgflash1", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash2", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash3", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash4", ROMREGION_ERASE00 ) + // not populated + + // BLR8Q211.FMU Chk-GR: 13BB, SD: E1F4 BROSERGP 6 x 2M Konami + ROM_REGION( 0x200000, "prgflash5", ROMREGION_ERASE00 ) + ROM_LOAD( "brosergp.c4.u4", 0x000000, 0x200000, CRC(6c82ff96) SHA1(4f0511e4b700180a72144a1609df52c288a58b53) ) + + ROM_REGION( 0x200000, "prgflash6", ROMREGION_ERASE00 ) + ROM_LOAD( "brosergp.c3.u3", 0x000000, 0x200000, CRC(7a605e92) SHA1(365b2ad5df98c09644c998bbc7a8721b0a9524eb) ) + + ROM_REGION( 0x200000, "prgflash7", ROMREGION_ERASE00 ) + ROM_LOAD( "brosergp.c2.u2", 0x000000, 0x200000, CRC(f3367411) SHA1(92840d07909e657a560d81783fd6daf2c353fae3) ) + + ROM_REGION( 0x200000, "prgflash8", ROMREGION_ERASE00 ) + ROM_LOAD( "brosergp.c1.u1", 0x000000, 0x200000, CRC(44bb6808) SHA1(0e7e5837083bb51844c370e4e11e588f782d79b8) ) + + ROM_REGION( 0x200000, "sndflash1.u8", ROMREGION_ERASE00 ) + ROM_LOAD( "brosergp.a4.u8", 0x000000, 0x200000, CRC(f89dbb3b) SHA1(08495770597cb91245251adc74d7a1597a95b0c9) ) // same as rapfire5 + + ROM_REGION( 0x200000, "sndflash2.u7", ROMREGION_ERASE00 ) + ROM_LOAD( "brosergp.a3.u7", 0x000000, 0x200000, CRC(cf212581) SHA1(5959e73c36cb678de0a814bc699afcfd69199124) ) + + ROM_REGION( 0x200000, "sndflash3.u6", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "sndflash4.u5", ROMREGION_ERASE00 ) +ROM_END + +// Enchanted Lamp (Russia) +ROM_START( enchlamp ) // the flash dumps have been split from an aggregated dump. They pass the checksum so they are assumed good, but a redump wouldn't hurt, either. + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "enl5rg26_01h.u75", 0x00000, 0x100000, CRC(fed5b988) SHA1(49442decd9b40f0a382c4fc7b231958f526ddbd1) ) + ROM_LOAD32_WORD_SWAP( "enl5rg26_02l.u66", 0x00002, 0x100000, CRC(d0e42c9f) SHA1(10ff944ec0a626d47ec12be291ff5fe001342ed4) ) + + ROM_REGION( 0x200000, "prgflash1", ROMREGION_ERASE00 ) + ROM_LOAD( "prgflash1", 0x000000, 0x200000, CRC(575327f8) SHA1(3a05e66c0323d92121d33b4d8b9072b81a25b053) ) + + ROM_REGION( 0x200000, "prgflash2", ROMREGION_ERASE00 ) + ROM_LOAD( "prgflash2", 0x000000, 0x200000, CRC(6a3c0df4) SHA1(1c4fc6f6300ced8e22e79cff28627411b3b3b0f2) ) + + ROM_REGION( 0x200000, "prgflash3", ROMREGION_ERASE00 ) + ROM_LOAD( "prgflash3", 0x000000, 0x200000, CRC(8a02ca3f) SHA1(4692cfa25b6eb2e3e055711bd6a741c4fb1a5b0d) ) + + ROM_REGION( 0x200000, "prgflash4", ROMREGION_ERASE00 ) + ROM_LOAD( "prgflash4", 0x000000, 0x200000, CRC(04a37ed2) SHA1(5dc255d71588d39fe563fc5bb0c3e1f5b1ee7c89) ) + + ROM_REGION( 0x200000, "prgflash5", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash6", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash7", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash8", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "sndflash1.u8", ROMREGION_ERASE00 ) + ROM_LOAD( "sndflash1", 0x000000, 0x200000, CRC(2b4dc7d4) SHA1(77c1d1baa20e29de22c0d710949987ef5fff8c78) ) + + ROM_REGION( 0x200000, "sndflash2.u7", ROMREGION_ERASE00 ) + ROM_LOAD( "sndflash2", 0x000000, 0x200000, CRC(59ddc211) SHA1(5c6b630df10b3d49ce72a80b402355fa23fa7324) ) + + ROM_REGION( 0x200000, "sndflash3.u6", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "sndflash4.u5", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION16_BE( 0x100, "eeprom", 0 ) + ROM_LOAD( "93c56.u98", 0x00, 0x100, CRC(b2521a6a) SHA1(f44711545bee7e9c772a3dc23b79f0ea8059ec50) ) // empty EEPROM with Konami header +ROM_END + +// Incan Pyramid (Queensland) +ROM_START( incanpq ) + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "es_inca_pyramids.u75", 0x00000, 0x080000, CRC(0a3d3243) SHA1(9016ddd1c100f8dc2f4713e90febf4081ac2d4db) ) + ROM_LOAD32_WORD_SWAP( "es_inca_pyramids.u66", 0x00002, 0x080000, CRC(a38f1c74) SHA1(7364e1257399571cf8145f047982ce0f6fb7ffb8) ) + + ROM_REGION( 0x200000, "ifu", 0 ) + ROM_LOAD( "2q14prog_ifu.u190", 0x00000, 0x080000, CRC(00e4eb51) SHA1(38c7c28da6d980f9c7447ad31416ccb321c20e25) ) // same as blkrose + + ROM_REGION( 0x200000, "prgflash1", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash2", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash3", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash4", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash5", ROMREGION_ERASE00 ) + ROM_LOAD( "es_inca_pyramids.u4", 0x000000, 0x200000, CRC(c282a937) SHA1(41b44ff60bdfea410e197a882a7ab021aee874a4) ) + + ROM_REGION( 0x200000, "prgflash6", ROMREGION_ERASE00 ) + ROM_LOAD( "es_inca_pyramids.u3", 0x000000, 0x200000, CRC(800fd71e) SHA1(c0899c713a4a3644c2f97a962706c6a1a60f692d) ) + + ROM_REGION( 0x200000, "prgflash7", ROMREGION_ERASE00 ) + ROM_LOAD( "es_inca_pyramids.u2", 0x000000, 0x200000, CRC(148fd426) SHA1(c41de98d8df24d3fc1a613f83d1234da829eac73) ) + + ROM_REGION( 0x200000, "prgflash8", ROMREGION_ERASE00 ) + ROM_LOAD( "es_inca_pyramids.u1", 0x000000, 0x200000, CRC(80bedf60) SHA1(ab756c340e7b13a4ba4a4035b5bbecb5bf40d4b9) ) + + ROM_REGION( 0x200000, "sndflash1.u8", ROMREGION_ERASE00 ) // same as Amazon Spirit + ROM_LOAD( "es_inca_pyramids.u8", 0x000000, 0x200000, CRC(b94d87bf) SHA1(d870db0e81f3289c48e70d500b2a2f9fa1d33cc9) ) + + ROM_REGION( 0x200000, "sndflash2.u7", ROMREGION_ERASE00 ) // same as Amazon Spirit + ROM_LOAD( "es_inca_pyramids.u7", 0x000000, 0x200000, CRC(0a00bb2b) SHA1(a068f61d7fbbb4d20dcf468945dd3f5b77d9ec0c) ) + + ROM_REGION( 0x200000, "sndflash3.u6", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "sndflash4.u5", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION16_BE( 0x100, "eeprom", 0 ) + ROM_LOAD( "93c56.u98", 0x00, 0x100, CRC(b2521a6a) SHA1(f44711545bee7e9c772a3dc23b79f0ea8059ec50) ) // empty EEPROM with Konami header +ROM_END + +// Rapid Fire 5 (NSW) +// Same game as Black Rose +ROM_START( rapfire5 ) + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "r056na12_01h.u75", 0x00000, 0x080000, CRC(bed72d6c) SHA1(2bc4d88ed62aaed9fb0c75ee7153c81d8e6f38d9) ) + ROM_LOAD32_WORD_SWAP( "r056na12_02l.u66", 0x00002, 0x080000, CRC(bf17c88f) SHA1(b9b3448b4accf676c9d60643270c045ffe3c59f9) ) + + ROM_REGION( 0x200000, "ifu", 0 ) + ROM_LOAD( "2n12prog_ifu.u190", 0x00000, 0x080000, CRC(c9c4ac89) SHA1(8eebda327892d00951355a86e927fa2e4ad3c9a0) ) + + // R0561111.FMU Chk-GR: 1CC6, SD: 6FEE R_FIRE05 6 x 2M Konami + // once concatenated, dumps below match the above checksum16s + ROM_REGION( 0x200000, "prgflash1", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash2", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash3", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash4", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash5", ROMREGION_ERASE00 ) + ROM_LOAD( "r_fire05.c4.u4", 0x000000, 0x200000, CRC(08d31cb1) SHA1(1f0f05f078befcdb79c4d42d39a7ab5438b7bda3) ) + + ROM_REGION( 0x200000, "prgflash6", ROMREGION_ERASE00 ) + ROM_LOAD( "r_fire05.c3.u3", 0x000000, 0x200000, CRC(1bf7ed0f) SHA1(664fe15c577f46ae1a17ad1d75c5c3c1cd3c01c9) ) + + ROM_REGION( 0x200000, "prgflash7", ROMREGION_ERASE00 ) + ROM_LOAD( "r_fire05.c2.u2", 0x000000, 0x200000, CRC(c9282734) SHA1(11f5d30bfc6a971f6f8ad71f8f26582931442ec9) ) + + ROM_REGION( 0x200000, "prgflash8", ROMREGION_ERASE00 ) + ROM_LOAD( "r_fire05.c1.u1", 0x000000, 0x200000, CRC(ad41d7a5) SHA1(f3ba22228e5699185a329508a1a3291e352e858d) ) + + ROM_REGION( 0x200000, "sndflash1.u8", ROMREGION_ERASE00 ) + ROM_LOAD( "r_fire05.a4.u8", 0x000000, 0x200000, CRC(f89dbb3b) SHA1(08495770597cb91245251adc74d7a1597a95b0c9) ) + + ROM_REGION( 0x200000, "sndflash2.u7", ROMREGION_ERASE00 ) + ROM_LOAD( "r_fire05.a3.u7", 0x000000, 0x200000, CRC(26d365d3) SHA1(7dfeeb0880d917b54b89694dfe434577d64fad90) ) + + ROM_REGION( 0x200000, "sndflash3.u6", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "sndflash4.u5", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION16_BE( 0x100, "eeprom", 0 ) + ROM_LOAD( "93c56.u98", 0x00, 0x100, CRC(b2521a6a) SHA1(f44711545bee7e9c772a3dc23b79f0ea8059ec50) ) // empty EEPROM with Konami header +ROM_END + +// Safe Money (NSW) +ROM_START( safemonn ) + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "sam2ng12_01h.u75", 0x00000, 0x080000, CRC(33a21093) SHA1(e9f4257b70b17f29c2a91b85e0ff4af98fa98b63) ) + ROM_LOAD32_WORD_SWAP( "sam2ng12_02l.u66", 0x00002, 0x080000, CRC(4b69944c) SHA1(2e7205e3471c97b38e558c33c3b0bb1e593354ce) ) + + ROM_REGION( 0x200000, "ifu", 0 ) + ROM_LOAD( "ifu2.u190", 0x00000, 0x080000, CRC(a4bd533b) SHA1(ed6b0bbaa524a20c7848edcd5aab4a7bd203f63e) ) + + ROM_REGION( 0x200000, "prgflash1", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash2", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash3", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "prgflash4", ROMREGION_ERASE00 ) + // not populated + + // SAM21111.FMU Chk-GR: 8FA4, SD: D85D SAFMONEY 6 x 2M Konami + ROM_REGION( 0x200000, "prgflash5", ROMREGION_ERASE00 ) + ROM_LOAD( "safmoney.c4.u4", 0x000000, 0x200000, CRC(1706b876) SHA1(c3e53e2a8cab4bd6027eca2f5ccef00424b025ef) ) + + ROM_REGION( 0x200000, "prgflash6", ROMREGION_ERASE00 ) + ROM_LOAD( "safmoney.c3.u3", 0x000000, 0x200000, CRC(6ac3a8e6) SHA1(3a1dcc67af92ed84a8e61f3b884364a77d10ad2d) ) + + ROM_REGION( 0x200000, "prgflash7", ROMREGION_ERASE00 ) + ROM_LOAD( "safmoney.c2.u2", 0x000000, 0x200000, CRC(3fdbd6f4) SHA1(d864534370a6f636e6f011779fa8eddf5579f155) ) + + ROM_REGION( 0x200000, "prgflash8", ROMREGION_ERASE00 ) + ROM_LOAD( "safmoney.c1.u1", 0x000000, 0x200000, CRC(193e47c1) SHA1(aeaa5d3aad784b2326cd8425118c8544f5c1fcc2) ) + + ROM_REGION( 0x200000, "sndflash1.u8", ROMREGION_ERASE00 ) + ROM_LOAD( "safmoney.a4.u8", 0x000000, 0x200000, CRC(bbf4f9db) SHA1(b2e12d6b84c31cc9180c976134cbf2b602d540d2) ) + + ROM_REGION( 0x200000, "sndflash2.u7", ROMREGION_ERASE00 ) + ROM_LOAD( "safmoney.a3.u7", 0x000000, 0x200000, CRC(a991cf14) SHA1(d0d9086c108e76441307f71d276d59681dc49853) ) + + ROM_REGION( 0x200000, "sndflash3.u6", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION( 0x200000, "sndflash4.u5", ROMREGION_ERASE00 ) + // not populated + + ROM_REGION16_BE( 0x100, "eeprom", 0 ) + ROM_LOAD( "93c56.u98", 0x00, 0x100, CRC(b2521a6a) SHA1(f44711545bee7e9c772a3dc23b79f0ea8059ec50) ) // empty EEPROM with Konami header +ROM_END + +// No flash dumped + +// African Adventure (Russia) +ROM_START( aadvent ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "afa5re26_01h.u75", 0x00000, 0x100000, CRC(65ce6f7a) SHA1(018742f13fea4c52f822e7f12e8efd0aff61a713) ) + ROM_LOAD32_WORD_SWAP( "afa5re26_02l.u66", 0x00002, 0x100000, CRC(73945b3a) SHA1(5ace9c439048f3555fe631917c15bee76362e784) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Dragonfly (Russia) +ROM_START( dragnfly ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "drf5re26_01h.u75", 0x00000, 0x100000, CRC(ef6f1b69) SHA1(007a41cd1b08705184f69ce3e0e6c63bc2301e25) ) + ROM_LOAD32_WORD_SWAP( "drf5re26_02l.u66", 0x00002, 0x100000, CRC(00e00c29) SHA1(a92d7220bf46655222ddc5d1c276dc469343f4c5) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Gypsy Magic (Russia) +ROM_START( gypmagic ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "gym5rc26_01h.u75", 0x00000, 0x080000, CRC(8643be94) SHA1(fc63872a55ac2229652566bd9795ce9bf8442fee) ) + ROM_LOAD32_WORD_SWAP( "gym5rc26_02l.u66", 0x00002, 0x080000, CRC(4ee33c46) SHA1(9e0ef66e9d53a47827d04e6a89d13d37429e0c16) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Incan Pyramid (Russia) +ROM_START( incanp ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "inp5rg26_01h.u75", 0x00000, 0x100000, CRC(8434222e) SHA1(d03710e18f5b9e45db32685778a21a5dc598d043) ) + ROM_LOAD32_WORD_SWAP( "inp5rg26_02l.u66", 0x00002, 0x100000, CRC(50c37109) SHA1(a638587f37f63b3f63ee51f541d991c3784c09f7) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Jester Magic (Russia) +ROM_START( jestmagi ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "jem5rc26_01h.u75", 0x00000, 0x080000, CRC(9145324c) SHA1(366baa22bde1b8da19dba756829305d0fd69b4ff) ) + ROM_LOAD32_WORD_SWAP( "jem5rc26_02l.u66", 0x00002, 0x080000, CRC(cb49f466) SHA1(e3987de2e640fe8116d66d2c1755e6500dedf8a5) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Lucky Fountain (Russia) +ROM_START( luckfoun ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "luf5rd26_01h.u75", 0x00000, 0x080000, CRC(68b3d50a) SHA1(9b3d2a9f5d72db091e79b036017bd5d07f9fed00) ) + ROM_LOAD32_WORD_SWAP( "luf5rd26_02l.u66", 0x00002, 0x080000, CRC(e7e9b8cd) SHA1(d8c421b0d58775f5a0ccae6395a604091b0acf1d) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Mohican Sun (Russia) +ROM_START( mohicans ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "moh5rf26_01h.u75", 0x00000, 0x100000, CRC(527dda20) SHA1(0a71484421738517c17d76e9bf92943b57cc4cc8) ) + ROM_LOAD32_WORD_SWAP( "moh5rf26_02l.u66", 0x00002, 0x100000, CRC(a9bd3846) SHA1(02d80ff6c20e3732ae582de5d4392d4d6d8ba955) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// The Monster Show (Russia) +ROM_START( monshow ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "tms5rc26_01h.u75", 0x00000, 0x100000, CRC(8209aafe) SHA1(e48a0524ad93a9b657d3efe67f7b5e1067b37e48) ) + ROM_LOAD32_WORD_SWAP( "tms5rc26_02l.u66", 0x00002, 0x100000, CRC(78de8c59) SHA1(ad73bc926f5874d257171dfa6b727cb31e33bce9) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Roman Legion (Russia) +ROM_START( romanl ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "rol5rg26_01h.u75", 0x00000, 0x100000, CRC(d441d30c) SHA1(025111699a7e29781bbb4d0f4151c808e3d06235) ) + ROM_LOAD32_WORD_SWAP( "rol5rg26_02l.u66", 0x00002, 0x100000, CRC(08bd72ca) SHA1(a082cffeb1bccc8ec468a618eaabba7dac89882c) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Safe Money (Russia) +ROM_START( safemon ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "sam5rj26_01h.u75", 0x00000, 0x080000, CRC(7f82693f) SHA1(1c8540d209ab17f4fca5ff74bc687c83ec315208) ) + ROM_LOAD32_WORD_SWAP( "sam5rj26_02l.u66", 0x00002, 0x080000, CRC(73bd981e) SHA1(f01b97201bd877c601cf3c742a6e0963de8e48dc) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Show Queen (Russia) +ROM_START( showqn ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "shq5rc26_01h.u75", 0x00000, 0x080000, CRC(3fc44415) SHA1(f0be1b90a2a374f9fb9e059e834bbdbf714b6607) ) + ROM_LOAD32_WORD_SWAP( "shq5rc26_02l.u66", 0x00002, 0x080000, CRC(38a03281) SHA1(1b4552b0ce347df4d87e398111bbf72f126a8ec1) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Spice It Up (Russia) +ROM_START( spiceup ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "siu5rc26_01h.u75", 0x00000, 0x100000, CRC(373bc2b1) SHA1(af3740fdcd028f162440701c952a3a87805bc65b) ) + ROM_LOAD32_WORD_SWAP( "siu5rc26_02l.u66", 0x00002, 0x100000, CRC(2e584321) SHA1(ca98092dde76338117e989e774db2db672d87bfa) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// Sultan's Wish (Russia) +ROM_START( sultanw ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "suw5rc26_01h.u75", 0x00000, 0x100000, CRC(27760529) SHA1(b8970a706df52ee5792bbd7a4e719f2be87662ac) ) + ROM_LOAD32_WORD_SWAP( "suw5rc26_02l.u66", 0x00002, 0x100000, CRC(1c98fd4d) SHA1(58ff948c0deba0bffb8866b15f46518524516501) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// White Russia (Russia) +ROM_START( whiterus ) + ENDEAVOUR_BIOS + + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "whr5ra26_01h.u75", 0x00000, 0x080000, CRC(d5a1ebb6) SHA1(14a8d1d8f8ae8919eaa878660c7e97e7ea7a02d8) ) + ROM_LOAD32_WORD_SWAP( "whr5ra26_02l.u66", 0x00002, 0x080000, CRC(48a2277c) SHA1(965d1da31e3bcde6fda4e15e8980a69e8bce5a84) ) + + ENDEAVOUR_UNDUMPED_FLASH +ROM_END + +// "Zero" is not the actual name, the ROMs are clear chips and have no name string +ROM_START( konzero ) + ROM_REGION32_BE( 0x200000, "program", 0 ) + ROM_LOAD32_WORD_SWAP( "low2na35_01h.u75", 0x00000, 0x080000, CRC(b9237061) SHA1(0eb311e8e1c872d6a9c38726efb17ddf4713bc7d) ) + ROM_LOAD32_WORD_SWAP( "low2na35_02l.u66", 0x00002, 0x080000, CRC(2806299c) SHA1(a069f4477b310f99ff1ff48f622dc30862589127) ) + + ENDEAVOUR_UNDUMPED_FLASH + // unsure whether this set actually has flash data, given that these chips would be replacing the game chips when resetting the memory + + ROM_REGION( 0x200000, "ifu", 0 ) + ROM_LOAD( "2n11prog_ifu.u190", 0x000000, 0x080000, NO_DUMP ) + + ROM_REGION16_BE( 0x100, "eeprom", 0 ) + ROM_LOAD( "93c56.u98", 0x00, 0x100, CRC(b2521a6a) SHA1(f44711545bee7e9c772a3dc23b79f0ea8059ec50) ) // empty EEPROM with Konami header +ROM_END + +} // anonymous namespace + + +// BIOS +GAME( 200?, konendev, 0, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Konami Endeavour BIOS", MACHINE_NOT_WORKING | MACHINE_IS_BIOS_ROOT ) + +// have flash dump +GAME( 200?, amazonsp, 0, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Amazon Spirit (Konami Endeavour, NSW)", MACHINE_NOT_WORKING ) +GAME( 200?, blkrose, 0, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Black Rose Rapid Fire Grand Prix (Konami Endeavour, Queensland)", MACHINE_NOT_WORKING ) +GAME( 200?, enchlamp, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Enchanted Lamp (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, incanpq, incanp, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Incan Pyramid (Konami Endeavour, Queensland)", MACHINE_NOT_WORKING ) +GAME( 200?, rapfire5, 0, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Rapid Fire 5 (Konami Endeavour, NSW)", MACHINE_NOT_WORKING ) +GAME( 200?, safemonn, safemon, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Safe Money (Konami Endeavour, NSW)", MACHINE_NOT_WORKING ) + +// missing flash +GAME( 200?, aadvent, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "African Adventure (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, dragnfly, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Dragonfly (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, gypmagic, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Gypsy Magic (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, incanp, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Incan Pyramid (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, jestmagi, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Jester Magic (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, luckfoun, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Lucky Fountain (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, mohicans, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Mohican Sun (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, monshow, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "The Monster Show (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, romanl, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Roman Legions (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, safemon, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Safe Money (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, showqn, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Show Queen (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, spiceup, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Spice It Up (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, sultanw, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Sultan's Wish (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) +GAME( 200?, whiterus, konendev, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "White Russia (Konami Endeavour, Russia)", MACHINE_NOT_WORKING ) + +// clear chip (not a game) +GAME( 200?, konzero, 0, konendev, konendev, konendev_state, empty_init, ROT0, "Konami", "Zero (Konami Endeavour)", MACHINE_NOT_WORKING ) |