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Diffstat (limited to 'src/mame/konami/combatsc.h')
-rw-r--r--src/mame/konami/combatsc.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/konami/combatsc.h b/src/mame/konami/combatsc.h
index 92f58af6142..9d1025ec444 100644
--- a/src/mame/konami/combatsc.h
+++ b/src/mame/konami/combatsc.h
@@ -37,8 +37,8 @@ public:
}
protected:
- virtual void machine_start() override;
- virtual void machine_reset() override;
+ virtual void machine_start() override ATTR_COLD;
+ virtual void machine_reset() override ATTR_COLD;
// memory pointers
required_shared_ptr_array<uint8_t, 2> m_videoram;
@@ -87,9 +87,9 @@ public:
void init_combatsc();
protected:
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
+ virtual void machine_start() override ATTR_COLD;
+ virtual void machine_reset() override ATTR_COLD;
+ virtual void video_start() override ATTR_COLD;
private:
required_device_array<k007121_device, 2> m_k007121;
@@ -120,8 +120,8 @@ private:
void palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, const uint8_t *source, int circuit, bitmap_ind8 &priority_bitmap, uint32_t pri_mask);
- void main_map(address_map &map);
- void sound_map(address_map &map);
+ void main_map(address_map &map) ATTR_COLD;
+ void sound_map(address_map &map) ATTR_COLD;
};
class combatscb_state : public combatsc_base_state
@@ -140,9 +140,9 @@ public:
void combatscb(machine_config &config);
protected:
- virtual void machine_start() override;
- virtual void machine_reset() override;
- virtual void video_start() override;
+ virtual void machine_start() override ATTR_COLD;
+ virtual void machine_reset() override ATTR_COLD;
+ virtual void video_start() override ATTR_COLD;
private:
optional_device<gfxdecode_device> m_gfxdecode;
@@ -164,8 +164,8 @@ private:
void palette(palette_device &palette) const;
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, const uint8_t *source, int circuit);
- void main_map(address_map &map);
- void sound_map(address_map &map);
+ void main_map(address_map &map) ATTR_COLD;
+ void sound_map(address_map &map) ATTR_COLD;
};
#endif // MAME_KONAMI_COMBATSC_H