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Diffstat (limited to 'src/mame/igs/dunhuang.cpp')
-rw-r--r-- | src/mame/igs/dunhuang.cpp | 872 |
1 files changed, 872 insertions, 0 deletions
diff --git a/src/mame/igs/dunhuang.cpp b/src/mame/igs/dunhuang.cpp new file mode 100644 index 00000000000..53007216852 --- /dev/null +++ b/src/mame/igs/dunhuang.cpp @@ -0,0 +1,872 @@ +// license:BSD-3-Clause +// copyright-holders:Luca Elia +/********************************************************************************************************************* + +Mahjong Dunhuang (C)1995 Spirit + +driver by Luca Elia + +PCB Layout +---------- + +|---------------------------------------| +|uPD1242H VOL UM3567 AR17961 ROM6| +| 3.579545MHz | +| DSW1(8) ROM5| +| VOL DSW2(8) | +| DSW3(8) ROM4| +| DSW4(8) | +| DSW5(8) ROM3| +|1 WF19054 | +|8 ROM2| +|W |-------| | +|A | | | +|Y | * | | +| | | | +| |-------| | +| 12MHz 6264 | +| | +| | +|1 PAL 6264 | +|0 | +|W Z80 | +|A HM86171-80 BATTERY 6264 | +|Y PAL | +| PAL PAL ROM1| +|---------------------------------------| +Notes: + Uses common 10-way/18-way Mahjong pinout + Z80 - clock 6.000MHz [12/2] + WF19054 - == AY3-8910. Clock = 1.500MHz [12/8] + UM3567 - == YM2413. Clock 3.579545MHz + HM86171 - Hualon Microelectronics HMC HM86171 VGA 256 colour RAMDAC (DIP28) + 6264 - UT6264PC-70LL 8k x8 SRAM (DIP28) + * - QFP120 IC marked 55102602-12. Logo on the chip is of two 5 1/4 inch floppy + discs standing upright and next to each other, with the corner facing up, + like 2 pyramids. The middle hole and head access slot are visible too. + Chip was manufactured 50th week of 1993 + AR17961 - == Oki M6295 (QFP44). Clock = 1.500MHz [12/8]. pin 7 = high + VSync - 60Hz + HSync - 15.28kHz + +*********************************************************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "machine/watchdog.h" +#include "sound/ay8910.h" +#include "sound/okim6295.h" +#include "sound/ymopl.h" +#include "video/ramdac.h" +#include "emupal.h" +#include "screen.h" +#include "speaker.h" +#include "tilemap.h" + + +namespace { + +#define DUNHUANG_DEBUG 0 + + +class dunhuang_state : public driver_device +{ +public: + dunhuang_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_gfxdecode(*this, "gfxdecode"), + m_screen(*this, "screen"), + m_palette(*this, "palette"), + m_mainbank(*this, "mainbank"), + m_inputs(*this, {"IN0", "IN1", "IN2", "IN3", "IN4"}), + m_dsw(*this, {"DSW1", "DSW2", "DSW3", "DSW4", "DSW5"}), + m_service(*this, "SERVICE") { } + + void dunhuang(machine_config &config); + +private: + void pos_x_w(uint8_t data); + void pos_y_w(uint8_t data); + void tile_w(offs_t offset, uint8_t data); + void tile2_w(offs_t offset, uint8_t data); + void clear_y_w(uint8_t data); + void horiz_clear_w(uint8_t data); + void vert_clear_w(uint8_t data); + void block_dest_w(uint8_t data); + void block_x_w(uint8_t data); + void block_y_w(uint8_t data); + void block_w_w(uint8_t data); + void block_c_w(uint8_t data); + void block_addr_lo_w(uint8_t data); + void block_addr_hi_w(uint8_t data); + void block_h_w(uint8_t data); + void layers_w(uint8_t data); + void input_w(uint8_t data); + uint8_t service_r(); + uint8_t input_r(); + void rombank_w(uint8_t data); + uint8_t dsw_r(); + uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + + void dunhuang_io_map(address_map &map) ATTR_COLD; + void dunhuang_map(address_map &map) ATTR_COLD; + void ramdac_map(address_map &map) ATTR_COLD; + + virtual void machine_start() override ATTR_COLD; + virtual void machine_reset() override ATTR_COLD; + virtual void video_start() override ATTR_COLD; + + /* video-related */ + tilemap_t *m_tmap; + tilemap_t *m_tmap2; + int m_written; + int m_written2; + uint8_t m_pos_x; + uint8_t m_pos_y; + uint8_t m_clear_y; + uint8_t m_block_x; + uint8_t m_block_y; + uint8_t m_block_w; + uint8_t m_block_h; + uint8_t m_block_addr_hi; + uint8_t m_block_addr_lo; + uint8_t m_block_dest; + uint8_t m_block_c; + uint8_t m_layers; + + /* input-related */ + uint8_t m_input; + uint8_t m_hopper; + + /* memory */ + uint16_t m_videoram[0x40 * 0x20]; + uint16_t m_videoram2[0x40 * 0x8]; + uint8_t m_colorram[0x40 * 0x20]; + uint8_t m_colorram2[0x40 * 0x8]; + + TILE_GET_INFO_MEMBER(get_tile_info); + TILE_GET_INFO_MEMBER(get_tile_info2); + + required_device<cpu_device> m_maincpu; + required_device<gfxdecode_device> m_gfxdecode; + required_device<screen_device> m_screen; + required_device<palette_device> m_palette; + required_memory_bank m_mainbank; + required_ioport_array<5> m_inputs; + required_ioport_array<5> m_dsw; + required_ioport m_service; +}; + + +/*************************************************************************** + Video Hardware +***************************************************************************/ + + +TILE_GET_INFO_MEMBER(dunhuang_state::get_tile_info) +{ + uint16_t code = m_videoram[tile_index]; + uint8_t color = m_colorram[tile_index] & 0x0f; + tileinfo.set(0, code, color, 0); +} +TILE_GET_INFO_MEMBER(dunhuang_state::get_tile_info2) +{ + uint16_t code = m_videoram2[tile_index]; + uint8_t color = m_colorram2[tile_index] & 0x0f; + tileinfo.set(1, code, color, 0); +} + +void dunhuang_state::video_start() +{ + m_tmap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(dunhuang_state::get_tile_info)), TILEMAP_SCAN_ROWS, 8,8, 0x40,0x20); + m_tmap2 = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(dunhuang_state::get_tile_info2)), TILEMAP_SCAN_ROWS, 8,32, 0x40,0x8); + + m_tmap->set_transparent_pen(0); + m_tmap2->set_transparent_pen(0); + + save_item(NAME(m_videoram)); + save_item(NAME(m_colorram)); + save_item(NAME(m_videoram2)); + save_item(NAME(m_colorram2)); +} + +uint32_t dunhuang_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + int layers_ctrl = -1; + +#if DUNHUANG_DEBUG +if (machine().input().code_pressed(KEYCODE_Z)) +{ + int msk = 0; + if (machine().input().code_pressed(KEYCODE_Q)) msk |= 1; + if (machine().input().code_pressed(KEYCODE_W)) msk |= 2; + if (msk != 0) layers_ctrl &= msk; +} +#endif + + bitmap.fill(m_palette->black_pen(), cliprect); + + switch (m_layers) + { + case 0x04: // girl select: bg over fg + if (layers_ctrl & 2) m_tmap2->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0); + if (layers_ctrl & 1) m_tmap->draw(screen, bitmap, cliprect, 0, 0); + break; + case 0x05: // dips: must hide fg + if (layers_ctrl & 1) m_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0); + break; + case 0x07: // game,demo: fg over bg + default: + if (layers_ctrl & 1) m_tmap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0); + if (layers_ctrl & 2) m_tmap2->draw(screen, bitmap, cliprect, 0, 0); + break; + } + + return 0; +} + +// Tilemaps access + +void dunhuang_state::pos_x_w(uint8_t data) +{ + m_pos_x = data & 0x3f; + m_written = 0; + m_written2 = 0; +} + +void dunhuang_state::pos_y_w(uint8_t data) +{ + m_pos_y = data; + m_written = 0; + m_written2 = 0; +} + +void dunhuang_state::tile_w(offs_t offset, uint8_t data) +{ + int addr; + + if (m_written & (1 << offset)) + { + m_written = 0; + m_pos_x++; + if (m_pos_x == 0x40) + { + m_pos_x = 0; + m_pos_y++; + } + } + m_written |= 1 << offset; + + addr = (m_pos_x & 0x3f) + (m_pos_y & 0x1f) * 0x40; + switch (offset) + { + case 0: m_videoram[addr] = (m_videoram[addr] & 0xff00) | data; break; + case 1: m_videoram[addr] = (m_videoram[addr] & 0x00ff) | (data<<8); break; + case 2: m_colorram[addr] = data; break; + } + m_tmap->mark_tile_dirty(addr); +} + +void dunhuang_state::tile2_w(offs_t offset, uint8_t data) +{ + int addr; + + if (m_written2 & (1 << offset)) + { + m_written2 = 0; + m_pos_x++; + if (m_pos_x == 0x40) + { + m_pos_x = 0; + m_pos_y++; + } + } + m_written2 |= 1 << offset; + + addr = (m_pos_x & 0x3f) + (m_pos_y & 0x07) * 0x40; + switch (offset) + { + case 0: m_videoram2[addr] = (m_videoram2[addr] & 0xff00) | data; break; + case 1: m_videoram2[addr] = (m_videoram2[addr] & 0x00ff) | (data<<8); break; + case 2: m_colorram2[addr] = data; break; + } + m_tmap2->mark_tile_dirty(addr); +} + +// Clear a row of tiles (videoram) + +void dunhuang_state::clear_y_w(uint8_t data) +{ + m_clear_y = data; +} +void dunhuang_state::horiz_clear_w(uint8_t data) +{ + int i; +// logerror("%06x: horiz clear, y = %02x, data = %02d\n", m_maincpu->pc(), m_clear_y,data); + for (i = 0; i < 0x40; i++) + { + int addr = m_clear_y * 0x40 + i; + + m_videoram[addr] = 0; + m_colorram[addr] = 0; + m_tmap->mark_tile_dirty(addr); + } +} + +// Clear a column of tiles (videoram2) + +void dunhuang_state::vert_clear_w(uint8_t data) +{ + int i; +// logerror("%06x: vert clear, x = %02x, y = %02x, data = %02x\n", m_maincpu->pc(), m_pos_x,m_pos_y,data); + for (i = 0; i < 0x08; i++) + { + int addr = (m_pos_x & 0x3f) + (i & 0x07) * 0x40; + + m_videoram2[addr] = 1; + m_colorram2[addr] = 0; + m_tmap2->mark_tile_dirty(addr); + } +} + + +// Draw a block of tiles. +// +// The tiles codes are read from the graphics roms too! +// + +void dunhuang_state::block_dest_w(uint8_t data) +{ + m_block_dest = data; +} + +void dunhuang_state::block_x_w(uint8_t data) +{ + m_block_x = data; +} + +void dunhuang_state::block_y_w(uint8_t data) +{ + m_block_y = data; +} + +void dunhuang_state::block_w_w(uint8_t data) +{ + m_block_w = data; +} + +void dunhuang_state::block_c_w(uint8_t data) +{ + m_block_c = data; +} + +void dunhuang_state::block_addr_lo_w(uint8_t data) +{ + m_block_addr_lo = data; +} + +void dunhuang_state::block_addr_hi_w(uint8_t data) +{ + m_block_addr_hi = data; +} + + +void dunhuang_state::block_h_w(uint8_t data) +{ + int i,j, addr; + uint8_t *tile_addr; + +// logerror("%06x: block dst %x, src %x, xy %x %x, wh %x %x, clr %x\n", m_maincpu->pc(), m_block_dest, (m_block_addr_hi << 8) + m_block_addr_lo, m_block_x,m_block_y,m_block_w+1,m_block_h+1,m_block_c); + + m_block_h = data; + + tile_addr = memregion("gfx2")->base() + ((m_block_addr_hi << 8) + m_block_addr_lo) * 4; + + switch (m_block_dest) + { + case 0x04: // write to videoram + for (j = 0; j <= m_block_h; j++) + { + for (i = 0; i <= m_block_w; i++) + { + addr = ((m_block_x + i)& 0x3f) + ((m_block_y + j) & 0x1f) * 0x40; + + m_videoram[addr] = (tile_addr[1] << 8) | tile_addr[0]; + m_colorram[addr] = m_block_c; + m_tmap->mark_tile_dirty(addr); + tile_addr += 4; + } + } + break; + + case 0x08: // write to videoram2 + for (j = 0; j <= m_block_h; j++) + { + for (i = 0; i <= m_block_w; i++) + { + addr = ((m_block_x + i)& 0x3f) + ((m_block_y + j) & 0x7) * 0x40; + + m_videoram2[addr] = (tile_addr[1] << 8) | tile_addr[0]; + m_colorram2[addr] = m_block_c; + m_tmap2->mark_tile_dirty(addr); + tile_addr += 4; + } + } + break; + + default: + popmessage("%06x: block dst=%x", m_maincpu->pc(), m_block_dest); + } +} + +// Layers control (not understood) + +void dunhuang_state::layers_w(uint8_t data) +{ +// popmessage("layers %02x",data); + m_layers = data; +} + +/*************************************************************************** + Memory Maps +***************************************************************************/ + +void dunhuang_state::dunhuang_map(address_map &map) +{ + map(0x0000, 0x5fff).rom(); + map(0x6000, 0x7fff).ram(); + map(0x8000, 0xffff).bankr("mainbank"); +} + +// Inputs + +void dunhuang_state::input_w(uint8_t data) +{ + m_input = data; +} + +uint8_t dunhuang_state::service_r() +{ + return m_service->read() + | ((m_hopper && !(m_screen->frame_number() % 10)) ? 0x00 : 0x08) // bit 3: hopper sensor + | 0x80 // bit 7 low -> tiles block transferrer busy + ; +} + +uint8_t dunhuang_state::dsw_r() +{ + if (!(m_input & 0x01)) return m_dsw[0]->read(); + if (!(m_input & 0x02)) return m_dsw[1]->read(); + if (!(m_input & 0x04)) return m_dsw[2]->read(); + if (!(m_input & 0x08)) return m_dsw[3]->read(); + if (!(m_input & 0x10)) return m_dsw[4]->read(); + logerror("%s: warning, unknown dsw bits read, input = %02x\n", machine().describe_context(), m_input); + return 0xff; +} +uint8_t dunhuang_state::input_r() +{ + if (!(m_input & 0x01)) return m_inputs[0]->read(); + if (!(m_input & 0x02)) return m_inputs[1]->read(); + if (!(m_input & 0x04)) return m_inputs[2]->read(); + if (!(m_input & 0x08)) return m_inputs[3]->read(); + if (!(m_input & 0x10)) return m_inputs[4]->read(); + logerror("%s: warning, unknown input bits read, input = %02x\n", machine().describe_context(), m_input); + return 0xff; +} + +void dunhuang_state::rombank_w(uint8_t data) +{ + // ? data & 0x01 + // ? data & 0x02 + + m_mainbank->set_entry(((data >> 2) & 0x7)); + + // COIN OUT: data & 0x20 + machine().bookkeeping().coin_counter_w(0, data & 0x40); + m_hopper = data & 0x80; +} + + +void dunhuang_state::dunhuang_io_map(address_map &map) +{ + map(0x0000, 0x0000).w(FUNC(dunhuang_state::pos_x_w)); + map(0x0001, 0x0001).w(FUNC(dunhuang_state::pos_y_w)); + map(0x0002, 0x0004).w(FUNC(dunhuang_state::tile_w)); + map(0x0005, 0x0007).w(FUNC(dunhuang_state::tile2_w)); + + map(0x0008, 0x0008).w(FUNC(dunhuang_state::vert_clear_w)); + + map(0x000c, 0x000c).r("watchdog", FUNC(watchdog_timer_device::reset_r)); + + map(0x000f, 0x000f).w(FUNC(dunhuang_state::block_addr_lo_w)); + map(0x0010, 0x0010).w(FUNC(dunhuang_state::block_addr_hi_w)); +// map(0x0011, 0x0011) ? + map(0x0012, 0x0012).w(FUNC(dunhuang_state::block_c_w)); + map(0x0015, 0x0015).w(FUNC(dunhuang_state::block_x_w)); + map(0x0016, 0x0016).w(FUNC(dunhuang_state::block_y_w)); + map(0x0017, 0x0017).w(FUNC(dunhuang_state::block_w_w)); + map(0x0018, 0x0018).w(FUNC(dunhuang_state::block_h_w)); + + map(0x0019, 0x0019).w(FUNC(dunhuang_state::clear_y_w)); + map(0x001a, 0x001a).w(FUNC(dunhuang_state::horiz_clear_w)); + + map(0x001b, 0x001b).w(FUNC(dunhuang_state::block_dest_w)); + + map(0x0081, 0x0081).w("ymsnd", FUNC(ym2413_device::address_w)); + map(0x0089, 0x0089).w("ymsnd", FUNC(ym2413_device::data_w)); + + map(0x0082, 0x0082).w("oki", FUNC(okim6295_device::write)); + + map(0x0083, 0x0083).w("ramdac", FUNC(ramdac_device::index_w)); + map(0x008b, 0x008b).w("ramdac", FUNC(ramdac_device::pal_w)); + map(0x0093, 0x0093).w("ramdac", FUNC(ramdac_device::mask_w)); + + map(0x0084, 0x0084).r(FUNC(dunhuang_state::service_r)); + map(0x0085, 0x0085).r(FUNC(dunhuang_state::input_r)); + + map(0x0086, 0x0086).w(FUNC(dunhuang_state::rombank_w)); + map(0x0087, 0x0087).w(FUNC(dunhuang_state::layers_w)); + + map(0x0088, 0x0088).r("ay8910", FUNC(ay8910_device::data_r)); + map(0x0090, 0x0090).w("ay8910", FUNC(ay8910_device::data_w)); + map(0x0098, 0x0098).w("ay8910", FUNC(ay8910_device::address_w)); +} + +void dunhuang_state::ramdac_map(address_map &map) +{ + map(0x000, 0x3ff).rw("ramdac", FUNC(ramdac_device::ramdac_pal_r), FUNC(ramdac_device::ramdac_rgb666_w)); +} + +/*************************************************************************** + Input Ports +***************************************************************************/ + +static INPUT_PORTS_START( dunhuang ) + PORT_START("DSW1") /* IN0 - DSW1 */ + PORT_DIPNAME( 0x0f, 0x0f, "Main Game Chance (%)" ) PORT_DIPLOCATION("SW1:1,2,3,4") + PORT_DIPSETTING( 0x00, "78" ) + PORT_DIPSETTING( 0x01, "80" ) + PORT_DIPSETTING( 0x02, "81" ) + PORT_DIPSETTING( 0x03, "83" ) + PORT_DIPSETTING( 0x04, "84" ) + PORT_DIPSETTING( 0x05, "86" ) + PORT_DIPSETTING( 0x06, "87" ) + PORT_DIPSETTING( 0x07, "89" ) + PORT_DIPSETTING( 0x08, "90" ) + PORT_DIPSETTING( 0x09, "92" ) + PORT_DIPSETTING( 0x0a, "93" ) + PORT_DIPSETTING( 0x0b, "94" ) + PORT_DIPSETTING( 0x0c, "95" ) + PORT_DIPSETTING( 0x0d, "96" ) + PORT_DIPSETTING( 0x0e, "97" ) + PORT_DIPSETTING( 0x0f, "98" ) + PORT_DIPNAME( 0x30, 0x30, "Main Game Rate" ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x30, "A" ) + PORT_DIPSETTING( 0x20, "B" ) + PORT_DIPSETTING( 0x10, "C" ) + PORT_DIPSETTING( 0x00, "D" ) + PORT_DIPNAME( 0x40, 0x40, "Input Tokens" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, "Keys" ) + PORT_DIPSETTING( 0x00, "Coins" ) + PORT_DIPNAME( 0x80, 0x80, "Output Tokens" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, "Keys" ) + PORT_DIPSETTING( 0x00, "Payout" ) + + PORT_START("DSW2") /* IN1 - DSW2 */ + PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW2:1" ) + PORT_DIPNAME( 0x06, 0x06, "Credits Per Coin" ) PORT_DIPLOCATION("SW2:2,3") + PORT_DIPSETTING( 0x06, "1" ) + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x18, 0x18, "Credits Per Key-In" ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPSETTING( 0x18, "1" ) + PORT_DIPSETTING( 0x10, "10" ) + PORT_DIPSETTING( 0x08, "50" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0x20, 0x20, "Credits Per Key-Out" ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, "1" ) + PORT_DIPSETTING( 0x00, "100" ) + PORT_DIPNAME( 0xc0, 0xc0, "Max Credits" ) PORT_DIPLOCATION("SW2:7,8") + PORT_DIPSETTING( 0x00, "300" ) + PORT_DIPSETTING( 0x40, "500" ) + PORT_DIPSETTING( 0x80, "1000" ) + PORT_DIPSETTING( 0xc0, "3000" ) + + PORT_START("DSW3") /* IN2 - DSW3 */ + PORT_DIPNAME( 0x03, 0x03, "Min Bet" ) PORT_DIPLOCATION("SW3:1,2") + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x0c, 0x0c, "Max Bet" ) PORT_DIPLOCATION("SW3:3,4") + PORT_DIPSETTING( 0x0c, "1" ) + PORT_DIPSETTING( 0x08, "5" ) + PORT_DIPSETTING( 0x04, "10" ) + PORT_DIPSETTING( 0x00, "20" ) + PORT_DIPNAME( 0x30, 0x30, "Renso Bonus Time" ) PORT_DIPLOCATION("SW3:5,6") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPSETTING( 0x20, "5" ) + PORT_DIPSETTING( 0x30, "6" ) + PORT_DIPNAME( 0xc0, 0xc0, "DonDen Times" ) PORT_DIPLOCATION("SW3:7,8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x40, "3" ) + PORT_DIPSETTING( 0x80, "5" ) + PORT_DIPSETTING( 0xc0, "6" ) + + PORT_START("DSW4") /* IN3 - DSW4 */ + PORT_DIPNAME( 0x07, 0x07, "Credits Limit" ) PORT_DIPLOCATION("SW4:1,2,3") + PORT_DIPSETTING( 0x07, "2k" ) + PORT_DIPSETTING( 0x06, "3k" ) + PORT_DIPSETTING( 0x05, "5k" ) + PORT_DIPSETTING( 0x04, "10k" ) + PORT_DIPSETTING( 0x03, "20k" ) + PORT_DIPSETTING( 0x02, "30k" ) + PORT_DIPSETTING( 0x01, "50k" ) + PORT_DIPSETTING( 0x00, "100k" ) + PORT_DIPNAME( 0x38, 0x38, "Service-In Limit" ) PORT_DIPLOCATION("SW4:4,5,6") + PORT_DIPSETTING( 0x00, "20k" ) + PORT_DIPSETTING( 0x08, "30k" ) + PORT_DIPSETTING( 0x10, "40k" ) + PORT_DIPSETTING( 0x18, "50k" ) + PORT_DIPSETTING( 0x20, "70k" ) + PORT_DIPSETTING( 0x28, "100k" ) + PORT_DIPSETTING( 0x30, "200k" ) + PORT_DIPSETTING( 0x38, "990k" ) + PORT_DIPNAME( 0x40, 0x40, "Hu Type" ) PORT_DIPLOCATION("SW4:7") + PORT_DIPSETTING( 0x40, "Topple" ) + PORT_DIPSETTING( 0x00, "Non-Topple" ) + PORT_DIPNAME( 0x80, 0x80, "Double Up" ) PORT_DIPLOCATION("SW4:8") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) + + PORT_START("DSW5") /* IN4 - DSW5 */ + PORT_DIPNAME( 0x03, 0x03, "Douple Up Chance (%)" ) PORT_DIPLOCATION("SW5:1,2") + PORT_DIPSETTING( 0x00, "50" ) + PORT_DIPSETTING( 0x01, "60" ) + PORT_DIPSETTING( 0x02, "70" ) + PORT_DIPSETTING( 0x03, "80" ) + PORT_DIPNAME( 0x04, 0x04, "Chinese Word" ) PORT_DIPLOCATION("SW5:3") + PORT_DIPSETTING( 0x04, "3..6" ) + PORT_DIPSETTING( 0x00, "5..10" ) + PORT_DIPNAME( 0x08, 0x08, "Big Odds Times" ) PORT_DIPLOCATION("SW5:4") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x08, "5" ) + PORT_DIPNAME( 0x30, 0x30, "Hu Test Times" ) PORT_DIPLOCATION("SW5:5,6") + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPSETTING( 0x10, "6" ) + PORT_DIPSETTING( 0x20, "8" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW5:7") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Computer Strength" ) PORT_DIPLOCATION("SW5:8") + PORT_DIPSETTING( 0x80, "Strong" ) + PORT_DIPSETTING( 0x00, "Weak" ) + + PORT_START("SERVICE") /* IN5 - SERVICE */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) // clear (during boot) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) // book + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) // test (in game: dips, during boot: service mode) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) // hopper sensor + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE4 ) // payout + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) // "coin jam" otherwise + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) // 0 = tiles block transferrer busy + + PORT_START("IN0") /* IN6 - P1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) // gun + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("IN1") /* IN7 - P1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) // tin + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("IN2") /* IN8 - P1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) // eat + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) // hu + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("IN3") /* IN9 - P1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) // pon + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("IN4") /* IN10 - P1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +/*************************************************************************** + Graphics Layout +***************************************************************************/ + +static const gfx_layout layout_8x8 = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 7*4, 6*4, 1*4, 0*4, 3*4, 2*4, 5*4, 4*4 }, + { STEP8(0,32) }, + 32*8 +}; + +static const gfx_layout layout_8x32 = +{ + 8,32, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 7*4, 6*4, 1*4, 0*4, 3*4, 2*4, 5*4, 4*4 }, + { STEP16(0,32), STEP16(16*32,32) }, + 32*32 +}; + +static GFXDECODE_START( gfx_dunhuang ) + GFXDECODE_ENTRY( "gfx1", 0, layout_8x8, 0, 16 ) + GFXDECODE_ENTRY( "gfx2", 0, layout_8x32, 0, 16 ) +GFXDECODE_END + + +/*************************************************************************** + Machine Drivers +***************************************************************************/ + +void dunhuang_state::machine_start() +{ + m_mainbank->configure_entries(0, 8, memregion("maincpu")->base(), 0x8000); + + save_item(NAME(m_written)); + save_item(NAME(m_written2)); + save_item(NAME(m_pos_x)); + save_item(NAME(m_pos_y)); + save_item(NAME(m_clear_y)); + save_item(NAME(m_block_x)); + save_item(NAME(m_block_y)); + save_item(NAME(m_block_w)); + save_item(NAME(m_block_h)); + save_item(NAME(m_block_addr_hi)); + save_item(NAME(m_block_addr_lo)); + save_item(NAME(m_block_dest)); + save_item(NAME(m_block_c)); + save_item(NAME(m_layers)); + save_item(NAME(m_input)); + save_item(NAME(m_hopper)); +} + +void dunhuang_state::machine_reset() +{ + m_written = 0; + m_written2 = 0; + m_pos_x = 0; + m_pos_y = 0; + m_clear_y = 0; + m_block_x = 0; + m_block_y = 0; + m_block_w = 0; + m_block_h = 0; + m_block_addr_hi = 0; + m_block_addr_lo = 0; + m_block_dest = 0; + m_block_c = 0; + m_layers = 0; + m_input = 0; + m_hopper = 0; +} + + +void dunhuang_state::dunhuang(machine_config &config) +{ + /* basic machine hardware */ + Z80(config, m_maincpu, 12000000/2); + m_maincpu->set_addrmap(AS_PROGRAM, &dunhuang_state::dunhuang_map); + m_maincpu->set_addrmap(AS_IO, &dunhuang_state::dunhuang_io_map); + m_maincpu->set_vblank_int("screen", FUNC(dunhuang_state::irq0_line_hold)); + + WATCHDOG_TIMER(config, "watchdog").set_time(attotime::from_seconds(5)); + + /* video hardware */ + SCREEN(config, m_screen, SCREEN_TYPE_RASTER); + m_screen->set_refresh_hz(60); + m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(0)); + m_screen->set_size(512, 256); + m_screen->set_visarea(0+8, 512-8-1, 0+16, 256-16-1); + m_screen->set_screen_update(FUNC(dunhuang_state::screen_update)); + m_screen->set_palette(m_palette); + + GFXDECODE(config, m_gfxdecode, m_palette, gfx_dunhuang); + PALETTE(config, m_palette).set_entries(0x100); + + ramdac_device &ramdac(RAMDAC(config, "ramdac", 0, m_palette)); // HMC HM86171 VGA 256 colour RAMDAC + ramdac.set_addrmap(0, &dunhuang_state::ramdac_map); + + /* sound hardware */ + SPEAKER(config, "mono").front_center(); + + YM2413(config, "ymsnd", 3579545).add_route(ALL_OUTPUTS, "mono", 0.80); + + ay8910_device &ay8910(AY8910(config, "ay8910", 12000000/8)); + ay8910.port_b_read_callback().set(FUNC(dunhuang_state::dsw_r)); + ay8910.port_a_write_callback().set(FUNC(dunhuang_state::input_w)); + ay8910.add_route(ALL_OUTPUTS, "mono", 0.30); + + OKIM6295(config, "oki", 12000000/8, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 0.80); +} + + +/*************************************************************************** + ROMs Loading +***************************************************************************/ + +ROM_START( dunhuang ) + ROM_REGION( 0x40000, "maincpu", 0 ) + ROM_LOAD( "rom1.u9", 0x00000, 0x40000, CRC(843a0117) SHA1(26a838cb3552ea6a9ec55940fcbf83b06c068743) ) + + ROM_REGION( 0xc0000, "gfx1", 0 ) + ROM_LOAD( "rom3.u4", 0x00000, 0x80000, CRC(1ff5d35e) SHA1(b808eb4f81be8fc77a58dadd661a9cc2b376a509) ) + ROM_LOAD( "rom2.u5", 0x80000, 0x40000, CRC(384fa1d3) SHA1(f329db17aacacf1768ebd6ca2cc612503db93fac) ) + + ROM_REGION( 0xc0000, "gfx2", 0 ) + ROM_LOAD( "rom4.u3", 0x00000, 0x40000, CRC(7db45227) SHA1(2a12a2b8a1e58946ce3e7c770b3ca4803c3c3ccd) ) + ROM_LOAD( "rom5.u2", 0x40000, 0x80000, CRC(d609880e) SHA1(3d69800e959e8f24ef950fea4312610c4407f6ba) ) + + ROM_REGION( 0x40000, "oki", 0 ) + ROM_LOAD( "rom6.u1", 0x00000, 0x20000, CRC(31cfdc29) SHA1(725249eae9227eadf05418b799e0da0254bb2f51) ) +ROM_END + +} // anonymous namespace + + +GAME( 1995, dunhuang, 0, dunhuang, dunhuang, dunhuang_state, empty_init, ROT0, "Spirit", "Mahjong Dunhuang", MACHINE_SUPPORTS_SAVE ) |