diff options
Diffstat (limited to 'src/mame/fuuki/fuukifg3.cpp')
-rw-r--r-- | src/mame/fuuki/fuukifg3.cpp | 464 |
1 files changed, 296 insertions, 168 deletions
diff --git a/src/mame/fuuki/fuukifg3.cpp b/src/mame/fuuki/fuukifg3.cpp index 1f5ecb8a742..3a9e68fe3fd 100644 --- a/src/mame/fuuki/fuukifg3.cpp +++ b/src/mame/fuuki/fuukifg3.cpp @@ -1,5 +1,6 @@ // license:BSD-3-Clause -// copyright-holders:Paul Priest, David Haywood, Luca Elia +// copyright-holders: Paul Priest, David Haywood, Luca Elia + /*************************************************************************** -= Fuuki 32 Bit Games (FG-3) =- @@ -18,8 +19,9 @@ Year + Game --------------------------------------------------------------------------- 98 Asura Blade - Sword of Dynasty (Japan) 00 Asura Buster - Eternal Warriors (Japan) +01 Asura Buster - Eternal Warriors (USA) -English versions exist, but are not dumped +English version of Asura Blade also exist, but it isn't dumped --------------------------------------------------------------------------- @@ -164,96 +166,245 @@ There is an Asura Buster known to exist on a FG3-SUB-EP containing all EPROMs ***************************************************************************/ #include "emu.h" -#include "fuukifg3.h" -#include "cpu/z80/z80.h" +#include "fuukispr.h" +#include "fuukitmap.h" + #include "cpu/m68000/m68020.h" +#include "cpu/z80/z80.h" #include "sound/ymopl.h" + +#include "emupal.h" +#include "screen.h" #include "speaker.h" +#include "tilemap.h" -//------------------------------------------------- -// memory - main CPU -//------------------------------------------------- +namespace { -/* Sound comms */ -u8 fuuki32_state::snd_020_r(offs_t offset) +class fuuki32_state : public driver_device { - machine().scheduler().synchronize(); - return m_shared_ram[offset]; +public: + fuuki32_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) + , m_maincpu(*this, "maincpu") + , m_gfxdecode(*this, "gfxdecode") + , m_screen(*this, "screen") + , m_palette(*this, "palette") + , m_fuukispr(*this, "fuukispr") + , m_fuukitmap(*this, "fuukitmap") + , m_spriteram(*this, "spriteram", 0x2000, ENDIANNESS_BIG) + , m_tilebank(*this, "tilebank") + , m_shared_ram(*this, "shared_ram") + , m_soundbank(*this, "soundbank") + , m_system(*this, "SYSTEM") + , m_inputs(*this, "INPUTS") + , m_dsw(*this, "DSW%u", 1U) + { } + + void fuuki32(machine_config &config); + +protected: + virtual void machine_start() override ATTR_COLD; + virtual void video_start() override ATTR_COLD; + +private: + // devices + required_device<cpu_device> m_maincpu; + required_device<gfxdecode_device> m_gfxdecode; + required_device<screen_device> m_screen; + required_device<palette_device> m_palette; + required_device<fuukispr_device> m_fuukispr; + required_device<fuukitmap_device> m_fuukitmap; + + // memory pointers + memory_share_creator<u16> m_spriteram; + required_shared_ptr<u32> m_tilebank; + required_shared_ptr<u8> m_shared_ram; + std::unique_ptr<u16[]> m_buf_spriteram[2]; + + required_memory_bank m_soundbank; + + required_ioport m_system; + required_ioport m_inputs; + required_ioport_array<2> m_dsw; + + // video-related + u32 m_spr_buffered_tilebank[2]{}; + + void main_map(address_map &map) ATTR_COLD; + void sound_io_map(address_map &map) ATTR_COLD; + void sound_map(address_map &map) ATTR_COLD; + + u8 snd_020_r(offs_t offset); + void snd_020_w(offs_t offset, u8 data, u8 mem_mask = ~0); + void sprram_w(offs_t offset, u16 data, u16 mem_mask = ~0); + u16 sprram_r(offs_t offset); + void sound_bw_w(u8 data); + + void spr_tile_cb(u32 &code); + void spr_colpri_cb(u32 &colour, u32 &pri_mask); + void tmap_colour_cb(u8 layer, u32 &colour); + u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + void screen_vblank(int state); +}; + + +/*************************************************************************** + + [ 4 Scrolling Layers ] + + [ Layer 0 ] [ Layer 1 ] [ Layer 2 (double-buffered) ] + + Tile Size: 16 x 16 x 8 16 x 16 x 8 8 x 8 x 4 + Layer Size (tiles): 64 x 32 64 x 32 64 x 32 + + [ 1024? Zooming Sprites ] + + Sprites are made of 16 x 16 x 4 tiles. Size can vary from 1 to 16 + tiles both horizontally and vertically. + There is zooming (from full size to half size) and 4 levels of + priority (wrt layers) + + Per-line raster effects used on many stages + Sprites buffered by two frames + Tilebank buffered by 3 frames? Only 2 in attract + Sprite pens needs to be buffered by 3 frames? Or lazy programming? Probably 2 + +***************************************************************************/ + +/*************************************************************************** + + + Video Hardware Init + + +***************************************************************************/ + +void fuuki32_state::video_start() +{ + const u32 spriteram_size = m_spriteram.bytes(); + m_buf_spriteram[0] = make_unique_clear<u16[]>(spriteram_size / 2); + m_buf_spriteram[1] = make_unique_clear<u16[]>(spriteram_size / 2); + + m_fuukitmap->set_transparent_pen(0, 0xff); // 8 bits + m_fuukitmap->set_transparent_pen(1, 0xff); // 8 bits + m_fuukitmap->set_transparent_pen(2, 0x0f); // 4 bits + + //m_fuukitmap->gfx(0)->set_granularity(16); // 256 colour tiles with palette selectable on 16 colour boundaries + //m_fuukitmap->gfx(1)->set_granularity(16); + + save_pointer(NAME(m_buf_spriteram[0]), spriteram_size / 2); + save_pointer(NAME(m_buf_spriteram[1]), spriteram_size / 2); } -void fuuki32_state::snd_020_w(offs_t offset, u8 data, u8 mem_mask) + +void fuuki32_state::sprram_w(offs_t offset, u16 data, u16 mem_mask) { - machine().scheduler().synchronize(); - COMBINE_DATA(&m_shared_ram[offset]); + COMBINE_DATA(&m_spriteram[offset]); +}; + +u16 fuuki32_state::sprram_r(offs_t offset) +{ + return m_spriteram[offset]; +} + +void fuuki32_state::spr_tile_cb(u32 &code) +{ + const u32 bank = (code & 0xc000) >> 14; + + const u32 bank_lookedup = ((m_spr_buffered_tilebank[1] & 0xffff0000) >> (16 + bank * 4)) & 0xf; + code &= 0x3fff; + code += bank_lookedup * 0x4000; +} + +void fuuki32_state::spr_colpri_cb(u32 &colour, u32 &pri_mask) +{ + const u8 priority = (colour >> 6) & 3; + switch (priority) + { + case 3: pri_mask = 0xf0 | 0xcc | 0xaa; break; // behind all layers + case 2: pri_mask = 0xf0 | 0xcc; break; // behind fg + middle layer + case 1: pri_mask = 0xf0; break; // behind fg layer + case 0: + default: pri_mask = 0; // above all + } + colour &= 0x3f; +} + +void fuuki32_state::tmap_colour_cb(u8 layer, u32 &colour) +{ + if (layer < 2) + colour >>= 4; } -u16 fuuki32_state::vregs_r(offs_t offset) +u32 fuuki32_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { - return m_vregs[offset]; + m_fuukitmap->prepare(); + flip_screen_set(m_fuukitmap->flip_screen()); + + // The bg colour is the last pen i.e. 0x1fff + bitmap.fill((0x800 * 4) - 1, cliprect); + screen.priority().fill(0, cliprect); + + m_fuukitmap->draw_layer(screen, bitmap, cliprect, m_fuukitmap->tmap_back(), 0, 1); + m_fuukitmap->draw_layer(screen, bitmap, cliprect, m_fuukitmap->tmap_middle(), 0, 2); + m_fuukitmap->draw_layer(screen, bitmap, cliprect, m_fuukitmap->tmap_front(), 0, 4); + + m_fuukispr->draw_sprites(screen, bitmap, cliprect, flip_screen(), m_buf_spriteram[1].get(), m_spriteram.bytes() / 2); + return 0; } -void fuuki32_state::vregs_w(offs_t offset, u16 data, u16 mem_mask) +void fuuki32_state::screen_vblank(int state) { - const u16 old = m_vregs[offset]; - data = COMBINE_DATA(&m_vregs[offset]); - if (old != data) + // rising edge + if (state) { - if (offset == 0x1c / 2) - { - const rectangle &visarea = m_screen->visible_area(); - attotime period = m_screen->frame_period(); - m_raster_interrupt_timer->adjust(m_screen->time_until_pos(data, visarea.max_x + 1), 0, period); - } - if (offset == 0x1e / 2) - { - if ((old ^ data) & 0x40) - m_tilemap[2]->mark_all_dirty(); - } + // Buffer sprites and tilebank by 2 frames + m_spr_buffered_tilebank[1] = m_spr_buffered_tilebank[0]; + m_spr_buffered_tilebank[0] = m_tilebank[0]; + memcpy(m_buf_spriteram[1].get(), m_buf_spriteram[0].get(), m_spriteram.bytes()); + memcpy(m_buf_spriteram[0].get(), m_spriteram, m_spriteram.bytes()); } } -template<int Layer> -void fuuki32_state::vram_w(offs_t offset, u32 data, u32 mem_mask) + +//------------------------------------------------- +// memory - main CPU +//------------------------------------------------- + +// Sound comms +u8 fuuki32_state::snd_020_r(offs_t offset) { - COMBINE_DATA(&m_vram[Layer][offset]); - m_tilemap[Layer]->mark_tile_dirty(offset); + machine().scheduler().synchronize(); + return m_shared_ram[offset]; } -template<int Layer> -void fuuki32_state::vram_buffered_w(offs_t offset, u32 data, u32 mem_mask) +void fuuki32_state::snd_020_w(offs_t offset, u8 data, u8 mem_mask) { - const int buffer = (m_vregs[0x1e / 2] & 0x40) >> 6; - COMBINE_DATA(&m_vram[Layer][offset]); - if ((Layer & 1) == buffer) - m_tilemap[2]->mark_tile_dirty(offset); + machine().scheduler().synchronize(); + COMBINE_DATA(&m_shared_ram[offset]); } void fuuki32_state::main_map(address_map &map) { - map(0x000000, 0x1fffff).rom(); // ROM + map(0x000000, 0x1fffff).rom(); map(0x400000, 0x40ffff).ram(); // Work RAM map(0x410000, 0x41ffff).ram(); // Work RAM (used by asurabus) - map(0x500000, 0x501fff).ram().w(FUNC(fuuki32_state::vram_w<0>)).share("vram.0"); // Tilemap 1 - map(0x502000, 0x503fff).ram().w(FUNC(fuuki32_state::vram_w<1>)).share("vram.1"); // Tilemap 2 - map(0x504000, 0x505fff).ram().w(FUNC(fuuki32_state::vram_buffered_w<2>)).share("vram.2"); // Tilemap bg - map(0x506000, 0x507fff).ram().w(FUNC(fuuki32_state::vram_buffered_w<3>)).share("vram.3"); // Tilemap bg2 + map(0x500000, 0x507fff).m(m_fuukitmap, FUNC(fuukitmap_device::vram_map)); map(0x508000, 0x517fff).ram(); // More tilemap, or linescroll? Seems to be empty all of the time - map(0x600000, 0x601fff).rw(FUNC(fuuki32_state::sprram_r), FUNC(fuuki32_state::sprram_w)); // Sprites - map(0x700000, 0x703fff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette"); // Palette + map(0x600000, 0x601fff).rw(FUNC(fuuki32_state::sprram_r), FUNC(fuuki32_state::sprram_w)); + map(0x700000, 0x703fff).ram().w(m_palette, FUNC(palette_device::write32)).share("palette"); map(0x800000, 0x800003).lr16(NAME([this] () { return u16(m_system->read()); })).nopw(); // Coin - map(0x810000, 0x810003).lr16(NAME([this] () { return u16(m_inputs->read()); })).nopw(); // Player Inputs - map(0x880000, 0x880003).lr16(NAME([this] () { return u16(m_dsw1->read()); })); // Service + DIPS - map(0x890000, 0x890003).lr16(NAME([this] () { return u16(m_dsw2->read()); })); // More DIPS + map(0x810000, 0x810003).lr16(NAME([this] () { return u16(m_inputs->read()); })).nopw(); // Player inputs + map(0x880000, 0x880003).lr16(NAME([this] () { return u16(m_dsw[0]->read()); })); // Service + DIPs + map(0x890000, 0x890003).lr16(NAME([this] () { return u16(m_dsw[1]->read()); })); // More DIPs - map(0x8c0000, 0x8c001f).rw(FUNC(fuuki32_state::vregs_r), FUNC(fuuki32_state::vregs_w)); // Video Registers - map(0x8d0000, 0x8d0003).ram(); // Flipscreen Related - map(0x8e0000, 0x8e0003).ram().share("priority"); // Controls layer order + map(0x8c0000, 0x8effff).m(m_fuukitmap, FUNC(fuukitmap_device::vregs_map)); map(0x903fe0, 0x903fff).rw(FUNC(fuuki32_state::snd_020_r), FUNC(fuuki32_state::snd_020_w)).umask32(0x00ff00ff); // Shared with Z80 - map(0xa00000, 0xa00003).writeonly().share("tilebank"); // Tilebank + map(0xa00000, 0xa00003).writeonly().share(m_tilebank); } @@ -268,10 +419,10 @@ void fuuki32_state::sound_bw_w(u8 data) void fuuki32_state::sound_map(address_map &map) { - map(0x0000, 0x5fff).rom(); // ROM - map(0x6000, 0x6fff).ram(); // RAM - map(0x7ff0, 0x7fff).ram().share("shared_ram"); - map(0x8000, 0xffff).bankr("soundbank"); // ROM + map(0x0000, 0x5fff).rom(); + map(0x6000, 0x6fff).ram(); + map(0x7ff0, 0x7fff).ram().share(m_shared_ram); + map(0x8000, 0xffff).bankr(m_soundbank); } void fuuki32_state::sound_io_map(address_map &map) @@ -327,7 +478,7 @@ static INPUT_PORTS_START( asurabld ) PORT_DIPSETTING( 0x000c, "Both On" ) PORT_DIPSETTING( 0x0008, "Music Off" ) PORT_DIPSETTING( 0x0004, "Both Off" ) - PORT_DIPSETTING( 0x0000, "Both Off" ) /* Duplicate setting */ + PORT_DIPSETTING( 0x0000, "Both Off" ) // Duplicate setting PORT_DIPNAME( 0x0030, 0x0030, "Timer" ) PORT_DIPLOCATION("SW1:5,6") PORT_DIPSETTING( 0x0000, "Slow" ) PORT_DIPSETTING( 0x0030, DEF_STR( Medium ) ) @@ -336,7 +487,7 @@ static INPUT_PORTS_START( asurabld ) PORT_DIPNAME( 0x00c0, 0x0000, "Coinage Mode" ) PORT_DIPLOCATION("SW1:7,8") PORT_DIPSETTING( 0x00c0, "Split" ) PORT_DIPSETTING( 0x0000, "Joint" ) - PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* DSW2 bank, not used for either game */ + PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) // DSW2 bank, not used for either game PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) PORT_DIPUNUSED_DIPLOC( 0x0400, 0x0400, "SW2:3" ) PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW2:4" ) @@ -363,12 +514,12 @@ static INPUT_PORTS_START( asurabld ) PORT_DIPSETTING( 0x0030, "100%" ) PORT_DIPSETTING( 0x0010, "125%" ) PORT_DIPSETTING( 0x0000, "150%" ) - PORT_DIPNAME( 0x00c0, 0x00c0, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") /* Service Mode shows rounds needed to win the match */ - PORT_DIPSETTING( 0x0000, "1" ) /* Service Mode Shows 1 */ - PORT_DIPSETTING( 0x00c0, "3" ) /* Service Mode Shows 3, Service Mode has 2 & 3 reversed compared to game play */ - PORT_DIPSETTING( 0x0080, "5" ) /* Service Mode Shows 2, Service Mode has 2 & 3 reversed compared to game play */ -// PORT_DIPSETTING( 0x0040, "Error!!" ) /* Service Mode Shows "Error" */ - PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") /* Service Mode Shows Player 2 */ + PORT_DIPNAME( 0x00c0, 0x00c0, "Max Rounds" ) PORT_DIPLOCATION("SW3:7,8") // Service Mode shows rounds needed to win the match + PORT_DIPSETTING( 0x0000, "1" ) // Service Mode Shows 1 + PORT_DIPSETTING( 0x00c0, "3" ) // Service Mode Shows 3, Service Mode has 2 & 3 reversed compared to game play + PORT_DIPSETTING( 0x0080, "5" ) // Service Mode Shows 2, Service Mode has 2 & 3 reversed compared to game play + PORT_DIPSETTING( 0x0040, "Error!!" ) // Service Mode Shows "Error" + PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW4:1,2,3,4") // Service Mode Shows Player 2 PORT_DIPSETTING( 0x8000, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x9000, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) ) @@ -376,17 +527,17 @@ static INPUT_PORTS_START( asurabld ) PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x5000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x2000, "2C Start / 1C Continue" ) -// PORT_DIPSETTING( 0x7000, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" -// PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C - PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0x0f00,NOTEQUALS,0x0000) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0x0f00,EQUALS,0x0000) // Set both for Free Play - PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") /* Service Mode Shows Player 1 */ + PORT_DIPSETTING( 0x7000, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2", 0x0f00, NOTEQUALS, 0x0000) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2", 0x0f00, EQUALS, 0x0000) // Set both for Free Play + PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW4:5,6,7,8") // Service Mode Shows Player 1 PORT_DIPSETTING( 0x0800, DEF_STR( 8C_1C ) ) PORT_DIPSETTING( 0x0900, DEF_STR( 7C_1C ) ) PORT_DIPSETTING( 0x0a00, DEF_STR( 6C_1C ) ) @@ -394,16 +545,16 @@ static INPUT_PORTS_START( asurabld ) PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0d00, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0e00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) ) PORT_DIPSETTING( 0x0200, "2C Start / 1C Continue" ) -// PORT_DIPSETTING( 0x0700, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" -// PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) // Duplicate 2C_1C - PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2",0xf000,NOTEQUALS,0x0000) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2",0xf000,EQUALS,0x0000) // Set both for Free Play + PORT_DIPSETTING( 0x0700, "Error!!" ) // Causes graphics issues - Service Mode shows "Error" + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW2", 0xf000, NOTEQUALS, 0x0000) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_CONDITION("DSW2", 0xf000, EQUALS, 0x0000) // Set both for Free Play INPUT_PORTS_END static INPUT_PORTS_START( asurabus ) @@ -429,7 +580,7 @@ INPUT_PORTS_END // graphics layouts //------------------------------------------------- -/* 16x16x8 */ +// 16x16x8 static const gfx_layout layout_16x16x8 = { 16,16, @@ -442,9 +593,9 @@ static const gfx_layout layout_16x16x8 = }; static GFXDECODE_START( gfx_fuuki32 ) - GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x8, 0x400*0, 0x40 ) // [0] Layer 1 - GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0x400*1, 0x40 ) // [1] Layer 2 - GFXDECODE_ENTRY( "gfx4", 0, gfx_8x8x4_packed_msb, 0x400*3, 0x40 ) // [2] BG Layer + GFXDECODE_ENTRY( "tiles_l0", 0, layout_16x16x8, 0x400*0, 0x40 ) // [0] Layer 1 + GFXDECODE_ENTRY( "tiles_l1", 0, layout_16x16x8, 0x400*1, 0x40 ) // [1] Layer 2 + GFXDECODE_ENTRY( "tiles_bg", 0, gfx_8x8x4_packed_msb, 0x400*3, 0x40 ) // [2] BG Layer GFXDECODE_END @@ -452,60 +603,27 @@ GFXDECODE_END // driver functions //------------------------------------------------- -TIMER_CALLBACK_MEMBER(fuuki32_state::level1_interrupt) -{ - m_maincpu->set_input_line(1, HOLD_LINE); - m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); -} - -TIMER_CALLBACK_MEMBER(fuuki32_state::vblank_interrupt) -{ - m_maincpu->set_input_line(3, HOLD_LINE); // VBlank IRQ - m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); -} - -TIMER_CALLBACK_MEMBER(fuuki32_state::raster_interrupt) -{ - m_maincpu->set_input_line(5, HOLD_LINE); // Raster Line IRQ - m_screen->update_partial(m_screen->vpos()); - m_raster_interrupt_timer->adjust(m_screen->frame_period()); -} - - void fuuki32_state::machine_start() { - u8 *ROM = memregion("soundcpu")->base(); - - m_soundbank->configure_entries(0, 0x10, &ROM[0], 0x8000); + u8 *rom = memregion("soundcpu")->base(); - m_level_1_interrupt_timer = timer_alloc(FUNC(fuuki32_state::level1_interrupt), this); - m_vblank_interrupt_timer = timer_alloc(FUNC(fuuki32_state::vblank_interrupt), this); - m_raster_interrupt_timer = timer_alloc(FUNC(fuuki32_state::raster_interrupt), this); + m_soundbank->configure_entries(0, 0x10, &rom[0], 0x8000); save_item(NAME(m_spr_buffered_tilebank)); } -void fuuki32_state::machine_reset() -{ - const rectangle &visarea = m_screen->visible_area(); - - m_level_1_interrupt_timer->adjust(m_screen->time_until_pos(248)); - m_vblank_interrupt_timer->adjust(m_screen->time_until_vblank_start()); - m_raster_interrupt_timer->adjust(m_screen->time_until_pos(0, visarea.max_x + 1)); -} - void fuuki32_state::fuuki32(machine_config &config) { - /* basic machine hardware */ - M68EC020(config, m_maincpu, CPU_CLOCK); /* 20MHz verified */ + // basic machine hardware + M68EC020(config, m_maincpu, 40_MHz_XTAL / 2); // 20MHz verified m_maincpu->set_addrmap(AS_PROGRAM, &fuuki32_state::main_map); - z80_device &soundcpu(Z80(config, "soundcpu", SOUND_CPU_CLOCK)); /* 6MHz verified */ + z80_device &soundcpu(Z80(config, "soundcpu", 12_MHz_XTAL / 2)); // 6MHz verified soundcpu.set_addrmap(AS_PROGRAM, &fuuki32_state::sound_map); soundcpu.set_addrmap(AS_IO, &fuuki32_state::sound_io_map); - /* video hardware */ + // video hardware SCREEN(config, m_screen, SCREEN_TYPE_RASTER); m_screen->set_refresh_hz(60); m_screen->set_size(64 * 8, 32 * 8); @@ -515,27 +633,35 @@ void fuuki32_state::fuuki32(machine_config &config) m_screen->set_palette(m_palette); GFXDECODE(config, m_gfxdecode, m_palette, gfx_fuuki32); - PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x4000 / 2); - - FUUKI_VIDEO(config, m_fuukivid, 0); - m_fuukivid->set_palette(m_palette); - m_fuukivid->set_color_base(0x400*2); - m_fuukivid->set_color_num(0x40); - m_fuukivid->set_tile_callback(FUNC(fuuki32_state::tile_cb)); - m_fuukivid->set_colpri_callback(FUNC(fuuki32_state::colpri_cb)); - - /* sound hardware */ - SPEAKER(config, "lspeaker").front_left(); - SPEAKER(config, "rspeaker").front_right(); + PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xRGB_555, 0x4000 / 2); + + FUUKI_SPRITE(config, m_fuukispr, 0); + m_fuukispr->set_palette(m_palette); + m_fuukispr->set_color_base(0x400*2); + m_fuukispr->set_color_num(0x40); + m_fuukispr->set_tile_callback(FUNC(fuuki32_state::spr_tile_cb)); + m_fuukispr->set_colpri_callback(FUNC(fuuki32_state::spr_colpri_cb)); + + FUUKI_TILEMAP(config, m_fuukitmap, 0, m_palette, gfx_fuuki32); + m_fuukitmap->set_screen(m_screen); + m_fuukitmap->set_colour_callback(FUNC(fuuki32_state::tmap_colour_cb)); + m_fuukitmap->level_1_irq_callback().set_inputline(m_maincpu, 1, HOLD_LINE); + m_fuukitmap->vblank_irq_callback().set_inputline(m_maincpu, 3, HOLD_LINE); + m_fuukitmap->raster_irq_callback().set_inputline(m_maincpu, 5, HOLD_LINE); + m_fuukitmap->set_xoffs(0x1f3, 0x103); + m_fuukitmap->set_yoffs(0x3f6, 0x2c7); + + // sound hardware + SPEAKER(config, "speaker", 2).front(); ymf278b_device &ymf(YMF278B(config, "ymf", 33.8688_MHz_XTAL)); ymf.irq_handler().set_inputline("soundcpu", 0); - ymf.add_route(0, "lspeaker", 0.50); - ymf.add_route(1, "rspeaker", 0.50); - ymf.add_route(2, "lspeaker", 0.40); - ymf.add_route(3, "rspeaker", 0.40); - ymf.add_route(4, "lspeaker", 0.50); - ymf.add_route(5, "rspeaker", 0.50); + ymf.add_route(0, "speaker", 0.50, 0); + ymf.add_route(1, "speaker", 0.50, 1); + ymf.add_route(2, "speaker", 0.40, 0); + ymf.add_route(3, "speaker", 0.40, 1); + ymf.add_route(4, "speaker", 0.50, 0); + ymf.add_route(5, "speaker", 0.50, 1); } //------------------------------------------------- @@ -551,17 +677,17 @@ Fuuki, 1999 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo ***************************************************************************/ ROM_START( asurabld ) - ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_REGION( 0x200000, "maincpu", 0 ) // M68020 ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(053e9758) SHA1(c2754d3f0c607c81c8fa33b667b576eb0474fd0b) ) ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(16b656ca) SHA1(5ffb551ce7dec462d3896f0fed693454496894bc) ) ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(35104452) SHA1(03cfd81429f8a945d5419c9750925bfa997d0607) ) ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(68615497) SHA1(de93751f151f195a863dc6fe83b6e7ed8f99430a) ) - ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ + ROM_REGION( 0x80000, "soundcpu", 0 ) // Z80 ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(bb1deb89) SHA1(b1c70abddc0b9a88beb69a592376ff69a7e091eb) ) - ROM_REGION( 0x2000000, "fuukivid", 0 ) - /* 0x0000000 - 0x03fffff empty */ /* spXX.uYY - XX is the bank number! */ + ROM_REGION( 0x2000000, "fuukispr", 0 ) + // 0x0000000 - 0x03fffff empty */ /* spXX.uYY - XX is the bank number! ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(7df492eb) SHA1(30b88a3cd025ffc8c28fef06e0784755be37ef8e) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(1890f42a) SHA1(22254fe38fd83f4602a25e1ccba32df16edaf3f9) ) ROM_LOAD16_WORD_SWAP( "sp67.u16", 0x0c00000, 0x400000, CRC(a48f1ef0) SHA1(bf8787f293793291a503af662d3738c007654726) ) @@ -569,15 +695,15 @@ ROM_START( asurabld ) ROM_LOAD16_WORD_SWAP( "spab.u18", 0x1400000, 0x400000, CRC(803d2d8c) SHA1(25df30689e576a0620656c721d92bcc3fbd84844) ) ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(42e5c26e) SHA1(b68875d353bdc5d49113bbac02fd83508bce66a5) ) - ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_REGION( 0x0800000, "tiles_l0", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(d717a0a1) SHA1(007df309dc0650ca07e077b983a2b05730349d0b) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(94338267) SHA1(7848bc57cb0eac216100a508763451eb57a0a082) ) - ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_REGION( 0x0800000, "tiles_l1", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(ee312cd3) SHA1(2ef9d51928d80375daf8e6b204bb66a8b9cbaee7) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(4acfc469) SHA1(a98d06b967ebb3fa3b4c8aa3d7a05063ec981fb2) ) - ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_REGION( 0x200000, "tiles_bg", 0 ) ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(e681155e) SHA1(458845b9c86df72685d92d0d4052aacc2fa7d1bd) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples @@ -593,16 +719,16 @@ Fuuki, 2000 Consists of a FG-3J MAIN-J mainboard & FG-3J ROM-J combo ***************************************************************************/ ROM_START( asurabus ) - ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_REGION( 0x200000, "maincpu", 0 ) // M68020 ROM_LOAD32_BYTE( "uspgm3.u1", 0x000000, 0x80000, CRC(e152cec9) SHA1(af1d93bdabc6732c0ff53972826d67a3753ef785) ) // hand written labels ROM_LOAD32_BYTE( "uspgm2.u2", 0x000001, 0x80000, CRC(b19787db) SHA1(3d6757f38f297c1ee89003173567319b5dae8000) ) ROM_LOAD32_BYTE( "uspgm1.u3", 0x000002, 0x80000, CRC(6588e51a) SHA1(9ab978c80d8ece447697557c8000be95760306f3) ) ROM_LOAD32_BYTE( "uspgm0.u4", 0x000003, 0x80000, CRC(981e6ff1) SHA1(088d26a3cbd2361ffc756c3da8a67b94ae7bbd65) ) - ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ + ROM_REGION( 0x80000, "soundcpu", 0 ) // Z80 ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) - ROM_REGION( 0x2000000, "fuukivid", 0 ) + ROM_REGION( 0x2000000, "fuukispr", 0 ) ROM_LOAD16_WORD_SWAP( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) @@ -612,15 +738,15 @@ ROM_START( asurabus ) ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) ROM_LOAD16_WORD_SWAP( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) - ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_REGION( 0x0800000, "tiles_l0", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) - ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_REGION( 0x0800000, "tiles_l1", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) - ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_REGION( 0x200000, "tiles_bg", 0 ) ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples @@ -628,16 +754,16 @@ ROM_START( asurabus ) ROM_END ROM_START( asurabusj ) - ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_REGION( 0x200000, "maincpu", 0 ) // M68020 ROM_LOAD32_BYTE( "pgm3.u1", 0x000000, 0x80000, CRC(2c6b5271) SHA1(188371f1f003823ac719e962e048719d76696b2f) ) ROM_LOAD32_BYTE( "pgm2.u2", 0x000001, 0x80000, CRC(8f8694ec) SHA1(3334df4aecc5ab2f8914ef6748c027a99b39ce26) ) ROM_LOAD32_BYTE( "pgm1.u3", 0x000002, 0x80000, CRC(0a040f0f) SHA1(d5e86d33efcbbde7ee62cfc8dfe867f250a33415) ) ROM_LOAD32_BYTE( "pgm0.u4", 0x000003, 0x80000, CRC(9b71e9d8) SHA1(9b705b5b6fff549f5679890422b481b5cf1d7bd7) ) - ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ + ROM_REGION( 0x80000, "soundcpu", 0 ) // Z80 ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) - ROM_REGION( 0x2000000, "fuukivid", 0 ) + ROM_REGION( 0x2000000, "fuukispr", 0 ) ROM_LOAD16_WORD_SWAP( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) @@ -647,15 +773,15 @@ ROM_START( asurabusj ) ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) ROM_LOAD16_WORD_SWAP( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) - ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_REGION( 0x0800000, "tiles_l0", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) - ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_REGION( 0x0800000, "tiles_l1", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) - ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_REGION( 0x200000, "tiles_bg", 0 ) ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples @@ -663,16 +789,16 @@ ROM_START( asurabusj ) ROM_END ROM_START( asurabusja ) - ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_REGION( 0x200000, "maincpu", 0 ) // M68020 ROM_LOAD32_BYTE( "pgm3_583a.u1", 0x000000, 0x80000, CRC(46ab3b0e) SHA1(2d6a57352891a484fe11cda9addbff5b3940c17c) ) // hand written labels with checksums ROM_LOAD32_BYTE( "pgm2_0ff4.u2", 0x000001, 0x80000, CRC(fa7aa289) SHA1(6f82371274c45f889a19a4fdd859015fb6ea249a) ) ROM_LOAD32_BYTE( "pgm1_bac7.u3", 0x000002, 0x80000, CRC(67364e19) SHA1(959b896b201f103ef9189b537139c89bfc7144ea) ) ROM_LOAD32_BYTE( "pgm0_193a.u4", 0x000003, 0x80000, CRC(94d39c64) SHA1(95ca2aa3e19e64bed7add3170653fa3364530fde) ) - ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ + ROM_REGION( 0x80000, "soundcpu", 0 ) // Z80 ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) - ROM_REGION( 0x2000000, "fuukivid", 0 ) + ROM_REGION( 0x2000000, "fuukispr", 0 ) ROM_LOAD16_WORD_SWAP( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) @@ -682,15 +808,15 @@ ROM_START( asurabusja ) ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) ROM_LOAD16_WORD_SWAP( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) - ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_REGION( 0x0800000, "tiles_l0", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) - ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_REGION( 0x0800000, "tiles_l1", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) - ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_REGION( 0x200000, "tiles_bg", 0 ) ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples @@ -698,16 +824,16 @@ ROM_START( asurabusja ) ROM_END ROM_START( asurabusjr ) // ARCADIA review build - ROM_REGION( 0x200000, "maincpu", 0 ) /* M68020 */ + ROM_REGION( 0x200000, "maincpu", 0 ) // M68020 ROM_LOAD32_BYTE( "24-31.pgm3", 0x000000, 0x80000, CRC(cfcb9c75) SHA1(51e325d5e60d5bb058429f04a5170dcc17986b7d) ) ROM_LOAD32_BYTE( "16-23.pgm2", 0x000001, 0x80000, CRC(e4d07738) SHA1(c6c949c5b0cbc129917bb8c93707539adabbd336) ) ROM_LOAD32_BYTE( "8-15.pgm1", 0x000002, 0x80000, CRC(1dd67fe7) SHA1(3fd340ccd4a306783ba0ccd3343ae505c9de3a73) ) ROM_LOAD32_BYTE( "0-7.pgm0", 0x000003, 0x80000, CRC(3af08de3) SHA1(1ecc69804693cab6c2c36120acfc6ced094a16e4) ) - ROM_REGION( 0x80000, "soundcpu", 0 ) /* Z80 */ + ROM_REGION( 0x80000, "soundcpu", 0 ) // Z80 ROM_LOAD( "srom.u7", 0x00000, 0x80000, CRC(368da389) SHA1(1423b709da40bf3033c9032c4bd07658f1a969de) ) - ROM_REGION( 0x2000000, "fuukivid", 0 ) + ROM_REGION( 0x2000000, "fuukispr", 0 ) ROM_LOAD16_WORD_SWAP( "sp01.u13", 0x0000000, 0x400000, CRC(5edea463) SHA1(22a780912f060bae0c9a403a7bfd4d27f25b76e3) ) ROM_LOAD16_WORD_SWAP( "sp23.u14", 0x0400000, 0x400000, CRC(91b1b0de) SHA1(341367966559ef2027415b673eb0db704680c81f) ) ROM_LOAD16_WORD_SWAP( "sp45.u15", 0x0800000, 0x400000, CRC(96c69aac) SHA1(cf053523026651427f884b9dd7c095af362dd24e) ) @@ -717,21 +843,23 @@ ROM_START( asurabusjr ) // ARCADIA review build ROM_LOAD16_WORD_SWAP( "spcd.u19", 0x1800000, 0x400000, CRC(99bfbe32) SHA1(926a8afc4a175874f22f53300e76f59331d3b9ba) ) ROM_LOAD16_WORD_SWAP( "spef.u20", 0x1c00000, 0x400000, CRC(c9c799cc) SHA1(01373316700d8688deeea2e9e8f831d5f86c7f17) ) - ROM_REGION( 0x0800000, "gfx2", 0 ) + ROM_REGION( 0x0800000, "tiles_l0", 0 ) ROM_LOAD32_WORD_SWAP( "bg1012.u22", 0x0000002, 0x400000, CRC(e3fb9af0) SHA1(11900cc2873337692f66fb4f1eb9c574e5a967de) ) ROM_LOAD32_WORD_SWAP( "bg1113.u23", 0x0000000, 0x400000, CRC(5f8657e6) SHA1(7c2854dc5d2d4efe55bda01e329da051350e0031) ) - ROM_REGION( 0x0800000, "gfx3", 0 ) + ROM_REGION( 0x0800000, "tiles_l1", 0 ) ROM_LOAD32_WORD_SWAP( "bg2022.u25", 0x0000002, 0x400000, CRC(f46eda52) SHA1(46530016b32a164bd76c4f53e7b53b2beb28db06) ) ROM_LOAD32_WORD_SWAP( "bg2123.u24", 0x0000000, 0x400000, CRC(c4ebb86b) SHA1(a7093e6e02b64566d277cbbd5fa90cd430e7c8a0) ) - ROM_REGION( 0x200000, "gfx4", 0 ) // background tiles + ROM_REGION( 0x200000, "tiles_bg", 0 ) ROM_LOAD16_WORD_SWAP( "map.u5", 0x00000, 0x200000, CRC(bd179dc5) SHA1(ce3fcac573b14fd5365eb5dcec3257e439d2c129) ) ROM_REGION( 0x400000, "ymf", 0 ) // OPL4 samples ROM_LOAD( "opm.u6", 0x00000, 0x400000, CRC(31b05be4) SHA1(d0f4f387f84a74591224b0f42b7f5c538a3dc498) ) ROM_END +} // anonymous namespace + //------------------------------------------------- // game drivers |