diff options
Diffstat (limited to 'src/mame/dynax/realbrk.cpp')
-rw-r--r-- | src/mame/dynax/realbrk.cpp | 1282 |
1 files changed, 1282 insertions, 0 deletions
diff --git a/src/mame/dynax/realbrk.cpp b/src/mame/dynax/realbrk.cpp new file mode 100644 index 00000000000..1b732458063 --- /dev/null +++ b/src/mame/dynax/realbrk.cpp @@ -0,0 +1,1282 @@ +// license:BSD-3-Clause +// copyright-holders:Luca Elia +/*************************************************************************** + + -= Billiard Academy Real Break =- + + driver by Luca Elia (l.elia@tin.it) + + +CPU : TMP68301 + +Sound : YMZ280b + YM2413 + +Chips : 4L10F2467 (QFP160) + 4L10F2468 (QFP160) + ACTEL A1010A + PST532 (system reset and battery backup switching) + + +--------------------------------------------------------------------------- +Year + Game Board +--------------------------------------------------------------------------- +98 Pachinko Gindama Shoubu (Japan) NM5050905-1 +98 Pachinko Gindama Shoubu DX (Japan) NM522-1-9803 +98 Billiard Academy Real Break (Japan) NM523-1-9805 +98 Billiard Academy Real Break (Europe) MM600-1-9807 +98 Billiard Academy Real Break (Korea) MM600-1-9807 +04 Dai-Dai-Kakumei (Japan) NM522-1-9803 +--------------------------------------------------------------------------- + +Notes: + +- To reach the (hidden?) test modes put a breakpoint at 9f80, go in service + mode and select "results" from the menu - this hits the breakpoint - then + set ($3,a2) to non zero. + +To Do: + +- Priorities (e.g during the intro, there are two black bands in the background + that should obscure sprites). +- Sometimes sprites are shrunk to end up overlapping the background image + in the tilemaps, but they are a few pixels off + +***************************************************************************/ + +#include "emu.h" +#include "realbrk.h" + +#include "sound/ymopl.h" +#include "sound/ymz280b.h" +#include "speaker.h" + + +/* Read 4 ten bit dip switches */ +u16 realbrk_state::realbrk_dsw_r() +{ + const u16 sel = ~m_dsw_select[0]; + if (sel & 0x01) return (m_dsw_io[0]->read() & 0x00ff) << 8; // DSW1 low bits + if (sel & 0x02) return (m_dsw_io[1]->read() & 0x00ff) << 8; // DSW2 low bits + if (sel & 0x04) return (m_dsw_io[2]->read() & 0x00ff) << 8; // DSW3 low bits + if (sel & 0x08) return (m_dsw_io[3]->read() & 0x00ff) << 8; // DSW4 low bits + + if (sel & 0x10) return ((m_dsw_io[0]->read() & 0x0300) << 0) | // DSWs high 2 bits + ((m_dsw_io[1]->read() & 0x0300) << 2) | + ((m_dsw_io[2]->read() & 0x0300) << 4) | + ((m_dsw_io[3]->read() & 0x0300) << 6) ; + + logerror("CPU #0 PC %06X: read with unknown dsw_select = %02x\n",m_maincpu->pc(),m_dsw_select[0]); + return 0xffff; +} + +u16 realbrk_state::pkgnsh_input_r(offs_t offset) +{ + switch(offset) + { + case 0x00/2: return 0xffff; + case 0x02/2: return 0xffff; + case 0x04/2: return m_in_io[0]->read(); /*Service buttons*/ + case 0x06/2: return m_dsw_io[0]->read(); /*DIP 2*/ + case 0x08/2: return m_dsw_io[1]->read(); /*DIP 1*/ + case 0x0a/2: return m_dsw_io[2]->read(); /*DIP 1+2 Hi-Bits*/ + case 0x0c/2: return m_paddle_io[0]->read(); /*Handle 1p*/ + case 0x0e/2: return m_player_io[0]->read(); /*Buttons 1p*/ + case 0x10/2: return m_paddle_io[1]->read(); /*Handle 2p*/ + case 0x12/2: return m_player_io[1]->read(); /*Buttons 2p*/ + } + return 0xffff; +} + +u16 realbrk_state::pkgnshdx_input_r(offs_t offset) +{ + const u16 sel = ~m_dsw_select[0]; + + switch(offset) + { + case 0x00/2: return 0xffff; + case 0x02/2: return m_in_io[0]->read(); /*Service buttons*/ + /*DSW,same handling as realbrk*/ + case 0x04/2: + if (sel & 0x01) return (m_dsw_io[0]->read() & 0x00ff) << 8; // DSW1 low bits + if (sel & 0x02) return (m_dsw_io[1]->read() & 0x00ff) << 8; // DSW2 low bits + if (sel & 0x04) return (m_dsw_io[2]->read() & 0x00ff) << 8; // DSW3 low bits + if (sel & 0x08) return (m_dsw_io[3]->read() & 0x00ff) << 8; // DSW4 low bits + + if (sel & 0x10) return ((m_dsw_io[0]->read() & 0x0300) << 0) | // DSWs high 2 bits + ((m_dsw_io[1]->read() & 0x0300) << 2) | + ((m_dsw_io[2]->read() & 0x0300) << 4) | + ((m_dsw_io[3]->read() & 0x0300) << 6) ; + + return 0xffff; + case 0x06/2: return m_player_io[1]->read();/*Buttons+Handle 2p*/ + case 0x08/2: return m_player_io[0]->read();/*Buttons+Handle 1p*/ + case 0x0a/2: return 0xffff; + case 0x0c/2: return 0xffff; + case 0x0e/2: return 0xffff; + case 0x10/2: return 0xffff; + case 0x12/2: return 0xffff; + } + + return 0xffff; +} + + +u16 realbrk_state::backup_ram_r(offs_t offset) +{ + /*TODO: understand the format & cmds of the backup-ram,maybe it's an + unemulated tmp68301 feature?*/ + if(m_maincpu->pcbase() == 0x02c08e) + return 0xffff; + else + return m_backup_ram[offset]; +} + + +u16 realbrk_state::backup_ram_dx_r(offs_t offset) +{ + /*TODO: understand the format & cmds of the backup-ram,maybe it's an + unemulated tmp68301 feature?*/ + if(m_maincpu->pcbase() == 0x02f046) + return 0xffff; + else + return m_backup_ram[offset]; +} + +void realbrk_state::backup_ram_w(offs_t offset, u16 data, u16 mem_mask) +{ + COMBINE_DATA(&m_backup_ram[offset]); +} + +template<int Layer> +void realbrk_state::vram_w(offs_t offset, u16 data, u16 mem_mask) +{ + COMBINE_DATA(&m_vram[Layer][offset]); + m_tilemap[Layer]->mark_tile_dirty(offset/2); +} + +/*************************************************************************** + + Memory Maps + +***************************************************************************/ + +/*Basic memory map for this HW*/ +void realbrk_state::base_mem(address_map &map) +{ + map(0x000000, 0x0fffff).rom(); // ROM + map(0x200000, 0x203fff).ram().share("spriteram"); // Sprites + map(0x400000, 0x40ffff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette"); // Palette + map(0x600000, 0x601fff).ram().w(FUNC(realbrk_state::vram_w<0>)).share("vram_0"); // Background (0) + map(0x602000, 0x603fff).ram().w(FUNC(realbrk_state::vram_w<1>)).share("vram_1"); // Background (1) + map(0x604000, 0x604fff).ram().w(FUNC(realbrk_state::vram_2_w)).share("vram_2"); // Text (2) + map(0x605000, 0x605fff).ram(); // + map(0x606000, 0x60600f).ram().w(FUNC(realbrk_state::vregs_w)).share("vregs"); // Scroll + Video Regs + map(0x606010, 0x61ffff).ram(); // + map(0x800000, 0x800003).rw("ymz", FUNC(ymz280b_device::read), FUNC(ymz280b_device::write)).umask16(0xff00); // YMZ280 + map(0xfe0000, 0xfeffff).ram(); // RAM +} + +/*realbrk specific memory map*/ +void realbrk_state::realbrk_mem(address_map &map) +{ + base_mem(map); + map(0x800008, 0x80000b).w("ymsnd", FUNC(ym2413_device::write)).umask16(0x00ff); // + map(0xc00000, 0xc00001).portr("IN0"); // P1 & P2 (Inputs) + map(0xc00002, 0xc00003).portr("IN1"); // Coins + map(0xc00004, 0xc00005).ram().r(FUNC(realbrk_state::realbrk_dsw_r)).share("dsw_select"); // DSW select + map(0xff0000, 0xfffbff).ram(); // RAM +} + +/*pkgnsh specific memory map*/ +void realbrk_state::pkgnsh_mem(address_map &map) +{ + base_mem(map); + map(0x800008, 0x80000b).w("ymsnd", FUNC(ym2413_device::write)).umask16(0xff00); // YM2413 + map(0xc00000, 0xc00013).r(FUNC(realbrk_state::pkgnsh_input_r)); // P1 & P2 (Inputs) + map(0xff0000, 0xfffbff).rw(FUNC(realbrk_state::backup_ram_r), FUNC(realbrk_state::backup_ram_w)).share("backup_ram"); // RAM +} + +/*pkgnshdx specific memory map*/ +void realbrk_state::pkgnshdx_mem(address_map &map) +{ + base_mem(map); + map(0x800008, 0x80000b).w("ymsnd", FUNC(ym2413_device::write)).umask16(0x00ff); // + map(0xc00000, 0xc00013).r(FUNC(realbrk_state::pkgnshdx_input_r)); // P1 & P2 (Inputs) + map(0xc00004, 0xc00005).writeonly().share("dsw_select"); // DSW select + map(0xff0000, 0xfffbff).rw(FUNC(realbrk_state::backup_ram_dx_r), FUNC(realbrk_state::backup_ram_w)).share("backup_ram"); // RAM +} + +/*dai2kaku specific memory map*/ +void realbrk_state::dai2kaku_mem(address_map &map) +{ + base_mem(map); + map(0x605000, 0x6053ff).ram().share("vram_0ras"); // rasterinfo (0) + map(0x605400, 0x6057ff).ram().share("vram_1ras"); // rasterinfo (1) + map(0x800008, 0x80000b).w("ymsnd", FUNC(ym2413_device::write)).umask16(0x00ff); // + map(0xc00000, 0xc00001).portr("IN0"); // P1 & P2 (Inputs) + map(0xc00002, 0xc00003).portr("IN1"); // Coins + map(0xc00004, 0xc00005).ram().r(FUNC(realbrk_state::realbrk_dsw_r)).share("dsw_select"); // DSW select + map(0xff0000, 0xfffbff).ram(); // RAM +} + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +/*************************************************************************** + Billiard Academy Real Break +***************************************************************************/ + +static INPUT_PORTS_START( realbrk ) + PORT_START("IN0") // IN0 - $c00000.w + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) // BUTTON3 in test mode + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) // BUTTON3 in test mode + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("IN1") // IN1 - $c00002.w + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // the vblank routine wants these 2 bits high + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("SW1") // IN2 - $c00004.w (DSW1) + PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6") + PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:9") + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_SERVICE_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW1:10" ) + + PORT_START("SW2") // IN3 - $c00004.w (DSW2) + PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPSETTING( 0x0001, "5" ) + PORT_DIPSETTING( 0x0003, "6" ) + PORT_DIPSETTING( 0x0002, "7" ) + PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Harder ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0030, 0x0030, "Time" ) PORT_DIPLOCATION("SW2:5,6") + PORT_DIPSETTING( 0x0000, "110" ) + PORT_DIPSETTING( 0x0030, "120" ) + PORT_DIPSETTING( 0x0020, "130" ) + PORT_DIPSETTING( 0x0010, "150" ) + PORT_DIPNAME( 0x0040, 0x0040, "Showtime With Easy Mode" ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x0080, 0x0080, "Coins for Versus" ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x0000, "1" ) + PORT_DIPSETTING( 0x0080, "2" ) + PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:9" ) /* Manual doesn't even show switches 9 & 10 */ + PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:10" ) + + PORT_START("SW3") // IN4 - $c00004.w (DSW3) - Unused + PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("SW4") // IN5 - $c00004.w (DSW4) - Unused + PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +static INPUT_PORTS_START( pkgnsh ) + PORT_START("IN0") // IN0 - $c00002.w + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // the vblank routine wants these 2 bits high + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("SW1") + PORT_BIT( 0x003f, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x00c0, IP_ACTIVE_HIGH, IPT_UNUSED )/*pkgnsh wants these two bits to be 0*/ + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_START("SW2") // IN3 - $c00004.w (DSW2) + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" ) + PORT_DIPNAME( 0xf000, 0xf000, "Balls Per Credit" ) + PORT_DIPSETTING( 0x7000, "5 Balls" ) + PORT_DIPSETTING( 0x6000, "6 Balls" ) + PORT_DIPSETTING( 0x5000, "10 Balls" ) + PORT_DIPSETTING( 0x4000, "15 Balls" ) + PORT_DIPSETTING( 0x3000, "20 Balls" ) + PORT_DIPSETTING( 0x0000, "30 Balls" ) +// PORT_DIPSETTING( 0x1000, "30 Balls" ) /* Duplicate Setting for 30 balls */ +// PORT_DIPSETTING( 0x2000, "30 Balls" ) /* Duplicate Setting for 30 balls */ + PORT_DIPSETTING( 0xf000, "40 Balls" ) + PORT_DIPSETTING( 0xe000, "50 Balls" ) + PORT_DIPSETTING( 0xd000, "60 Balls" ) + PORT_DIPSETTING( 0xc000, "80 Balls" ) + PORT_DIPSETTING( 0x8000, "100 Balls" ) +// PORT_DIPSETTING( 0x9000, "100 Balls" ) /* Duplicate Setting for 100 balls */ +// PORT_DIPSETTING( 0xa000, "100 Balls" ) /* Duplicate Setting for 100 balls */ +// PORT_DIPSETTING( 0xb000, "100 Balls" ) /* Duplicate Setting for 100 balls */ + + PORT_START("SW3") + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0xf000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("PADDLE1") + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0xff00, 0x0000, IPT_PADDLE ) PORT_PLAYER(1) PORT_MINMAX(0,0x6400) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CENTERDELTA(0) //PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) + + PORT_START("P1") + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) //F/F + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) //Stop + PORT_BIT( 0xf000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("PADDLE2") + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0xff00, 0x0000, IPT_PADDLE ) PORT_PLAYER(2) PORT_MINMAX(0,0x6400) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CENTERDELTA(0) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) + + PORT_START("P2") + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )/*There's the Pay Out SW here IIRC*/ + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) //F/F + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) //Stop + PORT_BIT( 0xf000, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( pkgnshdx ) + PORT_START("IN0") // IN0 - $c00002.w + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // the vblank routine wants these 2 bits high + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("SW1") // IN1 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0000, "1 Coin/10 Credits" ) + PORT_DIPNAME( 0x00f0, 0x00f0, "Balls Per Credit" ) + PORT_DIPSETTING( 0x0070, "5 Balls" ) + PORT_DIPSETTING( 0x0060, "6 Balls" ) + PORT_DIPSETTING( 0x0050, "10 Balls" ) + PORT_DIPSETTING( 0x0040, "15 Balls" ) + PORT_DIPSETTING( 0x0030, "20 Balls" ) + PORT_DIPSETTING( 0x0000, "30 Balls" ) +// PORT_DIPSETTING( 0x0010, "30 Balls" ) /* Duplicate Setting for 30 balls */ +// PORT_DIPSETTING( 0x0020, "30 Balls" ) /* Duplicate Setting for 30 balls */ + PORT_DIPSETTING( 0x00f0, "40 Balls" ) + PORT_DIPSETTING( 0x00e0, "50 Balls" ) + PORT_DIPSETTING( 0x00d0, "60 Balls" ) + PORT_DIPSETTING( 0x00c0, "80 Balls" ) + PORT_DIPSETTING( 0x0080, "100 Balls" ) +// PORT_DIPSETTING( 0x0090, "100 Balls" ) /* Duplicate Setting for 100 balls */ +// PORT_DIPSETTING( 0x00a0, "100 Balls" ) /* Duplicate Setting for 100 balls */ +// PORT_DIPSETTING( 0x00b0, "100 Balls" ) /* Duplicate Setting for 100 balls */ + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_START("SW2") //IN2 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_START("SW3") //IN3 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_START("SW4") //IN4 + PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_START("P1") //IN5 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) + PORT_DIPNAME( 0x0002, 0x0002, "Pay-Out SW" )//Not a real DIP-Switch + PORT_DIPSETTING( 0x0002, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED ) //F/F + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) //Stop + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x0040, 0x0040, "Analize SW" )//Not a real DIP-Switch + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0xff00, 0x0000, IPT_PADDLE ) PORT_PLAYER(1) PORT_MINMAX(0,0x6400) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CENTERDELTA(0) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) + + PORT_START("P2") //IN6 + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED ) //Again Pay-Out SW in test mode,but it doesn't work,maybe it is for Player-2? + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED ) //F/F + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) //Stop + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_DIPNAME( 0x0040, 0x0040, "Mem Clear SW" )//Not a real DIP-Switch + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0xff00, 0x0000, IPT_PADDLE ) PORT_PLAYER(2) PORT_MINMAX(0,0x6400) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CENTERDELTA(0) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) +INPUT_PORTS_END + +static INPUT_PORTS_START( dai2kaku ) + PORT_START("IN0") // IN0 - $c00000.w + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("IN1") // IN1 - $c00002.w + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test )) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // the vblank routine wants these 2 bits high + PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("SW1") // IN2 - $c00004.w (DSW1) + PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3,4") + PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) ) + PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) ) + PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6,7,8") + PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 4C_5C ) ) + PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) ) + PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:9") + PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW1:10" ) + + PORT_START("SW2") // IN3 - $c00004.w (DSW2) + PORT_DIPUNKNOWN_DIPLOC( 0x0001, 0x0001, "SW2:1" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0002, 0x0002, "SW2:2" ) + PORT_DIPNAME( 0x000c, 0x000c, "Starting Points" ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x0008, "350" ) + PORT_DIPSETTING( 0x0004, "650" ) + PORT_DIPSETTING( 0x000c, "1000" ) + PORT_DIPSETTING( 0x0000, "1500" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0010, 0x0010, "SW2:5" ) + PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0020, DEF_STR( On ) ) + PORT_DIPUNKNOWN_DIPLOC( 0x0040, 0x0040, "SW2:7" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0080, 0x0080, "SW2:8" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0100, 0x0100, "SW2:9" ) + PORT_DIPUNKNOWN_DIPLOC( 0x0200, 0x0200, "SW2:10" ) + + PORT_START("SW3") // IN4 - $c00004.w (DSW3) - Unused + PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("SW4") // IN5 - $c00004.w (DSW4) - Unused + PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +/*************************************************************************** + + Graphics Layouts + +***************************************************************************/ + +static const gfx_layout layout_8x8x4 = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { STEP4(0,1) }, + { STEP4(3*4,-4),STEP4(7*4,-4) }, + { STEP8(0,8*4) }, + 8*8*4 +}; + +static const gfx_layout layout_16x16x8 = +{ + 16,16, + RGN_FRAC(1,1), + 8, + { STEP8(0,1) }, + { STEP16(0,8) }, + { STEP16(0,16*8) }, + 16*16*8 +}; + +static GFXDECODE_START( gfx_realbrk ) + GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0, 0x80 ) // [0] Backgrounds + GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 0x800 ) // [1] Text + GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0, 0x80 ) // [2] Sprites (256 colors) + GFXDECODE_ENTRY( "gfx4", 0, gfx_16x16x4_packed_lsb, 0, 0x800 ) // [3] Sprites (16 colors) +GFXDECODE_END + +static GFXDECODE_START( gfx_dai2kaku ) + GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0, 0x80 ) // [0] Backgrounds + GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 0x800 ) // [1] Text + GFXDECODE_ENTRY( "gfx3", 0, layout_16x16x8, 0, 0x80 ) // [2] Sprites (256 colors) +GFXDECODE_END + + +/*************************************************************************** + + Machine Drivers + +***************************************************************************/ + +/*************************************************************************** + Billiard Academy Real Break +***************************************************************************/ + +void realbrk_state::realbrk(machine_config &config) +{ + /* basic machine hardware */ + TMP68301(config, m_maincpu, XTAL(32'000'000) / 2); + m_maincpu->set_addrmap(AS_PROGRAM, &realbrk_state::realbrk_mem); + m_maincpu->parallel_w_cb().set(FUNC(realbrk_state::realbrk_flipscreen_w)); + + /* video hardware */ + SCREEN(config, m_screen, SCREEN_TYPE_RASTER); + m_screen->set_refresh_hz(60); + m_screen->set_vblank_time(ATTOSECONDS_IN_USEC(2500)); + m_screen->set_size(0x140, 0xe0); + m_screen->set_visarea(0, 0x140-1, 0, 0xe0-1); + m_screen->set_screen_update(FUNC(realbrk_state::screen_update)); + m_screen->set_palette(m_palette); + m_screen->screen_vblank().set_inputline(m_maincpu, 1); + + GFXDECODE(config, m_gfxdecode, m_palette, gfx_realbrk); + PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 0x8000); + + /* sound hardware */ + SPEAKER(config, "speaker", 2).front(); + + ymz280b_device &ymz(YMZ280B(config, "ymz", XTAL(33'868'800) / 2)); + ymz.add_route(0, "speaker", 0.50, 0); + ymz.add_route(1, "speaker", 0.50, 1); + + ym2413_device &ymsnd(YM2413(config, "ymsnd", XTAL(3'579'545))); + ymsnd.add_route(ALL_OUTPUTS, "speaker", 0.25, 0); + ymsnd.add_route(ALL_OUTPUTS, "speaker", 0.25, 1); +} + +void realbrk_state::pkgnsh(machine_config &config) +{ + realbrk(config); + + m_maincpu->set_addrmap(AS_PROGRAM, &realbrk_state::pkgnsh_mem); + m_maincpu->parallel_w_cb().set_nop(); +} + +void realbrk_state::pkgnshdx(machine_config &config) +{ + pkgnsh(config); + + m_maincpu->set_addrmap(AS_PROGRAM, &realbrk_state::pkgnshdx_mem); +} + +void realbrk_state::dai2kaku(machine_config &config) +{ + realbrk(config); + + m_maincpu->set_addrmap(AS_PROGRAM, &realbrk_state::dai2kaku_mem); + m_maincpu->parallel_w_cb().set(FUNC(realbrk_state::dai2kaku_flipscreen_w)); + + m_gfxdecode->set_info(gfx_dai2kaku); + m_screen->set_screen_update(FUNC(realbrk_state::screen_update_dai2kaku)); +} + + +/*************************************************************************** + + ROMs Loading + +***************************************************************************/ + +/*************************************************************************** + +Pachinko Gindama Shoubu +Nakanihon Inc. / Dynax, 1998 + +PCB Layout +---------- + +NM5050905-1 +|----------------------------------------------------------------------| +| TA8201 75074 YM2413 |-----| |------------------------| | +| PST532A 3V_BATT 32.768kHz |68301| CN2|------------------------| | +| 75074 M6242B | | TC55257 YMZ280B | +| YAC513 3.579545MHz |-----| TC55257 TC55257 | +| |--------| | +| |ACTEL | TC55257 | +| |A1010B | | +| |(PLCC68)| TC55257 | +| |--------| | +|J TC55257 TC55257 | +|A | +|M TC55257 | +|M M548262 | +|A M548262 32.000MHz | +| TC55257 | +| |---------| |---------| | +| DSW1(10) |NIKANIHON| TC55257 |NIKANIHON| | +| |4L10F2468| |4L10F2467| | +| DSW2(10) TC55257 | | | | | +| |(QFP160) | |(QFP160) | | +| TC55257 |---------| |---------| | +| CN6 |------------------------| | +| CN7 33.8688MHz CN3|------------------------| | +|----------------------------------------------------------------------| +Notes: + *: unpopulated 32 pin sockets + PST532: IC for system reset and battery backup switching + DIPSW's: Each have 10 switches. + CN2/CN3: ROM daughterboard connectors + CN6/CN7: Connectors for player 3 & 4 controls + TC55257: 32K x8 SRAM + M548262: 256K x8 fastpage VRAM + + Vertical Sync: 60Hz + Horiz. Sync: 15.81kHz + 68301 clock: 16.000MHz (32 / 2) + YMZ280B clock: 16.9344MHz (33.8688 / 2) + YM2413 clock: 3.579545MHz +OKI M6242 clock: 32.768kHz + + +ROM Daughterboard +----------------- + +NS5050905-2 +|----------------------------------------| +| |------------------------| | +| CN1|------------------------| | +| | +| 50505.1K 50507.1F 50510.1C | +| 50506.1H 50508.1E 50511.1B | +| | +| PAL 50509.2D 50512.2A| +| | +| PAL | +| | +| | +|50503.3L * * * * | +| 50504.3K | +| | +| | +| | +| | +|50501.4L * * * * | +| 50502.4K | +| | +| | +| |------------------------| | +| CN2|------------------------| | +|----------------------------------------| +Notes: + *: Unpopulated 32pin sockets + +***************************************************************************/ + +ROM_START( pkgnsh ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "50506.1h", 0x000001, 0x080000, CRC(06949a7d) SHA1(1276c28bc5cebeae749e0cded2da631353efbbb4) ) + ROM_LOAD16_BYTE( "50505.1k", 0x000000, 0x080000, CRC(26df869f) SHA1(d716e561441da6ae8ca61e17335aab44770157a6) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* Backgrounds */ + ROM_LOAD32_WORD( "50512.2a", 0x0000002, 0x200000, CRC(5adae7bb) SHA1(de7cf952155459f7aab1448620bf26a925ca0572) ) + ROM_LOAD32_WORD( "50509.2d", 0x0000000, 0x200000, CRC(ad937ab5) SHA1(ebe02c203358787c6b406fe3cbd3eca3b245456e) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) /* Text Layer */ + ROM_LOAD16_BYTE( "50510.1c", 0x000001, 0x020000, CRC(e26f1ad6) SHA1(5713af5fb02885657889cb2df7f58a39987ace6a) ) + ROM_LOAD16_BYTE( "50511.1b", 0x000000, 0x020000, CRC(3da9af01) SHA1(21313fd5c8cf7ccb72c85422dbddfceedab2542f) ) + + ROM_REGION( 0xc00000, "gfx3", 0 ) /* Sprites (256 colors) */ + ROM_LOAD32_WORD( "50502.4k", 0x0000000, 0x400000, CRC(f7c04779) SHA1(fcbc2d166d405d0fe2a4ca67950fe6ec060b9fc1) ) // same as 52206.9f on dx + ROM_LOAD32_WORD( "50504.3k", 0x0000002, 0x400000, CRC(8e872be5) SHA1(0568a70ca640624f665b8b92ca5e9239b13ed116) ) // same as 52208.9d on dx + ROM_LOAD32_WORD( "50501.4l", 0x0800000, 0x200000, CRC(ca31e1ad) SHA1(7508547de5617f6091fc46f6eb1b45673419c483) ) + ROM_LOAD32_WORD( "50503.3l", 0x0800002, 0x200000, CRC(80b5e8d0) SHA1(27359affaa84c7cb4dfc019bbfeae0f384602faa) ) + + ROM_REGION( 0x200000, "gfx4", ROMREGION_ERASEFF ) /* Sprites (16 colors) Not Used */ + + ROM_REGION( 0x100000, "ymz", 0 ) /* Samples */ + ROM_LOAD( "50508.1e", 0x000000, 0x080000, CRC(95a1473a) SHA1(d382a9a603711747c2fe5bd5721de5af369ccc42) ) + ROM_LOAD( "50507.1f", 0x080000, 0x080000, CRC(34a003a1) SHA1(f3fa4de1f75e8fa18a8431a8c2ce495aa47989b9) ) +ROM_END + +/*************************************************************************** + +Pachinko Gindama Shoubu DX +Nakanihon Inc. / Dynax, 1998 + +PCB Layout +---------- + +NM522-1-9803 +|----------------------------------------------------------------------| +||-----| |--------| | +||68301| 52202B |ACTEL | M548262 YMZ280B 52204 | +|| | 52201B |TPC1010 | M548262 32.768kHz 52203 52205 | +||-----| |(PLCC68)| M6242B 3V_BATT | +| |--------||---------| PST532A |---------| | +| TC55257 33.8688MHz |NIKANIHON| |NIKANIHON| | +| TC55257 |4L10F2468| 32.000MHz |4L10F2467| | +|2 TC55257 | | | | | +|8 TC55257 |(QFP160) | |(QFP160) | | +|W |---------| PAL |---------| | +|A LC3664 52206 52208 52210 | +|Y VOL1 LC3664 52207 52209 52211 | +| VOL2 LC3664 | +| TA7252 3404 LC3664 | +| 3404 | +| YAC516 YM2413 TC55257 | +| 3.579545MHz TC55257 | +| DSW2(10) DSW1(10) | +| DSW3(10) DSW4(10) * * * * * * * * | +| TC55257 | +| CN3 TC55257 | +| CN4 | +|----------------------------------------------------------------------| + +Notes: + *: unpopulated 32 pin sockets + PST532: IC for system reset and battery backup switching + DIPSW's: Each have 10 switches. + VOL1/VOL2: Separate volume levels for sound and voice + CN3/CN4: Connectors for player 3 & 4 controls + TC55257: 32K x8 SRAM + LC3664: 8K x8 SRAM + M548262: 256K x8 fastpage VRAM + 28WAY: Edge connector is JAMMA backwards (GND is pin 28,27; +5V is pins 26,25 etc) + and with RBG locations moved (i.e. not standard JAMMA) + + Vertical Sync: 60Hz + Horiz. Sync: 15.81kHz + 68301 clock: 16.000MHz (32 / 2) + YMZ280B clock: 16.9344MHz (33.8688 / 2) + YM2413 clock: 3.579545MHz +OKI M6242 clock: 32.768kHz + +***************************************************************************/ + +ROM_START( pkgnshdx ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "52202b.1r", 0x000000, 0x080000, CRC(3c1a10de) SHA1(44a13adec64645aa01e216dfd527b59e7298c732) ) + ROM_LOAD16_BYTE( "52201b.2r", 0x000001, 0x080000, CRC(d63797ce) SHA1(d1b0b57b5426135e36772be296e94e04822e54ac) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) /* Backgrounds */ + ROM_LOAD32_WORD( "52210.9b", 0x0000000, 0x200000, CRC(6865b76a) SHA1(26215ec38b1fef279b3c3c1453116a0afe938b6b) ) + ROM_LOAD32_WORD( "52211.9a", 0x0000002, 0x200000, CRC(8e227328) SHA1(200f9e4419dac62b191e5e8c6c32b777a9c08e5e) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) /* Text Layer */ + ROM_LOAD16_BYTE( "52205.1a", 0x000000, 0x020000, CRC(4b7d16c0) SHA1(5f6410121ec13bea2869d61db169dbe2536453ea) ) + ROM_LOAD16_BYTE( "52204.1b", 0x000001, 0x020000, CRC(47a39496) SHA1(3ac9499b70c63185fb65378c18d4ff30ba1d2f2b) ) + + ROM_REGION( 0xc00000, "gfx3", 0 ) /* Sprites (256 colors) */ + ROM_LOAD32_WORD( "52206.9f", 0x0000000, 0x400000, CRC(f7c04779) SHA1(fcbc2d166d405d0fe2a4ca67950fe6ec060b9fc1) ) + ROM_LOAD32_WORD( "52208.9d", 0x0000002, 0x400000, CRC(8e872be5) SHA1(0568a70ca640624f665b8b92ca5e9239b13ed116) ) + ROM_LOAD32_WORD( "52207.9e", 0x0800000, 0x200000, CRC(ae7a983f) SHA1(ba8ff28068e21dd24ea2e523a5b4023e86ea26cb) ) + ROM_LOAD32_WORD( "52209.9c", 0x0800002, 0x200000, CRC(83ac2ea9) SHA1(aa1c45b7a404eed51e950bea3edcd34814f09213) ) + + ROM_REGION( 0x200000, "gfx4", ROMREGION_ERASEFF ) /* Sprites (16 colors) Not Used */ + + ROM_REGION( 0x100000, "ymz", 0 ) /* Samples */ + ROM_LOAD( "52203.2e", 0x000000, 0x100000, CRC(342a193d) SHA1(1e75ec7ac48dcc8396a0fa6db14f2661c28f671c) ) +ROM_END + +/*************************************************************************** + + Billiard Academy Real Break + +Dynax, 1998 + +PCB Layout +---------- + + +NM523-1-9805 +------------------------------------------------------------------------ +| | +| 68301-16 52302 ACTEL M548262 YMZ280B * 52304 | +| 52301 A1010A M548262 52303 52305 | +| 33.8688MHz | +| TC55257 PST532A % | +| TC55257 4L10F2468 4L10F2467 | +| TC55257 (QFP160) 32.000MHz (QFP160) | +| J TC55257 | +| A PAL | +| M | +| M LH5160 52306 52308 52310 | +| A VOL1 LH5160 52307 52309 52311 | +| VOL2 LH5160 | +| LH5160 | +| | +| YM2413 TC55257 | +| 3.579MHz TC55257 * 52312 * * * * | +| | +| YAC516 | +| TC55257 TC55257 | +| DSW2(10) DSW1(10) TC55257 TC55257 | +| | +------------------------------------------------------------------------ + +Notes: + *: unpopulated 42 pin sockets. + %: unpopulated position for coin battery. + PST532: IC for system reset and battery backup switching + DIPSW's: Each have 10 switches. + VOL1/VOL2: Separate volume levels for sound and voice +Vertical Sync: 60Hz + Horiz. Sync: 15.81kHz + +***************************************************************************/ + +ROM_START( realbrk ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "600k02b.1r", 0x000000, 0x080000, CRC(6954ff7f) SHA1(dc17be7dadb2d6acff039d4d6484ee71070e466d) ) + ROM_LOAD16_BYTE( "600k01b.2r", 0x000001, 0x080000, CRC(6eb865bf) SHA1(07bcdbec8fd8d280b1cdb4b5545607d3a87e2395) ) + + ROM_REGION( 0x800000, "gfx1", 0 ) /* Backgrounds */ + ROM_LOAD32_WORD( "52310.9b", 0x0000000, 0x400000, CRC(07dfd9f5) SHA1(8722a98adc33f56df1e3b194ce923bc987e15cbe) ) + ROM_LOAD32_WORD( "52311.9a", 0x0000002, 0x400000, CRC(136a93a4) SHA1(b4bd46ba6c2b367aaf362f67d8be4757f1160864) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) /* Text Layer */ + ROM_LOAD16_BYTE( "52305.1a", 0x000000, 0x020000, CRC(56546fb4) SHA1(5e4dc1665ca96bf24b89d92c24f5ff8420cb465e) ) // 1xxxxxxxxxxxxxxxx = 0xFF + ROM_LOAD16_BYTE( "52304.1b", 0x000001, 0x020000, CRC(b22b0aac) SHA1(8c62e19071a4031d0dcad621cce0ba550702659b) ) // 1xxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0xc00000, "gfx3", 0 ) /* Sprites (256 colors) */ + ROM_LOAD32_WORD( "52306.9f", 0x0000000, 0x400000, CRC(5ff0f666) SHA1(e3f1d9dc84fbef73af37cefd90bdf87a35f59e0e) ) + ROM_LOAD32_WORD( "52308.9d", 0x0000002, 0x400000, CRC(20817051) SHA1(4c9a443b5d6353ce67d5b1fe716f5ac20d194ef0) ) + ROM_LOAD32_WORD( "mm60007.9e", 0x0800000, 0x200000, CRC(a1d40934) SHA1(59b85435b13c6617e79b8d995506e585b6c8bedd) ) + ROM_LOAD32_WORD( "mm60009.9c", 0x0800002, 0x200000, CRC(58c03a6c) SHA1(ec7ae49bba6ffdba0f79f1e41e14945f6c3acb1d) ) + + ROM_REGION( 0x200000, "gfx4", 0 ) /* Sprites (16 colors) */ + ROM_LOAD( "mm60012.14f", 0x000000, 0x200000, CRC(2b5ba1ec) SHA1(d548ef8c96b7b868c866dedb314f56583726564d) ) + + ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ + ROM_LOAD( "mm60003.2e", 0x000000, 0x400000, CRC(39512459) SHA1(b5859a7d8f2f87d923e7f86f095cbffd31f9cbfa) ) +ROM_END + +ROM_START( realbrko ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "52302.1r", 0x000000, 0x080000, CRC(76de5e26) SHA1(d05b48f024053198fb63b1c4e5454ecb8fe302a4) ) // sldh w/realbrkj + ROM_LOAD16_BYTE( "52301.2r", 0x000001, 0x080000, CRC(29e979df) SHA1(61b30b2f8f16bb92a3ec1cd7abd157930f1a3f29) ) // sldh w/realbrkj + + // note, the numbering on all the roms is shifted by 1 due to the sample data being split across 2 roms + // this is how the board is labeled, it is not a mistake. + ROM_REGION( 0x800000, "gfx1", 0 ) /* Backgrounds */ + ROM_LOAD32_WORD( "52311.9b", 0x0000000, 0x400000, CRC(07dfd9f5) SHA1(8722a98adc33f56df1e3b194ce923bc987e15cbe) ) + ROM_LOAD32_WORD( "52312.9a", 0x0000002, 0x400000, CRC(136a93a4) SHA1(b4bd46ba6c2b367aaf362f67d8be4757f1160864) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) /* Text Layer */ + ROM_LOAD16_BYTE( "52306.1a", 0x000000, 0x020000, CRC(56546fb4) SHA1(5e4dc1665ca96bf24b89d92c24f5ff8420cb465e) ) // 1xxxxxxxxxxxxxxxx = 0xFF + ROM_LOAD16_BYTE( "52305.1b", 0x000001, 0x020000, CRC(b22b0aac) SHA1(8c62e19071a4031d0dcad621cce0ba550702659b) ) // 1xxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0xc00000, "gfx3", 0 ) /* Sprites (256 colors) */ + ROM_LOAD32_WORD( "52307.9f", 0x0000000, 0x400000, CRC(5ff0f666) SHA1(e3f1d9dc84fbef73af37cefd90bdf87a35f59e0e) ) + ROM_LOAD32_WORD( "52309.9d", 0x0000002, 0x400000, CRC(20817051) SHA1(4c9a443b5d6353ce67d5b1fe716f5ac20d194ef0) ) + ROM_LOAD32_WORD( "52308.9e", 0x0800000, 0x200000, CRC(a1d40934) SHA1(59b85435b13c6617e79b8d995506e585b6c8bedd) ) + ROM_LOAD32_WORD( "52310.9c", 0x0800002, 0x200000, CRC(58c03a6c) SHA1(ec7ae49bba6ffdba0f79f1e41e14945f6c3acb1d) ) + + ROM_REGION( 0x200000, "gfx4", 0 ) /* Sprites (16 colors) */ + ROM_LOAD( "52313.14f", 0x000000, 0x200000, CRC(2b5ba1ec) SHA1(d548ef8c96b7b868c866dedb314f56583726564d) ) + + ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ + ROM_LOAD( "52303.2e", 0x000000, 0x200000, CRC(8a8a7d42) SHA1(7108203cf5a6a1603bfcbc5bde40e71ac960fffc) ) // sldh w/realbrkj + ROM_LOAD( "52304.1e", 0x200000, 0x200000, CRC(c8c5ef57) SHA1(4f363b36191f9c647fa88f07286bf9d667005553) ) +ROM_END + + +ROM_START( realbrkj ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "52302.1r", 0x000000, 0x080000, CRC(ab0379b0) SHA1(67af6670f2b37a7d4d6e03508f291f8ffe64d4cb) ) // sldh w/realbrko + ROM_LOAD16_BYTE( "52301.2r", 0x000001, 0x080000, CRC(9cc1596e) SHA1(a598f18eaac1ed6943069e9500b07b77e263f0d0) ) // sldh w/realbrko + + ROM_REGION( 0x800000, "gfx1", 0 ) /* Backgrounds */ + ROM_LOAD32_WORD( "52310.9b", 0x0000000, 0x400000, CRC(07dfd9f5) SHA1(8722a98adc33f56df1e3b194ce923bc987e15cbe) ) + ROM_LOAD32_WORD( "52311.9a", 0x0000002, 0x400000, CRC(136a93a4) SHA1(b4bd46ba6c2b367aaf362f67d8be4757f1160864) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) /* Text Layer */ + ROM_LOAD16_BYTE( "52305.1a", 0x000000, 0x020000, CRC(56546fb4) SHA1(5e4dc1665ca96bf24b89d92c24f5ff8420cb465e) ) // 1xxxxxxxxxxxxxxxx = 0xFF + ROM_LOAD16_BYTE( "52304.1b", 0x000001, 0x020000, CRC(b22b0aac) SHA1(8c62e19071a4031d0dcad621cce0ba550702659b) ) // 1xxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0xc00000, "gfx3", 0 ) /* Sprites (256 colors) */ + ROM_LOAD32_WORD( "52306.9f", 0x0000000, 0x400000, CRC(5ff0f666) SHA1(e3f1d9dc84fbef73af37cefd90bdf87a35f59e0e) ) + ROM_LOAD32_WORD( "52308.9d", 0x0000002, 0x400000, CRC(20817051) SHA1(4c9a443b5d6353ce67d5b1fe716f5ac20d194ef0) ) + ROM_LOAD32_WORD( "52307.9e", 0x0800000, 0x200000, CRC(01555191) SHA1(7751e2e16345acc638d4dff997a5b52e9171fced) ) + ROM_LOAD32_WORD( "52309.9c", 0x0800002, 0x200000, CRC(ef4f4bd9) SHA1(3233f501002a2622ddda581167ae24b1a13ea79e) ) + + ROM_REGION( 0x200000, "gfx4", 0 ) /* Sprites (16 colors) */ + ROM_LOAD( "52312.14f", 0x000000, 0x200000, CRC(2203d7c5) SHA1(0403f02b8f2bfc6cf98ff598eb9c2e3facc7ac4c) ) + + ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ + ROM_LOAD( "52303.2e", 0x000000, 0x400000, CRC(d3005b1e) SHA1(3afd10cdbc3aa7605083a9fcf3c4b8276937c2c4) ) // sldh w/realbrko +ROM_END + +ROM_START( realbrkk ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "600k_02b", 0x000000, 0x080000, CRC(fdca08b1) SHA1(69b35c85b1842d0a8c98fc519b46c72954322ceb) ) + ROM_LOAD16_BYTE( "600k_01b", 0x000001, 0x080000, CRC(b6fe8998) SHA1(86f7d6067e007de50a02478a0e583ab64408bc4f) ) + + ROM_REGION( 0x800000, "gfx1", 0 ) /* Backgrounds */ + ROM_LOAD32_WORD( "52310.9b", 0x0000000, 0x400000, CRC(07dfd9f5) SHA1(8722a98adc33f56df1e3b194ce923bc987e15cbe) ) + ROM_LOAD32_WORD( "52311.9a", 0x0000002, 0x400000, CRC(136a93a4) SHA1(b4bd46ba6c2b367aaf362f67d8be4757f1160864) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) /* Text Layer */ + ROM_LOAD16_BYTE( "600k_05", 0x000000, 0x020000, CRC(4de1d95e) SHA1(093d6d229b0e43e35f84a8d1bd707ccd1452fa91) ) // 1xxxxxxxxxxxxxxxx = 0xFF + ROM_LOAD16_BYTE( "600k_04", 0x000001, 0x020000, CRC(70f2cf3d) SHA1(214550b1a838243fadf5c6b8ba6cbecef2031985) ) // 1xxxxxxxxxxxxxxxx = 0xFF + + ROM_REGION( 0xc00000, "gfx3", 0 ) /* Sprites (256 colors) */ + ROM_LOAD32_WORD( "52306.9f", 0x0000000, 0x400000, CRC(5ff0f666) SHA1(e3f1d9dc84fbef73af37cefd90bdf87a35f59e0e) ) + ROM_LOAD32_WORD( "52308.9d", 0x0000002, 0x400000, CRC(20817051) SHA1(4c9a443b5d6353ce67d5b1fe716f5ac20d194ef0) ) + ROM_LOAD32_WORD( "mm60007.9e", 0x0800000, 0x200000, CRC(a1d40934) SHA1(59b85435b13c6617e79b8d995506e585b6c8bedd) ) + ROM_LOAD32_WORD( "mm60009.9c", 0x0800002, 0x200000, CRC(58c03a6c) SHA1(ec7ae49bba6ffdba0f79f1e41e14945f6c3acb1d) ) + + ROM_REGION( 0x200000, "gfx4", 0 ) /* Sprites (16 colors) */ + ROM_LOAD( "mm60012.14f", 0x000000, 0x200000, CRC(2b5ba1ec) SHA1(d548ef8c96b7b868c866dedb314f56583726564d) ) + + ROM_REGION( 0x400000, "ymz", 0 ) /* Samples */ + ROM_LOAD( "mm60003.2e", 0x000000, 0x400000, CRC(39512459) SHA1(b5859a7d8f2f87d923e7f86f095cbffd31f9cbfa) ) +ROM_END + +// Team Japump board: + +ROM_START( dai2kaku ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */ + ROM_LOAD16_BYTE( "52201b.2r", 0x000000, 0x080000, CRC(5672cbe6) SHA1(4379edd0725e1b8cd5b3f9201e484487eccd1714) ) + ROM_LOAD16_BYTE( "52202b.1r", 0x000001, 0x080000, CRC(e45d6368) SHA1(5fb39b7c2e0fd474e7c366279f616b9244e6cf2e) ) + + ROM_REGION( 0x800000, "gfx1", 0 ) /* Backgrounds */ + ROM_LOAD32_WORD( "52210.9b", 0x0000000, 0x400000, CRC(29f0cd88) SHA1(e8eab4f3e4cb12663874d4f4a2fefc77d15fa078) ) + ROM_LOAD32_WORD( "52211.9a", 0x0000002, 0x400000, CRC(304f896d) SHA1(fe46e0a9c497f1a9587933929520e1b7a9321c01) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) /* Text Layer */ + ROM_LOAD16_BYTE( "52205.1a", 0x000000, 0x020000, CRC(4b7d16c0) SHA1(5f6410121ec13bea2869d61db169dbe2536453ea) ) + ROM_LOAD16_BYTE( "52204.1b", 0x000001, 0x020000, CRC(47a39496) SHA1(3ac9499b70c63185fb65378c18d4ff30ba1d2f2b) ) + + ROM_REGION( 0x800000, "gfx3", 0 ) /* Sprites (256 colors) */ + ROM_LOAD32_WORD( "52206.9f", 0x0000000, 0x400000, CRC(a8811f46) SHA1(f26fd3b567cd2974970a9e4495a16d8a3406c5d1) ) + ROM_LOAD32_WORD( "52208.9d", 0x0000002, 0x400000, CRC(00c39300) SHA1(2dd2420700d9a6ec2ade595bccd25725bf60762b) ) + + ROM_REGION( 0x100000, "ymz", 0 ) /* Samples */ + ROM_LOAD( "52203.2e", 0x000000, 0x100000, CRC(a612ba97) SHA1(b7bb903f8e00ce5febf3b68a3d892da9162b45be) ) +ROM_END + +// Guru board: + +/*************************************************************************** + +Dai Dai Kakumei +SystemBit Corp. 2004 + +Same PCB as Pachinko Gindama Shoubu DX (Japan) + +PCB Layout +---------- + +NM522-1-9803 +|-------------------------------------------------------| +| TMP68301 1R TPC1010 M548262 2E MN52204 | +| 2R M548262 MN52205 | +| TC55257 32.768kHz | +| TC55257 33.8688MHz PST532 | +|M M6242 BATTERY 4L10F2467| +|A VR1 PAL | +|H VR2 4L10F2468 32MHz | +|J TA7252 | +|O JRC3404 | +|N YAC516 JRC3404 | +|G YM2413 LC3664 | +| LC3664 9F 9D 9B 9A | +|DSW2 DSW1 3.579545MHz LC3664 | +|DSW3 DSW4 TC55257 LC3664 | +| TC55257 | +|CN3 TC55257 | +|CN4 TC55257 | +|-------------------------------------------------------| +Notes: + TMP68301 - clock 16.000MHz + YM2413 - clock 3.579545MHz + YMZ280B - clock 16.9344MHz [33.8688/2] + VSync - 59.8986Hz + HSync - 15.332kHz + TPC1010 - Actel CPLD + TC55257 - 256kx8 SRAM + LC3664 - 64kx8 SRAM + M548262 - 256k x8 fastpage VRAM + PST532 - IC for system reset and battery backup switching + DIPSW's - Each have 10 switches + VOL1/VOL2- Separate volume levels for sound and voice + CN3/CN4 - Connectors for player 3 & 4 controls + +27C160 EPROMs. They don't have numbers like the other dump. +There is no 52203 number on the ROMs (or any other), +just 9A 9B 9D 9F 2E 2R 1R. +The only ones with numbers are the EPROMs at 1A and 1B. + +***************************************************************************/ +/* +This dump matches the already supported set, except for rom sizes: + + 1r 52201B.2R IDENTICAL + 2r 52202B.1R IDENTICAL + nm52204.1b 52204.1B IDENTICAL + nm52205.1a 52205.1A IDENTICAL + 2e [1/2] 52203.2E IDENTICAL + 9a 52211.9A [1/2] IDENTICAL + 9b 52210.9B [1/2] IDENTICAL + 9d 52208.9D [1/2] IDENTICAL + 9f 52206.9F [1/2] IDENTICAL +*/ +#if 0 +ROM_START( dai2kaku_alt_rom_size ) + ROM_REGION( 0x100000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "1r", 0x000000, 0x080000, CRC(5672cbe6) SHA1(4379edd0725e1b8cd5b3f9201e484487eccd1714) ) + ROM_LOAD16_BYTE( "2r", 0x000001, 0x080000, CRC(e45d6368) SHA1(5fb39b7c2e0fd474e7c366279f616b9244e6cf2e) ) + + ROM_REGION( 0x400000, "gfx1", 0 ) + ROM_LOAD32_WORD( "9b", 0x000000, 0x200000, CRC(eab21697) SHA1(28540e04c0d4040328f3d3373e623138a8730c07) ) + ROM_LOAD32_WORD( "9a", 0x000002, 0x200000, CRC(1b12dd4e) SHA1(8be13b72b2427eb66f1c4f736aa8bde0a8e1bc9b) ) + + ROM_REGION( 0x40000, "gfx2", 0 ) + ROM_LOAD16_BYTE( "nm52204.1b", 0x000000, 0x020000, CRC(47a39496) SHA1(3ac9499b70c63185fb65378c18d4ff30ba1d2f2b) ) + ROM_LOAD16_BYTE( "nm52205.1a", 0x000001, 0x020000, CRC(4b7d16c0) SHA1(5f6410121ec13bea2869d61db169dbe2536453ea) ) + + ROM_REGION( 0x400000, "gfx3", 0 ) + ROM_LOAD32_WORD( "9f", 0x000000, 0x200000, CRC(63a1a280) SHA1(a6a4b7ebe2b8d57f5c1fce43c9b28c5dc2d6057a) ) + ROM_LOAD32_WORD( "9d", 0x000002, 0x200000, CRC(1743a929) SHA1(4756e9c567c406f635c6380e263f38a6a2a82038) ) + + ROM_REGION( 0x200000, "ymz", 0 ) + ROM_LOAD( "2e", 0x000000, 0x200000, CRC(833856b5) SHA1(10663abd2a051f95c07b301573124ae53f902044) ) +ROM_END +#endif + +GAME( 1998, pkgnsh, 0, pkgnsh, pkgnsh, realbrk_state, empty_init, ROT0, "Nakanihon / Dynax", "Pachinko Gindama Shoubu (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) + +GAME( 1998, pkgnshdx, 0, pkgnshdx, pkgnshdx, realbrk_state, empty_init, ROT0, "Nakanihon / Dynax", "Pachinko Gindama Shoubu DX (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) + +GAME( 1998, realbrk, 0, realbrk, realbrk, realbrk_state, empty_init, ROT0, "Nakanihon", "Billiard Academy Real Break (Europe)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1998, realbrko, realbrk, realbrk, realbrk, realbrk_state, empty_init, ROT0, "Nakanihon", "Billiard Academy Real Break (Europe, older)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1998, realbrkj, realbrk, realbrk, realbrk, realbrk_state, empty_init, ROT0, "Nakanihon", "Billiard Academy Real Break (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1998, realbrkk, realbrk, realbrk, realbrk, realbrk_state, empty_init, ROT0, "Nakanihon", "Billiard Academy Real Break (Korea)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) + +GAME( 2004, dai2kaku, 0, dai2kaku, dai2kaku, realbrk_state, empty_init, ROT0, "SystemBit", "Dai-Dai-Kakumei (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) |