diff options
Diffstat (limited to 'src/mame/drivers/snk68.c')
-rw-r--r-- | src/mame/drivers/snk68.c | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/src/mame/drivers/snk68.c b/src/mame/drivers/snk68.c index d22c1475073..a6aba9ec40d 100644 --- a/src/mame/drivers/snk68.c +++ b/src/mame/drivers/snk68.c @@ -214,46 +214,46 @@ static INPUT_PORTS_START( pow ) PORT_START("DSW1") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!8,!7") + PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!8,!7") PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!6,!5") + PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!6,!5") PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) - PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") + PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x1000, "3" ) - PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3") + PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x0000, "1st & 2nd only" ) PORT_DIPSETTING( 0x2000, "1st & every 2nd" ) - PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!2") + PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x0000, DEF_STR( English ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Japanese ) ) - PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") + PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) PORT_START("DSW2") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" ) - PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x0200, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") + PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") PORT_DIPSETTING( 0x0000, "20k 50k" ) PORT_DIPSETTING( 0x0800, "40k 100k" ) PORT_DIPSETTING( 0x0400, "60k 150k" ) PORT_DIPSETTING( 0x0c00, DEF_STR( None ) ) - PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") + PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") PORT_DIPSETTING( 0x2000, "Demo Sounds Off" ) PORT_DIPSETTING( 0x0000, "Demo Sounds On" ) PORT_DIPSETTING( 0x3000, "Freeze" ) PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)") - PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") + PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) ) @@ -302,46 +302,46 @@ static INPUT_PORTS_START( searchar ) PORT_START("DSW1") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Joystick ) ) PORT_DIPLOCATION("SW1:!8") + PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Joystick ) ) PORT_DIPLOCATION("SW1:!8") PORT_DIPSETTING( 0x0000, "Rotary Joystick" ) PORT_DIPSETTING( 0x0100, "Standard Joystick" ) - PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!7") + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!7") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0200, DEF_STR( On ) ) - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6,!5") + PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6,!5") PORT_DIPSETTING( 0x0800, "2" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPSETTING( 0x0400, "4" ) PORT_DIPSETTING( 0x0c00, "5" ) - PORT_DIPNAME( 0x3000, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!4,!3") + PORT_DIPNAME( 0x3000, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!4,!3") PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x3000, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x4000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!2") + PORT_DIPNAME( 0x4000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x0000, "1st & 2nd only" ) PORT_DIPSETTING( 0x4000, "1st & every 2nd" ) - PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") + PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) PORT_START("DSW2") PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" ) - PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x0200, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") + PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") PORT_DIPSETTING( 0x0000, "50k 200k" ) PORT_DIPSETTING( 0x0800, "70k 270k" ) PORT_DIPSETTING( 0x0400, "90k 350k" ) PORT_DIPSETTING( 0x0c00, DEF_STR( None ) ) - PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") + PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") PORT_DIPSETTING( 0x2000, "Demo Sounds Off" ) PORT_DIPSETTING( 0x0000, "Demo Sounds On" ) PORT_DIPSETTING( 0x3000, "Freeze" ) PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)") - PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") + PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) ) @@ -388,46 +388,46 @@ static INPUT_PORTS_START( streetsm ) PORT_START("DSW1") /* Dip switches (Active high) */ PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,7") + PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,7") PORT_DIPSETTING( 0x0200, "1" ) PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0100, "3" ) PORT_DIPSETTING( 0x0300, "4" ) - PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,5") + PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,5") PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4") + PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x1000, DEF_STR( On ) ) - PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3") + PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x0000, "1st & 2nd only" ) PORT_DIPSETTING( 0x2000, "1st & every 2nd" ) - PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!2") + PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x4000, DEF_STR( On ) ) - PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") + PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) PORT_START("DSW2") /* Dip switches (Active high) */ PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" ) - PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x0200, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") + PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") PORT_DIPSETTING( 0x0000, "200k 400k" ) PORT_DIPSETTING( 0x0800, "400k 600k" ) PORT_DIPSETTING( 0x0400, "600k 800k" ) PORT_DIPSETTING( 0x0c00, DEF_STR( None ) ) - PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") + PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") PORT_DIPSETTING( 0x2000, "Demo Sounds Off" ) PORT_DIPSETTING( 0x0000, "Demo Sounds On" ) PORT_DIPSETTING( 0x3000, "Freeze" ) PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)") - PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") + PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) ) @@ -445,7 +445,7 @@ static INPUT_PORTS_START( streetsj ) PORT_INCLUDE( streetsm ) PORT_MODIFY("DSW1") - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!6,5") + PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!6,5") PORT_DIPSETTING( 0x0c00, "A 4/1 B 1/4" ) PORT_DIPSETTING( 0x0400, "A 3/1 B 1/3" ) PORT_DIPSETTING( 0x0800, "A 2/1 B 1/2" ) @@ -486,46 +486,46 @@ static INPUT_PORTS_START( ikari3 ) PORT_START("DSW1") /* Dip switches (Active high) */ PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,!7") + PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,!7") PORT_DIPSETTING( 0x0200, "2" ) PORT_DIPSETTING( 0x0000, "3" ) PORT_DIPSETTING( 0x0100, "4" ) PORT_DIPSETTING( 0x0300, "5" ) - PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,!5") + PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,!5") PORT_DIPSETTING( 0x0800, "First 2 Coins/1 Credit then 1/1" ) PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x0400, "First 1 Coin/2 Credits then 1/1" ) PORT_DIPSETTING( 0x0c00, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4") + PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x1000, DEF_STR( On ) ) - PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3") + PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3") PORT_DIPSETTING( 0x0000, "1st & 2nd only" ) PORT_DIPSETTING( 0x2000, "1st & every 2nd" ) - PORT_DIPNAME( 0x4000, 0x0000, "Blood" ) PORT_DIPLOCATION("SW1:!2") + PORT_DIPNAME( 0x4000, 0x0000, "Blood" ) PORT_DIPLOCATION("SW1:!2") PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") + PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1") PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x8000, DEF_STR( On ) ) PORT_START("DSW2") /* Dip switches (Active high) */ PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" ) - PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") + PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7") PORT_DIPSETTING( 0x0200, DEF_STR( No ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") + PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5") PORT_DIPSETTING( 0x0000, "20k 50k" ) PORT_DIPSETTING( 0x0800, "40k 100k" ) PORT_DIPSETTING( 0x0400, "60k 150k" ) PORT_DIPSETTING( 0x0c00, DEF_STR( None ) ) - PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") + PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3") PORT_DIPSETTING( 0x2000, "Demo Sounds Off" ) PORT_DIPSETTING( 0x0000, "Demo Sounds On" ) PORT_DIPSETTING( 0x3000, "Freeze" ) PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)") - PORT_DIPNAME( 0xc000, 0x8000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") + PORT_DIPNAME( 0xc000, 0x8000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1") PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x8000, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) ) |