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path: root/src/mame/drivers/snk68.c
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Diffstat (limited to 'src/mame/drivers/snk68.c')
-rw-r--r--src/mame/drivers/snk68.c82
1 files changed, 41 insertions, 41 deletions
diff --git a/src/mame/drivers/snk68.c b/src/mame/drivers/snk68.c
index d22c1475073..a6aba9ec40d 100644
--- a/src/mame/drivers/snk68.c
+++ b/src/mame/drivers/snk68.c
@@ -214,46 +214,46 @@ static INPUT_PORTS_START( pow )
PORT_START("DSW1")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!8,!7")
+ PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!8,!7")
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) )
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!6,!5")
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!6,!5")
PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
- PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4")
+ PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x1000, "3" )
- PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3")
+ PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x0000, "1st & 2nd only" )
PORT_DIPSETTING( 0x2000, "1st & every 2nd" )
- PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!2")
+ PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!2")
PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Japanese ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("DSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" )
- PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x0200, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
PORT_DIPSETTING( 0x0000, "20k 50k" )
PORT_DIPSETTING( 0x0800, "40k 100k" )
PORT_DIPSETTING( 0x0400, "60k 150k" )
PORT_DIPSETTING( 0x0c00, DEF_STR( None ) )
- PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
+ PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
PORT_DIPSETTING( 0x2000, "Demo Sounds Off" )
PORT_DIPSETTING( 0x0000, "Demo Sounds On" )
PORT_DIPSETTING( 0x3000, "Freeze" )
PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)")
- PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) )
@@ -302,46 +302,46 @@ static INPUT_PORTS_START( searchar )
PORT_START("DSW1")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Joystick ) ) PORT_DIPLOCATION("SW1:!8")
+ PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Joystick ) ) PORT_DIPLOCATION("SW1:!8")
PORT_DIPSETTING( 0x0000, "Rotary Joystick" )
PORT_DIPSETTING( 0x0100, "Standard Joystick" )
- PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!7")
+ PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6,!5")
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!6,!5")
PORT_DIPSETTING( 0x0800, "2" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPSETTING( 0x0400, "4" )
PORT_DIPSETTING( 0x0c00, "5" )
- PORT_DIPNAME( 0x3000, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!4,!3")
+ PORT_DIPNAME( 0x3000, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!4,!3")
PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x4000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!2")
+ PORT_DIPNAME( 0x4000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!2")
PORT_DIPSETTING( 0x0000, "1st & 2nd only" )
PORT_DIPSETTING( 0x4000, "1st & every 2nd" )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("DSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" )
- PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x0200, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
PORT_DIPSETTING( 0x0000, "50k 200k" )
PORT_DIPSETTING( 0x0800, "70k 270k" )
PORT_DIPSETTING( 0x0400, "90k 350k" )
PORT_DIPSETTING( 0x0c00, DEF_STR( None ) )
- PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
+ PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
PORT_DIPSETTING( 0x2000, "Demo Sounds Off" )
PORT_DIPSETTING( 0x0000, "Demo Sounds On" )
PORT_DIPSETTING( 0x3000, "Freeze" )
PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)")
- PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) )
@@ -388,46 +388,46 @@ static INPUT_PORTS_START( streetsm )
PORT_START("DSW1") /* Dip switches (Active high) */
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,7")
+ PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,7")
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0100, "3" )
PORT_DIPSETTING( 0x0300, "4" )
- PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,5")
+ PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,5")
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4")
+ PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3")
+ PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x0000, "1st & 2nd only" )
PORT_DIPSETTING( 0x2000, "1st & every 2nd" )
- PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!2")
+ PORT_DIPNAME( 0x4000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("DSW2") /* Dip switches (Active high) */
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" )
- PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x0200, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
PORT_DIPSETTING( 0x0000, "200k 400k" )
PORT_DIPSETTING( 0x0800, "400k 600k" )
PORT_DIPSETTING( 0x0400, "600k 800k" )
PORT_DIPSETTING( 0x0c00, DEF_STR( None ) )
- PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
+ PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
PORT_DIPSETTING( 0x2000, "Demo Sounds Off" )
PORT_DIPSETTING( 0x0000, "Demo Sounds On" )
PORT_DIPSETTING( 0x3000, "Freeze" )
PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)")
- PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
+ PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) )
@@ -445,7 +445,7 @@ static INPUT_PORTS_START( streetsj )
PORT_INCLUDE( streetsm )
PORT_MODIFY("DSW1")
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!6,5")
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!6,5")
PORT_DIPSETTING( 0x0c00, "A 4/1 B 1/4" )
PORT_DIPSETTING( 0x0400, "A 3/1 B 1/3" )
PORT_DIPSETTING( 0x0800, "A 2/1 B 1/2" )
@@ -486,46 +486,46 @@ static INPUT_PORTS_START( ikari3 )
PORT_START("DSW1") /* Dip switches (Active high) */
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,!7")
+ PORT_DIPNAME( 0x0300, 0x0000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!8,!7")
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPSETTING( 0x0100, "4" )
PORT_DIPSETTING( 0x0300, "5" )
- PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,!5")
+ PORT_DIPNAME( 0x0c00, 0x0000, "Coin A & B" ) PORT_DIPLOCATION("SW1:!6,!5")
PORT_DIPSETTING( 0x0800, "First 2 Coins/1 Credit then 1/1" )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0400, "First 1 Coin/2 Credits then 1/1" )
PORT_DIPSETTING( 0x0c00, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4")
+ PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3")
+ PORT_DIPNAME( 0x2000, 0x0000, "Bonus Occurrence" ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x0000, "1st & 2nd only" )
PORT_DIPSETTING( 0x2000, "1st & every 2nd" )
- PORT_DIPNAME( 0x4000, 0x0000, "Blood" ) PORT_DIPLOCATION("SW1:!2")
+ PORT_DIPNAME( 0x4000, 0x0000, "Blood" ) PORT_DIPLOCATION("SW1:!2")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
+ PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("DSW2") /* Dip switches (Active high) */
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_HIGH, "SW2:!8" )
- PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
+ PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x0200, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
+ PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!6,!5")
PORT_DIPSETTING( 0x0000, "20k 50k" )
PORT_DIPSETTING( 0x0800, "40k 100k" )
PORT_DIPSETTING( 0x0400, "60k 150k" )
PORT_DIPSETTING( 0x0c00, DEF_STR( None ) )
- PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
+ PORT_DIPNAME( 0x3000, 0x0000, "Game Mode" ) PORT_DIPLOCATION("SW2:!4,!3")
PORT_DIPSETTING( 0x2000, "Demo Sounds Off" )
PORT_DIPSETTING( 0x0000, "Demo Sounds On" )
PORT_DIPSETTING( 0x3000, "Freeze" )
PORT_DIPSETTING( 0x1000, "Infinite Lives (Cheat)")
- PORT_DIPNAME( 0xc000, 0x8000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
+ PORT_DIPNAME( 0xc000, 0x8000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:!2,!1")
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) )