diff options
Diffstat (limited to 'src/mame/drivers/s6.cpp')
-rw-r--r-- | src/mame/drivers/s6.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/drivers/s6.cpp b/src/mame/drivers/s6.cpp index 34ff6fa5924..c9f170625b3 100644 --- a/src/mame/drivers/s6.cpp +++ b/src/mame/drivers/s6.cpp @@ -396,7 +396,7 @@ DRIVER_INIT_MEMBER( s6_state, s6 ) m_irq_timer->adjust(attotime::from_ticks(980,3580000/4),1); } -static MACHINE_CONFIG_START( s6, s6_state ) +static MACHINE_CONFIG_START( s6 ) /* basic machine hardware */ MCFG_CPU_ADD("maincpu", M6808, 3580000) // 6802 or 6808 could be used here MCFG_CPU_PROGRAM_MAP(s6_main_map) @@ -639,15 +639,15 @@ ROM_START(frpwr_l2) ROM_END -GAME( 1979, lzbal_l2, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Laser Ball (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1980, lzbal_t2, lzbal_l2, s6, s6, s6_state, s6, ROT0, "Williams", "Laser Ball (T-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1980, scrpn_l1, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Scorpion (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1980, scrpn_t1, scrpn_l1, s6, s6, s6_state, s6, ROT0, "Williams", "Scorpion (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1979, blkou_l1, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Blackout (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1979, blkou_t1, blkou_l1, s6, s6, s6_state, s6, ROT0, "Williams", "Blackout (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1979, lzbal_l2, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Laser Ball (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, lzbal_t2, lzbal_l2, s6, s6, s6_state, s6, ROT0, "Williams", "Laser Ball (T-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, scrpn_l1, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Scorpion (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, scrpn_t1, scrpn_l1, s6, s6, s6_state, s6, ROT0, "Williams", "Scorpion (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1979, blkou_l1, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Blackout (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1979, blkou_t1, blkou_l1, s6, s6, s6_state, s6, ROT0, "Williams", "Blackout (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) GAME( 1979, blkou_f1, blkou_l1, s6, s6, s6_state, s6, ROT0, "Williams", "Blackout (L-1, French Speech)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1979, grgar_l1, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Gorgar (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1979, grgar_t1, grgar_l1, s6, s6, s6_state, s6, ROT0, "Williams", "Gorgar (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) -GAME( 1980, frpwr_l6, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Firepower (L-6)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) -GAME( 1980, frpwr_t6, frpwr_l6, s6, s6, s6_state, s6, ROT0, "Williams", "Firepower (T-6)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) -GAME( 1980, frpwr_l2, frpwr_l6, s6, s6, s6_state, s6, ROT0, "Williams", "Firepower (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +GAME( 1979, grgar_l1, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Gorgar (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1979, grgar_t1, grgar_l1, s6, s6, s6_state, s6, ROT0, "Williams", "Gorgar (T-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) +GAME( 1980, frpwr_l6, 0, s6, s6, s6_state, s6, ROT0, "Williams", "Firepower (L-6)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +GAME( 1980, frpwr_t6, frpwr_l6, s6, s6, s6_state, s6, ROT0, "Williams", "Firepower (T-6)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) +GAME( 1980, frpwr_l2, frpwr_l6, s6, s6, s6_state, s6, ROT0, "Williams", "Firepower (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND) |