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Diffstat (limited to 'src/mame/drivers/pyson.cpp')
-rw-r--r-- | src/mame/drivers/pyson.cpp | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/src/mame/drivers/pyson.cpp b/src/mame/drivers/pyson.cpp deleted file mode 100644 index 20c5a64d2f8..00000000000 --- a/src/mame/drivers/pyson.cpp +++ /dev/null @@ -1,262 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Guru, Scott Stone -/*************************************************************************** - -Konami Pyson Hardware Overview -Konami 2001-2005 - -This system uses a standard GH-006 PS2 main board (the older Playstation 2 square type) with a -Sony-supplied PS2 power supply which bolts onto the top of the main board. This power supply -has a single 12 volt power input and creates all of the voltages for the PS2. The same 12 volt input -extends via a splitter to the Konami interface PCB into CN3. The PS2 main board is connected to the -custom Konami interface PCB via the PS2 main board AV connector and the IEEE 1394 'i.LINK' connector. -A security dongle with no label on the top which looks like a PS2 memory card is plugged into the left -PS2 memory card slot. This card is identical to the dongles used in Namco System 246/256. Note that the -two games dumped so far have the same label on the security dongle (KN00002) but the ROM inside is not -identical. So far all the Konami game software resides on a 128M CF card. However there are probably -HDD/CDROM/DVDROM-based games too since the Konami interface board has connectors for IDE drives. - -Games known to run on this system include.... DIN5 - CF Card Dongle PS2 Cart -Game Title Label Label Label (bottom) ---------------------------------------------------------------------------------------------------------- -*Baseball Heroes 2005 -*Battle Climaxx! -*Battle Climaxx! 2 -*Dog Station -*Dog Station Deluxe -*Hawaiian De Golf -*Monster Gate Online -*Monster Gate Online 2 -*Nice Smash! -*Paintball Mania -*Perfect Pool -*Pool Pocket Fortunes -*R.P.M. Red -World Soccer Winning Eleven Arcade Game Style C18JAA03 DIN5 dongle GCC27JA KN00002 -World Soccer Winning Eleven Arcade Game Style 2003 C27JAA03 not used KN00002 ---------------------------------------------------------------------------------------------------------- - -* denotes not dumped. - -Konami PCB Layout ------------------ - -PWB0000106626 -KONAMI 2001 - |-----------------------------------------| - | CN5 CN7 CN2 CN3| -|-| | -| TD62064 LM358 |------| BA7078 | -| 3793 |VS218 | 25MHz | -| 056879 LM358 | | CN9| -|J |------| LED3| -|A LED4| -|M LM358 D72872GC LED5| -|M 24MHz | -|A ADC0838 6379 CN12| -| LM358 | -| | -| LED6-13 CN13| -|-| | - | |--------| | - | |TOSHIBA | | -|-| |TMPR3927| | -| DS14C232 | | | -| |--------| | -| 8.4MHz | -|C | -|N 48LC2M32B2 | -|1 CN16 | -|5 XC9536 B22A01.U42 CN17| -| XCS10XL | -| M48T58Y.U48 | -| DS2430 | -| DS14C232 | -|-| | - |SW4 CN19 CN20 CN21 | - |-----------------------------------------| -Notes: - LM358 - National LM358 Dual Operational Amplifier (SOIC8) - 6379 - NEC uPD6379A 2-Channel 16-bit D/A Cconverter (SOIC8) - 3793 - Fujitsu MB3793-A Power Voltage Monitoring IC with Watchdog Timer (SOIC8) - TD62064 - Toshiba TDA62064 Darlington Transistor Array - BA7078 - ROHM BA7078 Sync Separator / Sync Detection IC (SOIC18) - VS218 - National VS218ALC4 (video-related?) (TQFP144) - D72872GC - NEC D72872GC IEEE 1394 controller (TQFP120) - 056879 - Konami custom 056879 (QFP120) - ADC0838 - National ADC0838 8-Bit Serial I/O A/D Converter with Multiplexer Option (SOIC20) - DS14C232 - National DS14C232 Low Power +5V Powered TIA/EIA-232 Dual Driver/Receiver (SOIC16) - TMPR3927 - Toshiba TMPR3927 32-bit R3000A-based RISC micro-controller (QFP240) - 48LC2M32B2 - Micron 48LC2M32B2 512k x32-bit x4-banks (64MBit) SDRAM (TSOP86) - XC9536 - Xilinx XC9536XL CPLD stamped 'QB22A1' (PLCC44) - B22A01.U42 - Fujitsu MBM29F400 512k x8-bit flash ROM stamped 'B22A01' (TSOP48). This is probably - the common-to-all-games Pyson BIOS for the TMPR3927 - XCS10XL - Xilinx Spartan XCS10XL FPGA (TQFP144) - M48T58Y - ST Microelectronics M48T58Y 8k Timekeeper/NVRAM (DIP28). As well as being used for protection - with the Konami game code/year etc (the usual first 16 bytes) it also seems to contain code - or other data in some of the games, meaning it's not possible to hand-create the NVRAMs. - The same 'extended usage' of this chip is also present on Konami Viper PCBs. - DS2430 - Dallas DS2430 256-bit EEPROM and silicon serial number (3 pin TO-92 package) - CN2 - RJ45 network connector - CN3 - 5 pin power input connector (12 volts only) - CN5/7 - RCA jacks for unamplified stereo audio output - CN9 - 13 pin audio/video connector joined with a cable to the PS2 main board AV connector - CN12 - IEEE 1394 connector joined with a cable to the PS2 main board 'i.LINK' connector - CN13 - 4 pin power connector (unused) - CN15 - 28 way edge connector which connects to the filter board along with the JAMMA edge connector - CN16 - 40 pin standard IDE connector (for CDROM/DVDROM or 3.5" IDE HDD) - CN17 - 44 pin standard IDE connector (for 2.5" IDE HDD) - CN19 - DIN5 connector for plug-in security module. The module contains a Dallas DS2430 which - effectively replaces the common-to-most-games one on the main board (same a Viper h/w) - CN20 - 4 pin connector - CN21 - Standard Compact Flash card slot - SW4 - 4 position DIP switch - - -Filter Board ------------- - -This plugs into the Konami interface board at 90 degrees via the 2x 28-way female connectors -All components face the Konami interface PCB. Only the JVS power connectors, JAMMA and CN* are externally accessible. - -PWB0000121667 2002 KONAMI -|----------------------------| |------------------------------| -| CN4 CN5 CN7 CN14 |------| JAMMA |------| -| | -| LMH6643 DS485 8PIN_JVS| -| HD64F3664 XC9536 | -|CN1 14MHz | -| LMH6643 TPC8013 6PIN_JVS| -| | -| 28-WAY-FEMALE 28-WAY-FEMALE | -|-------------------------------------------------------------------------| -Notes: - CN4 - 8-pin mini-DIN connector - CN5/7 - 15-pin VGA connectors - CN14 - Standard USB connector. This connects to a standard JVS I/O board. It was tested with - a common Sega JVS I/O and works fine however Konami probably have their own JVS I/O board - for use with this system - HD64F3664 - Hitachi HD64F3664 H8/3664 micro-controller stamped 'C18B6' or 'C18A6' (QFP64) - XC9536 - Xilinx XC9536 CPLD stamped 'EC18B1' (PLCC44) - DS485 - National DS485 Low-Power Transceiver for RS-485 and RS-422 Communication (SOIC8) - LMH6643 - National LMH6643 3V, Low Power, 130MHz, 75mA Rail-to-Rail Output Amplifier (SOIC8) - TPC8013 - Toshiba TPC8013 Silicon N Channel MOS Type Field Effect Transistor (SOIC8) - 28-WAY* - 28-Way Female connectors. These both plug into the Konami interface board - JAMMA - Standard Jamma Edge Connector (not used) - 8PIN_JVS - Common JVS Power Connectors (on other side of the PCB) - 6PIN_JVS / - -***************************************************************************/ - - -#include "emu.h" -#include "cpu/mips/mips3.h" -#include "cpu/mips/mips1.h" -#include "emupal.h" -#include "screen.h" - - -class pyson_state : public driver_device -{ -public: - pyson_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu") - { } - - void pyson(machine_config &config); - -private: - uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); - - void ps2_map(address_map &map); - - // devices - required_device<mips3_device> m_maincpu; - - // driver_device overrides - virtual void video_start() override; -}; - - -void pyson_state::video_start() -{ -} - -uint32_t pyson_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) -{ - return 0; -} - -void pyson_state::ps2_map(address_map &map) -{ - map(0x00000000, 0x01ffffff).ram(); // 32 MB RAM in consumer PS2s, do these have more? - map(0x1fc00000, 0x1fdfffff).rom().region("bios", 0); -} - -static INPUT_PORTS_START( pyson ) -INPUT_PORTS_END - -void pyson_state::pyson(machine_config &config) -{ - R5000LE(config, m_maincpu, 294000000); // imported from namcops2.c driver - m_maincpu->set_icache_size(16384); - m_maincpu->set_dcache_size(16384); - m_maincpu->set_addrmap(AS_PROGRAM, &pyson_state::ps2_map); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_screen_update(FUNC(pyson_state::screen_update)); - screen.set_size(640, 480); - screen.set_visarea(0, 639, 0, 479); - - PALETTE(config, "palette").set_entries(65536); -} - -#define PYSON_BIOS \ - ROM_LOAD( "b22a01.u42", 0x000000, 0x080000, CRC(98de405e) SHA1(4bc268a996825c1bdf6ae277d331fe7bdc0cc00c) ) - -ROM_START( pyson ) - ROM_REGION(0x200000, "bios", 0) - PYSON_BIOS - - ROM_REGION(0x840000, "key", ROMREGION_ERASE00) - DISK_REGION( "ide:0:hdd:image" ) -ROM_END - -ROM_START( wswe ) - ROM_REGION(0x200000, "bios", 0) - PYSON_BIOS - - ROM_REGION(0x840000, "key", ROMREGION_ERASE00) - ROM_LOAD( "kn00002.ic002", 0x000000, 0x800000, CRC(bd1770aa) SHA1(be217d6d7648e529953ea25caad904394919644c) ) - ROM_LOAD( "kn00002_spr.ic002", 0x800000, 0x040000, CRC(296c8436) SHA1(c0da440b50dba4ca8eb2b1ee7b6de681769fcf65) ) - - ROM_REGION(0x2000, "timekeeper", ROMREGION_ERASE00) - ROM_LOAD( "m48t58y.u48", 0x000000, 0x002000, CRC(d4181cb5) SHA1(c5560d1ac043bfe2527fac3fb1989fa8fc53cf8a) ) - - DISK_REGION( "ide:0:hdd:image" ) - DISK_IMAGE_READONLY( "c18jaa03", 0, SHA1(b47190aa38f1f3a499b817758e3f29fac54391bd) ) -ROM_END - -ROM_START( wswe2k3 ) - ROM_REGION(0x200000, "bios", 0) - PYSON_BIOS - - ROM_REGION(0x840000, "key", ROMREGION_ERASE00) - ROM_LOAD( "kn00002.ic002", 0x000000, 0x800000, CRC(6f5b7309) SHA1(5e9d75497c3a3a92af41b20e41991c9c5837d50a) ) - ROM_LOAD( "kn00002_spr.ic002", 0x800000, 0x040000, CRC(433f7ad9) SHA1(4fd05124d59cdbedd781580e49ff940c5df67d94) ) - - ROM_REGION(0x2000, "timekeeper", ROMREGION_ERASE00) - ROM_LOAD( "m48t58y.u48", 0x000000, 0x002000, CRC(76068de0) SHA1(5f75b88ad04871fb3799fe904658c87524bad94f) ) - - DISK_REGION( "ide:0:hdd:image" ) - DISK_IMAGE_READONLY( "c27jaa03", 0, SHA1(9b2aa900711d88cf5effb3ba6be18726ea006ac4) ) -ROM_END - - -GAME(2002, pyson, 0, pyson, pyson, pyson_state, empty_init, ROT0, "Konami", "Konami Pyson BIOS", MACHINE_IS_SKELETON|MACHINE_IS_BIOS_ROOT) -GAME(2002, wswe, pyson, pyson, pyson, pyson_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game Style", MACHINE_IS_SKELETON) -GAME(2003, wswe2k3, pyson, pyson, pyson, pyson_state, empty_init, ROT0, "Konami", "World Soccer Winning Eleven Arcade Game 2003", MACHINE_IS_SKELETON) |