diff options
Diffstat (limited to 'src/mame/drivers/4enraya.cpp')
-rw-r--r-- | src/mame/drivers/4enraya.cpp | 657 |
1 files changed, 0 insertions, 657 deletions
diff --git a/src/mame/drivers/4enraya.cpp b/src/mame/drivers/4enraya.cpp deleted file mode 100644 index 793ec6a0960..00000000000 --- a/src/mame/drivers/4enraya.cpp +++ /dev/null @@ -1,657 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Tomasz Slanina, Roberto Fresca -/*************************************************************************** - - IDSA 4 En Raya. - - Driver by Tomasz Slanina. - Additional work by Roberto Fresca. - - - Supported games: - - 4 En Raya (set 1), 1990, IDSA. - 4 En Raya (set 2), 1990, IDSA. - unknown 'Pac-Man' gambling game, 1990, Unknown. - unknown 'Space Invaders' gambling game (set 1), 1990, Unknown (made in France). - unknown 'Space Invaders' gambling game (set 2), 199?, Unknown. - - TODO: - - Video and IRQ timings; - - Is there a waitstate penalty on the VRAM, apparently? - - -*************************************************************************** - - RAM : - 1 x GM76c28-10 (6116) RAM - 3 x 2114 - VRAM (only 10 bits are used ) - - ROM: - 27256 + 27128 for code/data - 3x2764 for gfx - - PROM: - 82S123 32x8 - Used for system control - (d0 - connected to ROM5 /CS , d1 - ROM4 /CS, d2 - RAM /CS , d3 - to some logic(gfx control), and Z80 WAIT ) - - Memory Map : - 0x0000 - 0xbfff - ROM - 0xc000 - 0xcfff - RAM - 0xd000 - 0xdfff - VRAM mirrored write, - tilemap offset = address & 0x3ff - tile number = bits 0-7 = data, bits 8,9 = address bits 10,11 - 0xe000 - 0xefff - VRAM mirror - 0xf000 - 0xffff - (unconnected) - - Video : - No scrolling , no sprites. - 32x32 Tilemap stored in VRAM (10 bits/tile (tile numebr 0-1023)) - - 3 gfx ROMS - ROM1 - R component (ROM ->(parallel in) shift register 74166 (serial out) -> jamma output - ROM2 - G component - ROM3 - B component - - Sound : - AY 3 8910 - - sound_control : - - bit 0 - BC1 - bit 1 - BC2 - bit 2 - BDIR - - bits 3-7 - not connected - -*************************************************************************** - - Unknown Pac-Man gambling game. - - It's a basic Pac-Man front game, that has a gambling game hidden inside. - The purpose of this "stealth" game, is just to be a "camouflage" for the - real gambling game, for locations where the gambling games are forbidden. - - - How to play the Pac-Man front game: - - Just Coin using Coin A or B, Start the game with START button, and use - the arrow keys to control the Pac-Man. - - - How to play the Pac-Man gambling game: - - Just coin up using Gambling Coin In (key 7). All ghosts will be placed - around the center. (each ghost represent a number). - - Bet using START, and once done, press UP (deal), to allow the pacman eat all - ghosts, revealing the five numbers (like italian poker games without cards). - - Now you have an arrow as cursor. Place it under the each number you want to - discard and press START to eliminate the number and place the representative - ghost again in the original place outside the center. - - Once done, just press UP (deal) again, and pacman will re-eat the new placed - ghosts, revealing the new numbers (as a new deal). - - If you have a winning hand, you can press DOWN (double-up) to get a Double-Up, - or UP (deal/take) to collect the winnings. - - If you're playing the Double-Up, choose left or right for Big and Small. - If you win, you'll get the bet amount x2. If you lose, your pacman will die. - - Coin with A or B to exit the gambling game and play the ultra-adictive - pacman front game again!... - -*************************************************************************** - - Unknown Pac-Man gambling game technical notes... - - The program checks the port 01h, bit7, for the sound hardware type. - - - Type 1: AY-3-8910 mapped at 17h, 27h, 37h. - - Type 2: Unknown device mapped at 20h, 30h. - - I strongly think is selectable through a switch, so I hooked one till we - have evidence of the contrary. - - -**************************************************************************** - - Hardware Notes: (unknown 'Space Invaders' gambling game) - --------------- - - Based on chip manufacturing should be manufactured in 1998 - - - Specs: - ------ - - 1x Zilog Z0840004PSE (4MHz Z80 CPU). - 1x GI AY-3-8910 (sound). - 1x LM356N (Low Voltage Audio Power Amplifier). - - ROMs: 2x 27C256 Program ROMs (I, II). - 3x 27C256 GFX ROMs (R, V, B). - - RAMs: 1x KM62256ALP-10 (near prg ROMs). - 2x CY6264-70SNC (Near GFX ROMs). - - 1x oscillator 18.432 MHz. - - 1x 8 DIP Switches bank (near ay8910). - 1x Volume Pot (betweeen the audio amp and ay8910). - 1x Motorola MCT1413 (High Current Darlington Transistor Array, same as ULN2003). - - 1x 2x28 Edge connector (pins 1-2-27-28 from component side are GND). - -***************************************************************************/ - -#include "emu.h" -#include "includes/4enraya.h" - -#include "cpu/z80/z80.h" -#include "machine/nvram.h" -#include "screen.h" -#include "speaker.h" - -#define MAIN_CLOCK XTAL(8'000'000) - - -/*********************************** -* Custom Handlers * -***********************************/ - -WRITE8_MEMBER(_4enraya_state::sound_data_w) -{ - m_soundlatch = data; -} - -WRITE8_MEMBER(_4enraya_state::sound_control_w) -{ - // BDIR must be high - if (~data & 4) - return; - - switch (data & 3) - { - case 0: case 3: - // latch address - m_ay->address_w(m_soundlatch); - break; - - case 2: - // write to psg - m_ay->data_w(m_soundlatch); - break; - - default: - // inactive - break; - } -} - -READ8_MEMBER(_4enraya_state::fenraya_custom_map_r) -{ - uint8_t prom_routing = (m_prom[offset >> 12] & 0xf) ^ 0xf; - uint8_t res = 0; - - if (prom_routing & 1) // ROM5 - { - res |= m_rom[offset & 0x7fff]; - } - - if (prom_routing & 2) // ROM4 - { - res |= m_rom[(offset & 0x7fff) | 0x8000]; - } - - if (prom_routing & 4) // RAM - { - res |= m_workram[offset & 0xfff]; - } - - if (prom_routing & 8) // gfx control / RAM wait - { - res |= m_videoram[offset & 0xfff]; - } - - return res; -} - -WRITE8_MEMBER(_4enraya_state::fenraya_custom_map_w) -{ - uint8_t prom_routing = (m_prom[offset >> 12] & 0xf) ^ 0xf; - - if (prom_routing & 1) // ROM5 - { - // ... - } - - if (prom_routing & 2) // ROM4 - { - // ... - } - - if (prom_routing & 4) // RAM - { - m_workram[offset & 0xfff] = data; - } - - if (prom_routing & 8) // gfx control / RAM wait - { - fenraya_videoram_w(space, offset & 0xfff, data); - } -} - - -/*********************************** -* Memory Map Information * -***********************************/ - -void _4enraya_state::main_map(address_map &map) -{ - map(0x0000, 0xffff).rw(FUNC(_4enraya_state::fenraya_custom_map_r), FUNC(_4enraya_state::fenraya_custom_map_w)); -} - -void _4enraya_state::main_portmap(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x00).portr("DSW"); - map(0x01, 0x01).portr("INPUTS"); - map(0x02, 0x02).portr("SYSTEM"); - map(0x23, 0x23).w(FUNC(_4enraya_state::sound_data_w)); - map(0x33, 0x33).w(FUNC(_4enraya_state::sound_control_w)); -} - - -void unk_gambl_state::unkpacg_main_map(address_map &map) -{ - map(0x0000, 0x1fff).rom(); - map(0x6000, 0x67ff).ram().share("nvram"); - map(0x7000, 0x7fff).w(FUNC(_4enraya_state::fenraya_videoram_w)); - map(0x8000, 0x9fff).rom(); -} - -void unk_gambl_state::unkpacg_main_portmap(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x00).portr("DSW1"); - map(0x01, 0x01).portr("IN1"); - map(0x02, 0x02).portr("IN2"); -// AM_RANGE(0x03, 0x03) AM_WRITE("out_w") // to investigate... - map(0x17, 0x17).w(m_ay, FUNC(ay8910_device::data_w)); - map(0x27, 0x27).r(m_ay, FUNC(ay8910_device::data_r)); - map(0x37, 0x37).w(m_ay, FUNC(ay8910_device::address_w)); -} - - -/*********************************** -* Input Ports * -***********************************/ - -static INPUT_PORTS_START( 4enraya ) - PORT_START("DSW") - PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1") - PORT_DIPSETTING( 0x01, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) - PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2") - PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x04, "Pieces" ) PORT_DIPLOCATION("SW1:3") - PORT_DIPSETTING( 0x04, "30" ) - PORT_DIPSETTING( 0x00, "16" ) - PORT_DIPNAME( 0x08, 0x08, "Speed" ) PORT_DIPLOCATION("SW1:4") - PORT_DIPSETTING( 0x08, "Slow" ) - PORT_DIPSETTING( 0x00, "Fast" ) - PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:5,6") - PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) ) - PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:7,8") - PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) - - PORT_START("INPUTS") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Down") // "drop" ("down") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Down") // "drop" ("down") - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Shot") // "fire" ("shot") - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Shot") // "fire" ("shot") - - PORT_START("SYSTEM") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) -INPUT_PORTS_END - -static INPUT_PORTS_START( unkpacg ) - PORT_START("IN1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Front Game Coin A") // 1 credits / initiate minigame - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Gambling Game Coin In") // 5 credits / initiate gambling - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Front Game Coin B") // 10 credits - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_DIPNAME( 0x80, 0x00, "Sound Hardware") - PORT_DIPSETTING( 0x00, "Type 1 (AY-3-8910 mapped at 17h, 27h, 37h)" ) - PORT_DIPSETTING( 0x80, "Type 2 (Unknown device mapped at 20h, 30h)" ) - - PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start / Bet / Discard") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME("Up / Deal / Take") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME("Left / Small") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME("Right / Big") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME("Down / Double-Up") - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("DSW1") - PORT_DIPNAME( 0x01, 0x00, "DSW1-1") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, "DSW1-2") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x02, DEF_STR( On ) ) - PORT_DIPNAME( 0x04, 0x00, "DSW1-3") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x04, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x00, "DSW1-4") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x08, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x00, "DSW1-5") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x10, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, "DSW1-6") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x00, "DSW1-7") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x40, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x00, "DSW1-8") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x80, DEF_STR( On ) ) - - PORT_START("DSW2") - PORT_DIPNAME( 0x01, 0x00, "DSW2-1") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x00, "Gambling Game") - PORT_DIPSETTING( 0x02, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x04, 0x00, "DSW2-3") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x04, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x00, "DSW2-4") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x08, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x00, "DSW2-5") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x10, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, "DSW2-6") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x00, "Gambling Game Credits Value") - PORT_DIPSETTING( 0x40, "1 Credit/Point = 100" ) - PORT_DIPSETTING( 0x00, "1 Credit/Point = 500" ) - PORT_DIPNAME( 0x80, 0x00, "Clear NVRAM (On, reset, Off, reset)") - PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x80, DEF_STR( On ) ) - -INPUT_PORTS_END - -static INPUT_PORTS_START( unkfr ) - PORT_INCLUDE( unkpacg ) - - PORT_MODIFY("IN2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Fire / Bet") - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME("Deal / Take") - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME("Left / Small") - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME("Right / Big") - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME("Down / Double-Up") - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Non-Gambling game") - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) -INPUT_PORTS_END - -/*********************************** -* GFX Layouts & GFX decode * -***********************************/ - -static const gfx_layout charlayout = -{ - 8,8, - RGN_FRAC(1,3), - 3, - { RGN_FRAC(1,3), RGN_FRAC(2,3), RGN_FRAC(0,3) }, - { 0, 1, 2, 3, 4, 5, 6, 7 }, - { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 -}; - -static GFXDECODE_START( gfx_4enraya ) - GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) -GFXDECODE_END - - -/*********************************** -* Machine Start & Reset * -***********************************/ - -void _4enraya_state::machine_start() -{ - save_item(NAME(m_videoram)); - save_item(NAME(m_workram)); - save_item(NAME(m_soundlatch)); -} - -void _4enraya_state::machine_reset() -{ - m_soundlatch = 0; -} - - -/*********************************** -* Machine Drivers * -***********************************/ - -void _4enraya_state::_4enraya(machine_config &config) -{ - /* basic machine hardware */ - Z80(config, m_maincpu, MAIN_CLOCK/2); - m_maincpu->set_addrmap(AS_PROGRAM, &_4enraya_state::main_map); - m_maincpu->set_addrmap(AS_IO, &_4enraya_state::main_portmap); - m_maincpu->set_periodic_int(FUNC(_4enraya_state::irq0_line_hold), attotime::from_hz(4*60)); // unknown timing - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER)); - screen.set_refresh_hz(60); - screen.set_vblank_time(ATTOSECONDS_IN_USEC(0)); - screen.set_size(32*8, 32*8); - screen.set_visarea(0*8, 32*8-1, 2*8, 30*8-1); - screen.set_screen_update(FUNC(_4enraya_state::screen_update_4enraya)); - screen.set_palette(m_palette); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_4enraya); - - PALETTE(config, m_palette, palette_device::RGB_3BIT); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - AY8910(config, m_ay, MAIN_CLOCK/4).add_route(ALL_OUTPUTS, "mono", 0.3); /* guess */ -} - - -void unk_gambl_state::unkpacg(machine_config &config) -{ - _4enraya(config); - - /* basic machine hardware */ - m_maincpu->set_addrmap(AS_PROGRAM, &unk_gambl_state::unkpacg_main_map); - m_maincpu->set_addrmap(AS_IO, &unk_gambl_state::unkpacg_main_portmap); - NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0); - - /* sound hardware */ - AY8910(config.replace(), m_ay, MAIN_CLOCK/4); /* guess */ - m_ay->port_a_read_callback().set_ioport("DSW2"); - m_ay->add_route(ALL_OUTPUTS, "mono", 1.0); -} - - -/*********************************** -* Rom Load * -***********************************/ - -ROM_START( 4enraya ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "5.bin", 0x0000, 0x8000, CRC(cf1cd151) SHA1(3920b0a6ed5798859158871b578b01ec742b0d13) ) - ROM_LOAD( "4.bin", 0x8000, 0x4000, CRC(f9ec1be7) SHA1(189159129ecbc4f6909c086867b0e02821f5b976) ) - - ROM_REGION( 0x6000, "gfx1", 0 ) - ROM_LOAD( "1.bin", 0x0000, 0x2000, CRC(0e5072fd) SHA1(0960e81f7fd52b38111eab2c124cfded5b35aa0b) ) - ROM_LOAD( "2.bin", 0x2000, 0x2000, CRC(2b0a3793) SHA1(2c3d224251557824bb9641dc2f98a000ab72c4a2) ) - ROM_LOAD( "3.bin", 0x4000, 0x2000, CRC(f6940836) SHA1(afde21ffa0c141cf73243e50da62ecfd474aaac2) ) - - ROM_REGION( 0x0020, "pal_prom", 0 ) - ROM_LOAD( "1.bpr", 0x0000, 0x0020, CRC(dcbd2352) SHA1(ce72e84129ed1b455aaf648e1dfaa4333e7e7628) ) /* system control: used for memory mapping */ -ROM_END - -ROM_START( 4enrayaa ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "5.bin", 0x0000, 0x8000, CRC(76e8656c) SHA1(8c92bf083abe5f669b1bff47444294820b711f1a) ) // sldh - ROM_LOAD( "4.bin", 0x8000, 0x4000, CRC(f9ec1be7) SHA1(189159129ecbc4f6909c086867b0e02821f5b976) ) - - ROM_REGION( 0x6000, "gfx1", 0 ) - ROM_LOAD( "1.bin", 0x0000, 0x2000, CRC(0e5072fd) SHA1(0960e81f7fd52b38111eab2c124cfded5b35aa0b) ) - ROM_LOAD( "2.bin", 0x2000, 0x2000, CRC(2b0a3793) SHA1(2c3d224251557824bb9641dc2f98a000ab72c4a2) ) - ROM_LOAD( "3.bin", 0x4000, 0x2000, CRC(f6940836) SHA1(afde21ffa0c141cf73243e50da62ecfd474aaac2) ) - - ROM_REGION( 0x0020, "pal_prom", 0 ) - ROM_LOAD( "1.bpr", 0x0000, 0x0020, CRC(dcbd2352) SHA1(ce72e84129ed1b455aaf648e1dfaa4333e7e7628) ) /* system control: used for memory mapping */ -ROM_END - - -/* - Unknown 'Pac-Man' gambling game. -*/ -ROM_START(unkpacg) - ROM_REGION(0x10000, "maincpu", 0) - ROM_LOAD("1.u14", 0x0000, 0x2000, CRC(848c4143) SHA1(3cff26181c58e5f52f1ac81df7d5d43e644585a2)) - ROM_LOAD("2.u46", 0x8000, 0x2000, CRC(9e6e0bd3) SHA1(f502132a0460108dad243632cc13d9116c534291)) - - ROM_REGION( 0x6000, "gfx1", 0 ) - ROM_LOAD( "3.u20", 0x2000, 0x2000, CRC(d00b04ea) SHA1(e65901d8586507257d74ab103001207e28fa28af) ) - ROM_LOAD( "4.u19", 0x4000, 0x2000, CRC(4a123a3d) SHA1(26300b8af0d0df0023a153a212699727311d1b74) ) - ROM_LOAD( "5.u18", 0x0000, 0x2000, CRC(44f272d2) SHA1(b39cbc1f290d9fb2453396906e4da4a682c41ef4) ) -ROM_END - -/* - Unknown 'Space Invaders' gambling game. - All roms are 0x8000 but only the last 0x2000 of each is used. -*/ -ROM_START( unksig ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "i.bin", 0x0000, 0x2000, CRC(902efc27) SHA1(5992cdc647acd622c73adefac1aa66e77b5ccc4f) ) - ROM_CONTINUE( 0x0000, 0x2000) - ROM_CONTINUE( 0x0000, 0x2000) - ROM_CONTINUE( 0x0000, 0x2000) // only data here matters - ROM_LOAD( "ii.bin", 0x8000, 0x2000, CRC(855c1ea3) SHA1(80c89bfbdf3d0d69aed7333e9aa93db6aff7b704) ) - ROM_CONTINUE( 0x8000, 0x2000) - ROM_CONTINUE( 0x8000, 0x2000) - ROM_CONTINUE( 0x8000, 0x2000) // only data here matters - - ROM_REGION( 0x6000, "gfx1", 0 ) - ROM_LOAD( "r.bin", 0x0000, 0x2000, CRC(f8a358fe) SHA1(5c4051de156014a5c2400f4934e2136b38bfed8c) ) - ROM_CONTINUE( 0x0000, 0x2000) - ROM_CONTINUE( 0x0000, 0x2000) - ROM_CONTINUE( 0x0000, 0x2000) // only data here matters - ROM_LOAD( "b.bin", 0x2000, 0x2000, CRC(56ac5874) SHA1(7ae63f930b07cb1b4989c8328fcc3627d8ff68f8) ) - ROM_CONTINUE( 0x2000, 0x2000) - ROM_CONTINUE( 0x2000, 0x2000) - ROM_CONTINUE( 0x2000, 0x2000) // only data here matters - ROM_LOAD( "v.bin", 0x4000, 0x2000, CRC(4c5a7e43) SHA1(17e52ed73f9e8822b53bebc31c9320f5589ef70a) ) - ROM_CONTINUE( 0x4000, 0x2000) - ROM_CONTINUE( 0x4000, 0x2000) - ROM_CONTINUE( 0x4000, 0x2000) // only data here matters -ROM_END - -/* - Unknown 'Space Invaders' gambling game - All roms are 0x10000 but with a lot of addressing issues - - 1.bin BADADDR ---xxxxxxxxxxxxx - 2.bin BADADDR ---xxxxxxxxxxxxx - b.bin BADADDR x-xxxxxxxxxxxxxx - r.bin BADADDR x-xxxxxxxxxxxxxx - v.bin BADADDR x-xxxxxxxxxxxxxx - - The game has both (space invaders & pac-man) graphics sets. - Maybe a leftover?... - -*/ -ROM_START( unksiga ) - ROM_REGION( 0x10000, "maincpu", 0 ) - ROM_LOAD( "1.bin", 0x0000, 0x2000, CRC(089a4a63) SHA1(d519f6289e72299e48ed1790fa4919cae14e2a0f) ) // 0x2000 of data repeated along the dump - ROM_IGNORE( 0xe000) /* Identical 0x2000 segments */ - ROM_LOAD( "2.bin", 0x8000, 0x2000, CRC(970632fd) SHA1(2aa69fda1dce201856b237ecbedfdcde470a4bb3) ) // 0x2000 of data repeated along the dump - ROM_IGNORE( 0xe000) /* Identical 0x2000 segments */ - - ROM_REGION( 0xc000, "gfx1", 0 ) -/* tileset 0000-03ff = Space Invaders GFX. - tileset 0400-07ff = Pac-Man GFX. -*/ - ROM_LOAD( "b.bin", 0x0000, 0x4000, CRC(dd257fb6) SHA1(b543225615f3cbef34dbecde04c7e937eede0988) ) - ROM_CONTINUE( 0x0000, 0x4000) - ROM_CONTINUE( 0x0000, 0x4000) // data - ROM_IGNORE( 0x4000) // dupe - ROM_LOAD( "r.bin", 0x4000, 0x4000, CRC(38e9feba) SHA1(76811f05dabbb608e3863eeea0c53725c7cff618) ) - ROM_CONTINUE( 0x4000, 0x4000) - ROM_CONTINUE( 0x4000, 0x4000) // data - ROM_IGNORE( 0x4000) // dupe - ROM_LOAD( "v.bin", 0x8000, 0x4000, CRC(cc597c7b) SHA1(5830fa9e8f9823eb4a910d6f80c3de15f7269619) ) - ROM_CONTINUE( 0x8000, 0x4000) - ROM_CONTINUE( 0x8000, 0x4000) // data - ROM_IGNORE( 0x4000) // dupe -ROM_END - - -/*********************************** -* Driver Init * -***********************************/ - -void unk_gambl_state::driver_init() -{ - _4enraya_state::driver_init(); - - // descramble rom - uint8_t *rom = memregion("maincpu")->base(); - for (int i = 0x8000; i < 0xa000; i++) - rom[i] = bitswap<8>(rom[i], 7,6,5,4,3,2,0,1); -} - - -/*********************************** -* Game Drivers * -***********************************/ - -/* YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS */ -GAME( 1990, 4enraya, 0, _4enraya, 4enraya, _4enraya_state, empty_init, ROT0, "IDSA", "4 En Raya (set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 1990, 4enrayaa, 4enraya, _4enraya, 4enraya, _4enraya_state, empty_init, ROT0, "IDSA", "4 En Raya (set 2)", MACHINE_SUPPORTS_SAVE ) -GAME( 199?, unkpacg, 0, unkpacg, unkpacg, unk_gambl_state, empty_init, ROT0, "<unknown>", "unknown 'Pac-Man' gambling game", MACHINE_SUPPORTS_SAVE ) -GAME( 199?, unksig, 0, unkpacg, unkfr, unk_gambl_state, empty_init, ROT0, "<unknown>", "unknown 'Space Invaders' gambling game (set 1)", MACHINE_SUPPORTS_SAVE ) -GAME( 199?, unksiga, unksig, unkpacg, unkfr, unk_gambl_state, empty_init, ROT0, "<unknown>", "unknown 'Space Invaders' gambling game (set 2)", MACHINE_SUPPORTS_SAVE ) |