diff options
Diffstat (limited to 'src/emu/ui/selgame.cpp')
-rw-r--r-- | src/emu/ui/selgame.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/emu/ui/selgame.cpp b/src/emu/ui/selgame.cpp index ba2b91a93e9..7f1e8b647bf 100644 --- a/src/emu/ui/selgame.cpp +++ b/src/emu/ui/selgame.cpp @@ -2,7 +2,7 @@ // copyright-holders:Dankan1890 /********************************************************************* - mewui/selgame.cpp + ui/selgame.cpp Main MEWUI menu. @@ -105,7 +105,7 @@ bool sort_game_list(const game_driver *x, const game_driver *y) // ctor //------------------------------------------------- -ui_mewui_select_game::ui_mewui_select_game(running_machine &machine, render_container *container, const char *gamename) : ui_menu(machine, container) +ui_menu_select_game::ui_menu_select_game(running_machine &machine, render_container *container, const char *gamename) : ui_menu(machine, container) { std::string error_string, last_filter, sub_filter; emu_options &moptions = machine.options(); @@ -181,7 +181,7 @@ ui_mewui_select_game::ui_mewui_select_game(running_machine &machine, render_cont // dtor //------------------------------------------------- -ui_mewui_select_game::~ui_mewui_select_game() +ui_menu_select_game::~ui_menu_select_game() { std::string error_string, last_driver; const game_driver *driver = nullptr; @@ -217,7 +217,7 @@ ui_mewui_select_game::~ui_mewui_select_game() // handle //------------------------------------------------- -void ui_mewui_select_game::handle() +void ui_menu_select_game::handle() { bool check_filter = false; bool enabled_dats = machine().options().enabled_dats(); @@ -545,7 +545,7 @@ void ui_mewui_select_game::handle() // populate //------------------------------------------------- -void ui_mewui_select_game::populate() +void ui_menu_select_game::populate() { mewui_globals::redraw_icon = true; mewui_globals::switch_image = true; @@ -684,7 +684,7 @@ void ui_mewui_select_game::populate() // build a list of available drivers //------------------------------------------------- -void ui_mewui_select_game::build_available_list() +void ui_menu_select_game::build_available_list() { int m_total = driver_list::total(); std::vector<bool> m_included(m_total, false); @@ -744,7 +744,7 @@ void ui_mewui_select_game::build_available_list() // perform our special rendering //------------------------------------------------- -void ui_mewui_select_game::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2) +void ui_menu_select_game::custom_render(void *selectedref, float top, float bottom, float origx1, float origy1, float origx2, float origy2) { const game_driver *driver = nullptr; ui_software_info *swinfo = nullptr; @@ -980,7 +980,7 @@ void ui_mewui_select_game::custom_render(void *selectedref, float top, float bot // and inescapable //------------------------------------------------- -void ui_mewui_select_game::force_game_select(running_machine &machine, render_container *container) +void ui_menu_select_game::force_game_select(running_machine &machine, render_container *container) { // reset the menu stack ui_menu::stack_reset(machine); @@ -989,7 +989,7 @@ void ui_mewui_select_game::force_game_select(running_machine &machine, render_co ui_menu *quit = global_alloc_clear<ui_menu_quit_game>(machine, container); quit->set_special_main_menu(true); ui_menu::stack_push(quit); - ui_menu::stack_push(global_alloc_clear<ui_mewui_select_game>(machine, container, nullptr)); + ui_menu::stack_push(global_alloc_clear<ui_menu_select_game>(machine, container, nullptr)); // force the menus on machine.ui().show_menu(); @@ -1002,7 +1002,7 @@ void ui_mewui_select_game::force_game_select(running_machine &machine, render_co // handle select key event //------------------------------------------------- -void ui_mewui_select_game::inkey_select(const ui_menu_event *m_event) +void ui_menu_select_game::inkey_select(const ui_menu_event *m_event) { const game_driver *driver = (const game_driver *)m_event->itemref; @@ -1061,7 +1061,7 @@ void ui_mewui_select_game::inkey_select(const ui_menu_event *m_event) // handle select key event for favorites menu //------------------------------------------------- -void ui_mewui_select_game::inkey_select_favorite(const ui_menu_event *m_event) +void ui_menu_select_game::inkey_select_favorite(const ui_menu_event *m_event) { ui_software_info *ui_swinfo = (ui_software_info *)m_event->itemref; emu_options &mopt = machine().options(); @@ -1166,7 +1166,7 @@ void ui_mewui_select_game::inkey_select_favorite(const ui_menu_event *m_event) // returns if the search can be activated //------------------------------------------------- -inline bool ui_mewui_select_game::no_active_search() +inline bool ui_menu_select_game::no_active_search() { return (main_filters::actual == FILTER_FAVORITE_GAME); } @@ -1175,7 +1175,7 @@ inline bool ui_mewui_select_game::no_active_search() // handle special key event //------------------------------------------------- -void ui_mewui_select_game::inkey_special(const ui_menu_event *m_event) +void ui_menu_select_game::inkey_special(const ui_menu_event *m_event) { int buflen = strlen(m_search); @@ -1214,7 +1214,7 @@ void ui_mewui_select_game::inkey_special(const ui_menu_event *m_event) // build list //------------------------------------------------- -void ui_mewui_select_game::build_list(std::vector<const game_driver *> &s_drivers, const char *filter_text, int filter, bool bioscheck) +void ui_menu_select_game::build_list(std::vector<const game_driver *> &s_drivers, const char *filter_text, int filter, bool bioscheck) { int cx = 0; bool cloneof = false; @@ -1330,7 +1330,7 @@ void ui_mewui_select_game::build_list(std::vector<const game_driver *> &s_driver // build custom display list //------------------------------------------------- -void ui_mewui_select_game::build_custom() +void ui_menu_select_game::build_custom() { std::vector<const game_driver *> s_drivers; bool bioscheck = false; @@ -1395,7 +1395,7 @@ void ui_mewui_select_game::build_custom() // build category list //------------------------------------------------- -void ui_mewui_select_game::build_category() +void ui_menu_select_game::build_category() { std::vector<int> temp_filter; machine().inifile().load_ini_category(temp_filter); @@ -1411,7 +1411,7 @@ void ui_mewui_select_game::build_category() // build list from cache //------------------------------------------------- -void ui_mewui_select_game::build_from_cache(std::vector<const game_driver *> &s_drivers, int screens, int filter, bool bioscheck) +void ui_menu_select_game::build_from_cache(std::vector<const game_driver *> &s_drivers, int screens, int filter, bool bioscheck) { if (s_drivers.empty()) { @@ -1471,7 +1471,7 @@ void ui_mewui_select_game::build_from_cache(std::vector<const game_driver *> &s_ // populate search list //------------------------------------------------- -void ui_mewui_select_game::populate_search() +void ui_menu_select_game::populate_search() { // allocate memory to track the penalty value std::vector<int> penalty(VISIBLE_GAMES_IN_SEARCH, 9999); @@ -1522,7 +1522,7 @@ void ui_mewui_select_game::populate_search() // generate general info //------------------------------------------------- -void ui_mewui_select_game::general_info(const game_driver *driver, std::string &buffer) +void ui_menu_select_game::general_info(const game_driver *driver, std::string &buffer) { strprintf(buffer, "Romset: %-.100s\n", driver->name); buffer.append("Year: ").append(driver->year).append("\n"); @@ -1598,7 +1598,7 @@ void ui_mewui_select_game::general_info(const game_driver *driver, std::string & buffer.append("Roms Audit Pass: Disabled\nSamples Audit Pass: Disabled\n"); } -void ui_mewui_select_game::inkey_export() +void ui_menu_select_game::inkey_export() { std::string filename("exported"); emu_file infile(machine().options().mewui_path(), OPEN_FLAG_READ); @@ -1654,7 +1654,7 @@ void ui_mewui_select_game::inkey_export() // save drivers infos to file //------------------------------------------------- -void ui_mewui_select_game::save_cache_info() +void ui_menu_select_game::save_cache_info() { // attempt to open the output file emu_file file(machine().options().mewui_path(), OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS); @@ -1743,7 +1743,7 @@ void ui_mewui_select_game::save_cache_info() // load drivers infos from file //------------------------------------------------- -void ui_mewui_select_game::load_cache_info() +void ui_menu_select_game::load_cache_info() { driver_cache.resize(driver_list::total() + 1); @@ -1817,7 +1817,7 @@ void ui_mewui_select_game::load_cache_info() // load drivers infos from file //------------------------------------------------- -bool ui_mewui_select_game::load_available_machines() +bool ui_menu_select_game::load_available_machines() { // try to load available drivers from file emu_file file(machine().options().mewui_path(), OPEN_FLAG_READ); @@ -1869,7 +1869,7 @@ bool ui_mewui_select_game::load_available_machines() // load custom filters info from file //------------------------------------------------- -void ui_mewui_select_game::load_custom_filters() +void ui_menu_select_game::load_custom_filters() { // attempt to open the output file emu_file file(machine().options().mewui_path(), OPEN_FLAG_READ); @@ -1937,7 +1937,7 @@ void ui_mewui_select_game::load_custom_filters() // draw left box //------------------------------------------------- -float ui_mewui_select_game::draw_left_panel(float x1, float y1, float x2, float y2) +float ui_menu_select_game::draw_left_panel(float x1, float y1, float x2, float y2) { ui_manager &mui = machine().ui(); float line_height = mui.get_line_height(); @@ -2091,7 +2091,7 @@ float ui_mewui_select_game::draw_left_panel(float x1, float y1, float x2, float // draw infos //------------------------------------------------- -void ui_mewui_select_game::infos_render(void *selectedref, float origx1, float origy1, float origx2, float origy2) +void ui_menu_select_game::infos_render(void *selectedref, float origx1, float origy1, float origx2, float origy2) { ui_manager &mui = machine().ui(); float line_height = mui.get_line_height(); @@ -2369,7 +2369,7 @@ void ui_mewui_select_game::infos_render(void *selectedref, float origx1, float o } } -void ui_mewui_select_game::draw_right_panel(void *selectedref, float origx1, float origy1, float origx2, float origy2) +void ui_menu_select_game::draw_right_panel(void *selectedref, float origx1, float origy1, float origx2, float origy2) { ui_manager &mui = machine().ui(); float line_height = mui.get_line_height(); @@ -2413,7 +2413,7 @@ void ui_mewui_select_game::draw_right_panel(void *selectedref, float origx1, flo // perform our special rendering //------------------------------------------------- -void ui_mewui_select_game::arts_render(void *selectedref, float origx1, float origy1, float origx2, float origy2) +void ui_menu_select_game::arts_render(void *selectedref, float origx1, float origy1, float origx2, float origy2) { ui_manager &mui = machine().ui(); float line_height = mui.get_line_height(); |