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-rw-r--r--src/emu/gamedrv.h190
1 files changed, 95 insertions, 95 deletions
diff --git a/src/emu/gamedrv.h b/src/emu/gamedrv.h
index 03b7f06f632..4c0779bb733 100644
--- a/src/emu/gamedrv.h
+++ b/src/emu/gamedrv.h
@@ -68,130 +68,130 @@ typedef void (*driver_init_func)(running_machine &machine);
// static POD structure describing each game driver entry
struct game_driver
{
- const char * source_file; // set this to __FILE__
- const char * parent; // if this is a clone, the name of the parent
- const char * name; // short (8-character) name of the game
- const char * description; // full name of the game
- const char * year; // year the game was released
- const char * manufacturer; // manufacturer of the game
- machine_config_constructor machine_config; // machine driver tokens
- ioport_constructor ipt; // pointer to constructor for input ports
- void (*driver_init)(running_machine &machine); // DRIVER_INIT callback
- const tiny_rom_entry * rom; // pointer to list of ROMs for the game
- const char * compatible_with;
- u32 flags; // orientation and other flags; see defines below
- const internal_layout * default_layout; // default internally defined layout
+ const char * source_file; // set this to __FILE__
+ const char * parent; // if this is a clone, the name of the parent
+ const char * description; // full name of the game
+ const char * year; // year the game was released
+ const char * manufacturer; // manufacturer of the game
+ machine_config_constructor machine_config; // machine driver tokens
+ ioport_constructor ipt; // pointer to constructor for input ports
+ driver_init_func driver_init; // DRIVER_INIT callback
+ const tiny_rom_entry * rom; // pointer to list of ROMs for the game
+ const char * compatible_with;
+ const internal_layout * default_layout; // default internally defined layout
+ u32 flags; // orientation and other flags; see defines above
+ char name[MAX_DRIVER_NAME_CHARS + 1]; // short name of the game
};
-
//**************************************************************************
// MACROS
//**************************************************************************
// wrappers for the DRIVER_INIT callback
-#define DRIVER_INIT_NAME(name) init_##name
-#define DECLARE_DRIVER_INIT(name) void DRIVER_INIT_NAME(name)() ATTR_COLD
-#define DRIVER_INIT_MEMBER(cls,name) void cls::DRIVER_INIT_NAME(name)()
-#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)()
+#define DRIVER_INIT_NAME(name) init_##name
+#define DECLARE_DRIVER_INIT(name) void DRIVER_INIT_NAME(name)() ATTR_COLD
+#define DRIVER_INIT_MEMBER(cls, name) void cls::DRIVER_INIT_NAME(name)()
+#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)()
// wrappers for declaring and defining game drivers
-#define GAME_NAME(name) driver_##name
-#define GAME_EXTERN(name) extern const game_driver GAME_NAME(name)
+#define GAME_NAME(name) driver_##name
+#define GAME_EXTERN(name) extern game_driver const GAME_NAME(name)
// standard GAME() macro
-#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
+#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
+extern game_driver const GAME_NAME(NAME) \
+{ \
+ __FILE__, \
+ #PARENT, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
&driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- nullptr, \
- (MONITOR)|(FLAGS)|MACHINE_TYPE_ARCADE, \
- nullptr \
+ ROM_NAME(NAME), \
+ nullptr, \
+ nullptr, \
+ (MONITOR) | (FLAGS) | MACHINE_TYPE_ARCADE, \
+ #NAME \
};
// standard macro with additional layout
-#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
+#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
+extern game_driver const GAME_NAME(NAME) \
+{ \
+ __FILE__, \
+ #PARENT, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
&driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- nullptr, \
- (MONITOR)|(FLAGS)|MACHINE_TYPE_ARCADE, \
- &LAYOUT \
+ ROM_NAME(NAME), \
+ nullptr, \
+ &LAYOUT, \
+ (MONITOR) | (FLAGS) | MACHINE_TYPE_ARCADE, \
+ #NAME \
};
+
// standard console definition macro
-#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
+#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
+extern game_driver const GAME_NAME(NAME) \
+{ \
+ __FILE__, \
+ #PARENT, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
&driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- #COMPAT, \
- ROT0|(FLAGS)|MACHINE_TYPE_CONSOLE, \
- nullptr \
+ ROM_NAME(NAME), \
+ #COMPAT, \
+ nullptr, \
+ ROT0 | (FLAGS) | MACHINE_TYPE_CONSOLE, \
+ #NAME \
};
// standard computer definition macro
-#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
+#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
+extern game_driver const GAME_NAME(NAME) \
+{ \
+ __FILE__, \
+ #PARENT, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
&driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- #COMPAT, \
- ROT0|(FLAGS)|MACHINE_TYPE_COMPUTER, \
- nullptr \
+ ROM_NAME(NAME), \
+ #COMPAT, \
+ nullptr, \
+ ROT0 | (FLAGS) | MACHINE_TYPE_COMPUTER, \
+ #NAME \
};
// standard system definition macro
-#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
-extern const game_driver GAME_NAME(NAME) = \
-{ \
- __FILE__, \
- #PARENT, \
- #NAME, \
- FULLNAME, \
- #YEAR, \
- COMPANY, \
- MACHINE_CONFIG_NAME(MACHINE), \
- INPUT_PORTS_NAME(INPUT), \
+#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
+extern game_driver const GAME_NAME(NAME) \
+{ \
+ __FILE__, \
+ #PARENT, \
+ FULLNAME, \
+ #YEAR, \
+ COMPANY, \
+ MACHINE_CONFIG_NAME(MACHINE), \
+ INPUT_PORTS_NAME(INPUT), \
&driver_device::driver_init_wrapper<CLASS, &CLASS::init_##INIT>, \
- ROM_NAME(NAME), \
- #COMPAT, \
- ROT0|(FLAGS)|MACHINE_TYPE_OTHER, \
- nullptr \
+ ROM_NAME(NAME), \
+ #COMPAT, \
+ nullptr, \
+ ROT0 | (FLAGS) | MACHINE_TYPE_OTHER, \
+ #NAME \
};