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Diffstat (limited to 'src/emu/bus/nes_ctrl/hori.c')
-rw-r--r--src/emu/bus/nes_ctrl/hori.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/emu/bus/nes_ctrl/hori.c b/src/emu/bus/nes_ctrl/hori.c
index e9d48a98bf3..720552c7799 100644
--- a/src/emu/bus/nes_ctrl/hori.c
+++ b/src/emu/bus/nes_ctrl/hori.c
@@ -1,8 +1,8 @@
/**********************************************************************
Nintendo Family Computer Hori Twin (and 4P?) adapters
-
- Emulation of the 4Players adapter is quite pointless: if 2P mode
+
+ Emulation of the 4Players adapter is quite pointless: if 2P mode
(default mode) it behaves like a Hori Twin adapter, in 4P mode
it has P1 and P2 inputs overwriting the inputs coming from the
main controllers (possibly creating a bit of confusion, since
@@ -117,9 +117,9 @@ nes_hori4p_device::nes_hori4p_device(const machine_config &mconfig, const char *
UINT8 nes_horitwin_device::read_exp(offs_t offset)
{
UINT8 ret = 0;
- if (offset == 0) //$4016
+ if (offset == 0) //$4016
ret |= (m_port1->read_bit0() << 1);
- else //$4017
+ else //$4017
ret |= (m_port2->read_bit0() << 1);
return ret;
}
@@ -127,21 +127,21 @@ UINT8 nes_horitwin_device::read_exp(offs_t offset)
UINT8 nes_hori4p_device::read_exp(offs_t offset)
{
UINT8 ret = 0;
- if (m_cfg->read() == 0) // 2P
+ if (m_cfg->read() == 0) // 2P
{
- if (offset == 0) //$4016
+ if (offset == 0) //$4016
ret |= (m_port1->read_bit0() << 1);
- else //$4017
+ else //$4017
ret |= (m_port2->read_bit0() << 1);
}
- else // 4P
+ else // 4P
{
- if (offset == 0) //$4016
+ if (offset == 0) //$4016
{
ret |= (m_port1->read_bit0() << 0);
ret |= (m_port3->read_bit0() << 1);
}
- else //$4017
+ else //$4017
{
ret |= (m_port2->read_bit0() << 0);
ret |= (m_port4->read_bit0() << 1);