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Diffstat (limited to 'src/devices/sound/discrete.h')
-rw-r--r--src/devices/sound/discrete.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/devices/sound/discrete.h b/src/devices/sound/discrete.h
index aa90b83b3f9..2a5b34dfef6 100644
--- a/src/devices/sound/discrete.h
+++ b/src/devices/sound/discrete.h
@@ -203,8 +203,8 @@
* DISCRETE_INPUT_NOT(NODE)
* DISCRETE_INPUTX_NOT(NODE,GAIN,OFFSET,INIT)
* DISCRETE_INPUT_PULSE(NODE,INIT)
- * DISCRETE_INPUT_STREAM(NODE, NUM)
- * DISCRETE_INPUTX_STREAM(NODE,NUM, GAIN,OFFSET)
+ * DISCRETE_INPUT_STREAM(NODE,NUM)
+ * DISCRETE_INPUTX_STREAM(NODE,NUM,GAIN,OFFSET)
*
* DISCRETE_COUNTER(NODE,ENAB,RESET,CLK,MIN,MAX,DIR,INIT0,CLKTYPE)
* DISCRETE_COUNTER_7492(NODE,ENAB,RESET,CLK,CLKTYPE)
@@ -442,8 +442,8 @@
*
* Declaration syntax
*
- * DISCRETE_INPUT_STREAM (name of node, stream number, )
- * DISCRETE_INPUTX_STREAM(name of node, stream nubmer, gain, offset)
+ * DISCRETE_INPUT_STREAM (name of node, stream number)
+ * DISCRETE_INPUTX_STREAM(name of node, stream number, gain, offset)
*
* Note: The discrete system is floating point based. So when routing a stream
* set it's gain to 100% and then use DISCRETE_INPUTX_STREAM to adjust