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-rw-r--r--src/devices/cpu/b5000/b5000base.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/devices/cpu/b5000/b5000base.cpp b/src/devices/cpu/b5000/b5000base.cpp
index 08211dfa334..e6acd3a5aed 100644
--- a/src/devices/cpu/b5000/b5000base.cpp
+++ b/src/devices/cpu/b5000/b5000base.cpp
@@ -5,7 +5,7 @@
Rockwell B5000 family MCU cores
This MCU series sits between A4000 and the more publicly available PPS4/1.
-Known part numbers: A/B5000, A/B5300, A/B5500, A/B5900, B6000, B6100.
+Known part numbers: A/B5000, A5300, A/B5500, A/B5900, B6000, B6100.
The latter two were manufactured for Mattel, with small modifications
useful for making handheld games. In fact, the programmer of the first
Mattel handheld games was a circuit designer at Rockwell.
@@ -13,6 +13,7 @@ Mattel handheld games was a circuit designer at Rockwell.
The main difference between Axxxx and Bxxxx is that B runs on low power,
there's also a small change with the way they output LEDs.
+A5300 might not be in this series, the page size is 0x3f instead of 0x40.
A4000 is similar, but too many differences to emulate in this device, probably.
*/