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Diffstat (limited to 'src/devices/bus/nes_ctrl/fcmat.cpp')
-rw-r--r-- | src/devices/bus/nes_ctrl/fcmat.cpp | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/src/devices/bus/nes_ctrl/fcmat.cpp b/src/devices/bus/nes_ctrl/fcmat.cpp new file mode 100644 index 00000000000..f40bb9df48a --- /dev/null +++ b/src/devices/bus/nes_ctrl/fcmat.cpp @@ -0,0 +1,177 @@ +// license:BSD-3-Clause +// copyright-holders:kmg, Fabio Priuli +/********************************************************************** + + Here we emulate two distinct mat controllers which share a common + read/write interface with the hardware: + + Nintendo Family Computer - Bandai Family Trainer Mat + Nintendo Family Computer - IGS Tap-tap Mat + +**********************************************************************/ + +#include "emu.h" +#include "fcmat.h" + +//************************************************************************** +// DEVICE DEFINITIONS +//************************************************************************** + +DEFINE_DEVICE_TYPE(NES_FTRAINER, nes_ftrainer_device, "nes_famtrain", "Bandai Family Trainer") +DEFINE_DEVICE_TYPE(NES_TAPTAPMAT, nes_taptapmat_device, "nes_taptapmat", "IGS Tap-tap Mat") + + +static INPUT_PORTS_START( nes_ftrainer ) + PORT_START("LAYOUT") + PORT_CONFNAME( 0x01, 0x00, "Family Trainer Button Layout") + PORT_CONFSETTING( 0x00, "Side A" ) + PORT_CONFSETTING( 0x01, "Side B" ) + + // difference between the two sides is that we mirror the key mapping to match the real pad layout! + PORT_START("MAT_COL.0") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Family Trainer Mid1") PORT_CODE(KEYCODE_F) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("Family Trainer 12") PORT_CODE(KEYCODE_M) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Family Trainer 8") PORT_CODE(KEYCODE_J) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Family Trainer 4") PORT_CODE(KEYCODE_U) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + + PORT_START("MAT_COL.1") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Family Trainer Low1") PORT_CODE(KEYCODE_B) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Family Trainer Mid2") PORT_CODE(KEYCODE_G) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Family Trainer Top1") PORT_CODE(KEYCODE_T) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Family Trainer 11") PORT_CODE(KEYCODE_N) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Family Trainer 7") PORT_CODE(KEYCODE_H) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Family Trainer 3") PORT_CODE(KEYCODE_Y) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + + PORT_START("MAT_COL.2") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Family Trainer Low2") PORT_CODE(KEYCODE_N) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Family Trainer Mid3") PORT_CODE(KEYCODE_H) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Family Trainer Top2") PORT_CODE(KEYCODE_Y) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Family Trainer 10") PORT_CODE(KEYCODE_B) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Family Trainer 6") PORT_CODE(KEYCODE_G) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Family Trainer 2") PORT_CODE(KEYCODE_T) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + + PORT_START("MAT_COL.3") + // side A layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Family Trainer Mid4") PORT_CODE(KEYCODE_J) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x00) + // side B layout + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Family Trainer 9") PORT_CODE(KEYCODE_V) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Family Trainer 5") PORT_CODE(KEYCODE_F) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Family Trainer 1") PORT_CODE(KEYCODE_R) PORT_CONDITION("LAYOUT", 0x01, EQUALS, 0x01) +INPUT_PORTS_END + + +static INPUT_PORTS_START( nes_taptapmat ) + PORT_START("MAT_COL.0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("Bottom Left (Frankenstein)") PORT_CODE(KEYCODE_V) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Middle Left (Bang!)") PORT_CODE(KEYCODE_F) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Top Left (Antlion)") PORT_CODE(KEYCODE_R) + + PORT_START("MAT_COL.1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Bottom Mid-Left (Bang!)") PORT_CODE(KEYCODE_B) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Middle Mid-Left (Caveman)") PORT_CODE(KEYCODE_G) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Top Mid-Left (Bang!)") PORT_CODE(KEYCODE_T) + + PORT_START("MAT_COL.2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Bottom Mid-Right (Shark)") PORT_CODE(KEYCODE_N) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Middle Mid-Right (Bang!)") PORT_CODE(KEYCODE_H) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Top Mid-Right (Dinosaur)") PORT_CODE(KEYCODE_Y) + + PORT_START("MAT_COL.3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Bottom Right (Bang!)") PORT_CODE(KEYCODE_M) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Middle Right (Mole)") PORT_CODE(KEYCODE_J) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Top Right (Bang!)") PORT_CODE(KEYCODE_U) +INPUT_PORTS_END + + +//------------------------------------------------- +// input_ports - device-specific input ports +//------------------------------------------------- + +ioport_constructor nes_ftrainer_device::device_input_ports() const +{ + return INPUT_PORTS_NAME( nes_ftrainer ); +} + +ioport_constructor nes_taptapmat_device::device_input_ports() const +{ + return INPUT_PORTS_NAME( nes_taptapmat ); +} + + + +//************************************************************************** +// LIVE DEVICE +//************************************************************************** + +//------------------------------------------------- +// constructor +//------------------------------------------------- + +nes_fcmat_device::nes_fcmat_device(const machine_config &mconfig, device_type type, const char *tag, device_t *owner, u32 clock) + : device_t(mconfig, type, tag, owner, clock) + , device_nes_control_port_interface(mconfig, *this) + , m_mat(*this, "MAT_COL.%u", 0) + , m_row_scan(0) +{ +} + +nes_ftrainer_device::nes_ftrainer_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock) + : nes_fcmat_device(mconfig, NES_FTRAINER, tag, owner, clock) +{ +} + +nes_taptapmat_device::nes_taptapmat_device(const machine_config &mconfig, const char *tag, device_t *owner, u32 clock) + : nes_fcmat_device(mconfig, NES_TAPTAPMAT, tag, owner, clock) +{ +} + + +//------------------------------------------------- +// device_start +//------------------------------------------------- + +void nes_fcmat_device::device_start() +{ + save_item(NAME(m_row_scan)); +} + + +//------------------------------------------------- +// read +//------------------------------------------------- + +u8 nes_fcmat_device::read_exp(offs_t offset) +{ + u8 ret = 0; + + if (offset == 1) // $4017 + { + for (int row = 0; row < 3; row++) // bottom row first (buttons 9,10,11,12 on Family Trainer) + if (!BIT(m_row_scan, row)) + for (int col = 0; col < 4; col++) // left column first (Family Trainer side A and Tap-tap Mat) + ret |= BIT(m_mat[col]->read(), row) << (col + 1); + ret = ~ret & 0x1e; // 0: pressed, 1: not pressed + } + + return ret; +} + +//------------------------------------------------- +// write +//------------------------------------------------- + +void nes_fcmat_device::write(u8 data) +{ + // select row to scan + m_row_scan = data & 0x07; +} |