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diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst index 73bcb1c12fe..9892c86cb1f 100644 --- a/docs/source/usingmame/defaultkeys.rst +++ b/docs/source/usingmame/defaultkeys.rst @@ -1,106 +1,748 @@ -.. _default-keys: - -Default Keys -============ - -All the keys below are fully configurable in the user interface. This list shows the standard keyboard configuration. - - -================ =============================================================================== - Key | Action ----------------- ------------------------------------------------------------------------------- -**Tab** | Toggles the configuration menu. -**~** | Toggles the On Screen Display. When the on-screen display is - | visible, you can use the following keys to control it: - | - | * **Up** - select previous parameter to modify - | * **Down** - select next parameter to modify - | * **Left** - decrease the value of the selected parameter - | * **Right** - increase the value of the selected parameter - | * **Enter** - reset parameter value to its default - | * **Control+Left** - decrease the value by 10x - | * **Shift+Left** - decrease the value by 0.1x - | * **Alt+Left** - decrease the value by the smallest amount - | * **Control+Right** - increase the value by 10x - | * **Shift+Right** - increase the value by 0.1x - | * **Alt+Right** - increase the value by the smallest amount - | - | If you are running with -debug, this key sends a 'break' in emulation. -**P** | Pauses the game. -**Shift+P** | While paused, advances to next frame. If rewind is enabled, a new rewind save state is also captured. -**Shift+~** | While paused, loads the most recent rewind save state. -**F2** | Service Mode for games that support it. -**F3** | Resets the game. -**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it - | from scratch. This is a more thorough and complete reset than the reset - | you get from hitting F3. -**LCtrl+F3** | [SDL ONLY] - Toggle uneven stretch. -**F4** | Shows the game palette, decoded GFX, and any tilemaps. Use the Enter key to - | switch between the three modes (palette, graphics, and tilemaps). Press F4 - | again to turn off the display. The key controls in each mode vary slightly: - | - | Palette/colortable mode: - | * **[ ]** - switch between palette and colortable modes - | * **Up/Down** - scroll up/down one line at a time - | * **Page Up/Page Down** - scroll up/down one page at a time - | * **Home/End** - move to top/bottom of list - | * **-/+** - increase/decrease the number of colors per row - | * **Enter** - switch to graphics viewer - | - | Graphics mode: - | * **[ ]** - switch between different graphics sets - | * **Up/Down** - scroll up/down one line at a time - | * **Page Up/Page Down** - scroll up/down one page at a time - | * **Home/End** - move to top/bottom of list - | * **Left/Right** - change color displayed - | * **R** - rotate tiles 90 degrees clockwise - | * **-/+** - increase/decrease the number of tiles per row - | * **Enter** - switch to tilemap viewer - | - | Tilemap mode: - | * **[ ]** - switch between different tilemaps - | * **Up/Down/Left/Right** - scroll 8 pixels at a time - | * **Shift+Up/Down/Left/Right** - scroll 1 pixel at a time - | * **Control+Up/Down/Left/Right** - scroll 64 pixels at a time - | * **R** - rotate tilemap view 90 degrees clockwise - | * **-/+** - increase/decrease the zoom factor - | * **Enter** - switch to palette/colortable mode - | - | Note: Not all games have decoded graphics and/or tilemaps. -**LCtrl+F4** | [*SDL ONLY*] - Toggles keeping aspect ratio. -**LCtrl+F5** | [*SDL ONLY*] - Toggle Filter. -**Alt+Ctrl+F5** | [*NON SDL MS WINDOWS ONLY*] - Toggle HLSL Post-Processing. -**F6** | Toggle cheat mode (if started with "-cheat"). -**LCtrl+F6** | Decrease Prescaling. -**F7** | Load a save state. You will be requested to press a key to determine which - | save state you wish to load. - | - | *Note that the save state feature is not supported for a large number of* - | *drivers. If support is not enabled for a given driver, you will receive* - | *a warning when attempting to save or load.* -**LCtrl+F7** | Increase Prescaling. -**Shift+F7** | Create a save state. Requires an additional keypress to identify the state, - | similar to the load option above. -**F8** | Decrease frame skip on the fly. -**F9** | Increase frame skip on the fly. -**F10** | Toggle speed throttling. -**F11** | Toggles speed display. -**Shift+F11** | Toggles internal profiler display (if compiled in). -**Alt+F11** | Record HLSL Rendered Video. -**F12** | Saves a screen snapshot. -**Alt+F12** | Take HLSL Rendered Snapshot. -**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with - | throttling disabled and with the maximum frameskip. -**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling - | disabled and with the maximum frameskip. -**Alt+ENTER** | Toggles between full-screen and windowed mode. -**Scroll Lock** | Default mapping for the **uimodekey**. - | - | This key allows users to disable and enable the emulated keyboard - | in machines that require it. All emulations which require emulated - | keyboards will start in that mode and you can only access the internal - | UI (hitting TAB) by first hitting this key. You can change the initial - | status of the emulated keyboard as presented upon start by using - | **-ui_active** as detailed below. -**Escape** | Exits emulator. -================ =============================================================================== +Default Keyboard Controls +========================= + +.. contents:: :local: + + +.. _default-keys-foreword: + +Controls Foreword +----------------- + +MAME supports a vast array of different types of machines, with a +significantly different array of inputs across them. This means that some +keyboard keys, mouse buttons, and joystick buttons will be used for multiple +functions. As a result, the control charts below are separated by machine-types +to make it easier to find what you’re looking for. + +All of the controls below are fully configurable in the user interface. These +charts show the default configuration. + +Note that the defaults shown here are arranged by US ANSI key positioning. If +you are using a different layout, the keys will vary. + +MAME User Interface Controls +---------------------------- + +The controls here cover MAME functions such as MAME’s menus, machine pause, +and saving/loading save states. + + +**Tab** + Toggles the configuration menu. +**`**/**~** (backtick/tilde key) + Toggles the On-Screen Display. + + If you are running with -debug, this key sends a ‘break’ in emulation. + + When a slider control is visible, you can use the following keys to control + it: + + * **Up** - select previous parameter to modify. + * **Down** - select next parameter to modify. + * **Left** - decrease the value of the selected parameter. + * **Right** - increase the value of the selected parameter. + * **Enter** - reset parameter value to its default. + * **Control+Left** - decrease the value by 10x. + * **Shift+Left** - decrease the value by 0.1x. + * **Alt+Left** - decrease the value by the smallest amount. + * **Control+Right** - increase the value by 10x. + * **Shift+Right** - increase the value by 0.1x. + * **Alt+Right** - increase the value by the smallest amount. + * **End** - temporarily hide the On Screen Display. + * **Home** - bring the On Screen Display back after hiding it. +**Up Arrow** + Highlight previous UI menu option. +**Down Arrow** + Highlight next UI menu option. +**Left Arrow** + Change current UI option setting when an arrow is present on it. +**Right Arrow** + Change current UI option setting when an arrow is present on it. +**Home**/**End** + Highlight first or last UI menu option. +**[** **]** + Move to previous or next group in UI menus that support it (e.g. move to the + inputs for the previous or next device in the **Input Assignments (this + System)** menu). +**Enter**/**Joystick 1 Button 1** + Select currently highlighted UI menu option. +**Space** + Show comment on currently highlighted UI menu option. +**Delete** + Clear/reset to default when highlighting an entry on the input + configuration, cheat options, and plugin options pages. +**F1** + Power the machine on for machines that have specific power button behavior. +**F2** + Power the machine off for machines that have specific power button behavior. +**F3** + Soft resets the machine. +**Left Shift+F3** + Performs a “hard reset”, which tears everything down and re-creates it from + scratch. This is a more thorough and complete reset than the reset you get + from hitting F3. +**F4** + Shows the game palette, decoded graphics tiles/characters and any tilemaps. + + Use the Enter key to switch between the three modes (palette, graphics, and + tilemaps). + + Press F4 again to turn off the display. + The key controls in each mode vary slightly: + + Palette/colortable mode: + + * **[** **]** - switch between palette devices. + * **Up**/**Down** - scroll up/down one line at a time. + * **Page Up**/**Page Down** - scroll up/down one page at a time. + * **Home**/**End** - move to top/bottom of list. + * **-**/**+** - increase/decrease the number of colors per row. + * **0** - restore the default number of colors per row. + * **Enter** - switch to graphics viewer. + + Graphics mode: + + * **[** **]** - switch between different graphics sets. + * **Up**/**Down** - scroll up/down one line at a time. + * **Page Up**/**Page Down** - scroll up/down one page at a time. + * **Home**/**End** - move to top/bottom of list. + * **Left**/**Right** - change color displayed. + * **R** - rotate tiles 90 degrees clockwise. + * **-**/**+** - increase/decrease the number of tiles per row (hold Shift to + restrict to integer scale factors). + * **0** - restore the default number of tiles per row (hold Shift to + restrict to integer scale factors). + * **Enter** - switch to tilemap viewer. + + Tilemap mode: + + * **[** **]** - switch between different tilemaps. + * **Up**/**Down**/**Left**/**Right** - scroll 8 pixels at a time. + * **Shift+Up**/**Down**/**Left**/**Right** - scroll 1 pixel at a time. + * **Control+Up**/**Down**/**Left**/**Right** - scroll 64 pixels at a time. + * **R** - rotate tilemap view 90 degrees clockwise. + * **-**/**+** - decrease/increase the zoom factor. + * **0** - expand small tilemaps to fill the display. + * **Enter** - switch to palette/colortable mode. + + Note: Not all systems have decoded graphics and/or tilemaps. +**Left Shift+F4** + While paused, loads the most recent rewind save state. +**F5** + Pauses the emulated machine. +**Left Shift+F5** + While paused, advances to next frame. If rewind is enabled, a new rewind + save state is also captured. +**F6** + Create a save state. Requires an additional keypress to identify the state, + similar to the load option above. If an existing save state is present, it + will also appear in the selection menu to allow overwriting of that save + state. +**Left Shift+F6** + Create a quick save state. +**F7** + Load a save state. You will be prompted to press a key or select from the + menu to determine which save state you wish to load. + + *Note that the save state feature is not supported for a large number of + drivers. If a given driver is not known to work perfectly, you will + receive a warning that the save state may not be valid when attempting to + save or load.* +**Left Shift+F7** + Load a quick save state. +**F8** + Decrease frame skipping on the fly. +**Left Shift+F8** + Toggle cheat mode. (if started with “-cheat”) +**Left Alt+F8** + Decrease Prescaling. + (*SDL MAME only*) +**F9** + Increase frame skipping on the fly. +**Left Alt+F9** + Increase Prescaling. + (*SDL MAME only*) +**F10** + Toggle speed throttling. +**Left Alt+F10** + Toggle HLSL Post-Processing. + (*Windows non-SDL MAME only*) +**Left Alt+F10** + Toggle Filter. + (*SDL MAME only*) +**F11** + Toggles speed display. +**Left Shift+F11** + Toggles internal profiler display (if compiled in). +**Left Alt+F11** + Record HLSL Rendered Video. +**F12** + Saves a screen snapshot. +**Left Shift+F12** + Begin recording MNG video. +**Left Control+Left Shift+F12** + Begin recording AVI video. +**Left Alt+F12** + Take HLSL Rendered Snapshot. +**Insert** (Windows non-SDL MAME)/**Page Down** (SDL MAME) + Fast forward. While held, runs game with throttling disabled and with the + maximum frameskip. +**Left Alt+Enter** + Toggles between full-screen and windowed mode. +**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop) + Default mapping for the **uimodekey**. + + This key toggles MAME’s response to user interface keys such as the + (by default) **Tab** key being used for menus. All emulated machines + which require emulated keyboards will start with UI controls disabled by + default and you can only access the internal UI by first hitting this + **uimodekey** key. You can change the initial status of the emulated + keyboard as presented upon start by using + :ref:`-uimodekey<mame-commandline-uimodekey>` +**Escape** + Exit emulator, return to the previous menu, or cancel the current UI option. + + +.. _default-selmenu-keys: + +System and software selection menus +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +The system and software selection menus use additional controls + +**Tab** + Moves keyboard/controller focus to the next UI panel. +**Shift+Tab** + Moves keyboard/controller focus to the previous UI panel. +**Left Alt+F** + Adds or removes the selected system or software list item from the favorites + list. +**Left Alt+E** + Exports the currently displayed list of systems. +**Left Alt+D** + Shows the full-size info viewer if info is available for the selected system + or software list item. (Shows information loaded by the data plugin from + external files, including history.xml and mameinfo.dat.) +**F1** + Audits system ROMs and disk images. + + +.. _default-arcade-keys: + +Default Arcade Machine Controls +------------------------------- + +This section covers controls that are applicable to most kinds of arcade +machines. Note that not all machines will have all of these controls. All the +controls below are fully configurable in the user interface. This list shows +the standard keyboard configuration. + +**5** *(not numeric keypad)* + Coin slot 1 +**6** *(not numeric keypad)* + Coin slot 2 +**7** *(not numeric keypad)* + Coin slot 3 +**8** *(not numeric keypad)* + Coin slot 4 +**Backspace** + Bill 1 (For machines that have a bill receptor/note reader) +**T** + Tilt + + Usually a tilt switch or shock sensor that will end the current game, reset + credits and/or reset the machine if the machine is knocked excessively hard + or moved. Most commonly found on pinball machines. +**-** *(not numeric keypad)* + Volume Down + + For machines that have an electronic volume control. +**=** *(not numeric keypad)* + Volume Up + + For machines that have an electronic volume control. +**F1** + Memory Reset + + This resets high scores, credits/winnings, statistics, and/or operator + settings on machines that support it. +**F2** + Service Mode + + This is a momentary push-button on some machines, while it is a toggle + switch or DIP switch on others. +**9** *(not numeric keypad)* + Service 1 + + Service buttons are typically used to give free credits or to navigate the + operator service menus. +**0** *(not numeric keypad)* + Service 2 +**-** *(not numeric keypad)* + Service 3 +**=** *(not numeric keypad)* + Service 4 + + +.. _default-game-keys: + +Default Arcade Game Controls +---------------------------- + +This section covers controls for arcade games using common joystick/button +control schemes. All the controls below are fully configurable in the user +interface. This list shows the standard keyboard configuration. + +**5** *(not numeric keypad)* + Coin slot 1 +**6** *(not numeric keypad)* + Coin slot 2 +**7** *(not numeric keypad)* + Coin slot 3 +**8** *(not numeric keypad)* + Coin slot 4 +**1** *(not numeric keypad)* + Player 1 start or 1 player mode +**2** *(not numeric keypad)* + Player 2 start or 2 players mode +**3** *(not numeric keypad)* + Player 3 start or 3 players mode +**4** *(not numeric keypad)* + Player 4 start or 4 players mode + + +.. _default-player1-keys: + +Player 1 Controls +~~~~~~~~~~~~~~~~~ + +**Up Arrow** + Player 1 Up +**Down Arrow** + Player 1 Down +**Left Arrow** + Player 1 Left +**Right Arrow** + Player 1 Right +**E** + Player 1 Up on Left Stick for dual-stick machines (e.g. Robotron) +**D** + Player 1 Down on Left Stick for dual-stick machines (e.g. Robotron) +**S** + Player 1 Left on Left Stick for dual-stick machines (e.g. Robotron) +**F** + Player 1 Right on Left Stick for dual-stick machines (e.g. Robotron) +**I** + Player 1 Up on Right Stick for dual-stick machines (e.g. Robotron) +**K** + Player 1 Down on Right Stick for dual-stick machines (e.g. Robotron) +**J** + Player 1 Left on Right Stick for dual-stick machines (e.g. Robotron) +**L** + Player 1 Right on Right Stick for dual-stick machines (e.g. Robotron) +**Left Ctrl**/**Mouse B0**/**Gun 1 Button 0** + Player 1 Button 1 +**Left Alt**/**Mouse B2**/**Gun 1 Button 1** + Player 1 Button 2 +**Spacebar**/**Mouse B1**/**Joystick 1 Button 1 or B** + Player 1 Button 3 +**Left Shift** + Player 1 Button 4 +**Z** + Player 1 Button 5 +**X** + Player 1 Button 6 +**C** + Player 1 Button 7 +**V** + Player 1 Button 8 +**B** + Player 1 Button 9 +**N** + Player 1 Button 10 +**M** + Player 1 Button 11 +**,** + Player 1 Button 12 +**.** + Player 1 Button 13 +**/** + Player 1 Button 14 +**Right Shift** + Player 1 Button 15 + + +.. _default-player2-keys: + +Player 2 Controls +~~~~~~~~~~~~~~~~~ + +**R** + Player 2 Up +**F** + Player 2 Down +**D** + Player 2 Left +**G** + Player 2 Right +**A** + Player 2 Button 1 +**S** + Player 2 Button 2 +**Q** + Player 2 Button 3 +**W** + Player 2 Button 4 +**E** + Player 2 Button 5 + + +.. _default-player3-keys: + +Player 3 Controls +~~~~~~~~~~~~~~~~~ + +**I** + Player 3 Up +**K** + Player 3 Down +**J** + Player 3 Left +**L** + Player 3 Right +**Right Control** + Player 3 Button 1 +**Right Shift** + Player 3 Button 2 +**Enter** *(not numeric keypad)* + Player 3 Button 3 + + +.. _default-player4-keys: + +Player 4 Controls +~~~~~~~~~~~~~~~~~ + +**8** *(on numeric keypad)* + Player 4 Up +**2** *(on numeric keypad)* + Player 4 Down +**4** *(on numeric keypad)* + Player 4 Left +**6** *(on numeric keypad)* + Player 4 Right +**0** *(on numeric keypad)* + Player 4 Button 1 +**.** *(on numeric keypad)* + Player 4 Button 2 +**Enter** *(on numeric keypad)* + Player 4 Button 3 + + +.. _default-mahjong-hanafuda-keys: + +Default Mahjong and Hanafuda Keys +--------------------------------- + +Most mahjong and hanafuda games use a standard control panel layout. Some keys +may not be present, depending on the kind of game. For example games without a +bonus game feature may lack the Take Score, Double Up, Big and Small keys, and +games without gambling features may also lack the Bet key. Some games may not +use all keys that are present. For example many games do not use the Flip Flop +and Last Chance keys. + +.. image:: images/mahjongpanel.svg + :width: 100% + :align: center + :alt: Standard mahjong control panel layout + +Due to the large number of keys, MAME only provides default input configuration +for a single set of player controls. For multi-player mahjong/hanafuda games, +or mahjong/hanafuda games with multiple player positions, manual configuration +is required. All the keys below are fully configurable in the user interface. +This list shows the standard keyboard configuration. + + +**5** *(not numeric keypad)* + Coin slot 1 +**6** *(not numeric keypad)* + Coin slot 2 +**7** *(not numeric keypad)* + Coin slot 3 +**8** *(not numeric keypad)* + Coin slot 4 +**Y** + Player 1 Mahjong/Hanafuda Flip Flop +**1** *(not numeric keypad)* + Player 1 start or 1 player mode +**2** *(not numeric keypad)* + Player 2 start or 2 players mode +**3** *(not numeric keypad)* + Player 3 start or 3 players mode + + Mahjong Bet +**4** *(not numeric keypad)* + Player 4 start or 4 players mode +**Right Ctrl** + Player 1 Mahjong/Hanafuda Take Score +**Right Shift** + Player 1 Mahjong/Hanafuda Double Up +**Enter** + Player 1 Mahjong/Hanafuda Big +**Backspace** + Player 1 Mahjong/Hanafuda Small +**Right Alt** + Player 1 Mahjong/Hanafuda Last Chance +**Ctrl** + Mahjong Kan +**Alt** + Mahjong Pon +**Spacebar** + Mahjong Chi +**Shift** + Mahjong Reach +**Z** + Mahjong Ron +**A** + Player 1 Mahjong/Hanafuda A +**B** + Player 1 Mahjong/Hanafuda B +**C** + Player 1 Mahjong/Hanafuda C +**D** + Player 1 Mahjong/Hanafuda D +**E** + Player 1 Mahjong/Hanafuda E +**F** + Player 1 Mahjong/Hanafuda F +**G** + Player 1 Mahjong/Hanafuda G +**H** + Player 1 Mahjong/Hanafuda H +**I** + Player 1 Mahjong I +**J** + Player 1 Mahjong J +**K** + Player 1 Mahjong K +**L** + Player 1 Mahjong L +**M** + Player 1 Mahjong M + + Player 1 Hanafuda Yes +**N** + Player 1 Mahjong N + + Player 1 Hanafuda No +**O** + Player 1 Taiwanese Mahjong O +**Semicolon** + Player 1 Taiwanese Mahjong P +**Q** + Player 1 Taiwanese Mahjong Q + + +.. _default-gambling-keys: + +Default Gambling Keys +--------------------- + +All the keys below are fully configurable in the user interface. This list shows +the standard keyboard configuration. + +Note that many gambling games use buttons for multiple functions. For example a +slots game may use the Start button to stop all reels, lacking a dedicated Stop +All Reels button, or a poker game may use the hold buttons to control the +double-up bonus game, lacking dedicated Take Score, Double Up, High and Low +buttons. + + +**5** + Coin slot 1 +**6** + Coin slot 2 +**7** + Coin slot 3 +**8** + Coin slot 4 +**Backspace** + Bill 1 (For machines that have a bill receptor/note reader) +**I** + Payout +**Q** + Key In +**W** + Key Out +**F1** + Memory Reset +**9** *(not numeric keypad)* + Service 1 (Service buttons are typically used to give free credits or to + navigate the internal operator service menus) +**0** *(not numeric keypad)* + Service 2 + Book-Keeping (for machines that have this functionality) +**-** *(not numeric keypad)* + Service 3 +**=** *(not numeric keypad)* + Service 4 +**M** + Bet +**1** *(not numeric keypad)* + Player 1 start or 1 player mode +**2** *(not numeric keypad)* + Deal +**L** + Stand +**4** *(not numeric keypad)* + Take Score + + For games that allow gambling winnings in a double-or-nothing bonus game, + this takes the winnings from the main game. +**3** *(not numeric keypad)* + Double Up + + For games that allow gambling winnings in a double-or-nothing bonus game, + this gambles the winnings from the main game in the bonus game. +**D** + Half Gamble + + Used by games that allow gambling half or all of the winnings from the main + game in the bonus game. +**A** + High +**S** + Low +**O** + Door + + +.. _default-blackjack-keys: + +Default Blackjack Keys +~~~~~~~~~~~~~~~~~~~~~~ + +All the keys below are fully configurable in the user interface. This list shows +the standard keyboard configuration. + + +**1** + Player 1 start or 1 player mode + + Used to deal a new hand for games that have separate buttons to deal a new + hand and draw an additional card. +**2** + Deal (hit) + + Used to draw an additional card, and to deal a new hand in games that don’t + use separate buttons to deal a new hand and draw an additional card. +**L** + Stand + + +.. _default-poker-keys: + +Default Poker Keys +~~~~~~~~~~~~~~~~~~ + +All the keys below are fully configurable in the user interface. This list shows +the standard keyboard configuration. + + +**1** + Player 1 start or 1 player mode + + Used to deal a new hand for games that have separate buttons to deal a new + hand and draw replacement cards. +**2** + Deal + + Used to draw replacement cards, and to deal a new hand in games that don’t + use separate buttons to deal a new hand and draw replacement cards. +**Z** + Hold 1/discard 1 +**X** + Hold 2/discard 2 +**C** + Hold 3/discard 3 +**V** + Hold 4/discard 4 +**B** + Hold 5/discard 5 +**N** + Cancel + + Used by some games to cancel current selection for cards to hold/discard. + + +.. _default-slots-keys: + +Default Slots Keys +~~~~~~~~~~~~~~~~~~ + +All the keys below are fully configurable in the user interface. This list shows +the standard keyboard configuration. + + +**1** + Player 1 start or 1 player mode +**X** + Stop Reel 1 +**C** + Stop Reel 2 +**V** + Stop Reel 3 +**B** + Stop Reel 4 +**Z** + Stop All Reels + + +.. _default-computer-keys: + +Default Computer Keys +--------------------- + +All the keys below are fully configurable in the user interface. This list shows +the standard keyboard configuration. + +Note that controls can vary widely by computer type, so not all keys are shown +here. See the **Input Assignments (this system)** section of MAME’s Input +Settings menu for details for the machine you are currently using. + + +**Tab** + Toggles the configuration menu. +**Scroll Lock**/**Forward Delete** (Mac Desktop)/**fn-Delete** (Mac Laptop) + Default mapping for the **uimodekey**. + + This key toggles MAME’s response to user interface keys such as the + (by default) **Tab** key being used for menus. All emulated machines + which require emulated keyboards will start with UI controls disabled by + default and you can only access the internal UI by first hitting this + **uimodekey** key. You can change the initial status of the emulated + keyboard as presented upon start by using + :ref:`-uimodekey<mame-commandline-uimodekey>` +**F2** + Start tape for machines that have cassette tape drives. +**Shift+F2** + Stop tape for machines that have cassette tape drives. +**Left Shift+Scroll Lock** + Pastes from system clipboard into the emulated machine. +**Alphanumeric Keys** + These keys are mapped to their equivalents in the emulated machine by + default. + + +.. _default-othermachine-keys: + +Other Machines +-------------- + +All the keys are fully configurable in the user interface. + +Note that controls can vary widely by machine type, so default keys are not +shown here and defaults will vary considerably based on the manufacturer and +style. See the **Input Assignments (this system)** section of MAME’s Input +Settings menu for details for the machine you are currently using. |