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diff --git a/docs/source/luascript/ref-input.rst b/docs/source/luascript/ref-input.rst
index 7390d46743f..f146d6c78ff 100644
--- a/docs/source/luascript/ref-input.rst
+++ b/docs/source/luascript/ref-input.rst
@@ -750,16 +750,6 @@ uiinput:reset()
Clears pending events and UI input states. Should be called when leaving a
modal state where input is handled directly (e.g. configuring an input
combination).
-uiinput:find_mouse()
- Returns host system mouse pointer X position, Y position, button state, and
- the :ref:`render target <luascript-ref-rendertarget>` it falls in. The
- position is in host pixels, where zero is at the top/left. The button state
- is a Boolean indicating whether the primary mouse button is pressed.
-
- If the mouse pointer is not over one of MAME’s windows, this may return the
- position and render target from when the mouse pointer was most recently
- over one of MAME’s windows. The render target may be ``nil`` if the mouse
- pointer is not over one of MAME’s windows.
uiinput:pressed(type)
Returns a Boolean indicating whether the specified UI input has been
pressed. The input type is an enumerated value.