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Diffstat (limited to 'docs/source/luascript/ref-input.rst')
-rw-r--r-- | docs/source/luascript/ref-input.rst | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/docs/source/luascript/ref-input.rst b/docs/source/luascript/ref-input.rst index 7390d46743f..f146d6c78ff 100644 --- a/docs/source/luascript/ref-input.rst +++ b/docs/source/luascript/ref-input.rst @@ -750,16 +750,6 @@ uiinput:reset() Clears pending events and UI input states. Should be called when leaving a modal state where input is handled directly (e.g. configuring an input combination). -uiinput:find_mouse() - Returns host system mouse pointer X position, Y position, button state, and - the :ref:`render target <luascript-ref-rendertarget>` it falls in. The - position is in host pixels, where zero is at the top/left. The button state - is a Boolean indicating whether the primary mouse button is pressed. - - If the mouse pointer is not over one of MAME’s windows, this may return the - position and render target from when the mouse pointer was most recently - over one of MAME’s windows. The render target may be ``nil`` if the mouse - pointer is not over one of MAME’s windows. uiinput:pressed(type) Returns a Boolean indicating whether the specified UI input has been pressed. The input type is an enumerated value. |