summaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
-rw-r--r--src/mame/mess.lst2
-rw-r--r--src/mess/drivers/hh_cop400.c187
-rw-r--r--src/mess/layout/funrlgl.lay44
3 files changed, 220 insertions, 13 deletions
diff --git a/src/mame/mess.lst b/src/mame/mess.lst
index 8faff019ca6..beda6179077 100644
--- a/src/mame/mess.lst
+++ b/src/mame/mess.lst
@@ -2153,8 +2153,10 @@ ngenb38 // 1991
386i // 199?
// Dedicated handhelds/tabletops
+ctstein // Castle Toy
einvaderc // Entex
funjacks // Mattel
+funrlgr // Mattel
plus1 // Milton Bradley
lightfgt // Milton Bradley
diff --git a/src/mess/drivers/hh_cop400.c b/src/mess/drivers/hh_cop400.c
index 9efd573f13f..210b95a4db5 100644
--- a/src/mess/drivers/hh_cop400.c
+++ b/src/mess/drivers/hh_cop400.c
@@ -19,6 +19,7 @@
// internal artwork
#include "einvaderc.lh" // test-layout(but still playable)
#include "funjacks.lh"
+#include "funrlgl.lh"
#include "lightfgt.lh" // clickable
//#include "hh_cop400_test.lh" // common test-layout - use external artwork
@@ -229,6 +230,53 @@ UINT8 hh_cop400_state::read_inputs(int columns)
/***************************************************************************
+ Castle Toy Einstein
+ * COP421 MCU labeled ~/927 COP421-NEZ/N
+ * 4 lamps, 1bit sound
+
+***************************************************************************/
+
+class ctstein_state : public hh_cop400_state
+{
+public:
+ ctstein_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_cop400_state(mconfig, type, tag)
+ { }
+};
+
+// handlers
+
+//..
+
+
+// config
+
+static INPUT_PORTS_START( ctstein )
+INPUT_PORTS_END
+
+static MACHINE_CONFIG_START( ctstein, ctstein_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", COP421, 1000000) // approximation - RC osc. R=12K to +6V, C=100pf to GND
+ MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_DISABLED) // guessed
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
+// MCFG_DEFAULT_LAYOUT(layout_ctstein)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Entex Space Invader
* COP444L MCU labeled /B138 COPL444-HRZ/N INV II (die labeled HRZ COP 444L/A)
* 3 7seg LEDs, LED matrix and overlay mask, 1bit sound
@@ -309,7 +357,7 @@ WRITE8_MEMBER(einvaderc_state::write_l)
// config
static INPUT_PORTS_START( einvaderc )
- PORT_START("IN.0")
+ PORT_START("IN.0") // port IN
PORT_CONFNAME( 0x01, 0x01, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x01, "Amateur" )
PORT_CONFSETTING( 0x00, "Professional" )
@@ -373,12 +421,12 @@ WRITE8_MEMBER(funjacks_state::write_d)
{
// D: led grid + input mux
m_d = m_inp_mux = data ^ 0xf;
- display_matrix(2, 4, m_l, m_d );
+ display_matrix(2, 4, m_l, m_d);
}
WRITE8_MEMBER(funjacks_state::write_l)
{
- // L01: led state
+ // L0,L1: led state
m_l = data & 3;
display_matrix(2, 4, m_l, m_d);
}
@@ -392,14 +440,14 @@ WRITE8_MEMBER(funjacks_state::write_g)
READ8_MEMBER(funjacks_state::read_l)
{
- // L45: multiplexed inputs
+ // L4,L5: multiplexed inputs
return read_inputs(3) & 0x30;
}
READ8_MEMBER(funjacks_state::read_g)
{
// G1: speaker out state
- // G23: inputs
+ // G2,G3: inputs
return m_inp_matrix[3]->read() | (m_g & 2);
}
@@ -407,15 +455,15 @@ READ8_MEMBER(funjacks_state::read_g)
// config
static INPUT_PORTS_START( funjacks )
- PORT_START("IN.0")
+ PORT_START("IN.0") // D0 port G
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
- PORT_START("IN.1")
+ PORT_START("IN.1") // D1 port G
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 )
- PORT_START("IN.2")
+ PORT_START("IN.2") // D2 port G
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // positioned at 1 o'clock on panel, increment clockwise
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 )
@@ -456,6 +504,104 @@ MACHINE_CONFIG_END
/***************************************************************************
+ Mattel Funtronics Red Light Green Light
+ * COP410L MCU bonded directly to PCB (die labeled COP410L/B NHZ)
+ * 14 LEDs, 1bit sound
+
+ known releases:
+ - USA: Funtronics Red Light Green Light
+ - USA(rerelease): Funtronics Hot Wheels Drag Race
+
+***************************************************************************/
+
+class funrlgl_state : public hh_cop400_state
+{
+public:
+ funrlgl_state(const machine_config &mconfig, device_type type, const char *tag)
+ : hh_cop400_state(mconfig, type, tag)
+ { }
+
+ DECLARE_WRITE8_MEMBER(write_d);
+ DECLARE_WRITE8_MEMBER(write_l);
+ DECLARE_WRITE8_MEMBER(write_g);
+ DECLARE_READ8_MEMBER(read_g);
+
+ DECLARE_INPUT_CHANGED_MEMBER(reset_button);
+};
+
+// handlers
+
+WRITE8_MEMBER(funrlgl_state::write_d)
+{
+ // D: led grid
+ m_d = data ^ 0xf;
+ display_matrix(4, 4, m_l, m_d);
+}
+
+WRITE8_MEMBER(funrlgl_state::write_l)
+{
+ // L0-L3: led state
+ // L4-L7: N/C
+ m_l = data & 0xf;
+ display_matrix(4, 4, m_l, m_d);
+}
+
+WRITE8_MEMBER(funrlgl_state::write_g)
+{
+ // G3: speaker out
+ m_speaker->level_w(data >> 3 & 1);
+}
+
+
+// config
+
+static INPUT_PORTS_START( funrlgl )
+ PORT_START("IN.0") // port G
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_CONFNAME( 0x04, 0x04, DEF_STR( Difficulty ) )
+ PORT_CONFSETTING( 0x04, "1" )
+ PORT_CONFSETTING( 0x00, "2" )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("IN.1") // fake
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_MEMBER(DEVICE_SELF, funrlgl_state, reset_button, NULL)
+INPUT_PORTS_END
+
+INPUT_CHANGED_MEMBER(funrlgl_state::reset_button)
+{
+ // middle button is directly tied to MCU reset pin
+ m_maincpu->set_input_line(INPUT_LINE_RESET, newval ? ASSERT_LINE : CLEAR_LINE);
+}
+
+
+static MACHINE_CONFIG_START( funrlgl, funrlgl_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", COP410, 2000000) // approximation - RC osc. R=51K, C=91pf
+ MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_ENABLED) // guessed
+ MCFG_COP400_WRITE_D_CB(WRITE8(funrlgl_state, write_d))
+ MCFG_COP400_WRITE_L_CB(WRITE8(funrlgl_state, write_l))
+ MCFG_COP400_WRITE_G_CB(WRITE8(funrlgl_state, write_g))
+ MCFG_COP400_READ_G_CB(IOPORT("IN.0"))
+
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
+ MCFG_DEFAULT_LAYOUT(layout_funrlgl)
+
+ /* no video! */
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
+MACHINE_CONFIG_END
+
+
+
+
+
+/***************************************************************************
+
Milton Bradley Plus One
* COP410L MCU in 8-pin DIP, labeled ~/029 MM 57405 (die labeled COP410L/B NNE)
* 4 sensors(1 on each die side), 1bit sound
@@ -583,31 +729,31 @@ READ8_MEMBER(lightfgt_state::read_g)
// config
static INPUT_PORTS_START( lightfgt )
- PORT_START("IN.0")
+ PORT_START("IN.0") // SO port G
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON6 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) // note: button 1 is on the left side from player perspective
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_COCKTAIL
- PORT_START("IN.1")
+ PORT_START("IN.1") // D0 port G
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON7 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_COCKTAIL
- PORT_START("IN.2")
+ PORT_START("IN.2") // D1 port G
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON8 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_COCKTAIL
- PORT_START("IN.3")
+ PORT_START("IN.3") // D2 port G
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_COCKTAIL
- PORT_START("IN.4")
+ PORT_START("IN.4") // D3 port G
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON10 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
@@ -646,6 +792,12 @@ MACHINE_CONFIG_END
***************************************************************************/
+ROM_START( ctstein )
+ ROM_REGION( 0x0400, "maincpu", 0 )
+ ROM_LOAD( "cop421-nez_n", 0x0000, 0x0400, CRC(16148e03) SHA1(b2b74891d36813d9a1eefd56a925054997c4b7f7) ) // 2nd half empty
+ROM_END
+
+
ROM_START( einvaderc )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "copl444-hrz_n_inv_ii", 0x0000, 0x0800, CRC(76400f38) SHA1(0e92ab0517f7b7687293b189d30d57110df20fe0) )
@@ -658,6 +810,12 @@ ROM_START( funjacks )
ROM_END
+ROM_START( funrlgl )
+ ROM_REGION( 0x0200, "maincpu", 0 )
+ ROM_LOAD( "cop410l_b_nhz", 0x0000, 0x0200, CRC(4065c3ce) SHA1(f0bc8125d922949e0d7ab1ba89c805a836d20e09) )
+ROM_END
+
+
ROM_START( plus1 )
ROM_REGION( 0x0200, "maincpu", 0 )
ROM_LOAD( "cop410l_b_nne", 0x0000, 0x0200, BAD_DUMP CRC(8626fdb8) SHA1(fd241b6dde0e4e86b439cb2c5bb3a82fb257d7e1) ) // still need to verify
@@ -672,9 +830,12 @@ ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
+CONS( 1979, ctstein, 0, 0, ctstein, ctstein, driver_device, 0, "Castle Toy", "Einstein (Castle Toy)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
+
CONS( 1981, einvaderc, einvader, 0, einvaderc, einvaderc, driver_device, 0, "Entex", "Space Invader (Entex, COP444)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
CONS( 1979, funjacks, 0, 0, funjacks, funjacks, driver_device, 0, "Mattel", "Funtronics Jacks", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
+CONS( 1979, funrlgl, 0, 0, funrlgl, funrlgl, driver_device, 0, "Mattel", "Funtronics Red Light Green Light", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
CONS( 1980, plus1, 0, 0, plus1, plus1, driver_device, 0, "Milton Bradley", "Plus One", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
CONS( 1981, lightfgt, 0, 0, lightfgt, lightfgt, driver_device, 0, "Milton Bradley", "Lightfight", GAME_SUPPORTS_SAVE )
diff --git a/src/mess/layout/funrlgl.lay b/src/mess/layout/funrlgl.lay
new file mode 100644
index 00000000000..7af9fb61ce8
--- /dev/null
+++ b/src/mess/layout/funrlgl.lay
@@ -0,0 +1,44 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+
+<!-- define elements -->
+
+ <element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element>
+
+ <element name="ledr" defstate="0">
+ <disk state="0"><color red="0.2" green="0.05" blue="0.06" /></disk>
+ <disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk>
+ </element>
+ <element name="ledg" defstate="0">
+ <disk state="0"><color red="0.05" green="0.2" blue="0.06" /></disk>
+ <disk state="1"><color red="0.23" green="1.0" blue="0.2" /></disk>
+ </element>
+
+
+<!-- build screen -->
+
+ <view name="Internal Layout">
+ <bounds left="-1" right="12" top="-0.2" bottom="12" />
+ <bezel element="static_black">
+ <bounds left="-1" right="12" top="-0.2" bottom="12" />
+ </bezel>
+
+ <bezel name="lamp0" element="ledr"><bounds x="0" y="0" width="1" height="1" /></bezel>
+ <bezel name="lamp10" element="ledr"><bounds x="0" y="2" width="1" height="1" /></bezel>
+ <bezel name="lamp20" element="ledr"><bounds x="0" y="4" width="1" height="1" /></bezel>
+ <bezel name="lamp30" element="ledr"><bounds x="0" y="6" width="1" height="1" /></bezel>
+ <bezel name="lamp2" element="ledr"><bounds x="0" y="8" width="1" height="1" /></bezel>
+ <bezel name="lamp12" element="ledr"><bounds x="0" y="10" width="1" height="1" /></bezel>
+
+ <bezel name="lamp22" element="ledr"><bounds x="5" y="2" width="1" height="1" /></bezel>
+ <bezel name="lamp33" element="ledg"><bounds x="5" y="4" width="1" height="1" /></bezel>
+
+ <bezel name="lamp1" element="ledr"><bounds x="10" y="0" width="1" height="1" /></bezel>
+ <bezel name="lamp11" element="ledr"><bounds x="10" y="2" width="1" height="1" /></bezel>
+ <bezel name="lamp21" element="ledr"><bounds x="10" y="4" width="1" height="1" /></bezel>
+ <bezel name="lamp31" element="ledr"><bounds x="10" y="6" width="1" height="1" /></bezel>
+ <bezel name="lamp3" element="ledr"><bounds x="10" y="8" width="1" height="1" /></bezel>
+ <bezel name="lamp13" element="ledr"><bounds x="10" y="10" width="1" height="1" /></bezel>
+
+ </view>
+</mamelayout>